Adafruit_Learning_System_Gu.../PyBadge_Conference_Badge/code.py
Anne Barela a3ba5af31a
Merge pull request #1977 from tekktrik/feature/remove-gampadshift
Remove gampadshift from PyBadge_Conference_Badge example
2022-03-24 14:32:43 -04:00

176 lines
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5.5 KiB
Python
Executable file

# SPDX-FileCopyrightText: 2019 Melissa LeBlanc-Williams for Adafruit Industries
#
# SPDX-License-Identifier: MIT
"""
This is a Conference Badge type Name Tag that is intended to be displayed on
the PyBadge. Feel free to customize it to your heart's content.
"""
import time
from math import sqrt, cos, sin, radians
import board
from micropython import const
import displayio
import neopixel
from keypad import ShiftRegisterKeys, Event
from adafruit_display_shapes.rect import Rect
from adafruit_display_text.label import Label
from adafruit_bitmap_font import bitmap_font
# Button Constants
BUTTON_LEFT = const(7)
BUTTON_UP = const(6)
BUTTON_DOWN = const(5)
BUTTON_RIGHT = const(4)
BUTTON_SEL = const(3)
BUTTON_START = const(2)
BUTTON_A = const(1)
BUTTON_B = const(0)
# Customizations
HELLO_STRING = "HELLO"
MY_NAME_STRING = "MY NAME IS"
NAME_STRING = "Blinka"
NAME_FONTNAME = "/fonts/Noto-18.bdf"
NEOPIXEL_COUNT = 5
BACKGROUND_COLOR = 0xFF0000
FOREGROUND_COLOR = 0xFFFFFF
BACKGROUND_TEXT_COLOR = 0xFFFFFF
FOREGROUND_TEXT_COLOR = 0x000000
# Default Values
brightness = 0.2
direction = 1
speed = 1
# Define the NeoPixel and Game Pad Objects
neopixels = neopixel.NeoPixel(board.NEOPIXEL, NEOPIXEL_COUNT, brightness=brightness,
auto_write=False, pixel_order=neopixel.GRB)
latest_event = Event()
last_event = Event()
pad = ShiftRegisterKeys(clock=board.BUTTON_CLOCK,
data=board.BUTTON_OUT,
latch=board.BUTTON_LATCH,
key_count=8,
value_when_pressed=True,
interval=0.1,
max_events=1)
# Make the Display Background
splash = displayio.Group()
board.DISPLAY.show(splash)
color_bitmap = displayio.Bitmap(160, 128, 1)
color_palette = displayio.Palette(1)
color_palette[0] = BACKGROUND_COLOR
bg_sprite = displayio.TileGrid(color_bitmap,
pixel_shader=color_palette,
x=0, y=0)
splash.append(bg_sprite)
# Draw a Foreground Rectangle where the name goes
rect = Rect(0, 50, 160, 70, fill=FOREGROUND_COLOR)
splash.append(rect)
# Load the Hello font
large_font_name = "/fonts/Verdana-Bold-18.bdf"
large_font = bitmap_font.load_font(large_font_name)
large_font.load_glyphs(HELLO_STRING.encode('utf-8'))
# Load the "My Name Is" font
small_font_name = "/fonts/Arial-12.bdf"
small_font = bitmap_font.load_font(small_font_name)
small_font.load_glyphs(MY_NAME_STRING.encode('utf-8'))
# Load the Name font
name_font_name = NAME_FONTNAME
name_font = bitmap_font.load_font(name_font_name)
name_font.load_glyphs(NAME_STRING.encode('utf-8'))
# Setup and Center the Hello Label
hello_label = Label(large_font, text=HELLO_STRING)
(x, y, w, h) = hello_label.bounding_box
hello_label.x = (80 - w // 2)
hello_label.y = 15
hello_label.color = BACKGROUND_TEXT_COLOR
splash.append(hello_label)
# Setup and Center the "My Name Is" Label
mni_label = Label(small_font, text=MY_NAME_STRING)
(x, y, w, h) = mni_label.bounding_box
mni_label.x = (80 - w // 2)
mni_label.y = 35
mni_label.color = BACKGROUND_TEXT_COLOR
splash.append(mni_label)
# Setup and Center the Name Label
name_label = Label(name_font, text=NAME_STRING, line_spacing=0.75)
(x, y, w, h) = name_label.bounding_box
name_label.x = (80 - w // 2)
name_label.y = 85
name_label.color = FOREGROUND_TEXT_COLOR
splash.append(name_label)
# Remap the calculated rotation to 0 - 255
def remap(vector):
return int(((255 * vector + 85) * 0.75) + 0.5)
# Calculate the Hue rotation starting with Red as 0 degrees
def rotate(degrees):
cosA = cos(radians(degrees))
sinA = sin(radians(degrees))
red = cosA + (1.0 - cosA) / 3.0
green = 1./3. * (1.0 - cosA) + sqrt(1./3.) * sinA
blue = 1./3. * (1.0 - cosA) - sqrt(1./3.) * sinA
return (remap(red), remap(green), remap(blue))
palette = []
pixels = []
# Generate a rainbow palette
for degree in range(0, 360):
color = rotate(degree)
palette.append(color[0] << 16 | color[1] << 8 | color[2])
# Create the Pattern
for x in range(0, NEOPIXEL_COUNT):
pixels.append(x * 360 // NEOPIXEL_COUNT)
# Main Loop
last_read = 0
while True:
for color in range(0, 360, speed):
for index in range(0, NEOPIXEL_COUNT):
palette_index = pixels[index] + color * direction
if palette_index >= 360:
palette_index -= 360
elif palette_index < 0:
palette_index += 360
neopixels[index] = palette[palette_index]
neopixels.show()
neopixels.brightness = brightness
# Reading buttons too fast returns 0
if (last_read + 0.1) < time.monotonic():
pad.events.get_into(latest_event)
last_read = time.monotonic()
if latest_event.pressed and latest_event.key_number != last_event.key_number:
# Respond to the buttons
if latest_event.key_number == BUTTON_RIGHT:
direction = -1
elif latest_event.key_number == BUTTON_LEFT:
direction = 1
elif (latest_event.key_number == BUTTON_UP) and speed < 10:
speed += 1
elif (latest_event.key_number == BUTTON_DOWN) and speed > 1:
speed -= 1
elif (latest_event.key_number == BUTTON_A) and brightness < 0.5:
brightness += 0.025
elif (latest_event.key_number == BUTTON_B) and brightness > 0.025:
brightness -= 0.025
last_event = latest_event
latest_event = Event(key_number=8) # An imaginary key number that doesn't exist!