The tile width setting was lost when I simplified the demo for inclusion in the guide. Restore it.
136 lines
4.8 KiB
Python
136 lines
4.8 KiB
Python
import random
|
|
import time
|
|
|
|
import board
|
|
import displayio
|
|
import framebufferio
|
|
import rgbmatrix
|
|
|
|
displayio.release_displays()
|
|
|
|
matrix = rgbmatrix.RGBMatrix(
|
|
width=64, height=32, bit_depth=3,
|
|
rgb_pins=[board.D6, board.D5, board.D9, board.D11, board.D10, board.D12],
|
|
addr_pins=[board.A5, board.A4, board.A3, board.A2],
|
|
clock_pin=board.D13, latch_pin=board.D0, output_enable_pin=board.D1)
|
|
display = framebufferio.FramebufferDisplay(matrix, auto_refresh=False)
|
|
|
|
# This bitmap contains the emoji we're going to use. It is assumed
|
|
# to contain 20 icons, each 20x24 pixels. This fits nicely on the 64x32
|
|
# RGB matrix display.
|
|
bitmap_file = open("emoji.bmp", 'rb')
|
|
bitmap = displayio.OnDiskBitmap(bitmap_file)
|
|
|
|
# Each wheel can be in one of three states:
|
|
STOPPED, RUNNING, BRAKING = range(3)
|
|
|
|
# Return a duplicate of the input list in a random (shuffled) order.
|
|
def shuffled(seq):
|
|
return sorted(seq, key=lambda _: random.random())
|
|
|
|
# The Wheel class manages the state of one wheel. "pos" is a position in
|
|
# scaled integer coordinates, with one revolution being 7680 positions
|
|
# and 1 pixel being 16 positions. The wheel also has a velocity (in positions
|
|
# per tick) and a state (one of the above constants)
|
|
class Wheel(displayio.TileGrid):
|
|
def __init__(self):
|
|
# Portions of up to 3 tiles are visible.
|
|
super().__init__(bitmap=bitmap, pixel_shader=displayio.ColorConverter(),
|
|
width=1, height=3, tile_width=20, tile_height=24)
|
|
self.order = shuffled(range(20))
|
|
self.state = STOPPED
|
|
self.pos = 0
|
|
self.vel = 0
|
|
self.y = 0
|
|
self.x = 0
|
|
self.stop_time = time.monotonic_ns()
|
|
|
|
def step(self):
|
|
# Update each wheel for one time step
|
|
if self.state == RUNNING:
|
|
# Slowly lose speed when running, but go at least speed 64
|
|
self.vel = max(self.vel * 9 // 10, 64)
|
|
if time.monotonic_ns() > self.stop_time:
|
|
self.state = BRAKING
|
|
elif self.state == BRAKING:
|
|
# More quickly lose speed when baking, down to speed 7
|
|
self.vel = max(self.vel * 85 // 100, 7)
|
|
|
|
# Advance the wheel according to the velocity, and wrap it around
|
|
# after 7680 positions
|
|
self.pos = (self.pos + self.vel) % 7680
|
|
|
|
# Compute the rounded Y coordinate
|
|
yy = round(self.pos / 16)
|
|
# Compute the offset of the tile (tiles are 24 pixels tall)
|
|
yyy = yy % 24
|
|
# Find out which tile is the top tile
|
|
off = yy // 24
|
|
|
|
# If we're braking and a tile is close to midscreen,
|
|
# then stop and make sure that tile is exactly centered
|
|
if self.state == BRAKING and self.vel == 7 and yyy < 4:
|
|
self.pos = off * 24 * 16
|
|
self.vel = 0
|
|
yy = 0
|
|
self.state = STOPPED
|
|
|
|
# Move the displayed tiles to the correct height and make sure the
|
|
# correct tiles are displayed.
|
|
self.y = yyy - 20
|
|
for i in range(3):
|
|
self[i] = self.order[(19 - i + off) % 20]
|
|
|
|
# Set the wheel running again, using a slight bit of randomness.
|
|
# The 'i' value makes sure the first wheel brakes first, the second
|
|
# brakes second, and the third brakes third.
|
|
def kick(self, i):
|
|
self.state = RUNNING
|
|
self.vel = random.randint(256, 320)
|
|
self.stop_time = time.monotonic_ns() + 3000000000 + i * 350000000
|
|
|
|
# Our fruit machine has 3 wheels, let's create them with a correct horizontal
|
|
# (x) offset and arbitrary vertical (y) offset.
|
|
g = displayio.Group(max_size=3)
|
|
wheels = []
|
|
for idx in range(3):
|
|
wheel = Wheel()
|
|
wheel.x = idx * 22
|
|
wheel.y = -20
|
|
g.append(wheel)
|
|
wheels.append(wheel)
|
|
display.show(g)
|
|
|
|
# Make a unique order of the emoji on each wheel
|
|
orders = [shuffled(range(20)), shuffled(range(20)), shuffled(range(20))]
|
|
|
|
# And put up some images to start with
|
|
for si, oi in zip(wheels, orders):
|
|
for idx in range(3):
|
|
si[idx] = oi[idx]
|
|
|
|
# We want a way to check if all the wheels are stopped
|
|
def all_stopped():
|
|
return all(si.state == STOPPED for si in wheels)
|
|
|
|
# To start with, though, they're all in motion
|
|
for idx, si in enumerate(wheels):
|
|
si.kick(idx)
|
|
|
|
# Here's the main loop
|
|
while True:
|
|
# Refresh the dislpay (doing this manually ensures the wheels move
|
|
# together, not at different times)
|
|
display.refresh(minimum_frames_per_second=0)
|
|
if all_stopped():
|
|
# Once everything comes to a stop, wait a little bit and then
|
|
# start everything over again. Maybe you want to check if the
|
|
# combination is a "winner" and add a light show or something.
|
|
for idx in range(100):
|
|
display.refresh(minimum_frames_per_second=0)
|
|
for idx, si in enumerate(wheels):
|
|
si.kick(idx)
|
|
|
|
# Otherwise, let the wheels keep spinning...
|
|
for idx, si in enumerate(wheels):
|
|
si.step()
|