Adafruit_Learning_System_Gu.../LED_Candles/LED_Candles.ino
2022-02-23 14:08:26 -05:00

169 lines
5 KiB
C++

// SPDX-FileCopyrightText: 2017 Mikey Sklar for Adafruit Industries
//
// SPDX-License-Identifier: MIT
#include <Adafruit_NeoPixel.h>
// The onboard red LED's pin
#define REDLED_PIN 1
// The data-in pin of the NeoPixel
#define WICK_PIN 0
// Any unconnected pin, to try to generate a random seed
#define UNCONNECTED_PIN 2
// The LED can be in only one of these states at any given time
#define BRIGHT 0
#define UP 1
#define DOWN 2
#define DIM 3
#define BRIGHT_HOLD 4
#define DIM_HOLD 5
// Percent chance the LED will suddenly fall to minimum brightness
#define INDEX_BOTTOM_PERCENT 10
// Absolute minimum red value (green value is a function of red's value)
#define INDEX_BOTTOM 128
// Minimum red value during "normal" flickering (not a dramatic change)
#define INDEX_MIN 192
// Maximum red value
#define INDEX_MAX 255
// Decreasing brightness will take place over a number of milliseconds in this range
#define DOWN_MIN_MSECS 20
#define DOWN_MAX_MSECS 250
// Increasing brightness will take place over a number of milliseconds in this range
#define UP_MIN_MSECS 20
#define UP_MAX_MSECS 250
// Percent chance the color will hold unchanged after brightening
#define BRIGHT_HOLD_PERCENT 20
// When holding after brightening, hold for a number of milliseconds in this range
#define BRIGHT_HOLD_MIN_MSECS 0
#define BRIGHT_HOLD_MAX_MSECS 100
// Percent chance the color will hold unchanged after dimming
#define DIM_HOLD_PERCENT 5
// When holding after dimming, hold for a number of milliseconds in this range
#define DIM_HOLD_MIN_MSECS 0
#define DIM_HOLD_MAX_MSECS 50
#define MINVAL(A,B) (((A) < (B)) ? (A) : (B))
#define MAXVAL(A,B) (((A) > (B)) ? (A) : (B))
Adafruit_NeoPixel *wick;
byte state;
unsigned long flicker_msecs;
unsigned long flicker_start;
byte index_start;
byte index_end;
void set_color(byte index)
{
index = MAXVAL(MINVAL(index, INDEX_MAX), INDEX_BOTTOM);
if (index >= INDEX_MIN)
wick->setPixelColor(0, index, (index * 3) / 8, 0);
else if (index < INDEX_MIN)
wick->setPixelColor(0, index, (index * 3.25) / 8, 0);
wick->show();
return;
}
void setup()
{
// There is no good source of entropy to seed the random number generator,
// so we'll just read the analog value of an unconnected pin. This won't be
// very random either, but there's really nothing else we can do.
//
// True randomness isn't strictly necessary, we just don't want a whole
// string of these things to do exactly the same thing at the same time if
// they're all powered on simultaneously.
randomSeed(analogRead(UNCONNECTED_PIN));
// Turn off the onboard red LED
pinMode(REDLED_PIN, OUTPUT);
digitalWrite(REDLED_PIN, LOW);
wick = new Adafruit_NeoPixel(1, WICK_PIN, NEO_RGB + NEO_KHZ800);
// wick = new Adafruit_NeoPixel(1, WICK_PIN); // for RGBW, if you see green uncomment this line
wick->begin();
wick->show();
set_color(255);
index_start = 255;
index_end = 255;
state = BRIGHT;
return;
}
void loop()
{
unsigned long current_time;
current_time = millis();
switch (state)
{
case BRIGHT:
flicker_msecs = random(DOWN_MAX_MSECS - DOWN_MIN_MSECS) + DOWN_MIN_MSECS;
flicker_start = current_time;
index_start = index_end;
if ((index_start > INDEX_BOTTOM) &&
(random(100) < INDEX_BOTTOM_PERCENT))
index_end = random(index_start - INDEX_BOTTOM) + INDEX_BOTTOM;
else
index_end = random(index_start - INDEX_MIN) + INDEX_MIN;
state = DOWN;
break;
case DIM:
flicker_msecs = random(UP_MAX_MSECS - UP_MIN_MSECS) + UP_MIN_MSECS;
flicker_start = current_time;
index_start = index_end;
index_end = random(INDEX_MAX - index_start) + INDEX_MIN;
state = UP;
break;
case BRIGHT_HOLD:
case DIM_HOLD:
if (current_time >= (flicker_start + flicker_msecs))
state = (state == BRIGHT_HOLD) ? BRIGHT : DIM;
break;
case UP:
case DOWN:
if (current_time < (flicker_start + flicker_msecs))
set_color(index_start + ((index_end - index_start) * (((current_time - flicker_start) * 1.0) / flicker_msecs)));
else
{
set_color(index_end);
if (state == DOWN)
{
if (random(100) < DIM_HOLD_PERCENT)
{
flicker_start = current_time;
flicker_msecs = random(DIM_HOLD_MAX_MSECS - DIM_HOLD_MIN_MSECS) + DIM_HOLD_MIN_MSECS;
state = DIM_HOLD;
}
else
state = DIM;
}
else
{
if (random(100) < BRIGHT_HOLD_PERCENT)
{
flicker_start = current_time;
flicker_msecs = random(BRIGHT_HOLD_MAX_MSECS - BRIGHT_HOLD_MIN_MSECS) + BRIGHT_HOLD_MIN_MSECS;
state = BRIGHT_HOLD;
}
else
state = BRIGHT;
}
}
break;
}
return;
}