Added functionality to display text in a marquee format. Added the ability to read the current display back to an image to allow merging of a new image to the existing one.
376 lines
17 KiB
Python
376 lines
17 KiB
Python
# Copyright (c) 2017 Adafruit Industries
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# Author: Carter Nelson
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# Modified from Matrix8x8 by Tony DiCola
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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from . import HT16K33
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from PIL import Image
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from PIL import ImageDraw
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import time
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class Matrix8x16(HT16K33.HT16K33):
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"""Single color 8x16 matrix LED backpack display."""
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def __init__(self, **kwargs):
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"""Initialize display. All arguments will be passed to the HT16K33 class
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initializer, including optional I2C address and bus number parameters.
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"""
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super(Matrix8x16, self).__init__(**kwargs)
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# 8x8 monochrome bitmap fonts for rendering
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# Author: Daniel Hepper <daniel@hepper.net>
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#
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# License: Public Domain
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#
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# Based on:
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# Summary: font8x8.h
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# 8x8 monochrome bitmap fonts for rendering
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#
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# Author:
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# Marcel Sondaar
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# International Business Machines (public domain VGA fonts)
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#
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# License:
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# Public Domain
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font8x8 = {
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' ': [ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00],
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'!': [ 0x18, 0x3C, 0x3C, 0x18, 0x18, 0x00, 0x18, 0x00],
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'"': [ 0x36, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00],
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'#': [ 0x36, 0x36, 0x7F, 0x36, 0x7F, 0x36, 0x36, 0x00],
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'$': [ 0x0C, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x0C, 0x00],
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'%': [ 0x00, 0x63, 0x33, 0x18, 0x0C, 0x66, 0x63, 0x00],
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'&': [ 0x1C, 0x36, 0x1C, 0x6E, 0x3B, 0x33, 0x6E, 0x00],
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'\'': [ 0x06, 0x06, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00],
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'(': [ 0x18, 0x0C, 0x06, 0x06, 0x06, 0x0C, 0x18, 0x00],
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')': [ 0x06, 0x0C, 0x18, 0x18, 0x18, 0x0C, 0x06, 0x00],
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'*': [ 0x00, 0x66, 0x3C, 0xFF, 0x3C, 0x66, 0x00, 0x00],
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'+': [ 0x00, 0x0C, 0x0C, 0x3F, 0x0C, 0x0C, 0x00, 0x00],
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',': [ 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x06],
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'-': [ 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x00],
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'.': [ 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x00],
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'/': [ 0x60, 0x30, 0x18, 0x0C, 0x06, 0x03, 0x01, 0x00],
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# Made Zero narrower
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# '0': [ 0x3E, 0x63, 0x73, 0x7B, 0x6F, 0x67, 0x3E, 0x00],
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'0': [ 0x1E, 0x33, 0x33, 0x33, 0x33, 0x33, 0x1E, 0x00],
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'1': [ 0x0C, 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x3F, 0x00],
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'2': [ 0x1E, 0x33, 0x30, 0x1C, 0x06, 0x33, 0x3F, 0x00],
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'3': [ 0x1E, 0x33, 0x30, 0x1C, 0x30, 0x33, 0x1E, 0x00],
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# MAde four narrower
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# '4': [ 0x38, 0x3C, 0x36, 0x33, 0x7F, 0x30, 0x78, 0x00],
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'4': [ 0x18, 0x1C, 0x1E, 0x1B, 0x3F, 0x18, 0x3C, 0x00],
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'5': [ 0x3F, 0x03, 0x1F, 0x30, 0x30, 0x33, 0x1E, 0x00],
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'6': [ 0x1C, 0x06, 0x03, 0x1F, 0x33, 0x33, 0x1E, 0x00],
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'7': [ 0x3F, 0x33, 0x30, 0x18, 0x0C, 0x0C, 0x0C, 0x00],
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'8': [ 0x1E, 0x33, 0x33, 0x1E, 0x33, 0x33, 0x1E, 0x00],
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'9': [ 0x1E, 0x33, 0x33, 0x3E, 0x30, 0x18, 0x0E, 0x00],
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':': [ 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00],
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';': [ 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x06],
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'<': [ 0x18, 0x0C, 0x06, 0x03, 0x06, 0x0C, 0x18, 0x00],
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'=': [ 0x00, 0x00, 0x3F, 0x00, 0x00, 0x3F, 0x00, 0x00],
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'>': [ 0x06, 0x0C, 0x18, 0x30, 0x18, 0x0C, 0x06, 0x00],
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'?': [ 0x1E, 0x33, 0x30, 0x18, 0x0C, 0x00, 0x0C, 0x00],
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'@': [ 0x3E, 0x63, 0x7B, 0x7B, 0x7B, 0x03, 0x1E, 0x00],
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'A': [ 0x0C, 0x1E, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x00],
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'B': [ 0x3F, 0x66, 0x66, 0x3E, 0x66, 0x66, 0x3F, 0x00],
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'C': [ 0x3C, 0x66, 0x03, 0x03, 0x03, 0x66, 0x3C, 0x00],
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'D': [ 0x1F, 0x36, 0x66, 0x66, 0x66, 0x36, 0x1F, 0x00],
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'E': [ 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x46, 0x7F, 0x00],
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'F': [ 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x06, 0x0F, 0x00],
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'G': [ 0x3C, 0x66, 0x03, 0x03, 0x73, 0x66, 0x7C, 0x00],
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'H': [ 0x33, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x33, 0x00],
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'I': [ 0x1E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00],
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'J': [ 0x78, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E, 0x00],
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'K': [ 0x67, 0x66, 0x36, 0x1E, 0x36, 0x66, 0x67, 0x00],
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'L': [ 0x0F, 0x06, 0x06, 0x06, 0x46, 0x66, 0x7F, 0x00],
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'M': [ 0x63, 0x77, 0x7F, 0x7F, 0x6B, 0x63, 0x63, 0x00],
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'N': [ 0x63, 0x67, 0x6F, 0x7B, 0x73, 0x63, 0x63, 0x00],
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'O': [ 0x1C, 0x36, 0x63, 0x63, 0x63, 0x36, 0x1C, 0x00],
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'P': [ 0x3F, 0x66, 0x66, 0x3E, 0x06, 0x06, 0x0F, 0x00],
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'Q': [ 0x1E, 0x33, 0x33, 0x33, 0x3B, 0x1E, 0x38, 0x00],
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'R': [ 0x3F, 0x66, 0x66, 0x3E, 0x36, 0x66, 0x67, 0x00],
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'S': [ 0x1E, 0x33, 0x07, 0x0E, 0x38, 0x33, 0x1E, 0x00],
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'T': [ 0x3F, 0x2D, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00],
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'U': [ 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x3F, 0x00],
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'V': [ 0x33, 0x33, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00],
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'W': [ 0x63, 0x63, 0x63, 0x6B, 0x7F, 0x77, 0x63, 0x00],
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'X': [ 0x63, 0x63, 0x36, 0x1C, 0x1C, 0x36, 0x63, 0x00],
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'Y': [ 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x0C, 0x1E, 0x00],
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'Z': [ 0x7F, 0x63, 0x31, 0x18, 0x4C, 0x66, 0x7F, 0x00],
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'[': [ 0x1E, 0x06, 0x06, 0x06, 0x06, 0x06, 0x1E, 0x00],
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'\\': [ 0x03, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x40, 0x00],
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']': [ 0x1E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x1E, 0x00],
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'^': [ 0x08, 0x1C, 0x36, 0x63, 0x00, 0x00, 0x00, 0x00],
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'_': [ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF],
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'`': [ 0x0C, 0x0C, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00],
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'a': [ 0x00, 0x00, 0x1E, 0x30, 0x3E, 0x33, 0x6E, 0x00],
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'b': [ 0x07, 0x06, 0x06, 0x3E, 0x66, 0x66, 0x3B, 0x00],
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'c': [ 0x00, 0x00, 0x1E, 0x33, 0x03, 0x33, 0x1E, 0x00],
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'd': [ 0x38, 0x30, 0x30, 0x3e, 0x33, 0x33, 0x6E, 0x00],
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'e': [ 0x00, 0x00, 0x1E, 0x33, 0x3f, 0x03, 0x1E, 0x00],
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'f': [ 0x1C, 0x36, 0x06, 0x0f, 0x06, 0x06, 0x0F, 0x00],
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'g': [ 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x1F],
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'h': [ 0x07, 0x06, 0x36, 0x6E, 0x66, 0x66, 0x67, 0x00],
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'i': [ 0x0C, 0x00, 0x0E, 0x0C, 0x0C, 0x0C, 0x1E, 0x00],
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'j': [ 0x30, 0x00, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E],
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'k': [ 0x07, 0x06, 0x66, 0x36, 0x1E, 0x36, 0x67, 0x00],
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'l': [ 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00],
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'm': [ 0x00, 0x00, 0x33, 0x7F, 0x7F, 0x6B, 0x63, 0x00],
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'n': [ 0x00, 0x00, 0x1F, 0x33, 0x33, 0x33, 0x33, 0x00],
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'o': [ 0x00, 0x00, 0x1E, 0x33, 0x33, 0x33, 0x1E, 0x00],
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'p': [ 0x00, 0x00, 0x3B, 0x66, 0x66, 0x3E, 0x06, 0x0F],
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'q': [ 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x78],
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'r': [ 0x00, 0x00, 0x3B, 0x6E, 0x66, 0x06, 0x0F, 0x00],
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's': [ 0x00, 0x00, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x00],
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't': [ 0x08, 0x0C, 0x3E, 0x0C, 0x0C, 0x2C, 0x18, 0x00],
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'u': [ 0x00, 0x00, 0x33, 0x33, 0x33, 0x33, 0x6E, 0x00],
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'v': [ 0x00, 0x00, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00],
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'w': [ 0x00, 0x00, 0x63, 0x6B, 0x7F, 0x7F, 0x36, 0x00],
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'x': [ 0x00, 0x00, 0x63, 0x36, 0x1C, 0x36, 0x63, 0x00],
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'y': [ 0x00, 0x00, 0x33, 0x33, 0x33, 0x3E, 0x30, 0x1F],
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'z': [ 0x00, 0x00, 0x3F, 0x19, 0x0C, 0x26, 0x3F, 0x00],
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'{': [ 0x38, 0x0C, 0x0C, 0x07, 0x0C, 0x0C, 0x38, 0x00],
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'|': [ 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x00],
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'}': [ 0x07, 0x0C, 0x0C, 0x38, 0x0C, 0x0C, 0x07, 0x00],
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'~': [ 0x6E, 0x3B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]
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}
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def getcharimage(self,v):
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image = Image.new('1', (8, 8))
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if ord(v) < 32 or ord(v) > 126:
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return image
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draw = ImageDraw.Draw(image)
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ch = self.font8x8[v]
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for x in range(0,8):
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for y in range(0,8):
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set = ch[x] & 1 << y
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pt = 1 if set else 0
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draw.point((7-x,y), pt)
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return image
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def setnumber(self,n,image):
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if n < 0 or n > 99:
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leftimage = self.getcharimage('-')
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rightimage = self.getcharimage('-')
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else:
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if n/10 == 0:
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leftdigit = ord(' ')
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else:
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leftdigit = ord('0') + n / 10
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rightdigit = ord('0') + n % 10
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leftimage = self.getcharimage(chr(leftdigit))
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rightimage = self.getcharimage(chr(rightdigit))
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image.paste(leftimage, (0, 0, 8, 8))
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image.paste(rightimage, (0, 7, 8, 15))
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def set_pixel(self, x, y, value):
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"""Set pixel at position x, y to the given value. X and Y should be values
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of 0 to 7 and 0 to 15, resp. Value should be 0 for off and non-zero for on.
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"""
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if x < 0 or x > 7 or y < 0 or y > 15:
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# Ignore out of bounds pixels.
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return
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#CJS For the Adafruit 0.8" 8x16 LED Matrix FeatherWing the 2 displays have coordinates rotated by 90Deg
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# This corrects that.
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if y < 8:
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self.set_led( y * 16 + x, value)
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else:
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self.set_led((y-8) * 16 + (x+8), value)
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def get_pixel(self, x, y):
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"""Get pixel at position x, y. X and Y should be values
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of 0 to 7 and 0 to 15, resp. Value are 0 for off and non-zero for on.
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"""
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if x < 0 or x > 7 or y < 0 or y > 15:
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# Ignore out of bounds pixels.
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return
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#CJS For the Adafruit 0.8" 8x16 LED Matrix FeatherWing the 2 displays have coordinates rotated by 90Deg
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# This corrects that.
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if y < 8:
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return self.get_led( y * 16 + x)
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else:
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return self.get_led((y-8) * 16 + (x+8))
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def set_image(self, image):
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"""Set display buffer to Python Image Library image. Image will be converted
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to 1 bit color and non-zero color values will light the LEDs.
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"""
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imwidth, imheight = image.size
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if imwidth != 8 or imheight != 16:
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raise ValueError('Image must be an 8x16 pixels in size.')
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# Convert image to 1 bit color and grab all the pixels.
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pix = image.convert('1').load()
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# Loop through each pixel and write the display buffer pixel.
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for x in xrange(8):
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for y in xrange(16):
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color = pix[(x, y)]
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# Handle the color of the pixel, off or on.
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if color == 0:
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self.set_pixel(x, y, 0)
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else:
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self.set_pixel(x, y, 1)
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def get_image(self):
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"""Set display buffer from hardware.
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"""
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image = Image.new('1', (8, 16))
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draw = ImageDraw.Draw(image)
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for x in xrange(8):
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for y in xrange(16):
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draw.point((x,y),self.get_pixel(x, y))
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return image
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def create_blank_image(self):
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return Image.new("RGB", (8, 16))
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def vertical_scroll(self, image, padding=True):
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"""Returns a list of images which appear to scroll from left to right
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across the input image when displayed on the LED matrix in order.
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The input image is not limited to being 8x16. If the input image is
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larger than this, then all columns will be scrolled through but only
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the top 16 rows of pixels will be displayed.
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Keyword arguments:
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image -- The image to scroll across.
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padding -- If True, the animation will begin with a blank screen and the
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input image will scroll into the blank screen one pixel column at a
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time. Similarly, after scrolling across the whole input image, the
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end of the image will scroll out of a blank screen one column at a
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time. If this is not True, then only the input image will be scroll
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across without beginning or ending with "whitespace."
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(Default = True)
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"""
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image_list = list()
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width = image.size[0]
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# Scroll into the blank image.
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if padding:
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for x in range(8):
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section = image.crop((0, 0, x, 16))
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display_section = self.create_blank_image()
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display_section.paste(section, (8 - x, 0, 8, 16))
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image_list.append(display_section)
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#Scroll across the input image.
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for x in range(8, width + 1):
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section = image.crop((x - 8, 0, x, 16))
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display_section = self.create_blank_image()
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display_section.paste(section, (0, 0, 8, 16))
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image_list.append(display_section)
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#Scroll out, leaving the blank image.
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if padding:
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for x in range(width - 7, width + 1):
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section = image.crop((x, 0, width, 16))
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display_section = self.create_blank_image()
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display_section.paste(section, (0, 0, 7 - (x - (width - 7)), 16))
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image_list.append(display_section)
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#Return the list of images created
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return image_list
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def horizontal_scroll(self, image, padding=True):
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"""Returns a list of images which appear to scroll from top to bottom
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down the input image when displayed on the LED matrix in order.
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The input image is not limited to being 8x16. If the input image is
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largerthan this, then all rows will be scrolled through but only the
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left-most 8 columns of pixels will be displayed.
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Keyword arguments:
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image -- The image to scroll down.
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padding -- If True, the animation will begin with a blank screen and the
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input image will scroll into the blank screen one pixel row at a
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time. Similarly, after scrolling down the whole input image, the end
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of the image will scroll out of a blank screen one row at a time.
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If this is not True, then only the input image will be scroll down
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without beginning or ending with "whitespace." (Default = True)
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"""
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image_list = list()
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height = image.size[1]
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# Scroll into the blank image.
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if padding:
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for y in range(1,17):
|
|
section = image.crop((0, 0, 8, y))
|
|
print section.width,section.height
|
|
display_section = self.create_blank_image()
|
|
display_section.paste(section, (0, 16 - y, 8, 16))
|
|
image_list.append(display_section)
|
|
return image_list
|
|
|
|
#Scroll across the input image.
|
|
for y in range(16, height + 1):
|
|
section = image.crop((0, y - 16, 8, y))
|
|
display_section = self.create_blank_image()
|
|
display_section.paste(section, (0, 0, 8, 16))
|
|
image_list.append(display_section)
|
|
|
|
#Scroll out, leaving the blank image.
|
|
if padding:
|
|
for y in range(height - 15, height + 1):
|
|
section = image.crop((0, y, 8, height))
|
|
display_section = self.create_blank_image()
|
|
display_section.paste(section, (0, 0, 8, 15 - (y - (height - 15))))
|
|
image_list.append(display_section)
|
|
|
|
#Return the list of images created
|
|
return image_list
|
|
|
|
def animate(self, images, delay=.25):
|
|
"""Displays each of the input images in order, pausing for "delay"
|
|
seconds after each image.
|
|
|
|
Keyword arguments:
|
|
image -- An iterable collection of Image objects.
|
|
delay -- How many seconds to wait after displaying an image before
|
|
displaying the next one. (Default = .25)
|
|
"""
|
|
for image in images:
|
|
# Draw the image on the display buffer.
|
|
self.set_image(image)
|
|
|
|
# Draw the buffer to the display hardware.
|
|
self.write_display()
|
|
time.sleep(delay)
|
|
|
|
def setsprite(self, x, y, image, char): # display a character at the indicated position on the screen
|
|
image.paste(char, (x,y)) # the coords can be off the screen
|
|
self.set_image(image)
|
|
self.write_display()
|
|
|
|
|
|
def print_str(self,image,text,repeat=1,speed=0.01):
|
|
length = len(text) # get the character count
|
|
if length < 1:
|
|
return
|
|
for loop in range(repeat):
|
|
for y in range(0,(length*8) + 16): # the step count is width of the characters plus the display with
|
|
for x in range(length): # maybe move a character
|
|
pos = 16 + (x * 8) - y # where will it start
|
|
if pos < 16 and pos > -8: # only display if it's on the screen
|
|
self.setsprite(0,pos,image,self.getcharimage(text[x]))
|
|
time.sleep(speed)
|