launcher pagination, mouse fix, refactor key handling. editor. rework boot sequence.
This commit is contained in:
parent
cec3533a3a
commit
5775bc25f2
5 changed files with 1041 additions and 693 deletions
2
build.py
2
build.py
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@ -12,7 +12,7 @@ LEARN_PROJECT_URLS = [
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"https://cdn-learn.adafruit.com/downloads/zip/3194658/Metro/Metro_RP2350_FlappyNyanCat.zip?timestamp={}",
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"https://cdn-learn.adafruit.com/downloads/zip/3196927/Metro/Metro_RP2350_Match3/match3_game.zip?timestamp={}",
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"https://cdn-learn.adafruit.com/downloads/zip/3194422/Metro/Metro_RP2350_Breakout.zip?timestamp={}",
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# "",
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"https://cdn-learn.adafruit.com/downloads/zip/3196755/Metro/Metro_RP2350_Chips_Challenge.zip?timestamp=1746112286",
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]
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def create_font_specific_zip(font_path: Path, src_dir: Path, learn_projects_dir: Path, output_dir: Path):
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707
src/boot.py
707
src/boot.py
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@ -1,673 +1,54 @@
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# SPDX-FileCopyrightText: 2025 Tim Cocks for Adafruit Industries
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#
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# SPDX-License-Identifier: MIT
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import gc
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import os
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import board
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import displayio
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import supervisor
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from displayio import OnDiskBitmap, TileGrid, Group
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import adafruit_imageload
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import time
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import math
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import adafruit_tlv320
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from audiocore import WaveFile
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import audiobusio
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from argv_file_helper import argv_filename
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import json
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import storage
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BOX_SIZE = (235, 107)
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TARGET_FPS = 70
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supervisor.runtime.autoreload = False
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display = supervisor.runtime.display
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display.auto_refresh = False
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"""
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boot.py arguments
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i2c = board.I2C()
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dac = adafruit_tlv320.TLV320DAC3100(i2c)
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0: storage readonly flag, False means writable to CircuitPython, True means read-only to CircuitPython
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1: next code files
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2-N: args to pass to next code file
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# set sample rate & bit depth
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dac.configure_clocks(sample_rate=11030, bit_depth=16)
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"""
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try:
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arg_file = argv_filename(__file__)
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print(f"arg files: {arg_file}")
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with open(arg_file, "r") as f:
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args = json.load(f)
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# use headphones
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dac.headphone_output = True
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dac.headphone_volume = -15 # dB
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print("args file found and loaded")
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os.remove(arg_file)
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print("args file removed")
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wave_file = open("/boot_animation/ada_fruitjam_boot_jingle.wav", "rb")
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wave = WaveFile(wave_file)
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audio = audiobusio.I2SOut(board.I2S_BCLK, board.I2S_WS, board.I2S_DIN)
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readonly = args[0]
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next_code_file = None
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remaining_args = None
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if len(args) >= 1:
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next_code_file = args[1]
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if len(args) >= 2:
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remaining_args = args[2:]
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if remaining_args is not None:
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next_code_argv_filename = argv_filename(next_code_file)
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with open(next_code_argv_filename, "w") as f:
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f.write(json.dumps(remaining_args))
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print("next code args written")
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print(f"setting storage readonly to: {readonly}")
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storage.remount("/", readonly=readonly)
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next_code_file = next_code_file
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supervisor.set_next_code_file(next_code_file)
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print(f"launching: {next_code_file}")
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# os.rename("/saves/.boot_py_argv", "/saves/.not_boot_py_argv")
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class OvershootAnimator:
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"""
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A non-blocking animator that moves an element to a target with overshoot effect.
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Instead of blocking with sleep(), this class provides a tick() method that
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should be called repeatedly by an external loop (e.g., game loop, UI event loop).
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"""
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def __init__(self, element):
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"""
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Initialize the animator with an element to animate.
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Parameters:
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- element: An object with x and y properties that will be animated
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"""
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self.element = element
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self.pos_animating = False
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self.start_time = 0
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self.start_x = 0
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self.start_y = 0
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self.target_x = 0
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self.target_y = 0
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self.overshoot_x = 0
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self.overshoot_y = 0
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self.duration = 0
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self.overshoot_pixels = 0
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self.eased_value = None
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self.cur_sprite_index = None
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self.last_sprite_frame_time = -1
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self.sprite_anim_start_time = -1
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self.sprite_anim_from_index = None
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self.sprite_anim_to_index = None
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self.sprite_anim_delay = None
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def animate_to(self, target_x, target_y, duration=1.0, overshoot_pixels=20,
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start_sprite_anim_at=None, sprite_delay=1 / 60,
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sprite_from_index=None, sprite_to_index=None, eased_value=None):
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"""
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Start a new animation to the specified target.
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Parameters:
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- target_x, target_y: The final target coordinates
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- duration: Total animation time in seconds
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- overshoot_pixels: How many pixels to overshoot beyond the target
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(use 0 for no overshoot)
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"""
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_now = time.monotonic()
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# Record starting position and time
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self.start_x = self.element.x
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self.start_y = self.element.y
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self.start_time = _now
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if start_sprite_anim_at is not None:
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self.sprite_anim_start_time = _now + start_sprite_anim_at
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self.sprite_anim_to_index = sprite_to_index
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self.sprite_anim_from_index = sprite_from_index
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self.cur_sprite_index = self.sprite_anim_from_index
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self.sprite_anim_delay = sprite_delay
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# Store target position and parameters
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self.target_x = target_x
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self.target_y = target_y
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self.duration = duration
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self.overshoot_pixels = overshoot_pixels
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# Calculate distance to target
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dx = target_x - self.start_x
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dy = target_y - self.start_y
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# Calculate the direction vector (normalized)
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distance = math.sqrt(dx * dx + dy * dy)
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if distance <= 0:
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# Already at target
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return False
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dir_x = dx / distance
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dir_y = dy / distance
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# Calculate overshoot position
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self.overshoot_x = target_x + dir_x * overshoot_pixels
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self.overshoot_y = target_y + dir_y * overshoot_pixels
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self.eased_value = eased_value
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# Start the animation
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self.pos_animating = True
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return True
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def sprite_anim_tick(self, cur_time):
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if cur_time >= self.last_sprite_frame_time + self.sprite_anim_delay:
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self.element[0] = self.cur_sprite_index
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self.last_sprite_frame_time = cur_time
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self.cur_sprite_index += 1
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if self.cur_sprite_index > self.sprite_anim_to_index:
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self.cur_sprite_index = None
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self.sprite_anim_from_index = None
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self.sprite_anim_to_index = None
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self.sprite_anim_delay = None
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self.last_sprite_frame_time = -1
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self.sprite_anim_start_time = -1
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return False
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return True
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def tick(self):
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"""
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Update the animation based on the current time.
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This method should be called repeatedly until it returns False.
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Returns:
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- True if the animation is still in progress
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- False if the animation has completed
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"""
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still_sprite_animating = False
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_now = time.monotonic()
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if self.cur_sprite_index is not None:
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if _now >= self.sprite_anim_start_time:
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still_sprite_animating = self.sprite_anim_tick(_now)
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# print("sprite_still_animating", still_sprite_animating)
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if not still_sprite_animating:
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return False
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else:
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if not self.pos_animating:
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# print("returning false cur_sprite_index was None and pos_animating False")
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return False
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# Calculate elapsed time and progress
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elapsed = _now - self.start_time
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progress = elapsed / self.duration
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# Check if animation is complete
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if progress >= 1.0:
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# Ensure we end exactly at the target
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if self.element.x != self.target_x or self.element.y != self.target_y:
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self.element.x = self.target_x
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self.element.y = self.target_y
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self.pos_animating = False
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if still_sprite_animating:
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return True
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else:
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return False
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# Calculate the current position based on progress
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if self.overshoot_pixels > 0:
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# Two-phase animation with overshoot
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if progress < 0.7: # Move smoothly toward overshoot position
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# Use a single smooth curve to the overshoot point
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eased = progress / 0.7 # Linear acceleration toward overshoot
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# Apply slight ease-in to make it accelerate through the target point
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eased = eased ** 1.2
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current_x = self.start_x + (self.overshoot_x - self.start_x) * eased
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current_y = self.start_y + (self.overshoot_y - self.start_y) * eased
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else: # Return from overshoot to target
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sub_progress = (progress - 0.7) / 0.3
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# Decelerate toward final target
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eased = 1 - (1 - sub_progress) ** 2 # ease-out quad
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current_x = self.overshoot_x + (self.target_x - self.overshoot_x) * eased
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current_y = self.overshoot_y + (self.target_y - self.overshoot_y) * eased
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else:
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# Simple ease-out when no overshoot is desired
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if self.eased_value is None:
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eased = 1 - (1 - progress) ** 4
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else:
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eased = progress / self.eased_value
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current_x = self.start_x + (self.target_x - self.start_x) * eased
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current_y = self.start_y + (self.target_y - self.start_y) * eased
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# Update element position
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self.element.x = int(current_x)
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self.element.y = int(current_y)
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return True
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def is_animating(self):
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"""Check if an animation is currently in progress."""
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return self.pos_animating
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def cancel(self):
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"""Cancel the current animation."""
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self.pos_animating = False
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apple_sprites, apple_sprites_palette = adafruit_imageload.load("/boot_animation/apple_spritesheet.bmp")
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f_sprites, f_sprites_palette = adafruit_imageload.load("/boot_animation/f_spritesheet.bmp")
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r_sprites, r_sprites_palette = adafruit_imageload.load("/boot_animation/r_spritesheet.bmp")
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u_sprites, u_sprites_palette = adafruit_imageload.load("/boot_animation/u_spritesheet.bmp")
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i_sprites, i_sprites_palette = adafruit_imageload.load("/boot_animation/i_spritesheet.bmp")
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t_sprites, t_sprites_palette = adafruit_imageload.load("/boot_animation/t_spritesheet.bmp")
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j_sprites, j_sprites_palette = adafruit_imageload.load("/boot_animation/j_spritesheet.bmp")
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j_sprites_palette.make_transparent(0)
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a_sprites, a_sprites_palette = adafruit_imageload.load("/boot_animation/a_spritesheet.bmp")
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a_sprites_palette.make_transparent(0)
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m_sprites, m_sprites_palette = adafruit_imageload.load("/boot_animation/m_spritesheet.bmp")
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m_sprites_palette.make_transparent(0)
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default_sprite_delay = 1 / 35
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main_group = Group()
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main_group.x = display.width // 2 - BOX_SIZE[0] // 2 - 30
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main_group.y = display.height // 2 - BOX_SIZE[1] // 2 - 31
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sliding_group = Group()
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main_group.append(sliding_group)
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letters_x_start = 83
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letters_y_start = display.height
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apple_tilegrid = TileGrid(apple_sprites, pixel_shader=apple_sprites_palette,
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tile_width=73, tile_height=107, width=1, height=1)
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f_tilegrid = TileGrid(f_sprites, pixel_shader=f_sprites_palette,
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tile_width=32, tile_height=39, width=1, height=1)
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r_tilegrid = TileGrid(r_sprites, pixel_shader=r_sprites_palette,
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tile_width=32, tile_height=39, width=1, height=1)
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u_tilegrid = TileGrid(u_sprites, pixel_shader=u_sprites_palette,
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tile_width=32, tile_height=39, width=1, height=1)
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i_tilegrid = TileGrid(i_sprites, pixel_shader=i_sprites_palette,
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tile_width=16, tile_height=39, width=1, height=1)
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t_tilegrid = TileGrid(t_sprites, pixel_shader=t_sprites_palette,
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tile_width=32, tile_height=39, width=1, height=1)
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j_tilegrid = TileGrid(j_sprites, pixel_shader=j_sprites_palette,
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tile_width=32, tile_height=39, width=1, height=1)
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a_tilegrid = TileGrid(a_sprites, pixel_shader=a_sprites_palette,
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tile_width=32, tile_height=39, width=1, height=1)
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m_tilegrid = TileGrid(m_sprites, pixel_shader=m_sprites_palette,
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tile_width=43, tile_height=39, width=1, height=1)
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coordinator = {
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"steps": [
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# Apple fly on
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{
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"type": "animation_step",
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"tilegrid": apple_tilegrid,
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"offscreen_loc": (0, -207),
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"onscreen_loc": (0, 21),
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"move_duration": 0.45,
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"overshoot_pixels": 1,
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"eased_value": None,
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"sprite_anim_range": (0, 11),
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"sprite_delay": 1 / 42,
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"start_time": 0.0,
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"sprite_anim_start": 0.347,
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"started": False,
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},
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# F fly on
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{
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"type": "animation_step",
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"tilegrid": f_tilegrid,
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"offscreen_loc": (letters_x_start, letters_y_start),
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"onscreen_loc": (letters_x_start, 67),
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"move_duration": 0.45,
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"overshoot_pixels": 20,
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"eased_value": None,
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"sprite_anim_range": (0, 15),
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"sprite_delay": default_sprite_delay,
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"start_time": 0.45,
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"sprite_anim_start": 0.347,
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"started": False,
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},
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# R fly on
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{
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"type": "animation_step",
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"tilegrid": r_tilegrid,
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"offscreen_loc": (letters_x_start + 32 + 3 - 1, letters_y_start),
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"onscreen_loc": (letters_x_start + 32 + 3 - 1, 67),
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"move_duration": 0.45,
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"overshoot_pixels": 20,
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"eased_value": None,
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"sprite_anim_range": (0, 15),
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"sprite_delay": default_sprite_delay,
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"start_time": 0.9,
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"sprite_anim_start": 0.347,
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"started": False,
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},
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# Left slide everything
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{
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"type": "animation_step",
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"tilegrid": sliding_group,
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"offscreen_loc": (100, 0),
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"onscreen_loc": (30, 0),
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"move_duration": 1.75,
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"overshoot_pixels": 0,
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"eased_value": 1,
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"sprite_anim_range": None,
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"sprite_delay": None,
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"start_time": 0.9,
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"sprite_anim_start": None,
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"started": False,
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},
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# U fly on
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{
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"type": "animation_step",
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"tilegrid": u_tilegrid,
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"offscreen_loc": (letters_x_start + (32 + 3) * 2 - 2, letters_y_start),
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"onscreen_loc": (letters_x_start + (32 + 3) * 2 - 2, 67),
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"move_duration": 0.45,
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"overshoot_pixels": 20,
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"eased_value": None,
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"sprite_anim_range": (0, 15),
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"sprite_delay": default_sprite_delay,
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"start_time": 1.35,
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"sprite_anim_start": 0.347,
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"started": False,
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},
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# I fly on
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{
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"type": "animation_step",
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"tilegrid": i_tilegrid,
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"offscreen_loc": (letters_x_start + (32 + 3) * 3 - 3, letters_y_start),
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"onscreen_loc": (letters_x_start + (32 + 3) * 3 - 3, 67),
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"move_duration": 0.45,
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"overshoot_pixels": 20,
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"eased_value": None,
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"sprite_anim_range": (0, 15),
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"sprite_delay": default_sprite_delay,
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"start_time": 1.8,
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"sprite_anim_start": 0.347,
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"started": False,
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},
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# T fly on
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{
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"type": "animation_step",
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"tilegrid": t_tilegrid,
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"offscreen_loc": (letters_x_start + (32 + 3) * 3 + 16 + 3 - 4, letters_y_start),
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"onscreen_loc": (letters_x_start + (32 + 3) * 3 + 16 + 3 - 4, 67),
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"move_duration": 0.45,
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"overshoot_pixels": 20,
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"eased_value": None,
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"sprite_anim_range": (0, 15),
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"sprite_delay": default_sprite_delay,
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"start_time": 2.25,
|
||||
"sprite_anim_start": 0.347,
|
||||
"started": False,
|
||||
},
|
||||
# J fly on
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": j_tilegrid,
|
||||
"offscreen_loc": (letters_x_start, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start, 50 + 39),
|
||||
"move_duration": 0.45,
|
||||
"overshoot_pixels": 4,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (0, 15),
|
||||
"sprite_delay": default_sprite_delay,
|
||||
"start_time": 2.7,
|
||||
# "sprite_anim_start": 0.347,
|
||||
"sprite_anim_start": 0.4,
|
||||
"started": False,
|
||||
},
|
||||
# A fly on
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": a_tilegrid,
|
||||
"offscreen_loc": (letters_x_start + 32 + 3 - 1, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start + 32 + 3 - 1, 50 + 39),
|
||||
"move_duration": 0.45,
|
||||
"overshoot_pixels": 4,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (0, 15),
|
||||
"sprite_delay": default_sprite_delay,
|
||||
"start_time": 3.15,
|
||||
"sprite_anim_start": 0.4,
|
||||
"started": False,
|
||||
},
|
||||
# M fly on
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": m_tilegrid,
|
||||
"offscreen_loc": (letters_x_start + 32 + 3 + 32 + 2 - 1, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start + 32 + 3 + 32 + 2 - 1, 50 + 39),
|
||||
"move_duration": 0.45,
|
||||
"overshoot_pixels": 4,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (0, 15),
|
||||
"sprite_delay": default_sprite_delay,
|
||||
"start_time": 3.6,
|
||||
"sprite_anim_start": 0.4,
|
||||
"started": False,
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
for step in coordinator["steps"]:
|
||||
if isinstance(step["tilegrid"], TileGrid):
|
||||
sliding_group.append(step["tilegrid"])
|
||||
step["default_palette"] = step["tilegrid"].pixel_shader
|
||||
step["tilegrid"].x = step["offscreen_loc"][0]
|
||||
step["tilegrid"].y = step["offscreen_loc"][1]
|
||||
step["animator"] = OvershootAnimator(step["tilegrid"])
|
||||
|
||||
# F bounce up from J impact
|
||||
coordinator["steps"].insert(8,
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": coordinator["steps"][1]["tilegrid"],
|
||||
"animator": coordinator["steps"][1]["animator"],
|
||||
"offscreen_loc": (letters_x_start, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start, 52),
|
||||
"move_duration": 0.3,
|
||||
"overshoot_pixels": 22,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (19, 27),
|
||||
"sprite_delay": 1 / 22,
|
||||
"start_time": 3.0,
|
||||
"sprite_anim_start": 0.15,
|
||||
"started": False,
|
||||
},
|
||||
)
|
||||
# R bounce up from A impact
|
||||
coordinator["steps"].insert(10,
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": coordinator["steps"][2]["tilegrid"],
|
||||
"animator": coordinator["steps"][2]["animator"],
|
||||
"offscreen_loc": (letters_x_start + 32 + 3 - 1, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start + 32 + 3 - 1, 52),
|
||||
"move_duration": 0.3,
|
||||
"overshoot_pixels": 22,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (19, 27),
|
||||
"sprite_delay": 1 / 22,
|
||||
"start_time": 3.45,
|
||||
"sprite_anim_start": 0.15,
|
||||
"started": False,
|
||||
},
|
||||
)
|
||||
# U bounce up from M impact
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": coordinator["steps"][4]["tilegrid"],
|
||||
"animator": coordinator["steps"][4]["animator"],
|
||||
"offscreen_loc": (letters_x_start + (32 + 3) * 2 - 2, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start + (32 + 3) * 2 - 2, 52),
|
||||
"move_duration": 0.3,
|
||||
"overshoot_pixels": 22,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (19, 27),
|
||||
"sprite_delay": 1 / 22,
|
||||
"start_time": 3.9,
|
||||
"sprite_anim_start": 0.15,
|
||||
"started": False,
|
||||
},
|
||||
)
|
||||
# I bounce up from M impact
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": coordinator["steps"][5]["tilegrid"],
|
||||
"animator": coordinator["steps"][5]["animator"],
|
||||
"offscreen_loc": (letters_x_start + (32 + 3) * 3 - 3, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start + (32 + 3) * 3 - 3, 52),
|
||||
"move_duration": 0.3,
|
||||
"overshoot_pixels": 22,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (19, 27),
|
||||
"sprite_delay": 1 / 22,
|
||||
"start_time": 4.00,
|
||||
"sprite_anim_start": 0.15,
|
||||
"started": False,
|
||||
},
|
||||
)
|
||||
# T bounce up from M impact
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": coordinator["steps"][6]["tilegrid"],
|
||||
"animator": coordinator["steps"][6]["animator"],
|
||||
"offscreen_loc": (letters_x_start + (32 + 3) * 3 + 16 + 3 - 4, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start + (32 + 3) * 3 + 16 + 3 - 4, 52),
|
||||
"move_duration": 0.3,
|
||||
"overshoot_pixels": 22,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (19, 27),
|
||||
"sprite_delay": 1 / 22,
|
||||
"start_time": 4.1,
|
||||
"sprite_anim_start": 0.15,
|
||||
"started": False,
|
||||
},
|
||||
)
|
||||
# color red
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"start_time": 4.75,
|
||||
"type": "change_palette",
|
||||
"new_palette": "red_palette",
|
||||
"color": 0xff0000,
|
||||
"started": False,
|
||||
}
|
||||
)
|
||||
# color yellow
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"start_time": 5,
|
||||
"type": "change_palette",
|
||||
"new_palette": "yellow_palette",
|
||||
"color": 0xffff00,
|
||||
"started": False,
|
||||
}
|
||||
)
|
||||
# color teal
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"start_time": 5.25,
|
||||
"type": "change_palette",
|
||||
"new_palette": "teal_palette",
|
||||
"color": 0x00ffff,
|
||||
"started": False,
|
||||
}
|
||||
)
|
||||
# color pink
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"start_time": 5.5,
|
||||
"type": "change_palette",
|
||||
"new_palette": "pink_palette",
|
||||
"color": 0xff00ff,
|
||||
"started": False,
|
||||
}
|
||||
)
|
||||
# color blue
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"start_time": 5.75,
|
||||
"type": "change_palette",
|
||||
"new_palette": "blue_palette",
|
||||
"color": 0x0000ff,
|
||||
"started": False,
|
||||
}
|
||||
)
|
||||
# color green
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"start_time": 6.00,
|
||||
"type": "change_palette",
|
||||
"new_palette": "green_palette",
|
||||
"color": 0x00ff00,
|
||||
"started": False,
|
||||
}
|
||||
)
|
||||
# Apple eyes blink
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": coordinator["steps"][0]["tilegrid"],
|
||||
"animator": coordinator["steps"][0]["animator"],
|
||||
"offscreen_loc": (0, -207),
|
||||
"onscreen_loc": (0, 21),
|
||||
"move_duration": 0.01,
|
||||
"overshoot_pixels": 0,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (12, 27),
|
||||
"sprite_delay": 1 / 32,
|
||||
"start_time": 6.65,
|
||||
"sprite_anim_start": 0.0,
|
||||
"started": False,
|
||||
}
|
||||
)
|
||||
# Apple eyes blink again
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": coordinator["steps"][0]["tilegrid"],
|
||||
"animator": coordinator["steps"][0]["animator"],
|
||||
"offscreen_loc": (0, -207),
|
||||
"onscreen_loc": (0, 21),
|
||||
"move_duration": 0.01,
|
||||
"overshoot_pixels": 0,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (12, 18),
|
||||
"sprite_delay": 1 / 32,
|
||||
"start_time": 8.75,
|
||||
"sprite_anim_start": 0.0,
|
||||
"started": False,
|
||||
}
|
||||
)
|
||||
|
||||
display.root_group = main_group
|
||||
|
||||
start_time = time.monotonic()
|
||||
|
||||
audio.play(wave)
|
||||
|
||||
while True:
|
||||
now = time.monotonic()
|
||||
still_going = True
|
||||
|
||||
for i in range(len(coordinator["steps"])):
|
||||
step = coordinator["steps"][i]
|
||||
if now - start_time >= step["start_time"]:
|
||||
if not step["started"]:
|
||||
step["started"] = True
|
||||
if step["type"] == "animation_step":
|
||||
if step["sprite_anim_range"] is not None:
|
||||
step["animator"].animate_to(
|
||||
*step["onscreen_loc"],
|
||||
duration=step["move_duration"], overshoot_pixels=step["overshoot_pixels"],
|
||||
start_sprite_anim_at=step["sprite_anim_start"],
|
||||
sprite_from_index=step["sprite_anim_range"][0],
|
||||
sprite_to_index=step["sprite_anim_range"][1],
|
||||
sprite_delay=step["sprite_delay"], eased_value=step["eased_value"],
|
||||
)
|
||||
else:
|
||||
step["animator"].animate_to(
|
||||
*step["onscreen_loc"],
|
||||
duration=step["move_duration"], overshoot_pixels=step["overshoot_pixels"],
|
||||
eased_value=step["eased_value"]
|
||||
)
|
||||
elif step["type"] == "change_palette":
|
||||
# color_sweep_all(step["color"], delay=0)
|
||||
for _cur_step in coordinator["steps"]:
|
||||
if "tilegrid" in _cur_step and isinstance(_cur_step["tilegrid"], TileGrid):
|
||||
_cur_step["tilegrid"].pixel_shader[1] = step["color"]
|
||||
|
||||
if "animator" in step:
|
||||
if i == len(coordinator["steps"]) - 1:
|
||||
still_going = step["animator"].tick()
|
||||
else:
|
||||
step["animator"].tick()
|
||||
else:
|
||||
if i == len(coordinator["steps"]) - 1:
|
||||
still_going = False
|
||||
# display.refresh(target_frames_per_second=TARGET_FPS)
|
||||
display.refresh()
|
||||
|
||||
if not still_going:
|
||||
break
|
||||
|
||||
while audio.playing:
|
||||
pass
|
||||
except OSError:
|
||||
print("launching boot animation")
|
||||
supervisor.set_next_code_file("boot_animation.py")
|
||||
676
src/boot_animation.py
Normal file
676
src/boot_animation.py
Normal file
|
|
@ -0,0 +1,676 @@
|
|||
# SPDX-FileCopyrightText: 2025 Tim Cocks for Adafruit Industries
|
||||
#
|
||||
# SPDX-License-Identifier: MIT
|
||||
import gc
|
||||
|
||||
import board
|
||||
import displayio
|
||||
import supervisor
|
||||
from displayio import OnDiskBitmap, TileGrid, Group
|
||||
import adafruit_imageload
|
||||
import time
|
||||
import math
|
||||
import adafruit_tlv320
|
||||
from audiocore import WaveFile
|
||||
import audiobusio
|
||||
|
||||
BOX_SIZE = (235, 107)
|
||||
TARGET_FPS = 70
|
||||
|
||||
display = supervisor.runtime.display
|
||||
display.auto_refresh = False
|
||||
|
||||
i2c = board.I2C()
|
||||
dac = adafruit_tlv320.TLV320DAC3100(i2c)
|
||||
|
||||
# set sample rate & bit depth
|
||||
dac.configure_clocks(sample_rate=11030, bit_depth=16)
|
||||
|
||||
# use headphones
|
||||
dac.headphone_output = True
|
||||
dac.headphone_volume = -15 # dB
|
||||
|
||||
wave_file = open("/boot_animation/ada_fruitjam_boot_jingle.wav", "rb")
|
||||
wave = WaveFile(wave_file)
|
||||
audio = audiobusio.I2SOut(board.I2S_BCLK, board.I2S_WS, board.I2S_DIN)
|
||||
|
||||
|
||||
class OvershootAnimator:
|
||||
"""
|
||||
A non-blocking animator that moves an element to a target with overshoot effect.
|
||||
|
||||
Instead of blocking with sleep(), this class provides a tick() method that
|
||||
should be called repeatedly by an external loop (e.g., game loop, UI event loop).
|
||||
"""
|
||||
|
||||
def __init__(self, element):
|
||||
"""
|
||||
Initialize the animator with an element to animate.
|
||||
|
||||
Parameters:
|
||||
- element: An object with x and y properties that will be animated
|
||||
"""
|
||||
self.element = element
|
||||
self.pos_animating = False
|
||||
self.start_time = 0
|
||||
self.start_x = 0
|
||||
self.start_y = 0
|
||||
self.target_x = 0
|
||||
self.target_y = 0
|
||||
self.overshoot_x = 0
|
||||
self.overshoot_y = 0
|
||||
self.duration = 0
|
||||
self.overshoot_pixels = 0
|
||||
self.eased_value = None
|
||||
|
||||
self.cur_sprite_index = None
|
||||
self.last_sprite_frame_time = -1
|
||||
self.sprite_anim_start_time = -1
|
||||
self.sprite_anim_from_index = None
|
||||
self.sprite_anim_to_index = None
|
||||
self.sprite_anim_delay = None
|
||||
|
||||
def animate_to(self, target_x, target_y, duration=1.0, overshoot_pixels=20,
|
||||
start_sprite_anim_at=None, sprite_delay=1 / 60,
|
||||
sprite_from_index=None, sprite_to_index=None, eased_value=None):
|
||||
|
||||
"""
|
||||
Start a new animation to the specified target.
|
||||
|
||||
Parameters:
|
||||
- target_x, target_y: The final target coordinates
|
||||
- duration: Total animation time in seconds
|
||||
- overshoot_pixels: How many pixels to overshoot beyond the target
|
||||
(use 0 for no overshoot)
|
||||
"""
|
||||
_now = time.monotonic()
|
||||
|
||||
# Record starting position and time
|
||||
self.start_x = self.element.x
|
||||
self.start_y = self.element.y
|
||||
self.start_time = _now
|
||||
if start_sprite_anim_at is not None:
|
||||
self.sprite_anim_start_time = _now + start_sprite_anim_at
|
||||
self.sprite_anim_to_index = sprite_to_index
|
||||
self.sprite_anim_from_index = sprite_from_index
|
||||
self.cur_sprite_index = self.sprite_anim_from_index
|
||||
self.sprite_anim_delay = sprite_delay
|
||||
|
||||
# Store target position and parameters
|
||||
self.target_x = target_x
|
||||
self.target_y = target_y
|
||||
self.duration = duration
|
||||
self.overshoot_pixels = overshoot_pixels
|
||||
|
||||
# Calculate distance to target
|
||||
dx = target_x - self.start_x
|
||||
dy = target_y - self.start_y
|
||||
|
||||
# Calculate the direction vector (normalized)
|
||||
distance = math.sqrt(dx * dx + dy * dy)
|
||||
if distance <= 0:
|
||||
# Already at target
|
||||
return False
|
||||
|
||||
dir_x = dx / distance
|
||||
dir_y = dy / distance
|
||||
|
||||
# Calculate overshoot position
|
||||
self.overshoot_x = target_x + dir_x * overshoot_pixels
|
||||
self.overshoot_y = target_y + dir_y * overshoot_pixels
|
||||
|
||||
self.eased_value = eased_value
|
||||
|
||||
# Start the animation
|
||||
self.pos_animating = True
|
||||
return True
|
||||
|
||||
def sprite_anim_tick(self, cur_time):
|
||||
if cur_time >= self.last_sprite_frame_time + self.sprite_anim_delay:
|
||||
self.element[0] = self.cur_sprite_index
|
||||
self.last_sprite_frame_time = cur_time
|
||||
self.cur_sprite_index += 1
|
||||
|
||||
if self.cur_sprite_index > self.sprite_anim_to_index:
|
||||
self.cur_sprite_index = None
|
||||
self.sprite_anim_from_index = None
|
||||
self.sprite_anim_to_index = None
|
||||
self.sprite_anim_delay = None
|
||||
self.last_sprite_frame_time = -1
|
||||
self.sprite_anim_start_time = -1
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
def tick(self):
|
||||
"""
|
||||
Update the animation based on the current time.
|
||||
|
||||
This method should be called repeatedly until it returns False.
|
||||
|
||||
Returns:
|
||||
- True if the animation is still in progress
|
||||
- False if the animation has completed
|
||||
"""
|
||||
still_sprite_animating = False
|
||||
_now = time.monotonic()
|
||||
if self.cur_sprite_index is not None:
|
||||
if _now >= self.sprite_anim_start_time:
|
||||
still_sprite_animating = self.sprite_anim_tick(_now)
|
||||
# print("sprite_still_animating", still_sprite_animating)
|
||||
if not still_sprite_animating:
|
||||
return False
|
||||
else:
|
||||
if not self.pos_animating:
|
||||
# print("returning false cur_sprite_index was None and pos_animating False")
|
||||
return False
|
||||
|
||||
# Calculate elapsed time and progress
|
||||
elapsed = _now - self.start_time
|
||||
progress = elapsed / self.duration
|
||||
|
||||
# Check if animation is complete
|
||||
if progress >= 1.0:
|
||||
# Ensure we end exactly at the target
|
||||
if self.element.x != self.target_x or self.element.y != self.target_y:
|
||||
self.element.x = self.target_x
|
||||
self.element.y = self.target_y
|
||||
|
||||
self.pos_animating = False
|
||||
if still_sprite_animating:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
# Calculate the current position based on progress
|
||||
if self.overshoot_pixels > 0:
|
||||
# Two-phase animation with overshoot
|
||||
if progress < 0.7: # Move smoothly toward overshoot position
|
||||
# Use a single smooth curve to the overshoot point
|
||||
eased = progress / 0.7 # Linear acceleration toward overshoot
|
||||
# Apply slight ease-in to make it accelerate through the target point
|
||||
eased = eased ** 1.2
|
||||
current_x = self.start_x + (self.overshoot_x - self.start_x) * eased
|
||||
current_y = self.start_y + (self.overshoot_y - self.start_y) * eased
|
||||
else: # Return from overshoot to target
|
||||
sub_progress = (progress - 0.7) / 0.3
|
||||
# Decelerate toward final target
|
||||
eased = 1 - (1 - sub_progress) ** 2 # ease-out quad
|
||||
current_x = self.overshoot_x + (self.target_x - self.overshoot_x) * eased
|
||||
current_y = self.overshoot_y + (self.target_y - self.overshoot_y) * eased
|
||||
else:
|
||||
# Simple ease-out when no overshoot is desired
|
||||
if self.eased_value is None:
|
||||
eased = 1 - (1 - progress) ** 4
|
||||
else:
|
||||
eased = progress / self.eased_value
|
||||
current_x = self.start_x + (self.target_x - self.start_x) * eased
|
||||
current_y = self.start_y + (self.target_y - self.start_y) * eased
|
||||
|
||||
# Update element position
|
||||
self.element.x = int(current_x)
|
||||
self.element.y = int(current_y)
|
||||
|
||||
return True
|
||||
|
||||
def is_animating(self):
|
||||
"""Check if an animation is currently in progress."""
|
||||
return self.pos_animating
|
||||
|
||||
def cancel(self):
|
||||
"""Cancel the current animation."""
|
||||
self.pos_animating = False
|
||||
|
||||
|
||||
apple_sprites, apple_sprites_palette = adafruit_imageload.load("/boot_animation/apple_spritesheet.bmp")
|
||||
f_sprites, f_sprites_palette = adafruit_imageload.load("/boot_animation/f_spritesheet.bmp")
|
||||
r_sprites, r_sprites_palette = adafruit_imageload.load("/boot_animation/r_spritesheet.bmp")
|
||||
u_sprites, u_sprites_palette = adafruit_imageload.load("/boot_animation/u_spritesheet.bmp")
|
||||
i_sprites, i_sprites_palette = adafruit_imageload.load("/boot_animation/i_spritesheet.bmp")
|
||||
t_sprites, t_sprites_palette = adafruit_imageload.load("/boot_animation/t_spritesheet.bmp")
|
||||
j_sprites, j_sprites_palette = adafruit_imageload.load("/boot_animation/j_spritesheet.bmp")
|
||||
j_sprites_palette.make_transparent(0)
|
||||
a_sprites, a_sprites_palette = adafruit_imageload.load("/boot_animation/a_spritesheet.bmp")
|
||||
a_sprites_palette.make_transparent(0)
|
||||
m_sprites, m_sprites_palette = adafruit_imageload.load("/boot_animation/m_spritesheet.bmp")
|
||||
m_sprites_palette.make_transparent(0)
|
||||
|
||||
default_sprite_delay = 1 / 35
|
||||
|
||||
main_group = Group()
|
||||
main_group.x = display.width // 2 - BOX_SIZE[0] // 2 - 30
|
||||
main_group.y = display.height // 2 - BOX_SIZE[1] // 2 - 31
|
||||
|
||||
sliding_group = Group()
|
||||
main_group.append(sliding_group)
|
||||
|
||||
letters_x_start = 83
|
||||
letters_y_start = display.height
|
||||
|
||||
apple_tilegrid = TileGrid(apple_sprites, pixel_shader=apple_sprites_palette,
|
||||
tile_width=73, tile_height=107, width=1, height=1)
|
||||
f_tilegrid = TileGrid(f_sprites, pixel_shader=f_sprites_palette,
|
||||
tile_width=32, tile_height=39, width=1, height=1)
|
||||
r_tilegrid = TileGrid(r_sprites, pixel_shader=r_sprites_palette,
|
||||
tile_width=32, tile_height=39, width=1, height=1)
|
||||
u_tilegrid = TileGrid(u_sprites, pixel_shader=u_sprites_palette,
|
||||
tile_width=32, tile_height=39, width=1, height=1)
|
||||
i_tilegrid = TileGrid(i_sprites, pixel_shader=i_sprites_palette,
|
||||
tile_width=16, tile_height=39, width=1, height=1)
|
||||
t_tilegrid = TileGrid(t_sprites, pixel_shader=t_sprites_palette,
|
||||
tile_width=32, tile_height=39, width=1, height=1)
|
||||
j_tilegrid = TileGrid(j_sprites, pixel_shader=j_sprites_palette,
|
||||
tile_width=32, tile_height=39, width=1, height=1)
|
||||
a_tilegrid = TileGrid(a_sprites, pixel_shader=a_sprites_palette,
|
||||
tile_width=32, tile_height=39, width=1, height=1)
|
||||
m_tilegrid = TileGrid(m_sprites, pixel_shader=m_sprites_palette,
|
||||
tile_width=43, tile_height=39, width=1, height=1)
|
||||
|
||||
coordinator = {
|
||||
"steps": [
|
||||
# Apple fly on
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": apple_tilegrid,
|
||||
"offscreen_loc": (0, -207),
|
||||
"onscreen_loc": (0, 21),
|
||||
"move_duration": 0.45,
|
||||
"overshoot_pixels": 1,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (0, 11),
|
||||
"sprite_delay": 1 / 42,
|
||||
"start_time": 0.0,
|
||||
"sprite_anim_start": 0.347,
|
||||
"started": False,
|
||||
},
|
||||
# F fly on
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": f_tilegrid,
|
||||
"offscreen_loc": (letters_x_start, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start, 67),
|
||||
"move_duration": 0.45,
|
||||
"overshoot_pixels": 20,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (0, 15),
|
||||
"sprite_delay": default_sprite_delay,
|
||||
"start_time": 0.45,
|
||||
"sprite_anim_start": 0.347,
|
||||
"started": False,
|
||||
|
||||
},
|
||||
# R fly on
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": r_tilegrid,
|
||||
"offscreen_loc": (letters_x_start + 32 + 3 - 1, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start + 32 + 3 - 1, 67),
|
||||
"move_duration": 0.45,
|
||||
"overshoot_pixels": 20,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (0, 15),
|
||||
"sprite_delay": default_sprite_delay,
|
||||
"start_time": 0.9,
|
||||
"sprite_anim_start": 0.347,
|
||||
"started": False,
|
||||
},
|
||||
# Left slide everything
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": sliding_group,
|
||||
"offscreen_loc": (100, 0),
|
||||
"onscreen_loc": (30, 0),
|
||||
"move_duration": 1.75,
|
||||
"overshoot_pixels": 0,
|
||||
"eased_value": 1,
|
||||
"sprite_anim_range": None,
|
||||
"sprite_delay": None,
|
||||
"start_time": 0.9,
|
||||
"sprite_anim_start": None,
|
||||
"started": False,
|
||||
},
|
||||
# U fly on
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": u_tilegrid,
|
||||
"offscreen_loc": (letters_x_start + (32 + 3) * 2 - 2, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start + (32 + 3) * 2 - 2, 67),
|
||||
"move_duration": 0.45,
|
||||
"overshoot_pixels": 20,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (0, 15),
|
||||
"sprite_delay": default_sprite_delay,
|
||||
"start_time": 1.35,
|
||||
"sprite_anim_start": 0.347,
|
||||
"started": False,
|
||||
},
|
||||
# I fly on
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": i_tilegrid,
|
||||
"offscreen_loc": (letters_x_start + (32 + 3) * 3 - 3, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start + (32 + 3) * 3 - 3, 67),
|
||||
"move_duration": 0.45,
|
||||
"overshoot_pixels": 20,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (0, 15),
|
||||
"sprite_delay": default_sprite_delay,
|
||||
"start_time": 1.8,
|
||||
"sprite_anim_start": 0.347,
|
||||
"started": False,
|
||||
},
|
||||
# T fly on
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": t_tilegrid,
|
||||
"offscreen_loc": (letters_x_start + (32 + 3) * 3 + 16 + 3 - 4, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start + (32 + 3) * 3 + 16 + 3 - 4, 67),
|
||||
"move_duration": 0.45,
|
||||
"overshoot_pixels": 20,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (0, 15),
|
||||
"sprite_delay": default_sprite_delay,
|
||||
"start_time": 2.25,
|
||||
"sprite_anim_start": 0.347,
|
||||
"started": False,
|
||||
},
|
||||
# J fly on
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": j_tilegrid,
|
||||
"offscreen_loc": (letters_x_start, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start, 50 + 39),
|
||||
"move_duration": 0.45,
|
||||
"overshoot_pixels": 4,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (0, 15),
|
||||
"sprite_delay": default_sprite_delay,
|
||||
"start_time": 2.7,
|
||||
# "sprite_anim_start": 0.347,
|
||||
"sprite_anim_start": 0.4,
|
||||
"started": False,
|
||||
},
|
||||
# A fly on
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": a_tilegrid,
|
||||
"offscreen_loc": (letters_x_start + 32 + 3 - 1, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start + 32 + 3 - 1, 50 + 39),
|
||||
"move_duration": 0.45,
|
||||
"overshoot_pixels": 4,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (0, 15),
|
||||
"sprite_delay": default_sprite_delay,
|
||||
"start_time": 3.15,
|
||||
"sprite_anim_start": 0.4,
|
||||
"started": False,
|
||||
},
|
||||
# M fly on
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": m_tilegrid,
|
||||
"offscreen_loc": (letters_x_start + 32 + 3 + 32 + 2 - 1, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start + 32 + 3 + 32 + 2 - 1, 50 + 39),
|
||||
"move_duration": 0.45,
|
||||
"overshoot_pixels": 4,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (0, 15),
|
||||
"sprite_delay": default_sprite_delay,
|
||||
"start_time": 3.6,
|
||||
"sprite_anim_start": 0.4,
|
||||
"started": False,
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
for step in coordinator["steps"]:
|
||||
if isinstance(step["tilegrid"], TileGrid):
|
||||
sliding_group.append(step["tilegrid"])
|
||||
step["default_palette"] = step["tilegrid"].pixel_shader
|
||||
step["tilegrid"].x = step["offscreen_loc"][0]
|
||||
step["tilegrid"].y = step["offscreen_loc"][1]
|
||||
step["animator"] = OvershootAnimator(step["tilegrid"])
|
||||
|
||||
# F bounce up from J impact
|
||||
coordinator["steps"].insert(8,
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": coordinator["steps"][1]["tilegrid"],
|
||||
"animator": coordinator["steps"][1]["animator"],
|
||||
"offscreen_loc": (letters_x_start, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start, 52),
|
||||
"move_duration": 0.3,
|
||||
"overshoot_pixels": 22,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (19, 27),
|
||||
"sprite_delay": 1 / 22,
|
||||
"start_time": 3.0,
|
||||
"sprite_anim_start": 0.15,
|
||||
"started": False,
|
||||
},
|
||||
)
|
||||
# R bounce up from A impact
|
||||
coordinator["steps"].insert(10,
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": coordinator["steps"][2]["tilegrid"],
|
||||
"animator": coordinator["steps"][2]["animator"],
|
||||
"offscreen_loc": (letters_x_start + 32 + 3 - 1, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start + 32 + 3 - 1, 52),
|
||||
"move_duration": 0.3,
|
||||
"overshoot_pixels": 22,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (19, 27),
|
||||
"sprite_delay": 1 / 22,
|
||||
"start_time": 3.45,
|
||||
"sprite_anim_start": 0.15,
|
||||
"started": False,
|
||||
},
|
||||
)
|
||||
# U bounce up from M impact
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": coordinator["steps"][4]["tilegrid"],
|
||||
"animator": coordinator["steps"][4]["animator"],
|
||||
"offscreen_loc": (letters_x_start + (32 + 3) * 2 - 2, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start + (32 + 3) * 2 - 2, 52),
|
||||
"move_duration": 0.3,
|
||||
"overshoot_pixels": 22,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (19, 27),
|
||||
"sprite_delay": 1 / 22,
|
||||
"start_time": 3.9,
|
||||
"sprite_anim_start": 0.15,
|
||||
"started": False,
|
||||
},
|
||||
)
|
||||
# I bounce up from M impact
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": coordinator["steps"][5]["tilegrid"],
|
||||
"animator": coordinator["steps"][5]["animator"],
|
||||
"offscreen_loc": (letters_x_start + (32 + 3) * 3 - 3, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start + (32 + 3) * 3 - 3, 52),
|
||||
"move_duration": 0.3,
|
||||
"overshoot_pixels": 22,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (19, 27),
|
||||
"sprite_delay": 1 / 22,
|
||||
"start_time": 4.00,
|
||||
"sprite_anim_start": 0.15,
|
||||
"started": False,
|
||||
},
|
||||
)
|
||||
# T bounce up from M impact
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": coordinator["steps"][6]["tilegrid"],
|
||||
"animator": coordinator["steps"][6]["animator"],
|
||||
"offscreen_loc": (letters_x_start + (32 + 3) * 3 + 16 + 3 - 4, letters_y_start),
|
||||
"onscreen_loc": (letters_x_start + (32 + 3) * 3 + 16 + 3 - 4, 52),
|
||||
"move_duration": 0.3,
|
||||
"overshoot_pixels": 22,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (19, 27),
|
||||
"sprite_delay": 1 / 22,
|
||||
"start_time": 4.1,
|
||||
"sprite_anim_start": 0.15,
|
||||
"started": False,
|
||||
},
|
||||
)
|
||||
# color red
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"start_time": 4.75,
|
||||
"type": "change_palette",
|
||||
"new_palette": "red_palette",
|
||||
"color": 0xff0000,
|
||||
"started": False,
|
||||
}
|
||||
)
|
||||
# color yellow
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"start_time": 5,
|
||||
"type": "change_palette",
|
||||
"new_palette": "yellow_palette",
|
||||
"color": 0xffff00,
|
||||
"started": False,
|
||||
}
|
||||
)
|
||||
# color teal
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"start_time": 5.25,
|
||||
"type": "change_palette",
|
||||
"new_palette": "teal_palette",
|
||||
"color": 0x00ffff,
|
||||
"started": False,
|
||||
}
|
||||
)
|
||||
# color pink
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"start_time": 5.5,
|
||||
"type": "change_palette",
|
||||
"new_palette": "pink_palette",
|
||||
"color": 0xff00ff,
|
||||
"started": False,
|
||||
}
|
||||
)
|
||||
# color blue
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"start_time": 5.75,
|
||||
"type": "change_palette",
|
||||
"new_palette": "blue_palette",
|
||||
"color": 0x0000ff,
|
||||
"started": False,
|
||||
}
|
||||
)
|
||||
# color green
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"start_time": 6.00,
|
||||
"type": "change_palette",
|
||||
"new_palette": "green_palette",
|
||||
"color": 0x00ff00,
|
||||
"started": False,
|
||||
}
|
||||
)
|
||||
# Apple eyes blink
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": coordinator["steps"][0]["tilegrid"],
|
||||
"animator": coordinator["steps"][0]["animator"],
|
||||
"offscreen_loc": (0, -207),
|
||||
"onscreen_loc": (0, 21),
|
||||
"move_duration": 0.01,
|
||||
"overshoot_pixels": 0,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (12, 27),
|
||||
"sprite_delay": 1 / 32,
|
||||
"start_time": 6.65,
|
||||
"sprite_anim_start": 0.0,
|
||||
"started": False,
|
||||
}
|
||||
)
|
||||
# Apple eyes blink again
|
||||
coordinator["steps"].append(
|
||||
{
|
||||
"type": "animation_step",
|
||||
"tilegrid": coordinator["steps"][0]["tilegrid"],
|
||||
"animator": coordinator["steps"][0]["animator"],
|
||||
"offscreen_loc": (0, -207),
|
||||
"onscreen_loc": (0, 21),
|
||||
"move_duration": 0.01,
|
||||
"overshoot_pixels": 0,
|
||||
"eased_value": None,
|
||||
"sprite_anim_range": (12, 18),
|
||||
"sprite_delay": 1 / 32,
|
||||
"start_time": 8.75,
|
||||
"sprite_anim_start": 0.0,
|
||||
"started": False,
|
||||
}
|
||||
)
|
||||
|
||||
display.root_group = main_group
|
||||
|
||||
start_time = time.monotonic()
|
||||
|
||||
audio.play(wave)
|
||||
|
||||
while True:
|
||||
now = time.monotonic()
|
||||
still_going = True
|
||||
|
||||
for i in range(len(coordinator["steps"])):
|
||||
step = coordinator["steps"][i]
|
||||
if now - start_time >= step["start_time"]:
|
||||
if not step["started"]:
|
||||
step["started"] = True
|
||||
if step["type"] == "animation_step":
|
||||
if step["sprite_anim_range"] is not None:
|
||||
step["animator"].animate_to(
|
||||
*step["onscreen_loc"],
|
||||
duration=step["move_duration"], overshoot_pixels=step["overshoot_pixels"],
|
||||
start_sprite_anim_at=step["sprite_anim_start"],
|
||||
sprite_from_index=step["sprite_anim_range"][0],
|
||||
sprite_to_index=step["sprite_anim_range"][1],
|
||||
sprite_delay=step["sprite_delay"], eased_value=step["eased_value"],
|
||||
)
|
||||
else:
|
||||
step["animator"].animate_to(
|
||||
*step["onscreen_loc"],
|
||||
duration=step["move_duration"], overshoot_pixels=step["overshoot_pixels"],
|
||||
eased_value=step["eased_value"]
|
||||
)
|
||||
elif step["type"] == "change_palette":
|
||||
# color_sweep_all(step["color"], delay=0)
|
||||
for _cur_step in coordinator["steps"]:
|
||||
if "tilegrid" in _cur_step and isinstance(_cur_step["tilegrid"], TileGrid):
|
||||
_cur_step["tilegrid"].pixel_shader[1] = step["color"]
|
||||
|
||||
if "animator" in step:
|
||||
if i == len(coordinator["steps"]) - 1:
|
||||
still_going = step["animator"].tick()
|
||||
else:
|
||||
step["animator"].tick()
|
||||
else:
|
||||
if i == len(coordinator["steps"]) - 1:
|
||||
still_going = False
|
||||
# display.refresh(target_frames_per_second=TARGET_FPS)
|
||||
display.refresh()
|
||||
|
||||
if not still_going:
|
||||
break
|
||||
|
||||
while audio.playing:
|
||||
pass
|
||||
|
||||
supervisor.set_next_code_file("code.py")
|
||||
supervisor.reload()
|
||||
287
src/code.py
287
src/code.py
|
|
@ -8,6 +8,8 @@ loaded by adafruit_bitmap_font
|
|||
import array
|
||||
import atexit
|
||||
import json
|
||||
import math
|
||||
import os
|
||||
|
||||
import displayio
|
||||
|
||||
|
|
@ -23,7 +25,46 @@ from adafruit_anchored_tilegrid import AnchoredTileGrid
|
|||
import adafruit_imageload
|
||||
import adafruit_usb_host_descriptors
|
||||
from adafruit_anchored_group import AnchoredGroup
|
||||
from adafruit_fruitjam.peripherals import request_display_config
|
||||
from argv_file_helper import argv_filename
|
||||
|
||||
"""
|
||||
desktop launcher code.py arguments
|
||||
|
||||
0: next code files
|
||||
1-N: args to pass to next code file
|
||||
|
||||
"""
|
||||
try:
|
||||
arg_file = argv_filename(__file__)
|
||||
print(f"arg files: {arg_file}")
|
||||
with open(arg_file, "r") as f:
|
||||
args = json.load(f)
|
||||
os.remove(arg_file)
|
||||
next_code_file = None
|
||||
remaining_args = None
|
||||
|
||||
if len(args) > 0:
|
||||
next_code_file = args[0]
|
||||
if len(args) > 1:
|
||||
remaining_args = args[1:]
|
||||
|
||||
if remaining_args is not None:
|
||||
next_code_argv_filename = argv_filename(next_code_file)
|
||||
with open(next_code_argv_filename, "w") as f:
|
||||
f.write(json.dumps(remaining_args))
|
||||
|
||||
next_code_file = next_code_file
|
||||
supervisor.set_next_code_file(next_code_file)
|
||||
print(f"launching: {next_code_file}")
|
||||
supervisor.reload()
|
||||
# os.rename("/saves/.boot_py_argv", "/saves/.not_boot_py_argv")
|
||||
|
||||
except OSError:
|
||||
# no args, just launch desktop
|
||||
pass
|
||||
|
||||
request_display_config(720, 400)
|
||||
display = supervisor.runtime.display
|
||||
|
||||
scale = 1
|
||||
|
|
@ -101,9 +142,11 @@ for device in usb.core.find(find_all=True):
|
|||
#
|
||||
# # assume the device is the mouse
|
||||
# mouse = device
|
||||
mouse_interface_index, mouse_endpoint_address = adafruit_usb_host_descriptors.find_boot_mouse_endpoint(device)
|
||||
if mouse_interface_index is not None and mouse_endpoint_address is not None:
|
||||
_possible_interface_index, _possible_endpoint_address = adafruit_usb_host_descriptors.find_boot_mouse_endpoint(device)
|
||||
if _possible_interface_index is not None and _possible_endpoint_address is not None:
|
||||
mouse = device
|
||||
mouse_interface_index = _possible_interface_index
|
||||
mouse_endpoint_address = _possible_endpoint_address
|
||||
print(f"mouse interface: {mouse_interface_index} endpoint_address: {hex(mouse_endpoint_address)}")
|
||||
|
||||
mouse_was_attached = None
|
||||
|
|
@ -168,7 +211,7 @@ menu_grid = GridLayout(x=40, y=16, width=WIDTH, height=HEIGHT, grid_size=(config
|
|||
divider_lines=False)
|
||||
main_group.append(menu_grid)
|
||||
|
||||
menu_title_txt = Label(font, text=config["menu_title"])
|
||||
menu_title_txt = Label(font, text="Fruit Jam OS")
|
||||
menu_title_txt.anchor_point = (0.5, 0.5)
|
||||
menu_title_txt.anchored_position = (display.width // (2 * scale), 2)
|
||||
main_group.append(menu_title_txt)
|
||||
|
|
@ -181,10 +224,9 @@ i = 0
|
|||
pages = [{}]
|
||||
|
||||
cur_file_index = 0
|
||||
cur_page = 0
|
||||
|
||||
for path in app_path.iterdir():
|
||||
print(path)
|
||||
cell_group = AnchoredGroup()
|
||||
|
||||
code_file = path / "code.py"
|
||||
if not code_file.exists():
|
||||
|
|
@ -216,23 +258,97 @@ for path in app_path.iterdir():
|
|||
"icon": str(icon_file.absolute()) if icon_file is not None else None,
|
||||
"file": str(code_file.absolute())
|
||||
})
|
||||
if apps[-1]["icon"] is None:
|
||||
i += 1
|
||||
def reuse_cell(grid_coords):
|
||||
try:
|
||||
cell_group = menu_grid.get_content(grid_coords)
|
||||
return cell_group
|
||||
except KeyError:
|
||||
return None
|
||||
|
||||
|
||||
def _create_cell_group(app):
|
||||
cell_group = AnchoredGroup()
|
||||
|
||||
if app["icon"] is None:
|
||||
icon_tg = displayio.TileGrid(bitmap=default_icon_bmp, pixel_shader=default_icon_palette)
|
||||
cell_group.append(icon_tg)
|
||||
else:
|
||||
icon_bmp, icon_palette = adafruit_imageload.load(apps[-1]["icon"])
|
||||
icon_bmp, icon_palette = adafruit_imageload.load(app["icon"])
|
||||
icon_tg = displayio.TileGrid(bitmap=icon_bmp, pixel_shader=icon_palette)
|
||||
cell_group.append(icon_tg)
|
||||
|
||||
icon_tg.x = cell_width // 2 - icon_tg.tile_width // 2
|
||||
title_txt = TextBox(font, text=apps[-1]["title"], width=WIDTH // config["width"], height=18,
|
||||
title_txt = TextBox(font, text=app["title"], width=WIDTH // config["width"], height=18,
|
||||
align=TextBox.ALIGN_CENTER)
|
||||
cell_group.append(title_txt)
|
||||
title_txt.anchor_point = (0, 0)
|
||||
title_txt.anchored_position = (0, icon_tg.y + icon_tg.tile_height)
|
||||
app_titles.append(title_txt)
|
||||
menu_grid.add_content(cell_group, grid_position=(i % config["width"], i // config["width"]), cell_size=(1, 1))
|
||||
i += 1
|
||||
return cell_group
|
||||
|
||||
|
||||
def _reuse_cell_group(app, cell_group):
|
||||
_unhide_cell_group(cell_group)
|
||||
if app["icon"] is None:
|
||||
icon_tg = cell_group[0]
|
||||
icon_tg.bitmap = default_icon_bmp
|
||||
icon_tg.pixel_shader = default_icon_palette
|
||||
else:
|
||||
icon_bmp, icon_palette = adafruit_imageload.load(app["icon"])
|
||||
icon_tg = cell_group[0]
|
||||
icon_tg.bitmap = icon_bmp
|
||||
icon_tg.pixel_shader = icon_palette
|
||||
|
||||
icon_tg.x = cell_width // 2 - icon_tg.tile_width // 2
|
||||
# title_txt = TextBox(font, text=app["title"], width=WIDTH // config["width"], height=18,
|
||||
# align=TextBox.ALIGN_CENTER)
|
||||
# cell_group.append(title_txt)
|
||||
title_txt = cell_group[1]
|
||||
title_txt.text = app["title"]
|
||||
# title_txt.anchor_point = (0, 0)
|
||||
# title_txt.anchored_position = (0, icon_tg.y + icon_tg.tile_height)
|
||||
|
||||
|
||||
def _hide_cell_group(cell_group):
|
||||
# hide the tilegrid
|
||||
cell_group[0].hidden = True
|
||||
# set the title to blank space
|
||||
cell_group[1].text = " "
|
||||
|
||||
|
||||
def _unhide_cell_group(cell_group):
|
||||
# show tilegrid
|
||||
cell_group[0].hidden = False
|
||||
|
||||
|
||||
def display_page(page_index):
|
||||
for grid_index in range(6):
|
||||
grid_pos = (grid_index % config["width"], grid_index // config["width"])
|
||||
try:
|
||||
cur_app = apps[grid_index + (page_index * 6)]
|
||||
except IndexError:
|
||||
try:
|
||||
cell_group = menu_grid.get_content(grid_pos)
|
||||
_hide_cell_group(cell_group)
|
||||
except KeyError:
|
||||
pass
|
||||
|
||||
# skip to the next for loop iteration
|
||||
continue
|
||||
|
||||
try:
|
||||
cell_group = menu_grid.get_content(grid_pos)
|
||||
_reuse_cell_group(cur_app, cell_group)
|
||||
except KeyError:
|
||||
cell_group = _create_cell_group(cur_app)
|
||||
menu_grid.add_content(cell_group, grid_position=grid_pos, cell_size=(1, 1))
|
||||
|
||||
# app_titles.append(title_txt)
|
||||
print(f"{grid_index} | {grid_index % config["width"], grid_index // config["width"]}")
|
||||
|
||||
|
||||
cur_page = 0
|
||||
display_page(cur_page)
|
||||
|
||||
left_bmp, left_palette = adafruit_imageload.load("launcher_assets/arrow_left.bmp")
|
||||
left_palette.make_transparent(0)
|
||||
|
|
@ -246,15 +362,18 @@ left_tg.anchored_position = (4, (display.height // 2 // scale) - 2)
|
|||
right_tg = AnchoredTileGrid(bitmap=right_bmp, pixel_shader=right_palette)
|
||||
right_tg.anchor_point = (1.0, 0.5)
|
||||
right_tg.anchored_position = ((display.width // scale) - 4, (display.height // 2 // scale) - 2)
|
||||
original_arrow_btn_color = left_palette[2]
|
||||
|
||||
main_group.append(left_tg)
|
||||
main_group.append(right_tg)
|
||||
|
||||
if len(apps) <= 6:
|
||||
right_tg.hidden = True
|
||||
left_tg.hidden = True
|
||||
|
||||
if mouse:
|
||||
main_group.append(mouse_tg)
|
||||
|
||||
selected = 0
|
||||
|
||||
|
||||
def atexit_callback():
|
||||
"""
|
||||
|
|
@ -265,27 +384,127 @@ def atexit_callback():
|
|||
if mouse_was_attached and not mouse.is_kernel_driver_active(0):
|
||||
mouse.attach_kernel_driver(0)
|
||||
|
||||
|
||||
atexit.register(atexit_callback)
|
||||
|
||||
# print(f"apps: {apps}")
|
||||
selected = None
|
||||
|
||||
|
||||
def change_selected(new_selected):
|
||||
global selected
|
||||
# tuple means an item in the grid is selected
|
||||
if isinstance(selected, tuple):
|
||||
menu_grid.get_content(selected)[1].background_color = None
|
||||
|
||||
# TileGrid means arrow is selected
|
||||
elif isinstance(selected, AnchoredTileGrid):
|
||||
selected.pixel_shader[2] = original_arrow_btn_color
|
||||
|
||||
# tuple means an item in the grid is selected
|
||||
if isinstance(new_selected, tuple):
|
||||
menu_grid.get_content(new_selected)[1].background_color = 0x008800
|
||||
# TileGrid means arrow is selected
|
||||
elif isinstance(new_selected, AnchoredTileGrid):
|
||||
new_selected.pixel_shader[2] = 0x008800
|
||||
selected = new_selected
|
||||
|
||||
|
||||
change_selected((0, 0))
|
||||
|
||||
|
||||
def handle_key_press(key):
|
||||
global index, editor_index, cur_page
|
||||
# print(key)
|
||||
# up key
|
||||
if key == "\x1b[A":
|
||||
if isinstance(selected, tuple):
|
||||
change_selected((selected[0], (selected[1] - 1) % 2))
|
||||
elif selected is left_tg:
|
||||
change_selected((0, 0))
|
||||
elif selected is right_tg:
|
||||
change_selected((2, 0))
|
||||
|
||||
|
||||
# down key
|
||||
elif key == "\x1b[B":
|
||||
if isinstance(selected, tuple):
|
||||
change_selected((selected[0], (selected[1] + 1) % 2))
|
||||
elif selected is left_tg:
|
||||
change_selected((0, 1))
|
||||
elif selected is right_tg:
|
||||
change_selected((2, 1))
|
||||
# selected = min(len(config["apps"]) - 1, selected + 1)
|
||||
|
||||
# left key
|
||||
elif key == "\x1b[D":
|
||||
if isinstance(selected, tuple):
|
||||
if selected[0] >= 1:
|
||||
change_selected((selected[0] - 1, selected[1]))
|
||||
elif not left_tg.hidden:
|
||||
change_selected(left_tg)
|
||||
else:
|
||||
change_selected(((selected[0] - 1) % 3, selected[1]))
|
||||
elif selected is left_tg:
|
||||
change_selected(right_tg)
|
||||
elif selected is right_tg:
|
||||
change_selected((2, 0))
|
||||
|
||||
# right key
|
||||
elif key == "\x1b[C":
|
||||
if isinstance(selected, tuple):
|
||||
if selected[0] <= 1:
|
||||
change_selected((selected[0] + 1, selected[1]))
|
||||
elif not right_tg.hidden:
|
||||
change_selected(right_tg)
|
||||
else:
|
||||
change_selected(((selected[0] + 1) % 3, selected[1]))
|
||||
elif selected is left_tg:
|
||||
change_selected((0, 0))
|
||||
elif selected is right_tg:
|
||||
change_selected(left_tg)
|
||||
|
||||
elif key == "\n":
|
||||
if isinstance(selected, tuple):
|
||||
index = (selected[1] * 3 + selected[0]) + (cur_page * 6)
|
||||
if index >= len(apps):
|
||||
index = None
|
||||
print("go!")
|
||||
elif selected is left_tg:
|
||||
if cur_page > 0:
|
||||
cur_page -= 1
|
||||
display_page(cur_page)
|
||||
|
||||
elif selected is right_tg:
|
||||
if cur_page < math.ceil(len(apps) / 6) - 1:
|
||||
cur_page += 1
|
||||
display_page(cur_page)
|
||||
|
||||
elif key == "e":
|
||||
if isinstance(selected, tuple):
|
||||
editor_index = (selected[1] * 3 + selected[0]) + (cur_page * 6)
|
||||
if editor_index >= len(apps):
|
||||
editor_index = None
|
||||
|
||||
print("go!")
|
||||
else:
|
||||
print(f"unhandled key: {repr(key)}")
|
||||
|
||||
|
||||
print(f"apps: {apps}")
|
||||
print(mouse_interface_index, mouse_endpoint_address)
|
||||
while True:
|
||||
index = None
|
||||
editor_index = None
|
||||
|
||||
available = supervisor.runtime.serial_bytes_available
|
||||
if available:
|
||||
c = sys.stdin.read(available)
|
||||
print(repr(c))
|
||||
app_titles[selected].background_color = None
|
||||
# app_titles[selected].background_color = None
|
||||
|
||||
if c == "\x1b[A":
|
||||
selected = max(0, selected - 1)
|
||||
elif c == "\x1b[B":
|
||||
selected = min(len(config["apps"]) - 1, selected + 1)
|
||||
elif c == "\n":
|
||||
index = selected
|
||||
print("go!")
|
||||
handle_key_press(c)
|
||||
print("selected", selected)
|
||||
app_titles[selected].background_color = 0x008800
|
||||
# app_titles[selected].background_color = 0x008800
|
||||
|
||||
if mouse:
|
||||
try:
|
||||
|
|
@ -304,17 +523,27 @@ while True:
|
|||
mouse_tg.y = max(0, min((display.height // scale) - 1, mouse_tg.y + mouse_buf[2]))
|
||||
|
||||
if mouse_buf[0] & (1 << 0) != 0:
|
||||
print("left click")
|
||||
clicked_cell = menu_grid.which_cell_contains((mouse_tg.x, mouse_tg.y))
|
||||
if clicked_cell is not None:
|
||||
index = clicked_cell[1] * config["width"] + clicked_cell[0]
|
||||
|
||||
if index is not None:
|
||||
# print("index", index)
|
||||
# print(f"selected: {apps[index]}")
|
||||
print("index", index)
|
||||
print(f"selected: {apps[index]}")
|
||||
launch_file = apps[index]["file"]
|
||||
supervisor.set_next_code_file(launch_file, sticky_on_reload=True, reload_on_error=True,
|
||||
supervisor.set_next_code_file(launch_file, sticky_on_reload=False, reload_on_error=True,
|
||||
working_directory="/".join(launch_file.split("/")[:-1]))
|
||||
supervisor.reload()
|
||||
if editor_index is not None:
|
||||
print("editor_index", editor_index)
|
||||
print(f"editor selected: {apps[editor_index]}")
|
||||
edit_file = apps[editor_index]["file"]
|
||||
|
||||
launch_file = "/code_editor.py"
|
||||
with open(argv_filename(launch_file), "w") as f:
|
||||
f.write(json.dumps([apps[editor_index]["file"]]))
|
||||
|
||||
supervisor.set_next_code_file(launch_file, sticky_on_reload=False, reload_on_error=True,
|
||||
working_directory="/".join(launch_file.split("/")[:-1]))
|
||||
|
||||
if mouse and not mouse.is_kernel_driver_active(0):
|
||||
mouse.attach_kernel_driver(0)
|
||||
supervisor.reload()
|
||||
|
|
|
|||
62
src/code_editor.py
Normal file
62
src/code_editor.py
Normal file
|
|
@ -0,0 +1,62 @@
|
|||
import os
|
||||
|
||||
import supervisor
|
||||
from displayio import Group, Palette, TileGrid
|
||||
import terminalio
|
||||
from lvfontio import OnDiskFont
|
||||
from adafruit_display_text.bitmap_label import Label
|
||||
from adafruit_bitmap_font import bitmap_font
|
||||
from adafruit_editor import editor, picker
|
||||
from tilepalettemapper import TilePaletteMapper
|
||||
import json
|
||||
from argv_file_helper import argv_filename
|
||||
from adafruit_fruitjam.peripherals import request_display_config
|
||||
|
||||
request_display_config(720, 400)
|
||||
display = supervisor.runtime.display
|
||||
display.auto_refresh = True
|
||||
|
||||
main_group = Group()
|
||||
|
||||
display.root_group = main_group
|
||||
|
||||
font_palette = Palette(2)
|
||||
font_palette[0] = 0x000000
|
||||
font_palette[1] = 0xFFFFFF
|
||||
|
||||
|
||||
font = terminalio.FONT
|
||||
char_size = font.get_bounding_box()
|
||||
screen_size = (display.width // char_size[0], display.height // char_size[1])
|
||||
print(screen_size)
|
||||
|
||||
terminal_area = TileGrid(bitmap=font.bitmap, pixel_shader=font_palette, width=screen_size[0], height=screen_size[1],
|
||||
tile_width=char_size[0], tile_height=char_size[1])
|
||||
|
||||
main_group.append(terminal_area)
|
||||
|
||||
terminal = terminalio.Terminal(terminal_area, font)
|
||||
|
||||
visible_cursor = Label(terminalio.FONT, text="",
|
||||
color=0x000000, background_color=0xeeeeee, padding_left=1)
|
||||
visible_cursor.hidden = False
|
||||
visible_cursor.anchor_point = (0, 0)
|
||||
visible_cursor.anchored_position = (0, 0)
|
||||
main_group.append(visible_cursor)
|
||||
|
||||
|
||||
file = None
|
||||
try:
|
||||
editor_argv_file = argv_filename(__file__)
|
||||
with open(editor_argv_file, "r") as f:
|
||||
argv_data = json.load(f)
|
||||
file = argv_data[0]
|
||||
os.remove(editor_argv_file)
|
||||
except OSError:
|
||||
file = "boot_out.txt"
|
||||
|
||||
print(f"opening {file}")
|
||||
editor.edit(file, terminal, visible_cursor)
|
||||
print("after edit")
|
||||
# while True:
|
||||
# pass
|
||||
Loading…
Reference in a new issue