launcher pagination, mouse fix, refactor key handling. editor. rework boot sequence.

This commit is contained in:
foamyguy 2025-05-03 12:28:02 -05:00
parent cec3533a3a
commit 5775bc25f2
5 changed files with 1041 additions and 693 deletions

View file

@ -12,7 +12,7 @@ LEARN_PROJECT_URLS = [
"https://cdn-learn.adafruit.com/downloads/zip/3194658/Metro/Metro_RP2350_FlappyNyanCat.zip?timestamp={}",
"https://cdn-learn.adafruit.com/downloads/zip/3196927/Metro/Metro_RP2350_Match3/match3_game.zip?timestamp={}",
"https://cdn-learn.adafruit.com/downloads/zip/3194422/Metro/Metro_RP2350_Breakout.zip?timestamp={}",
# "",
"https://cdn-learn.adafruit.com/downloads/zip/3196755/Metro/Metro_RP2350_Chips_Challenge.zip?timestamp=1746112286",
]
def create_font_specific_zip(font_path: Path, src_dir: Path, learn_projects_dir: Path, output_dir: Path):

View file

@ -1,673 +1,54 @@
# SPDX-FileCopyrightText: 2025 Tim Cocks for Adafruit Industries
#
# SPDX-License-Identifier: MIT
import gc
import os
import board
import displayio
import supervisor
from displayio import OnDiskBitmap, TileGrid, Group
import adafruit_imageload
import time
import math
import adafruit_tlv320
from audiocore import WaveFile
import audiobusio
from argv_file_helper import argv_filename
import json
import storage
BOX_SIZE = (235, 107)
TARGET_FPS = 70
supervisor.runtime.autoreload = False
display = supervisor.runtime.display
display.auto_refresh = False
"""
boot.py arguments
i2c = board.I2C()
dac = adafruit_tlv320.TLV320DAC3100(i2c)
0: storage readonly flag, False means writable to CircuitPython, True means read-only to CircuitPython
1: next code files
2-N: args to pass to next code file
# set sample rate & bit depth
dac.configure_clocks(sample_rate=11030, bit_depth=16)
"""
try:
arg_file = argv_filename(__file__)
print(f"arg files: {arg_file}")
with open(arg_file, "r") as f:
args = json.load(f)
# use headphones
dac.headphone_output = True
dac.headphone_volume = -15 # dB
print("args file found and loaded")
os.remove(arg_file)
print("args file removed")
wave_file = open("/boot_animation/ada_fruitjam_boot_jingle.wav", "rb")
wave = WaveFile(wave_file)
audio = audiobusio.I2SOut(board.I2S_BCLK, board.I2S_WS, board.I2S_DIN)
readonly = args[0]
next_code_file = None
remaining_args = None
if len(args) >= 1:
next_code_file = args[1]
if len(args) >= 2:
remaining_args = args[2:]
if remaining_args is not None:
next_code_argv_filename = argv_filename(next_code_file)
with open(next_code_argv_filename, "w") as f:
f.write(json.dumps(remaining_args))
print("next code args written")
print(f"setting storage readonly to: {readonly}")
storage.remount("/", readonly=readonly)
next_code_file = next_code_file
supervisor.set_next_code_file(next_code_file)
print(f"launching: {next_code_file}")
# os.rename("/saves/.boot_py_argv", "/saves/.not_boot_py_argv")
class OvershootAnimator:
"""
A non-blocking animator that moves an element to a target with overshoot effect.
Instead of blocking with sleep(), this class provides a tick() method that
should be called repeatedly by an external loop (e.g., game loop, UI event loop).
"""
def __init__(self, element):
"""
Initialize the animator with an element to animate.
Parameters:
- element: An object with x and y properties that will be animated
"""
self.element = element
self.pos_animating = False
self.start_time = 0
self.start_x = 0
self.start_y = 0
self.target_x = 0
self.target_y = 0
self.overshoot_x = 0
self.overshoot_y = 0
self.duration = 0
self.overshoot_pixels = 0
self.eased_value = None
self.cur_sprite_index = None
self.last_sprite_frame_time = -1
self.sprite_anim_start_time = -1
self.sprite_anim_from_index = None
self.sprite_anim_to_index = None
self.sprite_anim_delay = None
def animate_to(self, target_x, target_y, duration=1.0, overshoot_pixels=20,
start_sprite_anim_at=None, sprite_delay=1 / 60,
sprite_from_index=None, sprite_to_index=None, eased_value=None):
"""
Start a new animation to the specified target.
Parameters:
- target_x, target_y: The final target coordinates
- duration: Total animation time in seconds
- overshoot_pixels: How many pixels to overshoot beyond the target
(use 0 for no overshoot)
"""
_now = time.monotonic()
# Record starting position and time
self.start_x = self.element.x
self.start_y = self.element.y
self.start_time = _now
if start_sprite_anim_at is not None:
self.sprite_anim_start_time = _now + start_sprite_anim_at
self.sprite_anim_to_index = sprite_to_index
self.sprite_anim_from_index = sprite_from_index
self.cur_sprite_index = self.sprite_anim_from_index
self.sprite_anim_delay = sprite_delay
# Store target position and parameters
self.target_x = target_x
self.target_y = target_y
self.duration = duration
self.overshoot_pixels = overshoot_pixels
# Calculate distance to target
dx = target_x - self.start_x
dy = target_y - self.start_y
# Calculate the direction vector (normalized)
distance = math.sqrt(dx * dx + dy * dy)
if distance <= 0:
# Already at target
return False
dir_x = dx / distance
dir_y = dy / distance
# Calculate overshoot position
self.overshoot_x = target_x + dir_x * overshoot_pixels
self.overshoot_y = target_y + dir_y * overshoot_pixels
self.eased_value = eased_value
# Start the animation
self.pos_animating = True
return True
def sprite_anim_tick(self, cur_time):
if cur_time >= self.last_sprite_frame_time + self.sprite_anim_delay:
self.element[0] = self.cur_sprite_index
self.last_sprite_frame_time = cur_time
self.cur_sprite_index += 1
if self.cur_sprite_index > self.sprite_anim_to_index:
self.cur_sprite_index = None
self.sprite_anim_from_index = None
self.sprite_anim_to_index = None
self.sprite_anim_delay = None
self.last_sprite_frame_time = -1
self.sprite_anim_start_time = -1
return False
return True
def tick(self):
"""
Update the animation based on the current time.
This method should be called repeatedly until it returns False.
Returns:
- True if the animation is still in progress
- False if the animation has completed
"""
still_sprite_animating = False
_now = time.monotonic()
if self.cur_sprite_index is not None:
if _now >= self.sprite_anim_start_time:
still_sprite_animating = self.sprite_anim_tick(_now)
# print("sprite_still_animating", still_sprite_animating)
if not still_sprite_animating:
return False
else:
if not self.pos_animating:
# print("returning false cur_sprite_index was None and pos_animating False")
return False
# Calculate elapsed time and progress
elapsed = _now - self.start_time
progress = elapsed / self.duration
# Check if animation is complete
if progress >= 1.0:
# Ensure we end exactly at the target
if self.element.x != self.target_x or self.element.y != self.target_y:
self.element.x = self.target_x
self.element.y = self.target_y
self.pos_animating = False
if still_sprite_animating:
return True
else:
return False
# Calculate the current position based on progress
if self.overshoot_pixels > 0:
# Two-phase animation with overshoot
if progress < 0.7: # Move smoothly toward overshoot position
# Use a single smooth curve to the overshoot point
eased = progress / 0.7 # Linear acceleration toward overshoot
# Apply slight ease-in to make it accelerate through the target point
eased = eased ** 1.2
current_x = self.start_x + (self.overshoot_x - self.start_x) * eased
current_y = self.start_y + (self.overshoot_y - self.start_y) * eased
else: # Return from overshoot to target
sub_progress = (progress - 0.7) / 0.3
# Decelerate toward final target
eased = 1 - (1 - sub_progress) ** 2 # ease-out quad
current_x = self.overshoot_x + (self.target_x - self.overshoot_x) * eased
current_y = self.overshoot_y + (self.target_y - self.overshoot_y) * eased
else:
# Simple ease-out when no overshoot is desired
if self.eased_value is None:
eased = 1 - (1 - progress) ** 4
else:
eased = progress / self.eased_value
current_x = self.start_x + (self.target_x - self.start_x) * eased
current_y = self.start_y + (self.target_y - self.start_y) * eased
# Update element position
self.element.x = int(current_x)
self.element.y = int(current_y)
return True
def is_animating(self):
"""Check if an animation is currently in progress."""
return self.pos_animating
def cancel(self):
"""Cancel the current animation."""
self.pos_animating = False
apple_sprites, apple_sprites_palette = adafruit_imageload.load("/boot_animation/apple_spritesheet.bmp")
f_sprites, f_sprites_palette = adafruit_imageload.load("/boot_animation/f_spritesheet.bmp")
r_sprites, r_sprites_palette = adafruit_imageload.load("/boot_animation/r_spritesheet.bmp")
u_sprites, u_sprites_palette = adafruit_imageload.load("/boot_animation/u_spritesheet.bmp")
i_sprites, i_sprites_palette = adafruit_imageload.load("/boot_animation/i_spritesheet.bmp")
t_sprites, t_sprites_palette = adafruit_imageload.load("/boot_animation/t_spritesheet.bmp")
j_sprites, j_sprites_palette = adafruit_imageload.load("/boot_animation/j_spritesheet.bmp")
j_sprites_palette.make_transparent(0)
a_sprites, a_sprites_palette = adafruit_imageload.load("/boot_animation/a_spritesheet.bmp")
a_sprites_palette.make_transparent(0)
m_sprites, m_sprites_palette = adafruit_imageload.load("/boot_animation/m_spritesheet.bmp")
m_sprites_palette.make_transparent(0)
default_sprite_delay = 1 / 35
main_group = Group()
main_group.x = display.width // 2 - BOX_SIZE[0] // 2 - 30
main_group.y = display.height // 2 - BOX_SIZE[1] // 2 - 31
sliding_group = Group()
main_group.append(sliding_group)
letters_x_start = 83
letters_y_start = display.height
apple_tilegrid = TileGrid(apple_sprites, pixel_shader=apple_sprites_palette,
tile_width=73, tile_height=107, width=1, height=1)
f_tilegrid = TileGrid(f_sprites, pixel_shader=f_sprites_palette,
tile_width=32, tile_height=39, width=1, height=1)
r_tilegrid = TileGrid(r_sprites, pixel_shader=r_sprites_palette,
tile_width=32, tile_height=39, width=1, height=1)
u_tilegrid = TileGrid(u_sprites, pixel_shader=u_sprites_palette,
tile_width=32, tile_height=39, width=1, height=1)
i_tilegrid = TileGrid(i_sprites, pixel_shader=i_sprites_palette,
tile_width=16, tile_height=39, width=1, height=1)
t_tilegrid = TileGrid(t_sprites, pixel_shader=t_sprites_palette,
tile_width=32, tile_height=39, width=1, height=1)
j_tilegrid = TileGrid(j_sprites, pixel_shader=j_sprites_palette,
tile_width=32, tile_height=39, width=1, height=1)
a_tilegrid = TileGrid(a_sprites, pixel_shader=a_sprites_palette,
tile_width=32, tile_height=39, width=1, height=1)
m_tilegrid = TileGrid(m_sprites, pixel_shader=m_sprites_palette,
tile_width=43, tile_height=39, width=1, height=1)
coordinator = {
"steps": [
# Apple fly on
{
"type": "animation_step",
"tilegrid": apple_tilegrid,
"offscreen_loc": (0, -207),
"onscreen_loc": (0, 21),
"move_duration": 0.45,
"overshoot_pixels": 1,
"eased_value": None,
"sprite_anim_range": (0, 11),
"sprite_delay": 1 / 42,
"start_time": 0.0,
"sprite_anim_start": 0.347,
"started": False,
},
# F fly on
{
"type": "animation_step",
"tilegrid": f_tilegrid,
"offscreen_loc": (letters_x_start, letters_y_start),
"onscreen_loc": (letters_x_start, 67),
"move_duration": 0.45,
"overshoot_pixels": 20,
"eased_value": None,
"sprite_anim_range": (0, 15),
"sprite_delay": default_sprite_delay,
"start_time": 0.45,
"sprite_anim_start": 0.347,
"started": False,
},
# R fly on
{
"type": "animation_step",
"tilegrid": r_tilegrid,
"offscreen_loc": (letters_x_start + 32 + 3 - 1, letters_y_start),
"onscreen_loc": (letters_x_start + 32 + 3 - 1, 67),
"move_duration": 0.45,
"overshoot_pixels": 20,
"eased_value": None,
"sprite_anim_range": (0, 15),
"sprite_delay": default_sprite_delay,
"start_time": 0.9,
"sprite_anim_start": 0.347,
"started": False,
},
# Left slide everything
{
"type": "animation_step",
"tilegrid": sliding_group,
"offscreen_loc": (100, 0),
"onscreen_loc": (30, 0),
"move_duration": 1.75,
"overshoot_pixels": 0,
"eased_value": 1,
"sprite_anim_range": None,
"sprite_delay": None,
"start_time": 0.9,
"sprite_anim_start": None,
"started": False,
},
# U fly on
{
"type": "animation_step",
"tilegrid": u_tilegrid,
"offscreen_loc": (letters_x_start + (32 + 3) * 2 - 2, letters_y_start),
"onscreen_loc": (letters_x_start + (32 + 3) * 2 - 2, 67),
"move_duration": 0.45,
"overshoot_pixels": 20,
"eased_value": None,
"sprite_anim_range": (0, 15),
"sprite_delay": default_sprite_delay,
"start_time": 1.35,
"sprite_anim_start": 0.347,
"started": False,
},
# I fly on
{
"type": "animation_step",
"tilegrid": i_tilegrid,
"offscreen_loc": (letters_x_start + (32 + 3) * 3 - 3, letters_y_start),
"onscreen_loc": (letters_x_start + (32 + 3) * 3 - 3, 67),
"move_duration": 0.45,
"overshoot_pixels": 20,
"eased_value": None,
"sprite_anim_range": (0, 15),
"sprite_delay": default_sprite_delay,
"start_time": 1.8,
"sprite_anim_start": 0.347,
"started": False,
},
# T fly on
{
"type": "animation_step",
"tilegrid": t_tilegrid,
"offscreen_loc": (letters_x_start + (32 + 3) * 3 + 16 + 3 - 4, letters_y_start),
"onscreen_loc": (letters_x_start + (32 + 3) * 3 + 16 + 3 - 4, 67),
"move_duration": 0.45,
"overshoot_pixels": 20,
"eased_value": None,
"sprite_anim_range": (0, 15),
"sprite_delay": default_sprite_delay,
"start_time": 2.25,
"sprite_anim_start": 0.347,
"started": False,
},
# J fly on
{
"type": "animation_step",
"tilegrid": j_tilegrid,
"offscreen_loc": (letters_x_start, letters_y_start),
"onscreen_loc": (letters_x_start, 50 + 39),
"move_duration": 0.45,
"overshoot_pixels": 4,
"eased_value": None,
"sprite_anim_range": (0, 15),
"sprite_delay": default_sprite_delay,
"start_time": 2.7,
# "sprite_anim_start": 0.347,
"sprite_anim_start": 0.4,
"started": False,
},
# A fly on
{
"type": "animation_step",
"tilegrid": a_tilegrid,
"offscreen_loc": (letters_x_start + 32 + 3 - 1, letters_y_start),
"onscreen_loc": (letters_x_start + 32 + 3 - 1, 50 + 39),
"move_duration": 0.45,
"overshoot_pixels": 4,
"eased_value": None,
"sprite_anim_range": (0, 15),
"sprite_delay": default_sprite_delay,
"start_time": 3.15,
"sprite_anim_start": 0.4,
"started": False,
},
# M fly on
{
"type": "animation_step",
"tilegrid": m_tilegrid,
"offscreen_loc": (letters_x_start + 32 + 3 + 32 + 2 - 1, letters_y_start),
"onscreen_loc": (letters_x_start + 32 + 3 + 32 + 2 - 1, 50 + 39),
"move_duration": 0.45,
"overshoot_pixels": 4,
"eased_value": None,
"sprite_anim_range": (0, 15),
"sprite_delay": default_sprite_delay,
"start_time": 3.6,
"sprite_anim_start": 0.4,
"started": False,
}
]
}
for step in coordinator["steps"]:
if isinstance(step["tilegrid"], TileGrid):
sliding_group.append(step["tilegrid"])
step["default_palette"] = step["tilegrid"].pixel_shader
step["tilegrid"].x = step["offscreen_loc"][0]
step["tilegrid"].y = step["offscreen_loc"][1]
step["animator"] = OvershootAnimator(step["tilegrid"])
# F bounce up from J impact
coordinator["steps"].insert(8,
{
"type": "animation_step",
"tilegrid": coordinator["steps"][1]["tilegrid"],
"animator": coordinator["steps"][1]["animator"],
"offscreen_loc": (letters_x_start, letters_y_start),
"onscreen_loc": (letters_x_start, 52),
"move_duration": 0.3,
"overshoot_pixels": 22,
"eased_value": None,
"sprite_anim_range": (19, 27),
"sprite_delay": 1 / 22,
"start_time": 3.0,
"sprite_anim_start": 0.15,
"started": False,
},
)
# R bounce up from A impact
coordinator["steps"].insert(10,
{
"type": "animation_step",
"tilegrid": coordinator["steps"][2]["tilegrid"],
"animator": coordinator["steps"][2]["animator"],
"offscreen_loc": (letters_x_start + 32 + 3 - 1, letters_y_start),
"onscreen_loc": (letters_x_start + 32 + 3 - 1, 52),
"move_duration": 0.3,
"overshoot_pixels": 22,
"eased_value": None,
"sprite_anim_range": (19, 27),
"sprite_delay": 1 / 22,
"start_time": 3.45,
"sprite_anim_start": 0.15,
"started": False,
},
)
# U bounce up from M impact
coordinator["steps"].append(
{
"type": "animation_step",
"tilegrid": coordinator["steps"][4]["tilegrid"],
"animator": coordinator["steps"][4]["animator"],
"offscreen_loc": (letters_x_start + (32 + 3) * 2 - 2, letters_y_start),
"onscreen_loc": (letters_x_start + (32 + 3) * 2 - 2, 52),
"move_duration": 0.3,
"overshoot_pixels": 22,
"eased_value": None,
"sprite_anim_range": (19, 27),
"sprite_delay": 1 / 22,
"start_time": 3.9,
"sprite_anim_start": 0.15,
"started": False,
},
)
# I bounce up from M impact
coordinator["steps"].append(
{
"type": "animation_step",
"tilegrid": coordinator["steps"][5]["tilegrid"],
"animator": coordinator["steps"][5]["animator"],
"offscreen_loc": (letters_x_start + (32 + 3) * 3 - 3, letters_y_start),
"onscreen_loc": (letters_x_start + (32 + 3) * 3 - 3, 52),
"move_duration": 0.3,
"overshoot_pixels": 22,
"eased_value": None,
"sprite_anim_range": (19, 27),
"sprite_delay": 1 / 22,
"start_time": 4.00,
"sprite_anim_start": 0.15,
"started": False,
},
)
# T bounce up from M impact
coordinator["steps"].append(
{
"type": "animation_step",
"tilegrid": coordinator["steps"][6]["tilegrid"],
"animator": coordinator["steps"][6]["animator"],
"offscreen_loc": (letters_x_start + (32 + 3) * 3 + 16 + 3 - 4, letters_y_start),
"onscreen_loc": (letters_x_start + (32 + 3) * 3 + 16 + 3 - 4, 52),
"move_duration": 0.3,
"overshoot_pixels": 22,
"eased_value": None,
"sprite_anim_range": (19, 27),
"sprite_delay": 1 / 22,
"start_time": 4.1,
"sprite_anim_start": 0.15,
"started": False,
},
)
# color red
coordinator["steps"].append(
{
"start_time": 4.75,
"type": "change_palette",
"new_palette": "red_palette",
"color": 0xff0000,
"started": False,
}
)
# color yellow
coordinator["steps"].append(
{
"start_time": 5,
"type": "change_palette",
"new_palette": "yellow_palette",
"color": 0xffff00,
"started": False,
}
)
# color teal
coordinator["steps"].append(
{
"start_time": 5.25,
"type": "change_palette",
"new_palette": "teal_palette",
"color": 0x00ffff,
"started": False,
}
)
# color pink
coordinator["steps"].append(
{
"start_time": 5.5,
"type": "change_palette",
"new_palette": "pink_palette",
"color": 0xff00ff,
"started": False,
}
)
# color blue
coordinator["steps"].append(
{
"start_time": 5.75,
"type": "change_palette",
"new_palette": "blue_palette",
"color": 0x0000ff,
"started": False,
}
)
# color green
coordinator["steps"].append(
{
"start_time": 6.00,
"type": "change_palette",
"new_palette": "green_palette",
"color": 0x00ff00,
"started": False,
}
)
# Apple eyes blink
coordinator["steps"].append(
{
"type": "animation_step",
"tilegrid": coordinator["steps"][0]["tilegrid"],
"animator": coordinator["steps"][0]["animator"],
"offscreen_loc": (0, -207),
"onscreen_loc": (0, 21),
"move_duration": 0.01,
"overshoot_pixels": 0,
"eased_value": None,
"sprite_anim_range": (12, 27),
"sprite_delay": 1 / 32,
"start_time": 6.65,
"sprite_anim_start": 0.0,
"started": False,
}
)
# Apple eyes blink again
coordinator["steps"].append(
{
"type": "animation_step",
"tilegrid": coordinator["steps"][0]["tilegrid"],
"animator": coordinator["steps"][0]["animator"],
"offscreen_loc": (0, -207),
"onscreen_loc": (0, 21),
"move_duration": 0.01,
"overshoot_pixels": 0,
"eased_value": None,
"sprite_anim_range": (12, 18),
"sprite_delay": 1 / 32,
"start_time": 8.75,
"sprite_anim_start": 0.0,
"started": False,
}
)
display.root_group = main_group
start_time = time.monotonic()
audio.play(wave)
while True:
now = time.monotonic()
still_going = True
for i in range(len(coordinator["steps"])):
step = coordinator["steps"][i]
if now - start_time >= step["start_time"]:
if not step["started"]:
step["started"] = True
if step["type"] == "animation_step":
if step["sprite_anim_range"] is not None:
step["animator"].animate_to(
*step["onscreen_loc"],
duration=step["move_duration"], overshoot_pixels=step["overshoot_pixels"],
start_sprite_anim_at=step["sprite_anim_start"],
sprite_from_index=step["sprite_anim_range"][0],
sprite_to_index=step["sprite_anim_range"][1],
sprite_delay=step["sprite_delay"], eased_value=step["eased_value"],
)
else:
step["animator"].animate_to(
*step["onscreen_loc"],
duration=step["move_duration"], overshoot_pixels=step["overshoot_pixels"],
eased_value=step["eased_value"]
)
elif step["type"] == "change_palette":
# color_sweep_all(step["color"], delay=0)
for _cur_step in coordinator["steps"]:
if "tilegrid" in _cur_step and isinstance(_cur_step["tilegrid"], TileGrid):
_cur_step["tilegrid"].pixel_shader[1] = step["color"]
if "animator" in step:
if i == len(coordinator["steps"]) - 1:
still_going = step["animator"].tick()
else:
step["animator"].tick()
else:
if i == len(coordinator["steps"]) - 1:
still_going = False
# display.refresh(target_frames_per_second=TARGET_FPS)
display.refresh()
if not still_going:
break
while audio.playing:
pass
except OSError:
print("launching boot animation")
supervisor.set_next_code_file("boot_animation.py")

676
src/boot_animation.py Normal file
View file

@ -0,0 +1,676 @@
# SPDX-FileCopyrightText: 2025 Tim Cocks for Adafruit Industries
#
# SPDX-License-Identifier: MIT
import gc
import board
import displayio
import supervisor
from displayio import OnDiskBitmap, TileGrid, Group
import adafruit_imageload
import time
import math
import adafruit_tlv320
from audiocore import WaveFile
import audiobusio
BOX_SIZE = (235, 107)
TARGET_FPS = 70
display = supervisor.runtime.display
display.auto_refresh = False
i2c = board.I2C()
dac = adafruit_tlv320.TLV320DAC3100(i2c)
# set sample rate & bit depth
dac.configure_clocks(sample_rate=11030, bit_depth=16)
# use headphones
dac.headphone_output = True
dac.headphone_volume = -15 # dB
wave_file = open("/boot_animation/ada_fruitjam_boot_jingle.wav", "rb")
wave = WaveFile(wave_file)
audio = audiobusio.I2SOut(board.I2S_BCLK, board.I2S_WS, board.I2S_DIN)
class OvershootAnimator:
"""
A non-blocking animator that moves an element to a target with overshoot effect.
Instead of blocking with sleep(), this class provides a tick() method that
should be called repeatedly by an external loop (e.g., game loop, UI event loop).
"""
def __init__(self, element):
"""
Initialize the animator with an element to animate.
Parameters:
- element: An object with x and y properties that will be animated
"""
self.element = element
self.pos_animating = False
self.start_time = 0
self.start_x = 0
self.start_y = 0
self.target_x = 0
self.target_y = 0
self.overshoot_x = 0
self.overshoot_y = 0
self.duration = 0
self.overshoot_pixels = 0
self.eased_value = None
self.cur_sprite_index = None
self.last_sprite_frame_time = -1
self.sprite_anim_start_time = -1
self.sprite_anim_from_index = None
self.sprite_anim_to_index = None
self.sprite_anim_delay = None
def animate_to(self, target_x, target_y, duration=1.0, overshoot_pixels=20,
start_sprite_anim_at=None, sprite_delay=1 / 60,
sprite_from_index=None, sprite_to_index=None, eased_value=None):
"""
Start a new animation to the specified target.
Parameters:
- target_x, target_y: The final target coordinates
- duration: Total animation time in seconds
- overshoot_pixels: How many pixels to overshoot beyond the target
(use 0 for no overshoot)
"""
_now = time.monotonic()
# Record starting position and time
self.start_x = self.element.x
self.start_y = self.element.y
self.start_time = _now
if start_sprite_anim_at is not None:
self.sprite_anim_start_time = _now + start_sprite_anim_at
self.sprite_anim_to_index = sprite_to_index
self.sprite_anim_from_index = sprite_from_index
self.cur_sprite_index = self.sprite_anim_from_index
self.sprite_anim_delay = sprite_delay
# Store target position and parameters
self.target_x = target_x
self.target_y = target_y
self.duration = duration
self.overshoot_pixels = overshoot_pixels
# Calculate distance to target
dx = target_x - self.start_x
dy = target_y - self.start_y
# Calculate the direction vector (normalized)
distance = math.sqrt(dx * dx + dy * dy)
if distance <= 0:
# Already at target
return False
dir_x = dx / distance
dir_y = dy / distance
# Calculate overshoot position
self.overshoot_x = target_x + dir_x * overshoot_pixels
self.overshoot_y = target_y + dir_y * overshoot_pixels
self.eased_value = eased_value
# Start the animation
self.pos_animating = True
return True
def sprite_anim_tick(self, cur_time):
if cur_time >= self.last_sprite_frame_time + self.sprite_anim_delay:
self.element[0] = self.cur_sprite_index
self.last_sprite_frame_time = cur_time
self.cur_sprite_index += 1
if self.cur_sprite_index > self.sprite_anim_to_index:
self.cur_sprite_index = None
self.sprite_anim_from_index = None
self.sprite_anim_to_index = None
self.sprite_anim_delay = None
self.last_sprite_frame_time = -1
self.sprite_anim_start_time = -1
return False
return True
def tick(self):
"""
Update the animation based on the current time.
This method should be called repeatedly until it returns False.
Returns:
- True if the animation is still in progress
- False if the animation has completed
"""
still_sprite_animating = False
_now = time.monotonic()
if self.cur_sprite_index is not None:
if _now >= self.sprite_anim_start_time:
still_sprite_animating = self.sprite_anim_tick(_now)
# print("sprite_still_animating", still_sprite_animating)
if not still_sprite_animating:
return False
else:
if not self.pos_animating:
# print("returning false cur_sprite_index was None and pos_animating False")
return False
# Calculate elapsed time and progress
elapsed = _now - self.start_time
progress = elapsed / self.duration
# Check if animation is complete
if progress >= 1.0:
# Ensure we end exactly at the target
if self.element.x != self.target_x or self.element.y != self.target_y:
self.element.x = self.target_x
self.element.y = self.target_y
self.pos_animating = False
if still_sprite_animating:
return True
else:
return False
# Calculate the current position based on progress
if self.overshoot_pixels > 0:
# Two-phase animation with overshoot
if progress < 0.7: # Move smoothly toward overshoot position
# Use a single smooth curve to the overshoot point
eased = progress / 0.7 # Linear acceleration toward overshoot
# Apply slight ease-in to make it accelerate through the target point
eased = eased ** 1.2
current_x = self.start_x + (self.overshoot_x - self.start_x) * eased
current_y = self.start_y + (self.overshoot_y - self.start_y) * eased
else: # Return from overshoot to target
sub_progress = (progress - 0.7) / 0.3
# Decelerate toward final target
eased = 1 - (1 - sub_progress) ** 2 # ease-out quad
current_x = self.overshoot_x + (self.target_x - self.overshoot_x) * eased
current_y = self.overshoot_y + (self.target_y - self.overshoot_y) * eased
else:
# Simple ease-out when no overshoot is desired
if self.eased_value is None:
eased = 1 - (1 - progress) ** 4
else:
eased = progress / self.eased_value
current_x = self.start_x + (self.target_x - self.start_x) * eased
current_y = self.start_y + (self.target_y - self.start_y) * eased
# Update element position
self.element.x = int(current_x)
self.element.y = int(current_y)
return True
def is_animating(self):
"""Check if an animation is currently in progress."""
return self.pos_animating
def cancel(self):
"""Cancel the current animation."""
self.pos_animating = False
apple_sprites, apple_sprites_palette = adafruit_imageload.load("/boot_animation/apple_spritesheet.bmp")
f_sprites, f_sprites_palette = adafruit_imageload.load("/boot_animation/f_spritesheet.bmp")
r_sprites, r_sprites_palette = adafruit_imageload.load("/boot_animation/r_spritesheet.bmp")
u_sprites, u_sprites_palette = adafruit_imageload.load("/boot_animation/u_spritesheet.bmp")
i_sprites, i_sprites_palette = adafruit_imageload.load("/boot_animation/i_spritesheet.bmp")
t_sprites, t_sprites_palette = adafruit_imageload.load("/boot_animation/t_spritesheet.bmp")
j_sprites, j_sprites_palette = adafruit_imageload.load("/boot_animation/j_spritesheet.bmp")
j_sprites_palette.make_transparent(0)
a_sprites, a_sprites_palette = adafruit_imageload.load("/boot_animation/a_spritesheet.bmp")
a_sprites_palette.make_transparent(0)
m_sprites, m_sprites_palette = adafruit_imageload.load("/boot_animation/m_spritesheet.bmp")
m_sprites_palette.make_transparent(0)
default_sprite_delay = 1 / 35
main_group = Group()
main_group.x = display.width // 2 - BOX_SIZE[0] // 2 - 30
main_group.y = display.height // 2 - BOX_SIZE[1] // 2 - 31
sliding_group = Group()
main_group.append(sliding_group)
letters_x_start = 83
letters_y_start = display.height
apple_tilegrid = TileGrid(apple_sprites, pixel_shader=apple_sprites_palette,
tile_width=73, tile_height=107, width=1, height=1)
f_tilegrid = TileGrid(f_sprites, pixel_shader=f_sprites_palette,
tile_width=32, tile_height=39, width=1, height=1)
r_tilegrid = TileGrid(r_sprites, pixel_shader=r_sprites_palette,
tile_width=32, tile_height=39, width=1, height=1)
u_tilegrid = TileGrid(u_sprites, pixel_shader=u_sprites_palette,
tile_width=32, tile_height=39, width=1, height=1)
i_tilegrid = TileGrid(i_sprites, pixel_shader=i_sprites_palette,
tile_width=16, tile_height=39, width=1, height=1)
t_tilegrid = TileGrid(t_sprites, pixel_shader=t_sprites_palette,
tile_width=32, tile_height=39, width=1, height=1)
j_tilegrid = TileGrid(j_sprites, pixel_shader=j_sprites_palette,
tile_width=32, tile_height=39, width=1, height=1)
a_tilegrid = TileGrid(a_sprites, pixel_shader=a_sprites_palette,
tile_width=32, tile_height=39, width=1, height=1)
m_tilegrid = TileGrid(m_sprites, pixel_shader=m_sprites_palette,
tile_width=43, tile_height=39, width=1, height=1)
coordinator = {
"steps": [
# Apple fly on
{
"type": "animation_step",
"tilegrid": apple_tilegrid,
"offscreen_loc": (0, -207),
"onscreen_loc": (0, 21),
"move_duration": 0.45,
"overshoot_pixels": 1,
"eased_value": None,
"sprite_anim_range": (0, 11),
"sprite_delay": 1 / 42,
"start_time": 0.0,
"sprite_anim_start": 0.347,
"started": False,
},
# F fly on
{
"type": "animation_step",
"tilegrid": f_tilegrid,
"offscreen_loc": (letters_x_start, letters_y_start),
"onscreen_loc": (letters_x_start, 67),
"move_duration": 0.45,
"overshoot_pixels": 20,
"eased_value": None,
"sprite_anim_range": (0, 15),
"sprite_delay": default_sprite_delay,
"start_time": 0.45,
"sprite_anim_start": 0.347,
"started": False,
},
# R fly on
{
"type": "animation_step",
"tilegrid": r_tilegrid,
"offscreen_loc": (letters_x_start + 32 + 3 - 1, letters_y_start),
"onscreen_loc": (letters_x_start + 32 + 3 - 1, 67),
"move_duration": 0.45,
"overshoot_pixels": 20,
"eased_value": None,
"sprite_anim_range": (0, 15),
"sprite_delay": default_sprite_delay,
"start_time": 0.9,
"sprite_anim_start": 0.347,
"started": False,
},
# Left slide everything
{
"type": "animation_step",
"tilegrid": sliding_group,
"offscreen_loc": (100, 0),
"onscreen_loc": (30, 0),
"move_duration": 1.75,
"overshoot_pixels": 0,
"eased_value": 1,
"sprite_anim_range": None,
"sprite_delay": None,
"start_time": 0.9,
"sprite_anim_start": None,
"started": False,
},
# U fly on
{
"type": "animation_step",
"tilegrid": u_tilegrid,
"offscreen_loc": (letters_x_start + (32 + 3) * 2 - 2, letters_y_start),
"onscreen_loc": (letters_x_start + (32 + 3) * 2 - 2, 67),
"move_duration": 0.45,
"overshoot_pixels": 20,
"eased_value": None,
"sprite_anim_range": (0, 15),
"sprite_delay": default_sprite_delay,
"start_time": 1.35,
"sprite_anim_start": 0.347,
"started": False,
},
# I fly on
{
"type": "animation_step",
"tilegrid": i_tilegrid,
"offscreen_loc": (letters_x_start + (32 + 3) * 3 - 3, letters_y_start),
"onscreen_loc": (letters_x_start + (32 + 3) * 3 - 3, 67),
"move_duration": 0.45,
"overshoot_pixels": 20,
"eased_value": None,
"sprite_anim_range": (0, 15),
"sprite_delay": default_sprite_delay,
"start_time": 1.8,
"sprite_anim_start": 0.347,
"started": False,
},
# T fly on
{
"type": "animation_step",
"tilegrid": t_tilegrid,
"offscreen_loc": (letters_x_start + (32 + 3) * 3 + 16 + 3 - 4, letters_y_start),
"onscreen_loc": (letters_x_start + (32 + 3) * 3 + 16 + 3 - 4, 67),
"move_duration": 0.45,
"overshoot_pixels": 20,
"eased_value": None,
"sprite_anim_range": (0, 15),
"sprite_delay": default_sprite_delay,
"start_time": 2.25,
"sprite_anim_start": 0.347,
"started": False,
},
# J fly on
{
"type": "animation_step",
"tilegrid": j_tilegrid,
"offscreen_loc": (letters_x_start, letters_y_start),
"onscreen_loc": (letters_x_start, 50 + 39),
"move_duration": 0.45,
"overshoot_pixels": 4,
"eased_value": None,
"sprite_anim_range": (0, 15),
"sprite_delay": default_sprite_delay,
"start_time": 2.7,
# "sprite_anim_start": 0.347,
"sprite_anim_start": 0.4,
"started": False,
},
# A fly on
{
"type": "animation_step",
"tilegrid": a_tilegrid,
"offscreen_loc": (letters_x_start + 32 + 3 - 1, letters_y_start),
"onscreen_loc": (letters_x_start + 32 + 3 - 1, 50 + 39),
"move_duration": 0.45,
"overshoot_pixels": 4,
"eased_value": None,
"sprite_anim_range": (0, 15),
"sprite_delay": default_sprite_delay,
"start_time": 3.15,
"sprite_anim_start": 0.4,
"started": False,
},
# M fly on
{
"type": "animation_step",
"tilegrid": m_tilegrid,
"offscreen_loc": (letters_x_start + 32 + 3 + 32 + 2 - 1, letters_y_start),
"onscreen_loc": (letters_x_start + 32 + 3 + 32 + 2 - 1, 50 + 39),
"move_duration": 0.45,
"overshoot_pixels": 4,
"eased_value": None,
"sprite_anim_range": (0, 15),
"sprite_delay": default_sprite_delay,
"start_time": 3.6,
"sprite_anim_start": 0.4,
"started": False,
}
]
}
for step in coordinator["steps"]:
if isinstance(step["tilegrid"], TileGrid):
sliding_group.append(step["tilegrid"])
step["default_palette"] = step["tilegrid"].pixel_shader
step["tilegrid"].x = step["offscreen_loc"][0]
step["tilegrid"].y = step["offscreen_loc"][1]
step["animator"] = OvershootAnimator(step["tilegrid"])
# F bounce up from J impact
coordinator["steps"].insert(8,
{
"type": "animation_step",
"tilegrid": coordinator["steps"][1]["tilegrid"],
"animator": coordinator["steps"][1]["animator"],
"offscreen_loc": (letters_x_start, letters_y_start),
"onscreen_loc": (letters_x_start, 52),
"move_duration": 0.3,
"overshoot_pixels": 22,
"eased_value": None,
"sprite_anim_range": (19, 27),
"sprite_delay": 1 / 22,
"start_time": 3.0,
"sprite_anim_start": 0.15,
"started": False,
},
)
# R bounce up from A impact
coordinator["steps"].insert(10,
{
"type": "animation_step",
"tilegrid": coordinator["steps"][2]["tilegrid"],
"animator": coordinator["steps"][2]["animator"],
"offscreen_loc": (letters_x_start + 32 + 3 - 1, letters_y_start),
"onscreen_loc": (letters_x_start + 32 + 3 - 1, 52),
"move_duration": 0.3,
"overshoot_pixels": 22,
"eased_value": None,
"sprite_anim_range": (19, 27),
"sprite_delay": 1 / 22,
"start_time": 3.45,
"sprite_anim_start": 0.15,
"started": False,
},
)
# U bounce up from M impact
coordinator["steps"].append(
{
"type": "animation_step",
"tilegrid": coordinator["steps"][4]["tilegrid"],
"animator": coordinator["steps"][4]["animator"],
"offscreen_loc": (letters_x_start + (32 + 3) * 2 - 2, letters_y_start),
"onscreen_loc": (letters_x_start + (32 + 3) * 2 - 2, 52),
"move_duration": 0.3,
"overshoot_pixels": 22,
"eased_value": None,
"sprite_anim_range": (19, 27),
"sprite_delay": 1 / 22,
"start_time": 3.9,
"sprite_anim_start": 0.15,
"started": False,
},
)
# I bounce up from M impact
coordinator["steps"].append(
{
"type": "animation_step",
"tilegrid": coordinator["steps"][5]["tilegrid"],
"animator": coordinator["steps"][5]["animator"],
"offscreen_loc": (letters_x_start + (32 + 3) * 3 - 3, letters_y_start),
"onscreen_loc": (letters_x_start + (32 + 3) * 3 - 3, 52),
"move_duration": 0.3,
"overshoot_pixels": 22,
"eased_value": None,
"sprite_anim_range": (19, 27),
"sprite_delay": 1 / 22,
"start_time": 4.00,
"sprite_anim_start": 0.15,
"started": False,
},
)
# T bounce up from M impact
coordinator["steps"].append(
{
"type": "animation_step",
"tilegrid": coordinator["steps"][6]["tilegrid"],
"animator": coordinator["steps"][6]["animator"],
"offscreen_loc": (letters_x_start + (32 + 3) * 3 + 16 + 3 - 4, letters_y_start),
"onscreen_loc": (letters_x_start + (32 + 3) * 3 + 16 + 3 - 4, 52),
"move_duration": 0.3,
"overshoot_pixels": 22,
"eased_value": None,
"sprite_anim_range": (19, 27),
"sprite_delay": 1 / 22,
"start_time": 4.1,
"sprite_anim_start": 0.15,
"started": False,
},
)
# color red
coordinator["steps"].append(
{
"start_time": 4.75,
"type": "change_palette",
"new_palette": "red_palette",
"color": 0xff0000,
"started": False,
}
)
# color yellow
coordinator["steps"].append(
{
"start_time": 5,
"type": "change_palette",
"new_palette": "yellow_palette",
"color": 0xffff00,
"started": False,
}
)
# color teal
coordinator["steps"].append(
{
"start_time": 5.25,
"type": "change_palette",
"new_palette": "teal_palette",
"color": 0x00ffff,
"started": False,
}
)
# color pink
coordinator["steps"].append(
{
"start_time": 5.5,
"type": "change_palette",
"new_palette": "pink_palette",
"color": 0xff00ff,
"started": False,
}
)
# color blue
coordinator["steps"].append(
{
"start_time": 5.75,
"type": "change_palette",
"new_palette": "blue_palette",
"color": 0x0000ff,
"started": False,
}
)
# color green
coordinator["steps"].append(
{
"start_time": 6.00,
"type": "change_palette",
"new_palette": "green_palette",
"color": 0x00ff00,
"started": False,
}
)
# Apple eyes blink
coordinator["steps"].append(
{
"type": "animation_step",
"tilegrid": coordinator["steps"][0]["tilegrid"],
"animator": coordinator["steps"][0]["animator"],
"offscreen_loc": (0, -207),
"onscreen_loc": (0, 21),
"move_duration": 0.01,
"overshoot_pixels": 0,
"eased_value": None,
"sprite_anim_range": (12, 27),
"sprite_delay": 1 / 32,
"start_time": 6.65,
"sprite_anim_start": 0.0,
"started": False,
}
)
# Apple eyes blink again
coordinator["steps"].append(
{
"type": "animation_step",
"tilegrid": coordinator["steps"][0]["tilegrid"],
"animator": coordinator["steps"][0]["animator"],
"offscreen_loc": (0, -207),
"onscreen_loc": (0, 21),
"move_duration": 0.01,
"overshoot_pixels": 0,
"eased_value": None,
"sprite_anim_range": (12, 18),
"sprite_delay": 1 / 32,
"start_time": 8.75,
"sprite_anim_start": 0.0,
"started": False,
}
)
display.root_group = main_group
start_time = time.monotonic()
audio.play(wave)
while True:
now = time.monotonic()
still_going = True
for i in range(len(coordinator["steps"])):
step = coordinator["steps"][i]
if now - start_time >= step["start_time"]:
if not step["started"]:
step["started"] = True
if step["type"] == "animation_step":
if step["sprite_anim_range"] is not None:
step["animator"].animate_to(
*step["onscreen_loc"],
duration=step["move_duration"], overshoot_pixels=step["overshoot_pixels"],
start_sprite_anim_at=step["sprite_anim_start"],
sprite_from_index=step["sprite_anim_range"][0],
sprite_to_index=step["sprite_anim_range"][1],
sprite_delay=step["sprite_delay"], eased_value=step["eased_value"],
)
else:
step["animator"].animate_to(
*step["onscreen_loc"],
duration=step["move_duration"], overshoot_pixels=step["overshoot_pixels"],
eased_value=step["eased_value"]
)
elif step["type"] == "change_palette":
# color_sweep_all(step["color"], delay=0)
for _cur_step in coordinator["steps"]:
if "tilegrid" in _cur_step and isinstance(_cur_step["tilegrid"], TileGrid):
_cur_step["tilegrid"].pixel_shader[1] = step["color"]
if "animator" in step:
if i == len(coordinator["steps"]) - 1:
still_going = step["animator"].tick()
else:
step["animator"].tick()
else:
if i == len(coordinator["steps"]) - 1:
still_going = False
# display.refresh(target_frames_per_second=TARGET_FPS)
display.refresh()
if not still_going:
break
while audio.playing:
pass
supervisor.set_next_code_file("code.py")
supervisor.reload()

View file

@ -8,6 +8,8 @@ loaded by adafruit_bitmap_font
import array
import atexit
import json
import math
import os
import displayio
@ -23,7 +25,46 @@ from adafruit_anchored_tilegrid import AnchoredTileGrid
import adafruit_imageload
import adafruit_usb_host_descriptors
from adafruit_anchored_group import AnchoredGroup
from adafruit_fruitjam.peripherals import request_display_config
from argv_file_helper import argv_filename
"""
desktop launcher code.py arguments
0: next code files
1-N: args to pass to next code file
"""
try:
arg_file = argv_filename(__file__)
print(f"arg files: {arg_file}")
with open(arg_file, "r") as f:
args = json.load(f)
os.remove(arg_file)
next_code_file = None
remaining_args = None
if len(args) > 0:
next_code_file = args[0]
if len(args) > 1:
remaining_args = args[1:]
if remaining_args is not None:
next_code_argv_filename = argv_filename(next_code_file)
with open(next_code_argv_filename, "w") as f:
f.write(json.dumps(remaining_args))
next_code_file = next_code_file
supervisor.set_next_code_file(next_code_file)
print(f"launching: {next_code_file}")
supervisor.reload()
# os.rename("/saves/.boot_py_argv", "/saves/.not_boot_py_argv")
except OSError:
# no args, just launch desktop
pass
request_display_config(720, 400)
display = supervisor.runtime.display
scale = 1
@ -101,9 +142,11 @@ for device in usb.core.find(find_all=True):
#
# # assume the device is the mouse
# mouse = device
mouse_interface_index, mouse_endpoint_address = adafruit_usb_host_descriptors.find_boot_mouse_endpoint(device)
if mouse_interface_index is not None and mouse_endpoint_address is not None:
_possible_interface_index, _possible_endpoint_address = adafruit_usb_host_descriptors.find_boot_mouse_endpoint(device)
if _possible_interface_index is not None and _possible_endpoint_address is not None:
mouse = device
mouse_interface_index = _possible_interface_index
mouse_endpoint_address = _possible_endpoint_address
print(f"mouse interface: {mouse_interface_index} endpoint_address: {hex(mouse_endpoint_address)}")
mouse_was_attached = None
@ -168,7 +211,7 @@ menu_grid = GridLayout(x=40, y=16, width=WIDTH, height=HEIGHT, grid_size=(config
divider_lines=False)
main_group.append(menu_grid)
menu_title_txt = Label(font, text=config["menu_title"])
menu_title_txt = Label(font, text="Fruit Jam OS")
menu_title_txt.anchor_point = (0.5, 0.5)
menu_title_txt.anchored_position = (display.width // (2 * scale), 2)
main_group.append(menu_title_txt)
@ -181,10 +224,9 @@ i = 0
pages = [{}]
cur_file_index = 0
cur_page = 0
for path in app_path.iterdir():
print(path)
cell_group = AnchoredGroup()
code_file = path / "code.py"
if not code_file.exists():
@ -216,23 +258,97 @@ for path in app_path.iterdir():
"icon": str(icon_file.absolute()) if icon_file is not None else None,
"file": str(code_file.absolute())
})
if apps[-1]["icon"] is None:
i += 1
def reuse_cell(grid_coords):
try:
cell_group = menu_grid.get_content(grid_coords)
return cell_group
except KeyError:
return None
def _create_cell_group(app):
cell_group = AnchoredGroup()
if app["icon"] is None:
icon_tg = displayio.TileGrid(bitmap=default_icon_bmp, pixel_shader=default_icon_palette)
cell_group.append(icon_tg)
else:
icon_bmp, icon_palette = adafruit_imageload.load(apps[-1]["icon"])
icon_bmp, icon_palette = adafruit_imageload.load(app["icon"])
icon_tg = displayio.TileGrid(bitmap=icon_bmp, pixel_shader=icon_palette)
cell_group.append(icon_tg)
icon_tg.x = cell_width // 2 - icon_tg.tile_width // 2
title_txt = TextBox(font, text=apps[-1]["title"], width=WIDTH // config["width"], height=18,
title_txt = TextBox(font, text=app["title"], width=WIDTH // config["width"], height=18,
align=TextBox.ALIGN_CENTER)
cell_group.append(title_txt)
title_txt.anchor_point = (0, 0)
title_txt.anchored_position = (0, icon_tg.y + icon_tg.tile_height)
app_titles.append(title_txt)
menu_grid.add_content(cell_group, grid_position=(i % config["width"], i // config["width"]), cell_size=(1, 1))
i += 1
return cell_group
def _reuse_cell_group(app, cell_group):
_unhide_cell_group(cell_group)
if app["icon"] is None:
icon_tg = cell_group[0]
icon_tg.bitmap = default_icon_bmp
icon_tg.pixel_shader = default_icon_palette
else:
icon_bmp, icon_palette = adafruit_imageload.load(app["icon"])
icon_tg = cell_group[0]
icon_tg.bitmap = icon_bmp
icon_tg.pixel_shader = icon_palette
icon_tg.x = cell_width // 2 - icon_tg.tile_width // 2
# title_txt = TextBox(font, text=app["title"], width=WIDTH // config["width"], height=18,
# align=TextBox.ALIGN_CENTER)
# cell_group.append(title_txt)
title_txt = cell_group[1]
title_txt.text = app["title"]
# title_txt.anchor_point = (0, 0)
# title_txt.anchored_position = (0, icon_tg.y + icon_tg.tile_height)
def _hide_cell_group(cell_group):
# hide the tilegrid
cell_group[0].hidden = True
# set the title to blank space
cell_group[1].text = " "
def _unhide_cell_group(cell_group):
# show tilegrid
cell_group[0].hidden = False
def display_page(page_index):
for grid_index in range(6):
grid_pos = (grid_index % config["width"], grid_index // config["width"])
try:
cur_app = apps[grid_index + (page_index * 6)]
except IndexError:
try:
cell_group = menu_grid.get_content(grid_pos)
_hide_cell_group(cell_group)
except KeyError:
pass
# skip to the next for loop iteration
continue
try:
cell_group = menu_grid.get_content(grid_pos)
_reuse_cell_group(cur_app, cell_group)
except KeyError:
cell_group = _create_cell_group(cur_app)
menu_grid.add_content(cell_group, grid_position=grid_pos, cell_size=(1, 1))
# app_titles.append(title_txt)
print(f"{grid_index} | {grid_index % config["width"], grid_index // config["width"]}")
cur_page = 0
display_page(cur_page)
left_bmp, left_palette = adafruit_imageload.load("launcher_assets/arrow_left.bmp")
left_palette.make_transparent(0)
@ -246,15 +362,18 @@ left_tg.anchored_position = (4, (display.height // 2 // scale) - 2)
right_tg = AnchoredTileGrid(bitmap=right_bmp, pixel_shader=right_palette)
right_tg.anchor_point = (1.0, 0.5)
right_tg.anchored_position = ((display.width // scale) - 4, (display.height // 2 // scale) - 2)
original_arrow_btn_color = left_palette[2]
main_group.append(left_tg)
main_group.append(right_tg)
if len(apps) <= 6:
right_tg.hidden = True
left_tg.hidden = True
if mouse:
main_group.append(mouse_tg)
selected = 0
def atexit_callback():
"""
@ -265,27 +384,127 @@ def atexit_callback():
if mouse_was_attached and not mouse.is_kernel_driver_active(0):
mouse.attach_kernel_driver(0)
atexit.register(atexit_callback)
# print(f"apps: {apps}")
selected = None
def change_selected(new_selected):
global selected
# tuple means an item in the grid is selected
if isinstance(selected, tuple):
menu_grid.get_content(selected)[1].background_color = None
# TileGrid means arrow is selected
elif isinstance(selected, AnchoredTileGrid):
selected.pixel_shader[2] = original_arrow_btn_color
# tuple means an item in the grid is selected
if isinstance(new_selected, tuple):
menu_grid.get_content(new_selected)[1].background_color = 0x008800
# TileGrid means arrow is selected
elif isinstance(new_selected, AnchoredTileGrid):
new_selected.pixel_shader[2] = 0x008800
selected = new_selected
change_selected((0, 0))
def handle_key_press(key):
global index, editor_index, cur_page
# print(key)
# up key
if key == "\x1b[A":
if isinstance(selected, tuple):
change_selected((selected[0], (selected[1] - 1) % 2))
elif selected is left_tg:
change_selected((0, 0))
elif selected is right_tg:
change_selected((2, 0))
# down key
elif key == "\x1b[B":
if isinstance(selected, tuple):
change_selected((selected[0], (selected[1] + 1) % 2))
elif selected is left_tg:
change_selected((0, 1))
elif selected is right_tg:
change_selected((2, 1))
# selected = min(len(config["apps"]) - 1, selected + 1)
# left key
elif key == "\x1b[D":
if isinstance(selected, tuple):
if selected[0] >= 1:
change_selected((selected[0] - 1, selected[1]))
elif not left_tg.hidden:
change_selected(left_tg)
else:
change_selected(((selected[0] - 1) % 3, selected[1]))
elif selected is left_tg:
change_selected(right_tg)
elif selected is right_tg:
change_selected((2, 0))
# right key
elif key == "\x1b[C":
if isinstance(selected, tuple):
if selected[0] <= 1:
change_selected((selected[0] + 1, selected[1]))
elif not right_tg.hidden:
change_selected(right_tg)
else:
change_selected(((selected[0] + 1) % 3, selected[1]))
elif selected is left_tg:
change_selected((0, 0))
elif selected is right_tg:
change_selected(left_tg)
elif key == "\n":
if isinstance(selected, tuple):
index = (selected[1] * 3 + selected[0]) + (cur_page * 6)
if index >= len(apps):
index = None
print("go!")
elif selected is left_tg:
if cur_page > 0:
cur_page -= 1
display_page(cur_page)
elif selected is right_tg:
if cur_page < math.ceil(len(apps) / 6) - 1:
cur_page += 1
display_page(cur_page)
elif key == "e":
if isinstance(selected, tuple):
editor_index = (selected[1] * 3 + selected[0]) + (cur_page * 6)
if editor_index >= len(apps):
editor_index = None
print("go!")
else:
print(f"unhandled key: {repr(key)}")
print(f"apps: {apps}")
print(mouse_interface_index, mouse_endpoint_address)
while True:
index = None
editor_index = None
available = supervisor.runtime.serial_bytes_available
if available:
c = sys.stdin.read(available)
print(repr(c))
app_titles[selected].background_color = None
# app_titles[selected].background_color = None
if c == "\x1b[A":
selected = max(0, selected - 1)
elif c == "\x1b[B":
selected = min(len(config["apps"]) - 1, selected + 1)
elif c == "\n":
index = selected
print("go!")
handle_key_press(c)
print("selected", selected)
app_titles[selected].background_color = 0x008800
# app_titles[selected].background_color = 0x008800
if mouse:
try:
@ -304,17 +523,27 @@ while True:
mouse_tg.y = max(0, min((display.height // scale) - 1, mouse_tg.y + mouse_buf[2]))
if mouse_buf[0] & (1 << 0) != 0:
print("left click")
clicked_cell = menu_grid.which_cell_contains((mouse_tg.x, mouse_tg.y))
if clicked_cell is not None:
index = clicked_cell[1] * config["width"] + clicked_cell[0]
if index is not None:
# print("index", index)
# print(f"selected: {apps[index]}")
print("index", index)
print(f"selected: {apps[index]}")
launch_file = apps[index]["file"]
supervisor.set_next_code_file(launch_file, sticky_on_reload=True, reload_on_error=True,
supervisor.set_next_code_file(launch_file, sticky_on_reload=False, reload_on_error=True,
working_directory="/".join(launch_file.split("/")[:-1]))
supervisor.reload()
if editor_index is not None:
print("editor_index", editor_index)
print(f"editor selected: {apps[editor_index]}")
edit_file = apps[editor_index]["file"]
launch_file = "/code_editor.py"
with open(argv_filename(launch_file), "w") as f:
f.write(json.dumps([apps[editor_index]["file"]]))
supervisor.set_next_code_file(launch_file, sticky_on_reload=False, reload_on_error=True,
working_directory="/".join(launch_file.split("/")[:-1]))
if mouse and not mouse.is_kernel_driver_active(0):
mouse.attach_kernel_driver(0)
supervisor.reload()

62
src/code_editor.py Normal file
View file

@ -0,0 +1,62 @@
import os
import supervisor
from displayio import Group, Palette, TileGrid
import terminalio
from lvfontio import OnDiskFont
from adafruit_display_text.bitmap_label import Label
from adafruit_bitmap_font import bitmap_font
from adafruit_editor import editor, picker
from tilepalettemapper import TilePaletteMapper
import json
from argv_file_helper import argv_filename
from adafruit_fruitjam.peripherals import request_display_config
request_display_config(720, 400)
display = supervisor.runtime.display
display.auto_refresh = True
main_group = Group()
display.root_group = main_group
font_palette = Palette(2)
font_palette[0] = 0x000000
font_palette[1] = 0xFFFFFF
font = terminalio.FONT
char_size = font.get_bounding_box()
screen_size = (display.width // char_size[0], display.height // char_size[1])
print(screen_size)
terminal_area = TileGrid(bitmap=font.bitmap, pixel_shader=font_palette, width=screen_size[0], height=screen_size[1],
tile_width=char_size[0], tile_height=char_size[1])
main_group.append(terminal_area)
terminal = terminalio.Terminal(terminal_area, font)
visible_cursor = Label(terminalio.FONT, text="",
color=0x000000, background_color=0xeeeeee, padding_left=1)
visible_cursor.hidden = False
visible_cursor.anchor_point = (0, 0)
visible_cursor.anchored_position = (0, 0)
main_group.append(visible_cursor)
file = None
try:
editor_argv_file = argv_filename(__file__)
with open(editor_argv_file, "r") as f:
argv_data = json.load(f)
file = argv_data[0]
os.remove(editor_argv_file)
except OSError:
file = "boot_out.txt"
print(f"opening {file}")
editor.edit(file, terminal, visible_cursor)
print("after edit")
# while True:
# pass