583 lines
No EOL
22 KiB
Text
583 lines
No EOL
22 KiB
Text
#1
|
|
You can't move that way.
|
|
#2.1
|
|
Nothing happens.
|
|
#2.2
|
|
Nothing seems to happen.
|
|
#2.3
|
|
I don't think that had any affect on anything.
|
|
#2.4
|
|
I don't know how to apply that word here.
|
|
#2.5
|
|
That had little effect, if any at all.
|
|
#3
|
|
The mist is quite thick here, and the fissure is too wide to jump.
|
|
#4
|
|
You are at the bottom of the pit with a broken neck.
|
|
#5
|
|
The bottle is already filled!
|
|
#6
|
|
The bear eagerly wolfs down your food, after which he seems to calm
|
|
down considerably and even becomes rather friendly. burp
|
|
#7
|
|
The plant surges upwards, reaching halfway to the hole above you
|
|
#8
|
|
The plant grows explosively, almost filling the bottom of the pit.
|
|
#9
|
|
You overwatered the plant, you fool!
|
|
#10
|
|
The grate is locked.
|
|
#11
|
|
The grate is unlocked.
|
|
#12
|
|
The bear is quite ferocious, and will no doubt tear you to
|
|
shreds if you approach it!
|
|
#13
|
|
The chain is unlocked and the bear is free.
|
|
#14
|
|
A crystal bridge now spans the fissure.
|
|
#15
|
|
The bridge vanishes.
|
|
#16
|
|
It is beyond your power to do that.
|
|
#17
|
|
The clam opens momenntarily, and a glistening pearl falls out
|
|
and rolls away. Goodness, this must really have been an oyster.
|
|
(I never was any good at identifying bivalves, anyway.)
|
|
#18
|
|
I can't close that!
|
|
#19
|
|
The oil has freed up the hinges so that the door will now move,
|
|
although it requires some effort.
|
|
#20
|
|
I can't eat.
|
|
#21
|
|
How can I drink that?
|
|
#22
|
|
"Glug, glug, glug, Belch!"
|
|
#23
|
|
It doesn't want to eat anything (except maybe you!)
|
|
#24
|
|
You fool! Dwarves only eat coal! Now you've made him
|
|
*** REALLY MAD ****!
|
|
#25
|
|
Trolls are close relatives with the rocks and have skin as tough as
|
|
that of a rhinoceros. The troll fends off your blows effortlessly.
|
|
#26
|
|
The troll deftly catches the axe, examines it carefully, and tosses it
|
|
back, declaring, "Good workmanship, but it's not valuable enough."
|
|
#27
|
|
The troll catches your treasure and scurries away out of sight.
|
|
#28
|
|
The bear lumbers toward the troll, who lets out a startled shriek and
|
|
scurries away. The bear soon gives up the pursuit and wanders back.
|
|
#29
|
|
You attack a little dwarf, but he dodges out of the way.
|
|
#30
|
|
You killed a little dwarf. The body vanishes in a cloud of greasy
|
|
black smoke.
|
|
#31
|
|
There is a threatening little dwarf in the room with you!
|
|
#32
|
|
One sharp nasty knife is thrown at you!
|
|
#33
|
|
Out from the shadows behind you pounces a bearded pirate! "Har, har,"
|
|
he chortles, "I'll just take all this booty and hide it away with me
|
|
chest deep in the maze!" he snatches your treasure and vanishes into
|
|
the gloom.
|
|
#34
|
|
There are faint rustling noises from the darkness behind you.
|
|
#35
|
|
The grate is open.
|
|
#36
|
|
The grate is locked.
|
|
#37
|
|
The bird was unafraid when you entered, but as you approach it becomes
|
|
disturbed and you cannot catch it.
|
|
#38
|
|
The dome is unclimbable.
|
|
#39
|
|
A crystal bridge now spans the fissure.
|
|
#40
|
|
A huge green fierce snake bars the way! Hisssssss
|
|
#41
|
|
A hollow voice says "Plugh".
|
|
#42
|
|
The vase is now resting, delicately, on a velvet pillow.
|
|
#43
|
|
Crash! Tinkle! The ming vase shatters into worthless crockery.
|
|
#44
|
|
You fell into a pit and broke every bone in your body!
|
|
#45
|
|
It is now pitch dark. If you proceed you will likely fall into a pit.
|
|
#46
|
|
The nest of golden eggs has vanished!
|
|
#47
|
|
There is a tiny little plant in the pit, murmuring "water, water, ..."
|
|
#48
|
|
There is a 12-foot-tall beanstalk stretching up out of the pit,
|
|
bellowing "WATER!! WATER!!"
|
|
#49
|
|
There is a gigantic beanstalk stretching all the way up to the hole.
|
|
#50
|
|
You can't get by the snake. He hates your guts.
|
|
#51
|
|
The dragon has a rather "volatile" personality, and he will
|
|
probably incinerate you if you get any closer.
|
|
#52
|
|
You have crawled around in some little holes and wound up back in the
|
|
main passage.
|
|
#53
|
|
Something you're carrying won't fit through the tunnel with you.
|
|
#54
|
|
Your load is too heavy. You'd best take inventory and drop
|
|
something first.
|
|
#55
|
|
A burly troll stands by the bridge and insists you throw him a
|
|
treasure before you may cross.
|
|
#56
|
|
The troll pops from under the bridge and blocks your way.
|
|
#57
|
|
The way north is barred by a massive, rusty, iron door.
|
|
#58
|
|
The bear will bite off your hand. Besides, the chain is locked to the wall.
|
|
#59
|
|
It's rather difficult to move a twenty-ton dragon, considering
|
|
he is lying on the rug.
|
|
#60
|
|
The vase is now resting, delicately, on a velvet pillow.
|
|
#61.1
|
|
A valliant attempt!
|
|
#61.2
|
|
Nice try!
|
|
#61.3
|
|
A valliant attempt, but you're not that strong!
|
|
#61.4
|
|
Don't be silly!
|
|
#61.5
|
|
Do you have any idea on how to do that?
|
|
#62
|
|
A huge green fierce dragon blocks the way. The dragon is lying
|
|
on a persian rug!
|
|
#63
|
|
A burly troll stands beside the bridge, blocking your way.
|
|
#64
|
|
There is a ferocious cave bear eyeing you from the far end of the room!
|
|
#65
|
|
The bear is locked to the wall with a golden chain!
|
|
#66
|
|
There is a calm, friendly bear locked to the wall.
|
|
#67
|
|
You are being followed by a very large, tame bear.
|
|
#68
|
|
With what? Your bare hands?
|
|
#69
|
|
Congratulations! You have just vanquished a dragon with your bare hands
|
|
(hard to believe ain't it?).
|
|
#70
|
|
Attacking it is both dangerous and doesn't work.
|
|
#71
|
|
There is nothing here to attack.
|
|
#72
|
|
How can you do that to more than one thing at a time?
|
|
#73
|
|
Thank you, it was delicious!
|
|
#74
|
|
I see nothing special about that.
|
|
#75
|
|
Oh dear, you seem to have gotten yourself killed. I might be able to
|
|
help you out, but I've never really done this before. Do you want me
|
|
to try to reincarnate you?
|
|
#76
|
|
All right. But don't blame me if something goes wr......
|
|
--- POOF!! ---
|
|
You are engulfed in a cloud of orange smoke. Coughing and gasping,
|
|
you emerge from the smoke and find....
|
|
#77
|
|
You clumsy oaf, you've done it again! I don't know how long I can
|
|
keep this up. Do you want me to try reincarnating you again?
|
|
#78
|
|
Now you've really done it! I'm out of orange smoke! You don't expect
|
|
me to do a decent reincarnation without any orange smoke, do you?
|
|
Better luck next time!
|
|
#79
|
|
The nest of golden eggs has vanished!
|
|
#80
|
|
A little dwarf just walked around a corner, saw you, threw a little
|
|
axe at you which missed, cursed and ran away.
|
|
#81
|
|
The nest of golden eggs has re-appeared!
|
|
#200
|
|
You are in a forest, with trees all around you.
|
|
#205
|
|
You have walked up a hill, still in the forest. The road slopes back
|
|
down the other side of the hill. There is a building in the distance.
|
|
#206
|
|
You are standing at the end of a road before a small brick building.
|
|
Around you is a forest. A small stream flows out of the building and
|
|
down a gully.
|
|
#207
|
|
You are inside a building, a well house for a large spring.
|
|
#208
|
|
You are in a valley in the forest beside a stream tumbling along a
|
|
rocky bed.
|
|
#209
|
|
At your feet all the water of the stream splashes into a 2-inch slit
|
|
in the rock. Downstream the streambed is bare rock.
|
|
#210
|
|
You are in a 20-foot depression floored with bare dirt. Set into the
|
|
dirt is a strong steel grate mounted in concrete. A dry streambed
|
|
leads into the depression.
|
|
#211
|
|
You are in a small chamber beneath a 3x3 steel grate to the surface.
|
|
A low crawl over cobbles leads inward to the west.
|
|
#212
|
|
You are crawling over cobbles in a low passage. There is a dim light
|
|
at the east end of the passage.
|
|
#213
|
|
You are in a debris room filled with stuff washed in from the surface.
|
|
A low wide passage with cobbles becomes plugged with mud and debris
|
|
here, but an awkward canyon leads upward and west. A note on the wall
|
|
says "magic word XYZZY."
|
|
#214
|
|
You are in an awkward sloping east/west canyon.
|
|
#215
|
|
You are in a splendid chamber thirty feet high. The walls are frozen
|
|
rivers of orange stone. An awkward canyon and a good passage exit
|
|
from east and west sides of the chamber.
|
|
#216
|
|
At your feet is a small pit breathing traces of white mist. An east
|
|
passage ends here except for a small crack leading on.
|
|
|
|
Rough stone steps lead down the pit.
|
|
#217
|
|
You are at one end of a vast hall stretching forward out of sight to
|
|
the west. There are openings to either side. Nearby, a wide stone
|
|
staircase leads downward. The hall is filled with wisps of white mist
|
|
swaying to and fro almost as if alive. A cold wind blows up the
|
|
staircase. There is a passage at the top of a dome behind you.
|
|
|
|
Rough stone steps lead to the top of the dome.
|
|
#218
|
|
This is a low room with a crude note on the wall. The note says,
|
|
"you can't get it up the steps."
|
|
#219
|
|
You are on the east bank of a fissure slicing clear across the hall.
|
|
The mist is quite thick here, and the fissure is too wide to jump.
|
|
#220
|
|
You are on the west side of the fissure in the Hall of Mists.
|
|
#221
|
|
You are at the west end of Hall of Mists. A low wide crawl continues
|
|
west and another goes north. To the south is a little passage 6 feet
|
|
off the floor.
|
|
#222
|
|
You are in the Hall of the Mountain King, with passages off in all
|
|
directions.
|
|
#223
|
|
You are in the south side chamber.
|
|
#224
|
|
You are in the west side chamber of the Hall of the Mountain King.
|
|
A passage continues west and up here.
|
|
#225
|
|
You are in a low N/S passage at a hole in the floor. The hole goes
|
|
down to an E/W passage.
|
|
#226
|
|
You are in a large room, with a passage to the south, a passage to the
|
|
west, and a wall of broken rock to the east. There is a large "Y2" on
|
|
a rock in the room's center.
|
|
#227
|
|
You're at a low window overlooking a huge pit, which extends up out of
|
|
sight. A floor is indistinctly visible over 50 feet below. Traces of
|
|
white mist cover the floor of the pit, becoming thicker to the right.
|
|
Marks in the dust around the window would seem to indicate that
|
|
someone has been here recently. Directly across the pit from you and
|
|
25 feet away there is a similar window looking into a lighted room. A
|
|
shadowy figure can be seen there peering back at you.
|
|
|
|
The shadowy figure seems to be trying to attract your attention.
|
|
#228
|
|
The passage here is blocked by a recent cave-in.
|
|
#229
|
|
You are at the east end of a very long hall apparently without side
|
|
chambers. To the east a low wide crawl slants up. To the north a
|
|
round two foot hole slants down.
|
|
#230
|
|
You are at the west end of a very long featureless hall. The hall
|
|
joins up with a narrow north/south passage.
|
|
#231
|
|
You are at a crossover of a high N/S passage and a low E/W one.
|
|
#232
|
|
Dead end
|
|
#233
|
|
You are in a dirty broken passage. To the east is a crawl. To the
|
|
west is a large passage. Above you is a hole to another passage.
|
|
#234
|
|
You are on the brink of a small clean climbable pit. A crawl leads
|
|
west.
|
|
#235
|
|
You are in the bottom of a small pit with a little stream, which
|
|
enters and exits through tiny slits.
|
|
#236
|
|
You are in a large room full of dusty rocks. There is a big hole in
|
|
the floor. There are cracks everywhere, and a passage leading east.
|
|
#237
|
|
You are at a complex junction. A low hands and knees passage from the
|
|
north joins a higher crawl from the east to make a walking passage
|
|
going west. There is also a large room above. The air is damp here.
|
|
#238
|
|
You are in an anteroom leading to a large passage to the east. Small
|
|
passages go west and up. The remnants of recent digging are evident.
|
|
a sign in midair here says "Cave under construction beyond this point.
|
|
proceed at own risk. "[Witt Construction Company]"
|
|
#239
|
|
You are at Witt's end. Passages lead off in *all* directions.
|
|
#240
|
|
You're in a large room carved out of sedimentary rock. The floor and
|
|
walls are littered with bits of shells embedded in the stone. A
|
|
shallow passage proceeds downward, and a somewhat steeper one leads
|
|
up. A low hands and knees passage enters from the south.
|
|
#241
|
|
You are in an arched hall. A coral passage once continued up and east
|
|
from here, but is now blocked by debris. The air smells of sea water.
|
|
#242
|
|
You are in a long sloping corridor with ragged sharp walls.
|
|
#243
|
|
You are in a cul-de-sac about eight feet across. How's your french?
|
|
#244
|
|
You are in bedquilt, a long east/west passage with holes everywhere.
|
|
To explore at random, select north, south, up or down.
|
|
#245
|
|
You are in a room whose walls resemble swiss cheese. Obvious passages
|
|
go west, east, NE, and NW. Part of the room is occupied by a large
|
|
bedrock block.
|
|
#246
|
|
You are in the soft room. The walls are covered with heavy curtains,
|
|
the floor with a thick pile carpet. Moss covers the ceiling.
|
|
#247
|
|
You are at the east end of the Twopit room. The floor here is
|
|
littered with thin rock slabs, which make it easy to descend the pits.
|
|
There is a path here bypassing the pits to connect passages from east
|
|
and west. There are holes all over, but the only big one is on the
|
|
wall directly over the west pit where you can't get to it.
|
|
#248
|
|
You are at the west end of the Twopit room. There is a large hole in
|
|
the wall above the pit at this end of the room.
|
|
#249
|
|
You are at the bottom of the eastern pit in the Twopit room. There is
|
|
a small pool of oil in one corner of the pit.
|
|
#250
|
|
You are at the bottom of the western pit in the Twopit room. There is
|
|
a large hole in the wall about 25 feet above you.
|
|
#251
|
|
You are in a large low circular chamber whose floor is an immense slab
|
|
fallen from the ceiling (slab room). East and west there once were
|
|
large passages, but they are now filled with boulders. Low small
|
|
passages go north and south, and the south one quickly bends west
|
|
around the boulders.
|
|
#252
|
|
This is the oriental room. Ancient oriental cave drawings cover the
|
|
walls. A gently sloping passage leads upward to the north, another
|
|
passage leads SE, and a hands and knees crawl leads west.
|
|
#253
|
|
You are in a large low room. Crawls lead north, SE, and SW.
|
|
#254
|
|
You are in a long winding corridor sloping out of sight in both
|
|
directions.
|
|
#255
|
|
Dead end crawl.
|
|
#256
|
|
You are following a wide path around the outer edge of a large cavern.
|
|
Far below, through a heavy white mist, strange splashing noises can be
|
|
heard. The mist rises up through a fissure in the ceiling. The path
|
|
exits to the south and west.
|
|
#257
|
|
You are in an alcove. A small NW path seems to widen after a short
|
|
distance. An extremely tight tunnel leads east. It looks like a very
|
|
tight squeeze. An eerie light can be seen at the other end.
|
|
#258
|
|
You're in a small chamber lit by an eerie green light. An extremely
|
|
narrow tunnel exits to the west. A dark corridor leads NE.
|
|
#259
|
|
You're in the dark-room. A corridor leading south is the only exit.
|
|
A massive stone tablet embedded in the wall reads:
|
|
"Congratulations on bringing light into the dark-room!"
|
|
#260
|
|
You are on one side of a large, deep chasm. A heavy white mist rising
|
|
up from below obscures all view of the far side. A SW path leads away.
|
|
|
|
A rickety wooden bridge extends across the chasm, vanishing into the
|
|
mist. A sign posted on the bridge reads, "STOP! Pay Troll!"
|
|
#261
|
|
You are on the far side of the chasm. A NE path leads away from the
|
|
chasm on this side.
|
|
|
|
A rickety wooden bridge extends across the chasm, vanishing into the
|
|
gloom. A sign posted on the bridge reads: "Stop! Pay troll!"
|
|
#262
|
|
You're in a long east/west corridor. A faint rumbling noise can be
|
|
heard in the distance.
|
|
#263
|
|
The path forks here. The left fork leads northeast. A dull rumbling
|
|
seems to get louder in that direction. The right fork leads southeast
|
|
down a gentle slope. The main corridor enters from the west.
|
|
#264
|
|
You are walking along a gently sloping north/south passage lined with
|
|
oddly shaped limestone formations.
|
|
#265
|
|
The walls are quite warm here. From the north can be heard a steady
|
|
roar, so loud that the entire cave seems to be trembling. Another
|
|
passage leads south, and a low crawl goes east.
|
|
#266
|
|
You are in a small chamber filled with large boulders. The walls are
|
|
very warm, causing the air in the room to be almost stifling from the
|
|
heat. The only exit is a crawl heading west, through which is coming
|
|
a low rumbling.
|
|
#267
|
|
You are on the edge of a breath-taking view. Far below you is an
|
|
active volcano, from which great gouts of molten lava come surging
|
|
out, cascading back down into the depths. The glowing rock fills the
|
|
farthest reaches of the cavern with a blood-red glare, giving every-
|
|
thing an eerie, macabre appearance. The air is filled with flickering
|
|
sparks of ash and a heavy smell of brimstone. The walls are hot to
|
|
the touch, and the thundering of the volcano drowns out all other
|
|
sounds. Embedded in the jagged roof far overhead are myriad twisted
|
|
formations composed of pure white alabaster, which scatter the murky
|
|
light into sinister apparitions upon the walls. To one side is a deep
|
|
gorge, filled with a bizarre chaos of tortured rock which seems to
|
|
have been crafted by the devil himself. An immense river of fire
|
|
crashes out from the depths of the volcano, burns its way through the
|
|
gorge, and plummets into a bottomless pit far off to your left. To
|
|
the right, an immense geyser of blistering steam erupts continuously
|
|
from a barren island in the center of a sulfurous lake, which bubbles
|
|
ominously. The far right wall is aflame with an incandescence of its
|
|
own, which lends an additional infernal splendor to the already
|
|
hellish scene. A dark, foreboding passage exits to the south.
|
|
#268
|
|
You are standing at the entrance to a large, barren room. A sign
|
|
posted above the entrance reads: "Caution! Bear in room!"
|
|
#269
|
|
You are inside a barren room. The center of the room is completely
|
|
empty except for some dust. Marks in the dust lead away toward the
|
|
far end of the room. The only exit is the way you came in.
|
|
#270
|
|
You are in a long, narrow corridor stretching out of sight to the
|
|
west. At the eastern end is a hole through which you can see a
|
|
profusion of leaves.
|
|
#271
|
|
You are in the giant room. The ceiling here is too high up for your
|
|
lamp to show it. Cavernous passages lead east, north, and south. On
|
|
the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
|
|
#272
|
|
The passage here is blocked by a recent cavein.
|
|
#273
|
|
You are at one end of an immense north/south passage.
|
|
#274
|
|
You are in a magnificent cavern with a rushing stream, which cascades
|
|
over a sparkling waterfall into a roaring whirlpool which disappears
|
|
through a hole in the floor. Passages exit to the south and west.
|
|
#275
|
|
You are at the top of a steep incline above a large room. You could
|
|
climb down here, but you would not be able to climb up. There is a
|
|
passage leading back to the north.
|
|
#276
|
|
You are in a secret N/S canyon above a sizable passage.
|
|
#277
|
|
A large stalactite extends from the roof and almost reaches the floor
|
|
below. You could climb down it, and jump from it to the floor, but
|
|
having done so you would be unable to reach it to climb back up.
|
|
|
|
The maze continues at this level.
|
|
#278
|
|
You are in a secret canyon at a junction of three canyons, bearing
|
|
north, south, and SE. The north one is as tall as the other two
|
|
combined.
|
|
#279
|
|
You are in a secret N/S canyon above a large room.
|
|
#280
|
|
You are in a north/south canyon about 25 feet across. The floor is
|
|
covered by white mist seeping in from the north. The walls extend
|
|
upward for well over 100 feet. Suspended from some unseen point far
|
|
above you, an enormous two-sided mirror is hanging parallel to and
|
|
midway between the canyon walls. (The mirror is obviously provided
|
|
for the use of the dwarves, who as you know, are extremely vain.) A
|
|
small window can be seen in either wall, some fifty feet up.
|
|
#281
|
|
You are at the edge of a large underground reservoir. An opaque cloud
|
|
of white mist fills the room and rises rapidly upward. The lake is
|
|
fed by a stream, which tumbles out of a hole in the wall about 10 feet
|
|
overhead and splashes noisily into the water somewhere within the
|
|
mist. The only passage goes back toward the south.
|
|
#282
|
|
You are in a secret canyon which exits to the north and east.
|
|
#283
|
|
You're in the secret E/W canyon above a tight canyon.
|
|
#284
|
|
You are at a wide place in a very tight N/S canyon.
|
|
#285
|
|
The canyon here becomes too tight to go on.
|
|
#286
|
|
You are in a tall E/W canyon. A low tight crawl goes 3 feet north and
|
|
seems to open up.
|
|
#287
|
|
The canyon runs into a maze of boulders -- dead end.
|
|
#288
|
|
You are in a maze of twisty little passages, all alike.
|
|
#298
|
|
You are near a large pit beside a large stalactite in the maze.
|
|
The stalactite is about 30 feet long, allowing you to descend
|
|
it. However, due to the smoothness of the stalactite you will
|
|
probably be unable to climb back up again.
|
|
#299
|
|
The threatening little dwarf pulls out a sharp, nasty knife but
|
|
suddenly freezes.
|
|
|
|
The burly troll notices the little dwarf and appears to become very angry.
|
|
|
|
The little dwarf frantically looks from side to side, the burly troll
|
|
takes a sudden step towards the little dwarf.
|
|
|
|
The little dwarf makes an odd squeal, steps back and trips on an outcropping,
|
|
falling with a soft *thud* before scrambling out of sight in a cloud of dust.
|
|
#300
|
|
Dead end.
|
|
#301
|
|
Welcome to adventure.! Would you like instructions?
|
|
#302
|
|
Somewhere nearby is Colossal Cave, where others have found fortunes in
|
|
treasure and gold, though it is rumored that some who enter are never
|
|
seen again. Magic is said to work in the cave. I will be your eyes
|
|
and hands. Direct me with commands such as get, take, or look. Since you
|
|
need to move around, you must usually enter compass directions
|
|
(N,NE,E,SE,S,SW,W,NW or up or down), although you may sometimes use
|
|
more vague verbs with with to move. I know of several objects in this
|
|
game, such as a lamp and a bottle. I also know of special objects in the
|
|
cave. Some of these objects have side effects, ie there is a rod in the
|
|
cave that scares a little bird.
|
|
-----------------------------------------------------------------
|
|
The object of this game is to gather as many treasures as you can and
|
|
put them back in the house. You also run the risk of getting robbed or
|
|
killed by some rather unfriendly inhabitants of the cave.
|
|
----------------------------------------------------------------
|
|
There are some useful commands that you should know about:
|
|
--- Brief, Long, and Short - these commands control the amount of
|
|
--- detail you get in descriptions.
|
|
--- Look (or L) - gives a detailed description of your surroundings.
|
|
--- Inventory (or I) tells you what you are carrying.
|
|
--- Quit, Stop or End - these are self-explanatory.
|
|
--- Save - by typing this, you may save your game and continue it at
|
|
--- a later time.
|
|
--- Continue - lets you continue an old game.
|
|
--- Score - tells you hw well you're doing.
|
|
|
|
Other helpful functions include:
|
|
* multiple commands on one input line, ie:
|
|
"Go south, get car, keys, Start car." (example only)
|
|
--------------------------------------------------------------
|
|
"Adventure" is a version of the game created by Willy Crowther and
|
|
Dan Woods at M.I.T.
|
|
--------------------------------------------------------------
|
|
#303
|
|
I'm sorry, but the magazine is written in Dwarvish.
|
|
#
|
|
#
|
|
# |