diff --git a/MCUME_pico2/usb_kbd/hid_app.c b/MCUME_pico2/usb_kbd/hid_app.c index 4cddb88..4505777 100644 --- a/MCUME_pico2/usb_kbd/hid_app.c +++ b/MCUME_pico2/usb_kbd/hid_app.c @@ -379,29 +379,29 @@ static void process_gamepad_report(const uint8_t *report) { // Directional Controls // Left is when byte 2 is close to 0x00 - if (report[1] < 0x40) { + if (report[0] < 0x40) { decoded_report |= MASK_JOY2_RIGHT; // Note: swapped due to gameboy mapping } // Right is when byte 2 is close to 0xFF - if (report[1] > 0xB0) { + if (report[0] > 0xB0) { decoded_report |= MASK_JOY2_LEFT; // Note: swapped due to gameboy mapping } // Up is when byte 1 is close to 0x00 - if (report[2] < 0x40) { + if (report[1] < 0x40) { decoded_report |= MASK_JOY2_UP; } // Down is when byte 1 is close to 0xFF - if (report[2] > 0xB0) { + if (report[1] > 0xB0) { decoded_report |= MASK_JOY2_DOWN; } // A Button (check for 0x2F or 0x1F in byte 6) - if ((report[6] & 0x2F) || (report[6] & 0x1F)) { + if ((report[5] & 0x2F) || (report[5] & 0x1F)) { decoded_report |= MASK_KEY_USER3; } // B Button (check for 0x4F or 0x8F in byte 6) - if ((report[6] & 0x4F) || (report[6] & 0x8F)) { + if ((report[5] & 0x4F) || (report[5] & 0x8F)) { decoded_report |= MASK_JOY2_BTN; }