55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include "snes9x.h"
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#include "memory.h"
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#ifdef DEBUGGER
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#include "debug.h"
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#endif
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uint8 (*GetDSP) (uint16) = NULL;
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void (*SetDSP) (uint8, uint16) = NULL;
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struct SDSP0 DSP0;
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struct SDSP1 DSP1;
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struct SDSP2 DSP2;
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void S9xResetDSP (void)
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{
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memset(&DSP1, 0, sizeof(DSP1));
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DSP1.waiting4command = TRUE;
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DSP1.first_parameter = TRUE;
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memset(&DSP2, 0, sizeof(DSP2));
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DSP2.waiting4command = TRUE;
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}
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uint8 S9xGetDSP (uint16 address)
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{
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#ifdef DEBUGGER
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if (Settings.TraceDSP)
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{
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sprintf(String, "DSP read: 0x%04X", address);
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S9xMessage(S9X_TRACE, S9X_TRACE_DSP1, String);
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}
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#endif
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return ((*GetDSP)(address));
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}
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void S9xSetDSP (uint8 byte, uint16 address)
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{
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#ifdef DEBUGGER
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if (Settings.TraceDSP)
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{
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sprintf(String, "DSP write: 0x%04X=0x%02X", address, byte);
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S9xMessage(S9X_TRACE, S9X_TRACE_DSP1, String);
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}
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#endif
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(*SetDSP)(byte, address);
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}
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