431 lines
15 KiB
ArmAsm
Executable file
431 lines
15 KiB
ArmAsm
Executable file
|
|
// ****************************************************************************
|
|
//
|
|
// VGA render GF_LEVEL
|
|
//
|
|
// ****************************************************************************
|
|
|
|
#include "../define.h" // common definitions of C and ASM
|
|
|
|
.syntax unified
|
|
.section .time_critical.Render, "ax"
|
|
.cpu cortex-m0plus
|
|
.thumb // use 16-bit instructions
|
|
|
|
// render font pixel mask
|
|
.extern RenderTextMask // u32 RenderTextMask[512];
|
|
|
|
// extern "C" u8* RenderLevel(u8* dbuf, int x, int y, int w, sSegm* segm);
|
|
|
|
// render level graph GF_LEVEL
|
|
// dbuf ... destination data buffer
|
|
// x ... start X coordinate (must be multiple of 4)
|
|
// y ... start Y coordinate
|
|
// w ... width of this segment (must be multiple of 4)
|
|
// segm ... video segment
|
|
// Output new dbuf pointer.
|
|
// 320 pixels takes 14 us on 151 MHz.
|
|
|
|
.thumb_func
|
|
.global RenderLevel
|
|
RenderLevel:
|
|
|
|
// push registers
|
|
push {r1-r7,lr}
|
|
|
|
// Input registers and stack content:
|
|
// R0 ... pointer to testination data buffer
|
|
// SP+0: R1 start X coordinate (later: zero level)
|
|
// SP+4: R2 start Y coordinate (later: base pointer to sample data)
|
|
// SP+8: R3 width to display
|
|
// SP+12: R4
|
|
// SP+16: R5
|
|
// SP+20: R6
|
|
// SP+24: R7
|
|
// SP+28: LR
|
|
// SP+32: video segment (later: wrap width in X direction)
|
|
|
|
// get pointer to video segment -> R4
|
|
ldr r4,[sp,#32] // load video segment -> R4
|
|
|
|
// get wrap width -> [SP+32]
|
|
ldrh r5,[r4,#SSEGM_WRAPX] // get wrap width
|
|
movs r7,#3 // mask to align to 32-bit
|
|
bics r5,r7 // align wrap
|
|
str r5,[sp,#32] // save wrap width
|
|
|
|
// align X coordinate to 32-bit -> R1
|
|
bics r1,r7
|
|
|
|
// align remaining width -> [SP+8]
|
|
bics r3,r7
|
|
str r3,[sp,#8] // save new width
|
|
|
|
// current Y in direction from bottom to up -> R5
|
|
ldrh r5,[r4,#SSEGM_WRAPY] // get wrap height
|
|
subs r5,#1 // wrapy - 1
|
|
subs r5,r2 // subtract Y, get Y relative to bottom -> R5
|
|
|
|
// get zero level -> [SP+0]
|
|
ldrb r3,[r4,#SSEGM_PAR2] // get zero level
|
|
str r3,[sp,#0] // save zero level
|
|
|
|
// base pointer to sample data (without X) -> [SP+4], R2
|
|
ldr r2,[r4,#SSEGM_DATA] // pointer to sample data
|
|
str r2,[sp,#4] // save pointer to sample buffer
|
|
|
|
// prepare pointer to sample data with X -> R2
|
|
add r2,r1 // pointer to source sample buffer -> R2
|
|
|
|
// prepare foreground color, expand to 32-bit -> R6
|
|
ldrb r6,[r4,#SSEGM_PAR+1] // load foreground color
|
|
lsls r3,r6,#8 // [1] shift foreground color << 8
|
|
orrs r3,r6 // [1] color expanded to 16 bits
|
|
lsls r6,r3,#16 // [1] shift 16-bit color << 16
|
|
orrs r6,r3 // [1] color expanded to 32 bits
|
|
|
|
// prepare background color, expand to 32 bits -> R4
|
|
ldrb r4,[r4,#SSEGM_PAR] // load background color
|
|
lsls r3,r4,#8 // shift background color << 8
|
|
orrs r3,r4 // color expanded to 16 bits
|
|
lsls r4,r3,#16 // shift 16-bit color << 16
|
|
orrs r4,r3 // color expanded to 32 bits
|
|
|
|
// [1] XOR foreground and background color -> R6
|
|
eors r6,r4 // [1] XOR foreground color with background color
|
|
|
|
// prepare pointer to conversion table -> LR
|
|
ldr r3,RenderLevel_Addr // get pointer to conversion table -> R5
|
|
mov lr,r3 // conversion table -> LR
|
|
|
|
// prepare wrap width - start X -> R7
|
|
ldr r7,[sp,#32] // load wrap width
|
|
subs r7,r1 // pixels remaining to end of segment
|
|
|
|
// last 4-pixels
|
|
cmp r7,#4
|
|
bhi RenderLevel_OutLoop
|
|
ldr r7,[sp,#32] // load wrap width
|
|
b RenderLevel_Last // render last 4-pixels of first segment
|
|
|
|
// ---- start outer loop, render one part of segment
|
|
// Outer loop variables (* prepared before outer loop):
|
|
// R0 ... *pointer to destination data buffer
|
|
// R1 ... number of 4-pixels to generate in one part of segment
|
|
// R2 ... *pointer to source sample buffer
|
|
// R3 ... remaining width, later: (temporary)
|
|
// R4 ... *background color (expanded to 32-bit)
|
|
// R5 ... *current line Y (in direction from bottom to up)
|
|
// R6 ... *foreground color (expanded to 32-bit)
|
|
// R7 ... *wrap width of this segment, later: (temporary)
|
|
// LR ... *pointer to conversion table
|
|
// [SP+0] ... *zero level
|
|
// [SP+4] ... *base pointer to sample data (without X)
|
|
// [SP+8] ... *remaining width
|
|
// [SP+32] ... *wrap width
|
|
|
|
RenderLevel_OutLoop:
|
|
|
|
// limit wrap width by total width -> R7
|
|
ldr r3,[sp,#8] // get remaining width
|
|
cmp r7,r3 // compare with wrap width
|
|
bls 2f // width is OK
|
|
mov r7,r3 // limit wrap width
|
|
|
|
// check number of pixels
|
|
2: cmp r7,#8 // check number of remaining pixels
|
|
bhs 5f // enough pixels remain to render 8-pixels
|
|
|
|
// check last 4-pixels
|
|
cmp r7,#4 // check last 4-pixels
|
|
blo 3f // all done
|
|
|
|
// ---- render last 4 pixels
|
|
|
|
RenderLevel_Last:
|
|
|
|
// check half of graph
|
|
ldr r3,[sp,#0] // get zero level
|
|
cmp r5,r3 // check current line
|
|
blo RenderLevel_Last2 // bottom half of graph
|
|
|
|
// ---- top half
|
|
|
|
// [1] clear sample accumulator
|
|
movs r1,#0 // [1] clear sample accumulator
|
|
|
|
// [4] get sample 0
|
|
ldrb r3,[r2,#0] // [2] get data sample -> R3
|
|
cmp r3,r5 // [1] compare sample with current line
|
|
adcs r1,r1 // [1] shift carry of comparison to accumulator -> R1
|
|
|
|
// [4] get sample 1
|
|
ldrb r3,[r2,#1] // [2] get data sample -> R3
|
|
cmp r3,r5 // [1] compare sample with current line
|
|
adcs r1,r1 // [1] shift carry of comparison to accumulator -> R1
|
|
|
|
// [4] get sample 2
|
|
ldrb r3,[r2,#2] // [2] get data sample -> R3
|
|
cmp r3,r5 // [1] compare sample with current line
|
|
adcs r1,r1 // [1] shift carry of comparison to accumulator -> R1
|
|
|
|
// [4] get sample 3
|
|
ldrb r3,[r2,#3] // [2] get data sample -> R3
|
|
cmp r3,r5 // [1] compare sample with current line
|
|
adcs r1,r1 // [1] shift carry of comparison to accumulator -> R1
|
|
adds r2,#4 // [1] shift pointer to source buffer
|
|
|
|
// [2] prepare conversion table -> R1
|
|
lsls r1,#3 // [1] multiply sample * 8
|
|
add r1,lr // [1] add pointer to conversion table
|
|
|
|
// [7] convert 4 pixels (lower 4 bits)
|
|
ldr r1,[r1,#4] // [2] load mask for lower 4 bits
|
|
ands r1,r6 // [1] mask foreground color
|
|
eors r1,r4 // [1] combine with background color
|
|
stmia r0!,{r1} // [3] store 4 pixels
|
|
|
|
b 7f
|
|
|
|
// ---- bottom half
|
|
|
|
RenderLevel_Last2:
|
|
|
|
// [1] clear sample accumulator
|
|
movs r1,#0 // [1] clear sample accumulator
|
|
|
|
// [4] get sample 0
|
|
ldrb r3,[r2,#0] // [2] get data sample -> R3
|
|
cmp r5,r3 // [1] compare sample with current line
|
|
adcs r1,r1 // [1] shift carry of comparison to accumulator -> R1
|
|
|
|
// [4] get sample 1
|
|
ldrb r3,[r2,#1] // [2] get data sample -> R3
|
|
cmp r5,r3 // [1] compare sample with current line
|
|
adcs r1,r1 // [1] shift carry of comparison to accumulator -> R1
|
|
|
|
// [4] get sample 2
|
|
ldrb r3,[r2,#2] // [2] get data sample -> R3
|
|
cmp r5,r3 // [1] compare sample with current line
|
|
adcs r1,r1 // [1] shift carry of comparison to accumulator -> R1
|
|
|
|
// [4] get sample 3
|
|
ldrb r3,[r2,#3] // [2] get data sample -> R3
|
|
cmp r5,r3 // [1] compare sample with current line
|
|
adcs r1,r1 // [1] shift carry of comparison to accumulator -> R1
|
|
adds r2,#4 // [1] shift pointer to source buffer
|
|
|
|
// [2] prepare conversion table -> R1
|
|
lsls r1,#3 // [1] multiply sample * 8
|
|
add r1,lr // [1] add pointer to conversion table
|
|
|
|
// [7] convert 4 pixels (lower 4 bits)
|
|
ldr r1,[r1,#4] // [2] load mask for lower 4 bits
|
|
ands r1,r6 // [1] mask foreground color
|
|
eors r1,r4 // [1] combine with background color
|
|
stmia r0!,{r1} // [3] store 4 pixels
|
|
|
|
|
|
// check if continue with next segment
|
|
7: ldr r2,[sp,#4] // get base pointer to sample data -> R2
|
|
cmp r7,#4
|
|
bhi RenderLevel_OutLoop
|
|
|
|
// pop registers and return
|
|
3: pop {r1-r7,pc}
|
|
|
|
// ---- prepare to render 8-pixels
|
|
|
|
// prepare number of whole 4-pixels to render -> R1
|
|
5: lsrs r1,r7,#2 // shift width to get number of 4-pixels
|
|
lsls r7,r1,#2 // shift back to get number of pixels, rounded down -> R7
|
|
subs r3,r7 // get remaining width
|
|
str r3,[sp,#8] // save new remaining width
|
|
subs r1,#1 // number of 4-pixels - 1
|
|
|
|
// check half of graph
|
|
ldr r3,[sp,#0] // get zero level
|
|
cmp r5,r3 // check current line
|
|
blo RenderLevel_InLoopBot // bottom half of graph
|
|
|
|
// ---- [50*N-1] start inner loop, render in one part of segment - top half of graph
|
|
// Inner loop variables (* prepared before inner loop):
|
|
// R0 ... *pointer to destination data buffer
|
|
// R1 ... *number of 4-pixels to generate*2 - 1 (loop counter)
|
|
// R2 ... *pointer to source sample buffer
|
|
// R3 ... sample
|
|
// R4 ... *background color (expanded to 32-bit)
|
|
// R5 ... *current line Y (in direction from bottom to up)
|
|
// R6 ... *foreground color (expanded to 32-bit)
|
|
// R7 ... sample accumulator, conversion table
|
|
// LR ... *pointer to conversion table
|
|
// [SP+0] ... *zero level
|
|
// [SP+4] ... *base pointer to sample data (without X)
|
|
// [SP+8] ... *remaining width
|
|
// [SP+32] ... *wrap width
|
|
|
|
RenderLevel_InLoopTop: // render 8 pixels in one loop step, top half of graph
|
|
|
|
// [1] clear sample accumulator
|
|
movs r7,#0 // [1] clear sample accumulator
|
|
|
|
// [4] get sample 0
|
|
ldrb r3,[r2,#0] // [2] get data sample -> R3
|
|
cmp r3,r5 // [1] compare sample with current line
|
|
adcs r7,r7 // [1] shift carry of comparison to accumulator -> R7
|
|
|
|
// [4] get sample 1
|
|
ldrb r3,[r2,#1] // [2] get data sample -> R3
|
|
cmp r3,r5 // [1] compare sample with current line
|
|
adcs r7,r7 // [1] shift carry of comparison to accumulator -> R7
|
|
|
|
// [4] get sample 2
|
|
ldrb r3,[r2,#2] // [2] get data sample -> R3
|
|
cmp r3,r5 // [1] compare sample with current line
|
|
adcs r7,r7 // [1] shift carry of comparison to accumulator -> R7
|
|
|
|
// [4] get sample 3
|
|
ldrb r3,[r2,#3] // [2] get data sample -> R3
|
|
cmp r3,r5 // [1] compare sample with current line
|
|
adcs r7,r7 // [1] shift carry of comparison to accumulator -> R7
|
|
|
|
// [4] get sample 4
|
|
ldrb r3,[r2,#4] // [2] get data sample -> R3
|
|
cmp r3,r5 // [1] compare sample with current line
|
|
adcs r7,r7 // [1] shift carry of comparison to accumulator -> R7
|
|
|
|
// [4] get sample 5
|
|
ldrb r3,[r2,#5] // [2] get data sample -> R3
|
|
cmp r3,r5 // [1] compare sample with current line
|
|
adcs r7,r7 // [1] shift carry of comparison to accumulator -> R7
|
|
|
|
// [4] get sample 6
|
|
ldrb r3,[r2,#6] // [2] get data sample -> R3
|
|
cmp r3,r5 // [1] compare sample with current line
|
|
adcs r7,r7 // [1] shift carry of comparison to accumulator -> R7
|
|
|
|
// [5] get sample 7
|
|
ldrb r3,[r2,#7] // [2] get data sample -> R3
|
|
cmp r3,r5 // [1] compare sample with current line
|
|
adcs r7,r7 // [1] shift carry of comparison to accumulator -> R7
|
|
adds r2,#8 // [1] shift pointer to source buffer
|
|
|
|
// [2] prepare conversion table -> R7
|
|
lsls r7,#3 // [1] multiply sample * 8
|
|
add r7,lr // [1] add pointer to conversion table
|
|
|
|
// [4] convert first 4 pixels (higher 4 bits)
|
|
ldr r3,[r7,#0] // [2] load mask for higher 4 bits
|
|
ands r3,r6 // [1] mask foreground color
|
|
eors r3,r4 // [1] combine with background color
|
|
|
|
// [7] convert second 4 pixels (lower 4 bits)
|
|
ldr r7,[r7,#4] // [2] load mask for lower 4 bits
|
|
ands r7,r6 // [1] mask foreground color
|
|
eors r7,r4 // [1] combine with background color
|
|
stmia r0!,{r3,r7} // [3] store second 4 pixels
|
|
|
|
// [2,3] loop counter
|
|
subs r1,#2 // [1] shift loop counter
|
|
bhi RenderLevel_InLoopTop // [1,2] > 0, render next whole 8-pixels
|
|
|
|
// ---- end inner loop, continue with last 4-pixels, or start new part
|
|
|
|
// continue to outer loop
|
|
ldr r7,[sp,#32] // load wrap width
|
|
8: beq RenderLevel_Last // render last 4-pixels
|
|
ldr r2,[sp,#4] // get base pointer to sample data -> R2
|
|
b RenderLevel_OutLoop // go back to outer loop
|
|
|
|
// ---- [50*N-1] start inner loop, render in one part of segment - bottom half of graph
|
|
// Inner loop variables (* prepared before inner loop):
|
|
// R0 ... *pointer to destination data buffer
|
|
// R1 ... *number of 4-pixels to generate*2 - 1 (loop counter)
|
|
// R2 ... *pointer to source sample buffer
|
|
// R3 ... sample
|
|
// R4 ... *background color (expanded to 32-bit)
|
|
// R5 ... *current line Y (in direction from bottom to up)
|
|
// R6 ... *foreground color (expanded to 32-bit)
|
|
// R7 ... sample accumulator, conversion table
|
|
// LR ... *pointer to conversion table
|
|
// [SP+0] ... *zero level
|
|
// [SP+4] ... *base pointer to sample data (without X)
|
|
// [SP+8] ... *remaining width
|
|
// [SP+32] ... *wrap width
|
|
|
|
RenderLevel_InLoopBot: // render 8 pixels in one loop step, bottom half of graph
|
|
|
|
// [1] clear sample accumulator
|
|
movs r7,#0 // [1] clear sample accumulator
|
|
|
|
// [4] get sample 0
|
|
ldrb r3,[r2,#0] // [2] get data sample -> R3
|
|
cmp r5,r3 // [1] compare sample with current line
|
|
adcs r7,r7 // [1] shift carry of comparison to accumulator -> R7
|
|
|
|
// [4] get sample 1
|
|
ldrb r3,[r2,#1] // [2] get data sample -> R3
|
|
cmp r5,r3 // [1] compare sample with current line
|
|
adcs r7,r7 // [1] shift carry of comparison to accumulator -> R7
|
|
|
|
// [4] get sample 2
|
|
ldrb r3,[r2,#2] // [2] get data sample -> R3
|
|
cmp r5,r3 // [1] compare sample with current line
|
|
adcs r7,r7 // [1] shift carry of comparison to accumulator -> R7
|
|
|
|
// [4] get sample 3
|
|
ldrb r3,[r2,#3] // [2] get data sample -> R3
|
|
cmp r5,r3 // [1] compare sample with current line
|
|
adcs r7,r7 // [1] shift carry of comparison to accumulator -> R7
|
|
|
|
// [4] get sample 4
|
|
ldrb r3,[r2,#4] // [2] get data sample -> R3
|
|
cmp r5,r3 // [1] compare sample with current line
|
|
adcs r7,r7 // [1] shift carry of comparison to accumulator -> R7
|
|
|
|
// [4] get sample 5
|
|
ldrb r3,[r2,#5] // [2] get data sample -> R3
|
|
cmp r5,r3 // [1] compare sample with current line
|
|
adcs r7,r7 // [1] shift carry of comparison to accumulator -> R7
|
|
|
|
// [4] get sample 6
|
|
ldrb r3,[r2,#6] // [2] get data sample -> R3
|
|
cmp r5,r3 // [1] compare sample with current line
|
|
adcs r7,r7 // [1] shift carry of comparison to accumulator -> R7
|
|
|
|
// [5] get sample 7
|
|
ldrb r3,[r2,#7] // [2] get data sample -> R3
|
|
cmp r5,r3 // [1] compare sample with current line
|
|
adcs r7,r7 // [1] shift carry of comparison to accumulator -> R7
|
|
adds r2,#8 // [1] shift pointer to source buffer
|
|
|
|
// [2] prepare conversion table -> R7
|
|
lsls r7,#3 // [1] multiply sample * 8
|
|
add r7,lr // [1] add pointer to conversion table
|
|
|
|
// [4] convert first 4 pixels (higher 4 bits)
|
|
ldr r3,[r7,#0] // [2] load mask for higher 4 bits
|
|
ands r3,r6 // [1] mask foreground color
|
|
eors r3,r4 // [1] combine with background color
|
|
|
|
// [7] convert second 4 pixels (lower 4 bits)
|
|
ldr r7,[r7,#4] // [2] load mask for lower 4 bits
|
|
ands r7,r6 // [1] mask foreground color
|
|
eors r7,r4 // [1] combine with background color
|
|
stmia r0!,{r3,r7} // [3] store second 4 pixels
|
|
|
|
// [2,3] loop counter
|
|
subs r1,#2 // [1] shift loop counter
|
|
bhi RenderLevel_InLoopBot // [1,2] > 0, render next whole 8-pixels
|
|
|
|
// ---- end inner loop, continue with last 4-pixels, or start new part
|
|
|
|
// continue to outer loop
|
|
ldr r7,[sp,#32] // load wrap width
|
|
beq 8b // render last 4-pixels
|
|
ldr r2,[sp,#4] // get base pointer to sample data -> R2
|
|
b RenderLevel_OutLoop // go back to outer loop
|
|
|
|
.align 2
|
|
RenderLevel_Addr:
|
|
.word RenderTextMask
|