ci(pre-commit): Apply automatic fixes
This commit is contained in:
parent
7302be9792
commit
1ef603aab7
5 changed files with 168 additions and 169 deletions
|
|
@ -1,164 +1,164 @@
|
|||
// Copyright 2024 Espressif Systems (Shanghai) PTE LTD
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
/*
|
||||
* This example is the smallest code that will create a Matter Device which can be
|
||||
* commissioned and controlled from a Matter Environment APP.
|
||||
* It controls a GPIO that could be attached to a LED for visualization.
|
||||
* Additionally the ESP32 will send debug messages indicating the Matter activity.
|
||||
* Turning DEBUG Level ON may be useful to following Matter Accessory and Controller messages.
|
||||
*
|
||||
* This example is a simple Matter On/Off Light that can be controlled by a Matter Controller.
|
||||
* It demonstrates how to use On Identify callback when the Identify Cluster is called.
|
||||
* The Matter user APP can be used to request the device to identify itself by blinking the LED.
|
||||
*/
|
||||
|
||||
// Matter Manager
|
||||
#include <Matter.h>
|
||||
#include <WiFi.h>
|
||||
|
||||
// List of Matter Endpoints for this Node
|
||||
// Single On/Off Light Endpoint - at least one per node
|
||||
MatterOnOffLight OnOffLight;
|
||||
|
||||
// WiFi is manually set and started
|
||||
const char *ssid = "your-ssid"; // Change this to your WiFi SSID
|
||||
const char *password = "your-password"; // Change this to your WiFi password
|
||||
|
||||
// Light GPIO that can be controlled by Matter APP
|
||||
#ifdef LED_BUILTIN
|
||||
const uint8_t ledPin = LED_BUILTIN;
|
||||
#else
|
||||
const uint8_t ledPin = 2; // Set your pin here if your board has not defined LED_BUILTIN
|
||||
#endif
|
||||
|
||||
// set your board USER BUTTON pin here - decommissioning button
|
||||
const uint8_t buttonPin = BOOT_PIN; // Set your pin here. Using BOOT Button.
|
||||
|
||||
// Button control - decommision the Matter Node
|
||||
uint32_t button_time_stamp = 0; // debouncing control
|
||||
bool button_state = false; // false = released | true = pressed
|
||||
const uint32_t decommissioningTimeout = 5000; // keep the button pressed for 5s, or longer, to decommission
|
||||
|
||||
// Identify Flag and blink time - Blink the LED
|
||||
const uint8_t identifyLedPin = ledPin; // uses the same LED as the Light - change if needed
|
||||
volatile bool identifyFlag = false; // Flag to start the Blink when in Identify state
|
||||
bool identifyBlink = false; // Blink state when in Identify state
|
||||
|
||||
// Matter Protocol Endpoint (On/OFF Light) Callback
|
||||
bool onOffLightCallback(bool state) {
|
||||
digitalWrite(ledPin, state ? HIGH : LOW);
|
||||
// This callback must return the success state to Matter core
|
||||
return true;
|
||||
}
|
||||
|
||||
// Identification shall be done by Blink in Red or just the GPIO when no LED_BUILTIN is not defined
|
||||
bool onIdentifyLightCallback(bool identifyIsActive) {
|
||||
Serial.printf("Identify Cluster is %s\r\n", identifyIsActive ? "Active" : "Inactive");
|
||||
if (identifyIsActive) {
|
||||
// Start Blinking the light in loop()
|
||||
identifyFlag = true;
|
||||
identifyBlink = !OnOffLight; // Start with the inverted light state
|
||||
} else {
|
||||
// Stop Blinking and restore the light to the its last state
|
||||
identifyFlag = false;
|
||||
// force returning to the original state by toggling the light twice
|
||||
OnOffLight.toggle();
|
||||
OnOffLight.toggle();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void setup() {
|
||||
// Initialize the USER BUTTON (Boot button) that will be used to decommission the Matter Node
|
||||
pinMode(buttonPin, INPUT_PULLUP);
|
||||
// Initialize the LED GPIO
|
||||
pinMode(ledPin, OUTPUT);
|
||||
|
||||
Serial.begin(115200);
|
||||
|
||||
// Manually connect to WiFi
|
||||
WiFi.begin(ssid, password);
|
||||
// Wait for connection
|
||||
while (WiFi.status() != WL_CONNECTED) {
|
||||
delay(500);
|
||||
Serial.print(".");
|
||||
}
|
||||
Serial.println();
|
||||
|
||||
// Initialize at least one Matter EndPoint
|
||||
OnOffLight.begin();
|
||||
|
||||
// On Identify Callback - Blink the LED
|
||||
OnOffLight.onIdentify(onIdentifyLightCallback);
|
||||
|
||||
// Associate a callback to the Matter Controller
|
||||
OnOffLight.onChange(onOffLightCallback);
|
||||
|
||||
// Matter beginning - Last step, after all EndPoints are initialized
|
||||
Matter.begin();
|
||||
|
||||
// Check Matter Accessory Commissioning state, which may change during execution of loop()
|
||||
if (!Matter.isDeviceCommissioned()) {
|
||||
Serial.println("");
|
||||
Serial.println("Matter Node is not commissioned yet.");
|
||||
Serial.println("Initiate the device discovery in your Matter environment.");
|
||||
Serial.println("Commission it to your Matter hub with the manual pairing code or QR code");
|
||||
Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
|
||||
Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
|
||||
// waits for Matter Occupancy Sensor Commissioning.
|
||||
uint32_t timeCount = 0;
|
||||
while (!Matter.isDeviceCommissioned()) {
|
||||
delay(100);
|
||||
if ((timeCount++ % 50) == 0) { // 50*100ms = 5 sec
|
||||
Serial.println("Matter Node not commissioned yet. Waiting for commissioning.");
|
||||
}
|
||||
}
|
||||
Serial.println("Matter Node is commissioned and connected to Wi-Fi. Ready for use.");
|
||||
}
|
||||
}
|
||||
|
||||
void loop() {
|
||||
// check if the Ligth is in identify state and blink it every 500ms (delay loop time)
|
||||
if (identifyFlag) {
|
||||
#ifdef LED_BUILTIN
|
||||
uint8_t brightness = 32 * identifyBlink;
|
||||
rgbLedWrite(identifyLedPin, brightness, 0, 0);
|
||||
#else
|
||||
digitalWrite(identifyLedPin, identifyBlink ? HIGH : LOW);
|
||||
#endif
|
||||
identifyBlink = !identifyBlink;
|
||||
}
|
||||
|
||||
// Check if the button has been pressed
|
||||
if (digitalRead(buttonPin) == LOW && !button_state) {
|
||||
// deals with button debouncing
|
||||
button_time_stamp = millis(); // record the time while the button is pressed.
|
||||
button_state = true; // pressed.
|
||||
}
|
||||
|
||||
if (digitalRead(buttonPin) == HIGH && button_state) {
|
||||
button_state = false; // released
|
||||
}
|
||||
|
||||
// Onboard User Button is kept pressed for longer than 5 seconds in order to decommission matter node
|
||||
uint32_t time_diff = millis() - button_time_stamp;
|
||||
if (button_state && time_diff > decommissioningTimeout) {
|
||||
Serial.println("Decommissioning the Light Matter Accessory. It shall be commissioned again.");
|
||||
Matter.decommission();
|
||||
button_time_stamp = millis(); // avoid running decommissining again, reboot takes a second or so
|
||||
}
|
||||
|
||||
delay(500); // works as a debounce for the button and also for the LED blink
|
||||
}
|
||||
// Copyright 2024 Espressif Systems (Shanghai) PTE LTD
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
/*
|
||||
* This example is the smallest code that will create a Matter Device which can be
|
||||
* commissioned and controlled from a Matter Environment APP.
|
||||
* It controls a GPIO that could be attached to a LED for visualization.
|
||||
* Additionally the ESP32 will send debug messages indicating the Matter activity.
|
||||
* Turning DEBUG Level ON may be useful to following Matter Accessory and Controller messages.
|
||||
*
|
||||
* This example is a simple Matter On/Off Light that can be controlled by a Matter Controller.
|
||||
* It demonstrates how to use On Identify callback when the Identify Cluster is called.
|
||||
* The Matter user APP can be used to request the device to identify itself by blinking the LED.
|
||||
*/
|
||||
|
||||
// Matter Manager
|
||||
#include <Matter.h>
|
||||
#include <WiFi.h>
|
||||
|
||||
// List of Matter Endpoints for this Node
|
||||
// Single On/Off Light Endpoint - at least one per node
|
||||
MatterOnOffLight OnOffLight;
|
||||
|
||||
// WiFi is manually set and started
|
||||
const char *ssid = "your-ssid"; // Change this to your WiFi SSID
|
||||
const char *password = "your-password"; // Change this to your WiFi password
|
||||
|
||||
// Light GPIO that can be controlled by Matter APP
|
||||
#ifdef LED_BUILTIN
|
||||
const uint8_t ledPin = LED_BUILTIN;
|
||||
#else
|
||||
const uint8_t ledPin = 2; // Set your pin here if your board has not defined LED_BUILTIN
|
||||
#endif
|
||||
|
||||
// set your board USER BUTTON pin here - decommissioning button
|
||||
const uint8_t buttonPin = BOOT_PIN; // Set your pin here. Using BOOT Button.
|
||||
|
||||
// Button control - decommision the Matter Node
|
||||
uint32_t button_time_stamp = 0; // debouncing control
|
||||
bool button_state = false; // false = released | true = pressed
|
||||
const uint32_t decommissioningTimeout = 5000; // keep the button pressed for 5s, or longer, to decommission
|
||||
|
||||
// Identify Flag and blink time - Blink the LED
|
||||
const uint8_t identifyLedPin = ledPin; // uses the same LED as the Light - change if needed
|
||||
volatile bool identifyFlag = false; // Flag to start the Blink when in Identify state
|
||||
bool identifyBlink = false; // Blink state when in Identify state
|
||||
|
||||
// Matter Protocol Endpoint (On/OFF Light) Callback
|
||||
bool onOffLightCallback(bool state) {
|
||||
digitalWrite(ledPin, state ? HIGH : LOW);
|
||||
// This callback must return the success state to Matter core
|
||||
return true;
|
||||
}
|
||||
|
||||
// Identification shall be done by Blink in Red or just the GPIO when no LED_BUILTIN is not defined
|
||||
bool onIdentifyLightCallback(bool identifyIsActive) {
|
||||
Serial.printf("Identify Cluster is %s\r\n", identifyIsActive ? "Active" : "Inactive");
|
||||
if (identifyIsActive) {
|
||||
// Start Blinking the light in loop()
|
||||
identifyFlag = true;
|
||||
identifyBlink = !OnOffLight; // Start with the inverted light state
|
||||
} else {
|
||||
// Stop Blinking and restore the light to the its last state
|
||||
identifyFlag = false;
|
||||
// force returning to the original state by toggling the light twice
|
||||
OnOffLight.toggle();
|
||||
OnOffLight.toggle();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void setup() {
|
||||
// Initialize the USER BUTTON (Boot button) that will be used to decommission the Matter Node
|
||||
pinMode(buttonPin, INPUT_PULLUP);
|
||||
// Initialize the LED GPIO
|
||||
pinMode(ledPin, OUTPUT);
|
||||
|
||||
Serial.begin(115200);
|
||||
|
||||
// Manually connect to WiFi
|
||||
WiFi.begin(ssid, password);
|
||||
// Wait for connection
|
||||
while (WiFi.status() != WL_CONNECTED) {
|
||||
delay(500);
|
||||
Serial.print(".");
|
||||
}
|
||||
Serial.println();
|
||||
|
||||
// Initialize at least one Matter EndPoint
|
||||
OnOffLight.begin();
|
||||
|
||||
// On Identify Callback - Blink the LED
|
||||
OnOffLight.onIdentify(onIdentifyLightCallback);
|
||||
|
||||
// Associate a callback to the Matter Controller
|
||||
OnOffLight.onChange(onOffLightCallback);
|
||||
|
||||
// Matter beginning - Last step, after all EndPoints are initialized
|
||||
Matter.begin();
|
||||
|
||||
// Check Matter Accessory Commissioning state, which may change during execution of loop()
|
||||
if (!Matter.isDeviceCommissioned()) {
|
||||
Serial.println("");
|
||||
Serial.println("Matter Node is not commissioned yet.");
|
||||
Serial.println("Initiate the device discovery in your Matter environment.");
|
||||
Serial.println("Commission it to your Matter hub with the manual pairing code or QR code");
|
||||
Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
|
||||
Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
|
||||
// waits for Matter Occupancy Sensor Commissioning.
|
||||
uint32_t timeCount = 0;
|
||||
while (!Matter.isDeviceCommissioned()) {
|
||||
delay(100);
|
||||
if ((timeCount++ % 50) == 0) { // 50*100ms = 5 sec
|
||||
Serial.println("Matter Node not commissioned yet. Waiting for commissioning.");
|
||||
}
|
||||
}
|
||||
Serial.println("Matter Node is commissioned and connected to Wi-Fi. Ready for use.");
|
||||
}
|
||||
}
|
||||
|
||||
void loop() {
|
||||
// check if the Ligth is in identify state and blink it every 500ms (delay loop time)
|
||||
if (identifyFlag) {
|
||||
#ifdef LED_BUILTIN
|
||||
uint8_t brightness = 32 * identifyBlink;
|
||||
rgbLedWrite(identifyLedPin, brightness, 0, 0);
|
||||
#else
|
||||
digitalWrite(identifyLedPin, identifyBlink ? HIGH : LOW);
|
||||
#endif
|
||||
identifyBlink = !identifyBlink;
|
||||
}
|
||||
|
||||
// Check if the button has been pressed
|
||||
if (digitalRead(buttonPin) == LOW && !button_state) {
|
||||
// deals with button debouncing
|
||||
button_time_stamp = millis(); // record the time while the button is pressed.
|
||||
button_state = true; // pressed.
|
||||
}
|
||||
|
||||
if (digitalRead(buttonPin) == HIGH && button_state) {
|
||||
button_state = false; // released
|
||||
}
|
||||
|
||||
// Onboard User Button is kept pressed for longer than 5 seconds in order to decommission matter node
|
||||
uint32_t time_diff = millis() - button_time_stamp;
|
||||
if (button_state && time_diff > decommissioningTimeout) {
|
||||
Serial.println("Decommissioning the Light Matter Accessory. It shall be commissioned again.");
|
||||
Matter.decommission();
|
||||
button_time_stamp = millis(); // avoid running decommissining again, reboot takes a second or so
|
||||
}
|
||||
|
||||
delay(500); // works as a debounce for the button and also for the LED blink
|
||||
}
|
||||
|
|
|
|||
|
|
@ -81,7 +81,7 @@ static esp_err_t app_identification_cb(identification::callback_type_t type, uin
|
|||
if (ep != NULL) {
|
||||
err = ep->endpointIdentifyCB(endpoint_id, identifyIsActive) ? ESP_OK : ESP_FAIL;
|
||||
}
|
||||
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -115,7 +115,6 @@ public:
|
|||
_onEndPointIdentifyCB = onEndPointIdentifyCB;
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
uint16_t endpoint_id = 0;
|
||||
EndPointIdentifyCB _onEndPointIdentifyCB = NULL;
|
||||
|
|
|
|||
|
|
@ -85,12 +85,12 @@ bool MatterFan::attributeChangeCB(uint16_t endpoint_id, uint32_t cluster_id, uin
|
|||
bool MatterFan::begin(uint8_t percent, FanMode_t fanMode, FanModeSequence_t fanModeSeq) {
|
||||
ArduinoMatter::_init();
|
||||
|
||||
if (getEndPointId() != 0) {
|
||||
if (getEndPointId() != 0) {
|
||||
log_e("Matter Fan with Endpoint Id %d device has already been created.", getEndPointId());
|
||||
return false;
|
||||
}
|
||||
|
||||
// endpoint handles can be used to add/modify clusters.
|
||||
// endpoint handles can be used to add/modify clusters.
|
||||
fan::config_t fan_config;
|
||||
fan_config.fan_control.fan_mode = fanMode;
|
||||
fan_config.fan_control.percent_current = percent;
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ bool MatterGenericSwitch::attributeChangeCB(uint16_t endpoint_id, uint32_t clust
|
|||
bool MatterGenericSwitch::begin() {
|
||||
ArduinoMatter::_init();
|
||||
|
||||
if (getEndPointId() != 0) {
|
||||
if (getEndPointId() != 0) {
|
||||
log_e("Matter Generic Switch with Endpoint Id %d device has already been created.", getEndPointId());
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue