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@ -1,164 +1,164 @@
// Copyright 2024 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/*
* This example is the smallest code that will create a Matter Device which can be
* commissioned and controlled from a Matter Environment APP.
* It controls a GPIO that could be attached to a LED for visualization.
* Additionally the ESP32 will send debug messages indicating the Matter activity.
* Turning DEBUG Level ON may be useful to following Matter Accessory and Controller messages.
*
* This example is a simple Matter On/Off Light that can be controlled by a Matter Controller.
* It demonstrates how to use On Identify callback when the Identify Cluster is called.
* The Matter user APP can be used to request the device to identify itself by blinking the LED.
*/
// Matter Manager
#include <Matter.h>
#include <WiFi.h>
// List of Matter Endpoints for this Node
// Single On/Off Light Endpoint - at least one per node
MatterOnOffLight OnOffLight;
// WiFi is manually set and started
const char *ssid = "your-ssid"; // Change this to your WiFi SSID
const char *password = "your-password"; // Change this to your WiFi password
// Light GPIO that can be controlled by Matter APP
#ifdef LED_BUILTIN
const uint8_t ledPin = LED_BUILTIN;
#else
const uint8_t ledPin = 2; // Set your pin here if your board has not defined LED_BUILTIN
#endif
// set your board USER BUTTON pin here - decommissioning button
const uint8_t buttonPin = BOOT_PIN; // Set your pin here. Using BOOT Button.
// Button control - decommision the Matter Node
uint32_t button_time_stamp = 0; // debouncing control
bool button_state = false; // false = released | true = pressed
const uint32_t decommissioningTimeout = 5000; // keep the button pressed for 5s, or longer, to decommission
// Identify Flag and blink time - Blink the LED
const uint8_t identifyLedPin = ledPin; // uses the same LED as the Light - change if needed
volatile bool identifyFlag = false; // Flag to start the Blink when in Identify state
bool identifyBlink = false; // Blink state when in Identify state
// Matter Protocol Endpoint (On/OFF Light) Callback
bool onOffLightCallback(bool state) {
digitalWrite(ledPin, state ? HIGH : LOW);
// This callback must return the success state to Matter core
return true;
}
// Identification shall be done by Blink in Red or just the GPIO when no LED_BUILTIN is not defined
bool onIdentifyLightCallback(bool identifyIsActive) {
Serial.printf("Identify Cluster is %s\r\n", identifyIsActive ? "Active" : "Inactive");
if (identifyIsActive) {
// Start Blinking the light in loop()
identifyFlag = true;
identifyBlink = !OnOffLight; // Start with the inverted light state
} else {
// Stop Blinking and restore the light to the its last state
identifyFlag = false;
// force returning to the original state by toggling the light twice
OnOffLight.toggle();
OnOffLight.toggle();
}
return true;
}
void setup() {
// Initialize the USER BUTTON (Boot button) that will be used to decommission the Matter Node
pinMode(buttonPin, INPUT_PULLUP);
// Initialize the LED GPIO
pinMode(ledPin, OUTPUT);
Serial.begin(115200);
// Manually connect to WiFi
WiFi.begin(ssid, password);
// Wait for connection
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
Serial.println();
// Initialize at least one Matter EndPoint
OnOffLight.begin();
// On Identify Callback - Blink the LED
OnOffLight.onIdentify(onIdentifyLightCallback);
// Associate a callback to the Matter Controller
OnOffLight.onChange(onOffLightCallback);
// Matter beginning - Last step, after all EndPoints are initialized
Matter.begin();
// Check Matter Accessory Commissioning state, which may change during execution of loop()
if (!Matter.isDeviceCommissioned()) {
Serial.println("");
Serial.println("Matter Node is not commissioned yet.");
Serial.println("Initiate the device discovery in your Matter environment.");
Serial.println("Commission it to your Matter hub with the manual pairing code or QR code");
Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
// waits for Matter Occupancy Sensor Commissioning.
uint32_t timeCount = 0;
while (!Matter.isDeviceCommissioned()) {
delay(100);
if ((timeCount++ % 50) == 0) { // 50*100ms = 5 sec
Serial.println("Matter Node not commissioned yet. Waiting for commissioning.");
}
}
Serial.println("Matter Node is commissioned and connected to Wi-Fi. Ready for use.");
}
}
void loop() {
// check if the Ligth is in identify state and blink it every 500ms (delay loop time)
if (identifyFlag) {
#ifdef LED_BUILTIN
uint8_t brightness = 32 * identifyBlink;
rgbLedWrite(identifyLedPin, brightness, 0, 0);
#else
digitalWrite(identifyLedPin, identifyBlink ? HIGH : LOW);
#endif
identifyBlink = !identifyBlink;
}
// Check if the button has been pressed
if (digitalRead(buttonPin) == LOW && !button_state) {
// deals with button debouncing
button_time_stamp = millis(); // record the time while the button is pressed.
button_state = true; // pressed.
}
if (digitalRead(buttonPin) == HIGH && button_state) {
button_state = false; // released
}
// Onboard User Button is kept pressed for longer than 5 seconds in order to decommission matter node
uint32_t time_diff = millis() - button_time_stamp;
if (button_state && time_diff > decommissioningTimeout) {
Serial.println("Decommissioning the Light Matter Accessory. It shall be commissioned again.");
Matter.decommission();
button_time_stamp = millis(); // avoid running decommissining again, reboot takes a second or so
}
delay(500); // works as a debounce for the button and also for the LED blink
}
// Copyright 2024 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/*
* This example is the smallest code that will create a Matter Device which can be
* commissioned and controlled from a Matter Environment APP.
* It controls a GPIO that could be attached to a LED for visualization.
* Additionally the ESP32 will send debug messages indicating the Matter activity.
* Turning DEBUG Level ON may be useful to following Matter Accessory and Controller messages.
*
* This example is a simple Matter On/Off Light that can be controlled by a Matter Controller.
* It demonstrates how to use On Identify callback when the Identify Cluster is called.
* The Matter user APP can be used to request the device to identify itself by blinking the LED.
*/
// Matter Manager
#include <Matter.h>
#include <WiFi.h>
// List of Matter Endpoints for this Node
// Single On/Off Light Endpoint - at least one per node
MatterOnOffLight OnOffLight;
// WiFi is manually set and started
const char *ssid = "your-ssid"; // Change this to your WiFi SSID
const char *password = "your-password"; // Change this to your WiFi password
// Light GPIO that can be controlled by Matter APP
#ifdef LED_BUILTIN
const uint8_t ledPin = LED_BUILTIN;
#else
const uint8_t ledPin = 2; // Set your pin here if your board has not defined LED_BUILTIN
#endif
// set your board USER BUTTON pin here - decommissioning button
const uint8_t buttonPin = BOOT_PIN; // Set your pin here. Using BOOT Button.
// Button control - decommision the Matter Node
uint32_t button_time_stamp = 0; // debouncing control
bool button_state = false; // false = released | true = pressed
const uint32_t decommissioningTimeout = 5000; // keep the button pressed for 5s, or longer, to decommission
// Identify Flag and blink time - Blink the LED
const uint8_t identifyLedPin = ledPin; // uses the same LED as the Light - change if needed
volatile bool identifyFlag = false; // Flag to start the Blink when in Identify state
bool identifyBlink = false; // Blink state when in Identify state
// Matter Protocol Endpoint (On/OFF Light) Callback
bool onOffLightCallback(bool state) {
digitalWrite(ledPin, state ? HIGH : LOW);
// This callback must return the success state to Matter core
return true;
}
// Identification shall be done by Blink in Red or just the GPIO when no LED_BUILTIN is not defined
bool onIdentifyLightCallback(bool identifyIsActive) {
Serial.printf("Identify Cluster is %s\r\n", identifyIsActive ? "Active" : "Inactive");
if (identifyIsActive) {
// Start Blinking the light in loop()
identifyFlag = true;
identifyBlink = !OnOffLight; // Start with the inverted light state
} else {
// Stop Blinking and restore the light to the its last state
identifyFlag = false;
// force returning to the original state by toggling the light twice
OnOffLight.toggle();
OnOffLight.toggle();
}
return true;
}
void setup() {
// Initialize the USER BUTTON (Boot button) that will be used to decommission the Matter Node
pinMode(buttonPin, INPUT_PULLUP);
// Initialize the LED GPIO
pinMode(ledPin, OUTPUT);
Serial.begin(115200);
// Manually connect to WiFi
WiFi.begin(ssid, password);
// Wait for connection
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
Serial.println();
// Initialize at least one Matter EndPoint
OnOffLight.begin();
// On Identify Callback - Blink the LED
OnOffLight.onIdentify(onIdentifyLightCallback);
// Associate a callback to the Matter Controller
OnOffLight.onChange(onOffLightCallback);
// Matter beginning - Last step, after all EndPoints are initialized
Matter.begin();
// Check Matter Accessory Commissioning state, which may change during execution of loop()
if (!Matter.isDeviceCommissioned()) {
Serial.println("");
Serial.println("Matter Node is not commissioned yet.");
Serial.println("Initiate the device discovery in your Matter environment.");
Serial.println("Commission it to your Matter hub with the manual pairing code or QR code");
Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
// waits for Matter Occupancy Sensor Commissioning.
uint32_t timeCount = 0;
while (!Matter.isDeviceCommissioned()) {
delay(100);
if ((timeCount++ % 50) == 0) { // 50*100ms = 5 sec
Serial.println("Matter Node not commissioned yet. Waiting for commissioning.");
}
}
Serial.println("Matter Node is commissioned and connected to Wi-Fi. Ready for use.");
}
}
void loop() {
// check if the Ligth is in identify state and blink it every 500ms (delay loop time)
if (identifyFlag) {
#ifdef LED_BUILTIN
uint8_t brightness = 32 * identifyBlink;
rgbLedWrite(identifyLedPin, brightness, 0, 0);
#else
digitalWrite(identifyLedPin, identifyBlink ? HIGH : LOW);
#endif
identifyBlink = !identifyBlink;
}
// Check if the button has been pressed
if (digitalRead(buttonPin) == LOW && !button_state) {
// deals with button debouncing
button_time_stamp = millis(); // record the time while the button is pressed.
button_state = true; // pressed.
}
if (digitalRead(buttonPin) == HIGH && button_state) {
button_state = false; // released
}
// Onboard User Button is kept pressed for longer than 5 seconds in order to decommission matter node
uint32_t time_diff = millis() - button_time_stamp;
if (button_state && time_diff > decommissioningTimeout) {
Serial.println("Decommissioning the Light Matter Accessory. It shall be commissioned again.");
Matter.decommission();
button_time_stamp = millis(); // avoid running decommissining again, reboot takes a second or so
}
delay(500); // works as a debounce for the button and also for the LED blink
}

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@ -81,7 +81,7 @@ static esp_err_t app_identification_cb(identification::callback_type_t type, uin
if (ep != NULL) {
err = ep->endpointIdentifyCB(endpoint_id, identifyIsActive) ? ESP_OK : ESP_FAIL;
}
return err;
}

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@ -115,7 +115,6 @@ public:
_onEndPointIdentifyCB = onEndPointIdentifyCB;
}
protected:
uint16_t endpoint_id = 0;
EndPointIdentifyCB _onEndPointIdentifyCB = NULL;

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@ -85,12 +85,12 @@ bool MatterFan::attributeChangeCB(uint16_t endpoint_id, uint32_t cluster_id, uin
bool MatterFan::begin(uint8_t percent, FanMode_t fanMode, FanModeSequence_t fanModeSeq) {
ArduinoMatter::_init();
if (getEndPointId() != 0) {
if (getEndPointId() != 0) {
log_e("Matter Fan with Endpoint Id %d device has already been created.", getEndPointId());
return false;
}
// endpoint handles can be used to add/modify clusters.
// endpoint handles can be used to add/modify clusters.
fan::config_t fan_config;
fan_config.fan_control.fan_mode = fanMode;
fan_config.fan_control.percent_current = percent;

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@ -43,7 +43,7 @@ bool MatterGenericSwitch::attributeChangeCB(uint16_t endpoint_id, uint32_t clust
bool MatterGenericSwitch::begin() {
ArduinoMatter::_init();
if (getEndPointId() != 0) {
if (getEndPointId() != 0) {
log_e("Matter Generic Switch with Endpoint Id %d device has already been created.", getEndPointId());
return false;
}