Add the sketch folder as the first include search path (#8734)
This allow for example to have LVGL's config in the sketch folder and it to be project specific this way.
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@ -49,7 +49,7 @@ compiler.warning_flags.more=-Wall -Werror=all
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compiler.warning_flags.all=-Wall -Werror=all -Wextra
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# Compile Flags
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compiler.cpreprocessor.flags="@{compiler.sdk.path}/flags/defines" -iprefix "{compiler.sdk.path}/include/" "@{compiler.sdk.path}/flags/includes" "-I{compiler.sdk.path}/{build.memory_type}/include"
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compiler.cpreprocessor.flags="@{compiler.sdk.path}/flags/defines" "-I{build.source.path}" -iprefix "{compiler.sdk.path}/include/" "@{compiler.sdk.path}/flags/includes" "-I{compiler.sdk.path}/{build.memory_type}/include"
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compiler.c.flags="@{compiler.sdk.path}/flags/c_flags" {compiler.warning_flags} {compiler.optimization_flags}
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compiler.cpp.flags="@{compiler.sdk.path}/flags/cpp_flags" {compiler.warning_flags} {compiler.optimization_flags}
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compiler.S.flags="@{compiler.sdk.path}/flags/S_flags" {compiler.warning_flags} {compiler.optimization_flags}
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