arduino-pico/libraries/MouseAbsolute/docs/api.md
Earle F. Philhower, III 0963611fc7
Add absolute mouse support (#1342)
Fixes #1338

To be revisited when TinyUSB native support is added and picked up in the SDK
2023-03-30 16:09:04 -07:00

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# Mouse library
## Methods
### `Mouse.begin()`
Begins emulating the mouse connected to a computer. `begin()` must be called before controlling the computer. To end control, use `Mouse.end()`.
#### Syntax
```
Mouse.begin()
```
#### Parameters
None.
#### Returns
None.
#### Example
```
#include <Mouse.h>
void setup() {
pinMode(2, INPUT);
}
void loop() {
// Initialize the Mouse library when button is pressed
if (digitalRead(2) == HIGH) {
Mouse.begin();
}
}
```
#### See also
* [Mouse.click()](#mouseclick)
* [Mouse.end()](#mouseend)
* [Mouse.move()](#mousemove)
* [Mouse.press()](#mousepress)
* [Mouse.release()](#mouserelease)
* [Mouse.isPressed()](#mouseispressed)
### `Mouse.click()`
Sends a momentary click to the computer at the location of the cursor. This is the same as pressing and immediately releasing the mouse button.
`Mouse.click()` defaults to the left mouse button.
#### Syntax
```
Mouse.click()
Mouse.click(button)
```
#### Parameters
* `button`: which mouse button to press (MOUSE_LEFT, MOUSE_RIGHT or MOUSE_MIDDLE, default is MOUSE_LEFT).
#### Returns
None.
#### Example
```
#include <Mouse.h>
void setup() {
pinMode(2, INPUT);
// Initialize the Mouse library
Mouse.begin();
}
void loop() {
// If the button is pressed, send a left mouse click
if (digitalRead(2) == HIGH) {
Mouse.click();
}
}
```
#### Notes and warnings
When you use the `Mouse.click()` command, the Arduino takes over your mouse! Make sure you have control before you use the command. A pushbutton to toggle the mouse control state is effective.
#### See also
* [Mouse.begin()](#mousebegin)
* [Mouse.end()](#mouseend)
* [Mouse.move()](#mousemove)
* [Mouse.press()](#mousepress)
* [Mouse.release()](#mouserelease)
* [Mouse.isPressed()](#mouseispressed)
### `Mouse.end()`
Stops emulating the mouse connected to a computer. To start control, use `Mouse.begin()`.
#### Syntax
```
Mouse.end()
```
#### Parameters
None.
#### Returns
None.
#### Example
```
#include <Mouse.h>
void setup() {
pinMode(2, INPUT);
// Initiate the Mouse library
Mouse.begin();
}
void loop() {
// If the button is pressed, send a left mouse click
if (digitalRead(2) == HIGH) {
Mouse.click();
// Then end the Mouse emulation
Mouse.end();
}
}
```
#### See also
* [Mouse.begin()](#mousebegin)
* [Mouse.click()](#mouseclick)
* [Mouse.move()](#mousemove)
* [Mouse.press()](#mousepress)
* [Mouse.release()](#mouserelease)
* [Mouse.isPressed()](#mouseispressed)
### `Mouse.move()`
Moves the cursor on a connected computer. The motion onscreen is always relative to the cursors current location. Before using `Mouse.move()` you must call `Mouse.begin()`.
#### Syntax
```
Mouse.move(xVal, yVal, wheel)
```
#### Parameters
* `xVal`: amount to move along the x-axis. Allowed data types: signed char.
* `yVal`: amount to move along the y-axis. Allowed data types: signed char.
* `wheel`: amount to move scroll wheel. Allowed data types: signed char.
#### Returns
None.
#### Example
```
#include <Mouse.h>
const int xAxis = A1; // Analog sensor for X axis
const int yAxis = A2; // Analog sensor for Y axis
int range = 12; // Output range of X or Y movement
int responseDelay = 2; // Response delay of the mouse, in ms
int threshold = range / 4; // Resting threshold
int center = range / 2; // Resting position value
int minima[] = {1023, 1023}; // Actual analogRead minima for (x, y)
int maxima[] = {0, 0}; // Actual analogRead maxima for (x, y)
int axis[] = {xAxis, yAxis}; // Pin numbers for (x, y)
int mouseReading[2]; // Final mouse readings for (x, y)
void setup() {
// Initialize the Mouse library
Mouse.begin();
}
void loop() {
// Read and scale the two axes
int xReading = readAxis(0);
int yReading = readAxis(1);
// Move the mouse
Mouse.move(xReading, yReading, 0);
delay(responseDelay);
}
/*
Reads an axis (0 or 1 for x or y) and scales the
analog input range to a range from 0 to <range>
*/
int readAxis(int axisNumber) {
int distance = 0; // Distance from center of the output range
// Read the analog input
int reading = analogRead(axis[axisNumber]);
// Of the current reading exceeds the max or min for this axis, reset the max or min
if (reading < minima[axisNumber]) {
minima[axisNumber] = reading;
}
if (reading > maxima[axisNumber]) {
maxima[axisNumber] = reading;
}
// Map the reading from the analog input range to the output range
reading = map(reading, minima[axisNumber], maxima[axisNumber], 0, range);
// If the output reading is outside from the rest position threshold, use it
if (abs(reading - center) > threshold) {
distance = (reading - center);
}
// The Y axis needs to be inverted in order to map the movement correctly
if (axisNumber == 1) {
distance = -distance;
}
// Return the distance for this axis
return distance;
}
```
#### Notes and warnings
When you use the `Mouse.move()` command, the Arduino takes over your mouse! Make sure you have control before you use the command. A pushbutton to toggle the mouse control state is effective.
#### See also
* [Mouse.begin()](#mousebegin)
* [Mouse.click()](#mouseclick)
* [Mouse.end()](#mouseend)
* [Mouse.press()](#mousepress)
* [Mouse.release()](#mouserelease)
* [Mouse.isPressed()](#mouseispressed)
### `Mouse.press()`
Sends a button press to a connected computer. A press is the equivalent of clicking and continuously holding the mouse button. A press is cancelled with `Mouse.release()`. Before using `Mouse.press()`, you need to start communication with `Mouse.begin()`. `Mouse.press()` defaults to a left button press.
#### Syntax
```
Mouse.press()
Mouse.press(button)
```
#### Parameters
* `button`: which mouse button to press (MOUSE_LEFT, MOUSE_RIGHT or MOUSE_MIDDLE, default is MOUSE_LEFT).
#### Returns
None.
#### Example
```
#include <Mouse.h>
void setup() {
// The switch that will initiate the Mouse press
pinMode(2, INPUT);
// The switch that will terminate the Mouse press
pinMode(3, INPUT);
// Initialize the Mouse library
Mouse.begin();
}
void loop() {
// If the switch attached to pin 2 is closed, press and hold the left mouse button
if (digitalRead(2) == HIGH) {
Mouse.press();
}
// If the switch attached to pin 3 is closed, release the left mouse button
if (digitalRead(3) == HIGH) {
Mouse.release();
}
}
```
#### Notes and warnings
When you use the `Mouse.press()` command, the Arduino takes over your mouse! Make sure you have control before you use the command. A pushbutton to toggle the mouse control state is effective.
#### See also
* [Mouse.begin()](#mousebegin)
* [Mouse.click()](#mouseclick)
* [Mouse.end()](#mouseend)
* [Mouse.move()](#mousemove)
* [Mouse.release()](#mouserelease)
* [Mouse.isPressed()](#mouseispressed)
### `Mouse.release()`
Sends a message that a previously pressed button (invoked through `Mouse.press()`) is released. `Mouse.release()` defaults to the left button.
#### Syntax
```
Mouse.press()
Mouse.press(button)
```
#### Parameters
* `button`: which mouse button was released (MOUSE_LEFT, MOUSE_RIGHT or MOUSE_MIDDLE, default is MOUSE_LEFT).
#### Returns
None.
#### Example
```
#include <Mouse.h>
void setup() {
// The switch that will initiate the Mouse press
pinMode(2, INPUT);
// The switch that will terminate the Mouse press
pinMode(3, INPUT);
// Initialize the Mouse library
Mouse.begin();
}
void loop() {
// If the switch attached to pin 2 is closed, press and hold the left mouse button
if (digitalRead(2) == HIGH) {
Mouse.press();
}
// If the switch attached to pin 3 is closed, release the left mouse button
if (digitalRead(3) == HIGH) {
Mouse.release();
}
}
```
#### Notes and warnings
When you use the `Mouse.release()` command, the Arduino takes over your mouse! Make sure you have control before you use the command. A pushbutton to toggle the mouse control state is effective.
#### See also
* [Mouse.begin()](#mousebegin)
* [Mouse.click()](#mouseclick)
* [Mouse.end()](#mouseend)
* [Mouse.move()](#mousemove)
* [Mouse.press()](#mousepress)
* [Mouse.isPressed()](#mouseispressed)
### `Mouse.isPressed()`
Checks the current status of all mouse buttons, and reports if any are pressed or not. By default, it checks the status of the left mouse button.
#### Syntax
```
Mouse.isPressed();
Mouse.isPressed(button);
```
#### Parameters
* `button`: which mouse button was released (MOUSE_LEFT, MOUSE_RIGHT or MOUSE_MIDDLE, default is MOUSE_LEFT).
#### Returns
1 if a button was pressed, 0 if a not.
#### Example
```
#include <Mouse.h>
void setup() {
// The switch that will initiate the Mouse press
pinMode(2, INPUT);
// The switch that will terminate the Mouse press
pinMode(3, INPUT);
// Start serial communication with the computer
Serial.begin(9600);
// Initialize the Mouse library
Mouse.begin();
}
void loop() {
// A variable for checking the button's state
int mouseState = 0;
// If the switch attached to pin 2 is closed, press and hold the left mouse button and save the state ina variable
if (digitalRead(2) == HIGH) {
Mouse.press();
mouseState = Mouse.isPressed();
}
// If the switch attached to pin 3 is closed, release the left mouse button and save the state in a variable
if (digitalRead(3) == HIGH) {
Mouse.release();
mouseState = Mouse.isPressed();
}
// Print out the current mouse button state
Serial.println(mouseState);
delay(10);
}
```
#### See also
* [Mouse.begin()](#mousebegin)
* [Mouse.click()](#mouseclick)
* [Mouse.end()](#mouseend)
* [Mouse.move()](#mousemove)
* [Mouse.press()](#mousepress)
* [Mouse.release()](#mouserelease)