circuitpython/shared-module/audiodelays/Echo.c
2025-07-30 12:45:15 -05:00

475 lines
22 KiB
C

// This file is part of the CircuitPython project: https://circuitpython.org
//
// SPDX-FileCopyrightText: Copyright (c) 2024 Mark Komus, Cooper Dalrymple
//
// SPDX-License-Identifier: MIT
#include "shared-bindings/audiodelays/Echo.h"
#include "shared-bindings/audiocore/__init__.h"
#include <stdint.h>
#include "py/runtime.h"
#include <math.h>
void common_hal_audiodelays_echo_construct(audiodelays_echo_obj_t *self, uint32_t max_delay_ms,
mp_obj_t delay_ms, mp_obj_t decay, mp_obj_t mix,
uint32_t buffer_size, uint8_t bits_per_sample,
bool samples_signed, uint8_t channel_count, uint32_t sample_rate, bool freq_shift) {
// Set whether the echo shifts frequencies as the delay changes like a doppler effect
self->freq_shift = freq_shift;
// Basic settings every effect and audio sample has
// These are the effects values, not the source sample(s)
self->base.bits_per_sample = bits_per_sample; // Most common is 16, but 8 is also supported in many places
self->base.samples_signed = samples_signed; // Are the samples we provide signed (common is true)
self->base.channel_count = channel_count; // Channels can be 1 for mono or 2 for stereo
self->base.sample_rate = sample_rate; // Sample rate for the effect, this generally needs to match all audio objects
self->base.single_buffer = false;
self->base.max_buffer_length = buffer_size;
// To smooth things out as CircuitPython is doing other tasks most audio objects have a buffer
// A double buffer is set up here so the audio output can use DMA on buffer 1 while we
// write to and create buffer 2.
// This buffer is what is passed to the audio component that plays the effect.
// Samples are set sequentially. For stereo audio they are passed L/R/L/R/...
self->buffer_len = buffer_size; // in bytes
self->buffer[0] = m_malloc_without_collect(self->buffer_len);
if (self->buffer[0] == NULL) {
common_hal_audiodelays_echo_deinit(self);
m_malloc_fail(self->buffer_len);
}
memset(self->buffer[0], 0, self->buffer_len);
self->buffer[1] = m_malloc_without_collect(self->buffer_len);
if (self->buffer[1] == NULL) {
common_hal_audiodelays_echo_deinit(self);
m_malloc_fail(self->buffer_len);
}
memset(self->buffer[1], 0, self->buffer_len);
self->last_buf_idx = 1; // Which buffer to use first, toggle between 0 and 1
// Initialize other values most effects will need.
self->sample = NULL; // The current playing sample
self->sample_remaining_buffer = NULL; // Pointer to the start of the sample buffer we have not played
self->sample_buffer_length = 0; // How many samples do we have left to play (these may be 16 bit!)
self->loop = false; // When the sample is done do we loop to the start again or stop (e.g. in a wav file)
self->more_data = false; // Is there still more data to read from the sample or did we finish
// The below section sets up the echo effect's starting values. For a different effect this section will change
// If we did not receive a BlockInput we need to create a default float value
if (decay == MP_OBJ_NULL) {
decay = mp_obj_new_float(MICROPY_FLOAT_CONST(0.7));
}
synthio_block_assign_slot(decay, &self->decay, MP_QSTR_decay);
if (delay_ms == MP_OBJ_NULL) {
delay_ms = mp_obj_new_float(MICROPY_FLOAT_CONST(250.0));
}
synthio_block_assign_slot(delay_ms, &self->delay_ms, MP_QSTR_delay_ms);
if (mix == MP_OBJ_NULL) {
mix = mp_obj_new_float(MICROPY_FLOAT_CONST(0.25));
}
synthio_block_assign_slot(mix, &self->mix, MP_QSTR_mix);
// Many effects may need buffers of what was played this shows how it was done for the echo
// A maximum length buffer was created and then the current echo length can be dynamically changes
// without having to reallocate a large chunk of memory.
// Allocate the echo buffer for the max possible delay, echo is always 16-bit
self->max_delay_ms = max_delay_ms;
self->max_echo_buffer_len = (uint32_t)(self->base.sample_rate / MICROPY_FLOAT_CONST(1000.0) * max_delay_ms) * (self->base.channel_count * sizeof(uint16_t)); // bytes
self->echo_buffer = m_malloc_without_collect(self->max_echo_buffer_len);
if (self->echo_buffer == NULL) {
common_hal_audiodelays_echo_deinit(self);
m_malloc_fail(self->max_echo_buffer_len);
}
memset(self->echo_buffer, 0, self->max_echo_buffer_len);
// calculate the length of a single sample in milliseconds
self->sample_ms = MICROPY_FLOAT_CONST(1000.0) / self->base.sample_rate;
// calculate everything needed for the current delay
mp_float_t f_delay_ms = synthio_block_slot_get(&self->delay_ms);
recalculate_delay(self, f_delay_ms);
// read is where we read previous echo from delay_ms ago to play back now
// write is where the store the latest playing sample to echo back later
self->echo_buffer_left_pos = 0;
// use a separate buffer position for the right channel
self->echo_buffer_right_pos = 0;
}
void common_hal_audiodelays_echo_deinit(audiodelays_echo_obj_t *self) {
audiosample_mark_deinit(&self->base);
self->echo_buffer = NULL;
self->buffer[0] = NULL;
self->buffer[1] = NULL;
}
mp_obj_t common_hal_audiodelays_echo_get_delay_ms(audiodelays_echo_obj_t *self) {
return self->delay_ms.obj;
}
void common_hal_audiodelays_echo_set_delay_ms(audiodelays_echo_obj_t *self, mp_obj_t delay_ms) {
synthio_block_assign_slot(delay_ms, &self->delay_ms, MP_QSTR_delay_ms);
mp_float_t f_delay_ms = synthio_block_slot_get(&self->delay_ms);
recalculate_delay(self, f_delay_ms);
}
void recalculate_delay(audiodelays_echo_obj_t *self, mp_float_t f_delay_ms) {
// Require that delay is at least 1 sample long
f_delay_ms = MAX(f_delay_ms, self->sample_ms);
// Calculate the maximum buffer size per channel in bytes
uint32_t max_echo_buffer_len = self->max_echo_buffer_len >> (self->base.channel_count - 1);
if (self->freq_shift) {
// Calculate the rate of iteration over the echo buffer with 8 sub-bits
self->echo_buffer_rate = (uint32_t)MAX(self->max_delay_ms / f_delay_ms * MICROPY_FLOAT_CONST(256.0), MICROPY_FLOAT_CONST(1.0));
// Only use half of the buffer per channel if stereo
self->echo_buffer_len = max_echo_buffer_len;
} else {
// Calculate the current echo buffer length in bytes
uint32_t new_echo_buffer_len = (uint32_t)(self->base.sample_rate / MICROPY_FLOAT_CONST(1000.0) * f_delay_ms) * sizeof(uint16_t);
// Limit to valid range
if (new_echo_buffer_len > max_echo_buffer_len) {
new_echo_buffer_len = max_echo_buffer_len;
} else if (new_echo_buffer_len < self->buffer_len) {
// If the echo buffer is smaller than our audio buffer, weird things happen
new_echo_buffer_len = self->buffer_len;
}
self->echo_buffer_len = new_echo_buffer_len;
// Clear the now unused part of the buffer or some weird artifacts appear
for (uint32_t i = 0; i < self->base.channel_count; i++) {
memset(self->echo_buffer + (i * max_echo_buffer_len) + self->echo_buffer_len, 0, max_echo_buffer_len - self->echo_buffer_len);
}
}
self->current_delay_ms = f_delay_ms;
}
mp_obj_t common_hal_audiodelays_echo_get_decay(audiodelays_echo_obj_t *self) {
return self->decay.obj;
}
void common_hal_audiodelays_echo_set_decay(audiodelays_echo_obj_t *self, mp_obj_t decay) {
synthio_block_assign_slot(decay, &self->decay, MP_QSTR_decay);
}
mp_obj_t common_hal_audiodelays_echo_get_mix(audiodelays_echo_obj_t *self) {
return self->mix.obj;
}
void common_hal_audiodelays_echo_set_mix(audiodelays_echo_obj_t *self, mp_obj_t arg) {
synthio_block_assign_slot(arg, &self->mix, MP_QSTR_mix);
}
bool common_hal_audiodelays_echo_get_freq_shift(audiodelays_echo_obj_t *self) {
return self->freq_shift;
}
void common_hal_audiodelays_echo_set_freq_shift(audiodelays_echo_obj_t *self, bool freq_shift) {
// Clear the echo buffer and reset buffer position if changing freq_shift modes
if (self->freq_shift != freq_shift) {
memset(self->echo_buffer, 0, self->max_echo_buffer_len);
self->echo_buffer_left_pos = 0;
self->echo_buffer_right_pos = 0;
}
self->freq_shift = freq_shift;
uint32_t delay_ms = (uint32_t)synthio_block_slot_get(&self->delay_ms);
recalculate_delay(self, delay_ms);
}
void audiodelays_echo_reset_buffer(audiodelays_echo_obj_t *self,
bool single_channel_output,
uint8_t channel) {
memset(self->buffer[0], 0, self->buffer_len);
memset(self->buffer[1], 0, self->buffer_len);
memset(self->echo_buffer, 0, self->max_echo_buffer_len);
}
bool common_hal_audiodelays_echo_get_playing(audiodelays_echo_obj_t *self) {
return self->sample != NULL;
}
void common_hal_audiodelays_echo_play(audiodelays_echo_obj_t *self, mp_obj_t sample, bool loop) {
audiosample_must_match(&self->base, sample, false);
self->sample = sample;
self->loop = loop;
audiosample_reset_buffer(self->sample, false, 0);
audioio_get_buffer_result_t result = audiosample_get_buffer(self->sample, false, 0, (uint8_t **)&self->sample_remaining_buffer, &self->sample_buffer_length);
// Track remaining sample length in terms of bytes per sample
self->sample_buffer_length /= (self->base.bits_per_sample / 8);
// Store if we have more data in the sample to retrieve
self->more_data = result == GET_BUFFER_MORE_DATA;
return;
}
void common_hal_audiodelays_echo_stop(audiodelays_echo_obj_t *self) {
// When the sample is set to stop playing do any cleanup here
// For echo we clear the sample but the echo continues until the object reading our effect stops
self->sample = NULL;
return;
}
audioio_get_buffer_result_t audiodelays_echo_get_buffer(audiodelays_echo_obj_t *self, bool single_channel_output, uint8_t channel,
uint8_t **buffer, uint32_t *buffer_length) {
if (!single_channel_output) {
channel = 0;
}
// Switch our buffers to the other buffer
self->last_buf_idx = !self->last_buf_idx;
// If we are using 16 bit samples we need a 16 bit pointer, 8 bit needs an 8 bit pointer
int16_t *word_buffer = (int16_t *)self->buffer[self->last_buf_idx];
int8_t *hword_buffer = self->buffer[self->last_buf_idx];
uint32_t length = self->buffer_len / (self->base.bits_per_sample / 8);
// The echo buffer is always stored as a 16-bit value internally
int16_t *echo_buffer = (int16_t *)self->echo_buffer;
// Loop over the entire length of our buffer to fill it, this may require several calls to get data from the sample
while (length != 0) {
// Check if there is no more sample to play, we will either load more data, reset the sample if loop is on or clear the sample
if (self->sample_buffer_length == 0) {
if (!self->more_data) { // The sample has indicated it has no more data to play
if (self->loop && self->sample) { // If we are supposed to loop reset the sample to the start
audiosample_reset_buffer(self->sample, false, 0);
} else { // If we were not supposed to loop the sample, stop playing it but we still need to play the echo
self->sample = NULL;
}
}
if (self->sample) {
// Load another sample buffer to play
audioio_get_buffer_result_t result = audiosample_get_buffer(self->sample, false, 0, (uint8_t **)&self->sample_remaining_buffer, &self->sample_buffer_length);
// Track length in terms of words.
self->sample_buffer_length /= (self->base.bits_per_sample / 8);
self->more_data = result == GET_BUFFER_MORE_DATA;
}
}
// Determine how many bytes we can process to our buffer, the less of the sample we have left and our buffer remaining
uint32_t n;
if (self->sample == NULL) {
n = MIN(length, SYNTHIO_MAX_DUR * self->base.channel_count);
} else {
n = MIN(MIN(self->sample_buffer_length, length), SYNTHIO_MAX_DUR * self->base.channel_count);
}
// get the effect values we need from the BlockInput. These may change at run time so you need to do bounds checking if required
shared_bindings_synthio_lfo_tick(self->base.sample_rate, n / self->base.channel_count);
mp_float_t mix = synthio_block_slot_get_limited(&self->mix, MICROPY_FLOAT_CONST(0.0), MICROPY_FLOAT_CONST(1.0)) * MICROPY_FLOAT_CONST(2.0);
mp_float_t decay = synthio_block_slot_get_limited(&self->decay, MICROPY_FLOAT_CONST(0.0), MICROPY_FLOAT_CONST(1.0));
mp_float_t f_delay_ms = synthio_block_slot_get(&self->delay_ms);
if (MICROPY_FLOAT_C_FUN(fabs)(self->current_delay_ms - f_delay_ms) >= self->sample_ms) {
recalculate_delay(self, f_delay_ms);
}
uint32_t echo_buf_len = self->echo_buffer_len / sizeof(uint16_t);
uint32_t max_echo_buf_len = (self->max_echo_buffer_len >> (self->base.channel_count - 1)) / sizeof(uint16_t);
// If we have no sample keep the echo echoing
if (self->sample == NULL) {
if (mix <= MICROPY_FLOAT_CONST(0.01)) { // Mix of 0 is pure sample sound. We have no sample so no sound
if (self->base.samples_signed) {
memset(word_buffer, 0, length * (self->base.bits_per_sample / 8));
} else {
// For unsigned samples set to the middle which is "quiet"
if (MP_LIKELY(self->base.bits_per_sample == 16)) {
uint16_t *uword_buffer = (uint16_t *)word_buffer;
while (length--) {
*uword_buffer++ = 32768;
}
} else {
memset(hword_buffer, 128, length * (self->base.bits_per_sample / 8));
}
}
} else {
// Since we have no sample we can just iterate over the our entire remaining buffer and finish
for (uint32_t i = 0; i < length; i++) {
int16_t echo, word = 0;
uint32_t next_buffer_pos = 0;
// Get our echo buffer position and offset depending on current channel
uint32_t echo_buffer_offset = max_echo_buf_len * ((single_channel_output && channel == 1) || (!single_channel_output && (i % self->base.channel_count) == 1));
uint32_t echo_buffer_pos = echo_buffer_offset ? self->echo_buffer_right_pos : self->echo_buffer_left_pos;
if (self->freq_shift) {
echo = echo_buffer[(echo_buffer_pos >> 8) + echo_buffer_offset];
next_buffer_pos = echo_buffer_pos + self->echo_buffer_rate;
for (uint32_t j = echo_buffer_pos >> 8; j < next_buffer_pos >> 8; j++) {
word = (int16_t)(echo_buffer[(j % echo_buf_len) + echo_buffer_offset] * decay);
echo_buffer[(j % echo_buf_len) + echo_buffer_offset] = word;
}
} else {
echo = echo_buffer[echo_buffer_pos + echo_buffer_offset];
word = (int16_t)(echo * decay);
echo_buffer[echo_buffer_pos++ + echo_buffer_offset] = word;
}
word = (int16_t)(echo * MIN(mix, MICROPY_FLOAT_CONST(1.0)));
if (MP_LIKELY(self->base.bits_per_sample == 16)) {
word_buffer[i] = word;
if (!self->base.samples_signed) {
word_buffer[i] ^= 0x8000;
}
} else {
hword_buffer[i] = (int8_t)word;
if (!self->base.samples_signed) {
hword_buffer[i] ^= 0x80;
}
}
if (self->freq_shift) {
echo_buffer_pos = next_buffer_pos % (echo_buf_len << 8);
} else if (!self->freq_shift && echo_buffer_pos >= echo_buf_len) {
echo_buffer_pos = 0;
}
// Update buffer position
if (echo_buffer_offset) {
self->echo_buffer_right_pos = echo_buffer_pos;
} else {
self->echo_buffer_left_pos = echo_buffer_pos;
}
}
}
length = 0;
} else {
// we have a sample to play and echo
int16_t *sample_src = (int16_t *)self->sample_remaining_buffer; // for 16-bit samples
int8_t *sample_hsrc = (int8_t *)self->sample_remaining_buffer; // for 8-bit samples
if (mix <= MICROPY_FLOAT_CONST(0.01)) { // if mix is zero pure sample only
for (uint32_t i = 0; i < n; i++) {
if (MP_LIKELY(self->base.bits_per_sample == 16)) {
word_buffer[i] = sample_src[i];
} else {
hword_buffer[i] = sample_hsrc[i];
}
}
} else {
for (uint32_t i = 0; i < n; i++) {
int32_t sample_word = 0;
if (MP_LIKELY(self->base.bits_per_sample == 16)) {
sample_word = sample_src[i];
} else {
if (self->base.samples_signed) {
sample_word = sample_hsrc[i];
} else {
// Be careful here changing from an 8 bit unsigned to signed into a 32-bit signed
sample_word = (int8_t)(((uint8_t)sample_hsrc[i]) ^ 0x80);
}
}
int32_t echo, word = 0;
uint32_t next_buffer_pos = 0;
// Get our echo buffer position and offset depending on current channel
uint32_t echo_buffer_offset = max_echo_buf_len * ((single_channel_output && channel == 1) || (!single_channel_output && (i % self->base.channel_count) == 1));
uint32_t echo_buffer_pos = echo_buffer_offset ? self->echo_buffer_right_pos : self->echo_buffer_left_pos;
if (self->freq_shift) {
echo = echo_buffer[(echo_buffer_pos >> 8) + echo_buffer_offset];
next_buffer_pos = echo_buffer_pos + self->echo_buffer_rate;
} else {
echo = echo_buffer[echo_buffer_pos + echo_buffer_offset];
word = (int32_t)(echo * decay + sample_word);
}
if (MP_LIKELY(self->base.bits_per_sample == 16)) {
if (self->freq_shift) {
for (uint32_t j = echo_buffer_pos >> 8; j < next_buffer_pos >> 8; j++) {
word = (int32_t)(echo_buffer[(j % echo_buf_len) + echo_buffer_offset] * decay + sample_word);
word = synthio_mix_down_sample(word, SYNTHIO_MIX_DOWN_SCALE(2));
echo_buffer[(j % echo_buf_len) + echo_buffer_offset] = (int16_t)word;
}
} else {
word = synthio_mix_down_sample(word, SYNTHIO_MIX_DOWN_SCALE(2));
echo_buffer[echo_buffer_pos++ + echo_buffer_offset] = (int16_t)word;
}
} else {
if (self->freq_shift) {
for (uint32_t j = echo_buffer_pos >> 8; j < next_buffer_pos >> 8; j++) {
word = (int32_t)(echo_buffer[(j % echo_buf_len) + echo_buffer_offset] * decay + sample_word);
// Do not have mix_down for 8 bit so just hard cap samples into 1 byte
word = MIN(MAX(word, -128), 127);
echo_buffer[(j % echo_buf_len) + echo_buffer_offset] = (int8_t)word;
}
} else {
// Do not have mix_down for 8 bit so just hard cap samples into 1 byte
word = MIN(MAX(word, -128), 127);
echo_buffer[echo_buffer_pos++ + echo_buffer_offset] = (int8_t)word;
}
}
word = (int32_t)((sample_word * MIN(MICROPY_FLOAT_CONST(2.0) - mix, MICROPY_FLOAT_CONST(1.0)))
+ (echo * MIN(mix, MICROPY_FLOAT_CONST(1.0))));
word = synthio_mix_down_sample(word, SYNTHIO_MIX_DOWN_SCALE(2));
if (MP_LIKELY(self->base.bits_per_sample == 16)) {
word_buffer[i] = (int16_t)word;
if (!self->base.samples_signed) {
word_buffer[i] ^= 0x8000;
}
} else {
int8_t mixed = (int16_t)word;
if (self->base.samples_signed) {
hword_buffer[i] = mixed;
} else {
hword_buffer[i] = (uint8_t)mixed ^ 0x80;
}
}
if (self->freq_shift) {
echo_buffer_pos = next_buffer_pos % (echo_buf_len << 8);
} else if (!self->freq_shift && echo_buffer_pos >= echo_buf_len) {
echo_buffer_pos = 0;
}
// Update buffer position
if (echo_buffer_offset) {
self->echo_buffer_right_pos = echo_buffer_pos;
} else {
self->echo_buffer_left_pos = echo_buffer_pos;
}
}
}
// Update the remaining length and the buffer positions based on how much we wrote into our buffer
length -= n;
word_buffer += n;
hword_buffer += n;
self->sample_remaining_buffer += (n * (self->base.bits_per_sample / 8));
self->sample_buffer_length -= n;
}
}
// Finally pass our buffer and length to the calling audio function
*buffer = (uint8_t *)self->buffer[self->last_buf_idx];
*buffer_length = self->buffer_len;
// Echo always returns more data but some effects may return GET_BUFFER_DONE or GET_BUFFER_ERROR (see audiocore/__init__.h)
return GET_BUFFER_MORE_DATA;
}