This allows audio buffers to be filled during display refresh. Howevere, this only works during explicit refreshes though because background tasks cannot be recursive. Also, on RP2, disable a finished audio DMA so it isn't accidentally triggered and restart the channels if needed. |
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| .. | ||
| __init__.c | ||
| __init__.h | ||
| FramebufferDisplay.c | ||
| FramebufferDisplay.h | ||