overlay audio data on screen
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1 changed files with 12 additions and 0 deletions
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@ -403,6 +403,18 @@ int main(int argc, char *argv[])
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umac_vsync_event();
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copy_fb(framebuffer, ram_get_base() + umac_get_fb_offset());
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uint16_t *audioptr = (uint16_t*)((uint8_t*)ram_base + umac_get_audio_offset());
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for(int i=0; i<DISP_HEIGHT; i++) {
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int d = *audioptr++ & 0xff;
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for(int j=0; j<8; j++) {
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if (d & (1 << j)) {
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uint32_t fbdata = framebuffer[j + i * DISP_WIDTH];
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fbdata = (fbdata & ~0xff) | ((d & (1 << j)) ? 0xff : 0);
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framebuffer[j + i * DISP_WIDTH] = fbdata;
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}
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}
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}
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SDL_UpdateTexture(texture, NULL, framebuffer,
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DISP_WIDTH * sizeof (Uint32));
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/* Scales texture up to window size */
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