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2 changed files with 49 additions and 7 deletions
48
examples/circuitplayground_acceleration_mapping_neopixels.py
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48
examples/circuitplayground_acceleration_mapping_neopixels.py
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@ -0,0 +1,48 @@
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"""Maps acceleration (tilt) to Neopixel colors.
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x, y, and z acceleration components map to red, green and blue,
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respectively.
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When the CPX is level, the lights are blue because there is no acceleration
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on x or y, but on z, gravity pulls at 9.81 meters per second per second (m/s²).
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When banking, the vertical (z) axis is no longer directly aligned with gravity,
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so the blue decreases, and red increases because gravity is now pulling more
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along the x axis. Similarly, when changing the pitch from level, we see blue change
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to green.
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This video walks you through the code: https://youtu.be/eNpPLbYx-iA
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"""
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import time
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from adafruit_circuitplayground.express import cpx
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cpx.pixels.brightness = 0.2 # Adjust overall brightness as desired, between 0 and 1
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def color_amount(accel_component):
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"""Convert acceleration component (x, y, or z) to color amount (r, g, or b)"""
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standard_gravity = 9.81 # Acceleration (m/s²) due to gravity at the earth’s surface
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accel_magnitude = abs(accel_component) # Ignore the direction
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constrained_accel = min(accel_magnitude, standard_gravity) # Constrain values
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normalized_accel = constrained_accel / standard_gravity # Convert to 0–1
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return round(normalized_accel * 255) # Convert to 0–255
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def format_acceleration():
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return ', '.join(('{:>6.2f}'.format(axis_value) for axis_value in acceleration))
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def format_rgb():
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return ', '.join(('{:>3d}'.format(rgb_amount) for rgb_amount in rgb_amounts))
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def log_values():
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print('({}) ==> ({})'.format(format_acceleration(), format_rgb()))
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while True:
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acceleration = cpx.acceleration
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rgb_amounts = [color_amount(axis_value) for axis_value in acceleration]
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cpx.pixels.fill(rgb_amounts)
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log_values()
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time.sleep(0.1)
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@ -18,10 +18,4 @@ while True:
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B = 0
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B = 0
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x, y, z = cpx.acceleration
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x, y, z = cpx.acceleration
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print((x, y, z))
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print((x, y, z))
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if x:
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cpx.pixels.fill(((R + abs(int(x))), (G + abs(int(y))), (B + abs(int(z)))))
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R = R + abs(int(x))
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if y:
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G = G + abs(int(y))
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if z:
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B = B + abs(int(z))
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cpx.pixels.fill((R, G, B))
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