"""Maps acceleration (tilt) to Neopixel colors. x, y, and z acceleration components map to red, green and blue, respectively. When the CPX is level, the lights are blue because there is no acceleration on x or y, but on z, gravity pulls at 9.81 meters per second per second (m/s²). When banking, the vertical (z) axis is no longer directly aligned with gravity, so the blue decreases, and red increases because gravity is now pulling more along the x axis. Similarly, when changing the pitch from level, we see blue change to green. This video walks you through the code: https://youtu.be/eNpPLbYx-iA """ import time from adafruit_circuitplayground.express import cpx cpx.pixels.brightness = 0.2 # Adjust overall brightness as desired, between 0 and 1 def color_amount(accel_component): """Convert acceleration component (x, y, or z) to color amount (r, g, or b)""" standard_gravity = 9.81 # Acceleration (m/s²) due to gravity at the earth’s surface accel_magnitude = abs(accel_component) # Ignore the direction constrained_accel = min(accel_magnitude, standard_gravity) # Constrain values normalized_accel = constrained_accel / standard_gravity # Convert to 0–1 return round(normalized_accel * 255) # Convert to 0–255 def format_acceleration(): return ', '.join(('{:>6.2f}'.format(axis_value) for axis_value in acceleration)) def format_rgb(): return ', '.join(('{:>3d}'.format(rgb_amount) for rgb_amount in rgb_amounts)) def log_values(): print('({}) ==> ({})'.format(format_acceleration(), format_rgb())) while True: acceleration = cpx.acceleration rgb_amounts = [color_amount(axis_value) for axis_value in acceleration] cpx.pixels.fill(rgb_amounts) log_values() time.sleep(0.1)