119 lines
4 KiB
Python
119 lines
4 KiB
Python
import time
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import board
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import displayio
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from adafruit_button import Button
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from adafruit_cursorcontrol.cursorcontrol import Cursor
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from adafruit_cursorcontrol.cursorcontrol_cursormanager import CursorManager
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from adafruit_display_text import label
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import terminalio
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# Create the display
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display = board.DISPLAY
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# Create the display context
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splash = displayio.Group(max_size=22)
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# Use the built-in system font
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font = terminalio.FONT
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##########################################################################
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# Make a background color fill
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color_bitmap = displayio.Bitmap(display.width, display.height, 1)
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color_palette = displayio.Palette(1)
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color_palette[0] = 0x404040
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bg_sprite = displayio.TileGrid(color_bitmap,
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pixel_shader=color_palette,
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x=0, y=0)
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splash.append(bg_sprite)
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##########################################################################
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# Set up button/label properties
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BUTTON_WIDTH = 80
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BUTTON_HEIGHT = 40
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BUTTON_MARGIN = 20
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LBL_HEADER = [100, 20]
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LBL_TEXT = [120, 40]
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# Resize buttons for small display (PyGamer)
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if display.width < 240:
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BUTTON_WIDTH = int(BUTTON_WIDTH / 2)
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BUTTON_HEIGHT = int(BUTTON_HEIGHT / 2)
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BUTTON_MARGIN = int(BUTTON_MARGIN / 2)
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LBL_HEADER[0] -= 75
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LBL_HEADER[1] -= 10
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LBL_TEXT[0] -= 70
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LBL_TEXT[1] += 55
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# Create the buttons
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buttons = []
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button_speed_inc = Button(x=BUTTON_MARGIN, y=BUTTON_MARGIN+BUTTON_HEIGHT,
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width=BUTTON_WIDTH, height=BUTTON_HEIGHT,
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label="Speed+", label_font=font)
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buttons.append(button_speed_inc)
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button_speed_dec = Button(x=BUTTON_MARGIN, y=BUTTON_MARGIN*4+BUTTON_HEIGHT,
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width=BUTTON_WIDTH, height=BUTTON_HEIGHT,
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label="Speed-", label_font=font)
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buttons.append(button_speed_dec)
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button_scale_pos = Button(x=BUTTON_MARGIN*3+2*BUTTON_WIDTH, y=BUTTON_MARGIN+BUTTON_HEIGHT,
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width=BUTTON_WIDTH, height=BUTTON_HEIGHT,
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label="Scale+", label_font=font, style=Button.SHADOWRECT)
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buttons.append(button_scale_pos)
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button_scale_neg = Button(x=BUTTON_MARGIN*3+2*BUTTON_WIDTH, y=BUTTON_MARGIN*4+BUTTON_HEIGHT,
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width=BUTTON_WIDTH, height=BUTTON_HEIGHT,
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label="Scale-", label_font=font, style=Button.SHADOWRECT)
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buttons.append(button_scale_neg)
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# Show the button
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for b in buttons:
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splash.append(b.group)
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# Create a text label
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text_label = label.Label(font, text="CircuitPython Cursor!", color=0x00FF00,
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x = LBL_HEADER[0], y = LBL_HEADER[1])
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splash.append(text_label)
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text_speed = label.Label(font, max_glyphs = 15, color=0x00FF00,
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x = LBL_TEXT[0], y = LBL_TEXT[1])
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splash.append(text_speed)
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text_scale = label.Label(font, max_glyphs = 15, color=0x00FF00,
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x = LBL_TEXT[0], y = LBL_TEXT[1]+20)
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splash.append(text_scale)
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# initialize the mouse cursor object
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mouse_cursor = Cursor(display, display_group=splash)
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# initialize the cursormanager
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cursor = CursorManager(mouse_cursor)
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# show displayio group
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display.show(splash)
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prev_btn = None
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while True:
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cursor.update()
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if cursor.is_clicked is True:
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for i, b in enumerate(buttons):
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if b.contains((mouse_cursor.x, mouse_cursor.y)):
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b.selected=True
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print("Button %d pressed"%i)
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if i == 0: # Increase the cursor speed
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mouse_cursor.speed += 1
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elif i == 1: # Decrease the cursor speed
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mouse_cursor.speed -= 1
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if i == 2: # Increase the cursor scale
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mouse_cursor.scale += 1
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elif i == 3: # Decrease the cursor scale
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mouse_cursor.scale -= 1
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prev_btn = b
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elif prev_btn is not None:
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prev_btn.selected = False
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text_speed.text = 'Speed: {0}px'.format(mouse_cursor.speed)
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text_scale.text = 'Scale: {0}px'.format(mouse_cursor.scale)
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time.sleep(0.1)
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