Adafruit_CircuitPython_Disp.../adafruit_display_text/bitmap_label.py
2021-01-07 18:40:36 -06:00

679 lines
24 KiB
Python
Executable file

# The MIT License (MIT)
#
# Copyright (c) 2020 Kevin Matocha
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
"""
`bitmap_label`
================================================================================
Text graphics handling for CircuitPython, including text boxes
* Author(s): Kevin Matocha
Implementation Notes
--------------------
**Hardware:**
**Software and Dependencies:**
* Adafruit CircuitPython firmware for the supported boards:
https://github.com/adafruit/circuitpython/releases
"""
import displayio
__version__ = "0.0.0-auto.0"
__repo__ = "https://github.com/adafruit/Adafruit_CircuitPython_Display_Text.git"
class Label(displayio.Group):
"""A label displaying a string of text that is stored in a bitmap.
Note: This ``bitmap_label.py`` library utilizes a bitmap to display the text.
This method is memory-conserving relative to ``label.py``.
The ``max_glyphs`` parameter is ignored and is present
only for direct compatability with label.py.
For further reduction in memory usage, set ``save_text=False`` (text string will not
be stored and ``line_spacing`` and ``font`` are immutable with ``save_text``
set to ``False``).
The origin point set by ``x`` and ``y``
properties will be the left edge of the bounding box, and in the center of a M
glyph (if its one line), or the (number of lines * linespacing + M)/2. That is,
it will try to have it be center-left as close as possible.
:param Font font: A font class that has ``get_bounding_box`` and ``get_glyph``.
Must include a capital M for measuring character size.
:param str text: Text to display
:param int max_glyphs: Unnecessary parameter (provided only for direct compability
with label.py)
:param int color: Color of all text in RGB hex
:param int background_color: Color of the background, use `None` for transparent
:param double line_spacing: Line spacing of text to display
:param boolean background_tight: Set `True` only if you want background box to tightly
surround text
:param int padding_top: Additional pixels added to background bounding box at top
:param int padding_bottom: Additional pixels added to background bounding box at bottom
:param int padding_left: Additional pixels added to background bounding box at left
:param int padding_right: Additional pixels added to background bounding box at right
:param (double,double) anchor_point: Point that anchored_position moves relative to.
Tuple with decimal percentage of width and height.
(E.g. (0,0) is top left, (1.0, 0.5): is middle right.)
:param (int,int) anchored_position: Position relative to the anchor_point. Tuple
containing x,y pixel coordinates.
:param int scale: Integer value of the pixel scaling
:param bool save_text: Set True to save the text string as a constant in the
label structure. Set False to reduce memory use.
"""
# pylint: disable=unused-argument, too-many-instance-attributes, too-many-locals, too-many-arguments
# pylint: disable=too-many-branches, no-self-use, too-many-statements
# Note: max_glyphs parameter is unnecessary, this is used for direct
# compatibility with label.py
def __init__(
self,
font,
x=0,
y=0,
text="",
max_glyphs=None, # This input parameter is ignored, only present for compatibility
# with label.py
color=0xFFFFFF,
background_color=None,
line_spacing=1.25,
background_tight=False,
padding_top=0,
padding_bottom=0,
padding_left=0,
padding_right=0,
anchor_point=None,
anchored_position=None,
save_text=True, # can reduce memory use if save_text = False
scale=1,
**kwargs,
):
# instance the Group
# self Group will contain a single local_group which contains a Group (self.local_group)
# which contains a TileGrid (self.tilegrid) which contains the text bitmap (self.bitmap)
super().__init__(
max_size=1, x=x, y=y, scale=1, **kwargs,
)
# the self group scale should always remain at 1, the self.local_group will
# be used to set the scale
# **kwargs will pass any additional arguments provided to the Label
self.local_group = displayio.Group(
max_size=1, scale=scale
) # local_group holds the tileGrid and sets the scaling
self.append(
self.local_group
) # the local_group will always stay in the self Group
self._font = font
self._text = text
# Create the two-color palette
self.palette = displayio.Palette(2)
self.color = color
self.background_color = background_color
self._anchor_point = anchor_point
self._anchored_position = anchored_position
# call the text updater with all the arguments.
self._reset_text(
font=font,
x=x,
y=y,
text=text,
line_spacing=line_spacing,
background_tight=background_tight,
padding_top=padding_top,
padding_bottom=padding_bottom,
padding_left=padding_left,
padding_right=padding_right,
anchor_point=anchor_point,
anchored_position=anchored_position,
save_text=save_text,
scale=scale,
)
def _reset_text(
self,
font=None,
x=None,
y=None,
text=None,
line_spacing=None,
background_tight=None,
padding_top=None,
padding_bottom=None,
padding_left=None,
padding_right=None,
anchor_point=None,
anchored_position=None,
save_text=None,
scale=None,
):
# Store all the instance variables
if font is not None:
self._font = font
if x is not None:
self.x = x
if y is not None:
self.y = y
if line_spacing is not None:
self._line_spacing = line_spacing
if background_tight is not None:
self._background_tight = background_tight
if padding_top is not None:
self._padding_top = max(0, padding_top)
if padding_bottom is not None:
self._padding_bottom = max(0, padding_bottom)
if padding_left is not None:
self._padding_left = max(0, padding_left)
if padding_right is not None:
self._padding_right = max(0, padding_right)
if anchor_point is not None:
self.anchor_point = anchor_point
if anchored_position is not None:
self._anchored_position = anchored_position
if save_text is not None:
self._save_text = save_text
if (
scale is not None
): # Scale will be defined in local_group (Note: self should have scale=1)
self.scale = scale # call the setter
# if text is not provided as a parameter (text is None), use the previous value.
if (text is None) and self._save_text:
text = self._text
if self._save_text: # text string will be saved
self._text = text
else:
self._text = None # save a None value since text string is not saved
# Check for empty string
if (text == "") or (
text is None
): # If empty string, just create a zero-sized bounding box and that's it.
self._bounding_box = (
0,
0,
0, # zero width with text == ""
0, # zero height with text == ""
)
# Clear out any items in the self.local_group Group, in case this is an
# update to the bitmap_label
for _ in self.local_group:
self.local_group.pop(0)
else: # The text string is not empty, so create the Bitmap and TileGrid and
# append to the self Group
# Calculate the text bounding box
# Calculate both "tight" and "loose" bounding box dimensions to match label for
# anchor_position calculations
(
box_x,
tight_box_y,
x_offset,
tight_y_offset,
loose_box_y,
loose_y_offset,
) = self._text_bounding_box(
text, self._font, self._line_spacing,
) # calculate the box size for a tight and loose backgrounds
if self._background_tight:
box_y = tight_box_y
y_offset = tight_y_offset
else: # calculate the box size for a loose background
box_y = loose_box_y
y_offset = loose_y_offset
# Calculate the background size including padding
box_x = box_x + self._padding_left + self._padding_right
box_y = box_y + self._padding_top + self._padding_bottom
# Create the bitmap and TileGrid
self.bitmap = displayio.Bitmap(box_x, box_y, len(self.palette))
# Place the text into the Bitmap
self._place_text(
self.bitmap,
text,
self._font,
self._line_spacing,
self._padding_left - x_offset,
self._padding_top + y_offset,
)
label_position_yoffset = int( # To calibrate with label.py positioning
(self._font.get_glyph(ord("M")).height) / 2
)
self.tilegrid = displayio.TileGrid(
self.bitmap,
pixel_shader=self.palette,
width=1,
height=1,
tile_width=box_x,
tile_height=box_y,
default_tile=0,
x=-self._padding_left + x_offset,
y=label_position_yoffset - y_offset - self._padding_top,
)
# Clear out any items in the local_group Group, in case this is an update to
# the bitmap_label
for _ in self.local_group:
self.local_group.pop(0)
self.local_group.append(
self.tilegrid
) # add the bitmap's tilegrid to the group
# Update bounding_box values. Note: To be consistent with label.py,
# this is the bounding box for the text only, not including the background.
self._bounding_box = (
self.tilegrid.x,
self.tilegrid.y,
box_x,
tight_box_y,
)
self.anchored_position = (
self._anchored_position
) # set the anchored_position with setter after bitmap is created, sets the
# x,y positions of the label
@staticmethod
def _line_spacing_ypixels(font, line_spacing):
# Note: Scaling is provided at the Group level
return_value = int(line_spacing * font.get_bounding_box()[1])
return return_value
def _text_bounding_box(self, text, font, line_spacing):
# This empirical approach checks several glyphs for maximum ascender and descender height
# (consistent with label.py)
glyphs = "M j'" # choose glyphs with highest ascender and lowest
# descender, will depend upon font used
try:
font.load_glyphs(text + glyphs)
except AttributeError:
# ignore if font does not have load_glyphs
pass
ascender_max = descender_max = 0
for char in glyphs:
this_glyph = font.get_glyph(ord(char))
if this_glyph:
ascender_max = max(ascender_max, this_glyph.height + this_glyph.dy)
descender_max = max(descender_max, -this_glyph.dy)
lines = 1
xposition = (
x_start
) = yposition = y_start = 0 # starting x and y position (left margin)
left = None
right = x_start
top = bottom = y_start
y_offset_tight = int((font.get_glyph(ord("M")).height) / 2)
newline = False
for char in text:
if char == "\n": # newline
newline = True
else:
my_glyph = font.get_glyph(ord(char))
if my_glyph is None: # Error checking: no glyph found
print("Glyph not found: {}".format(repr(char)))
else:
if newline:
newline = False
xposition = x_start # reset to left column
yposition = yposition + self._line_spacing_ypixels(
font, line_spacing
) # Add a newline
lines += 1
if xposition == x_start:
if left is None:
left = my_glyph.dx
else:
left = min(left, my_glyph.dx)
xright = xposition + my_glyph.width + my_glyph.dx
xposition += my_glyph.shift_x
right = max(right, xposition, xright)
if yposition == y_start: # first line, find the Ascender height
top = min(top, -my_glyph.height - my_glyph.dy + y_offset_tight)
bottom = max(bottom, yposition - my_glyph.dy + y_offset_tight)
if left is None:
left = 0
final_box_width = right - left
final_box_height_tight = bottom - top
final_y_offset_tight = -top + y_offset_tight
final_box_height_loose = (lines - 1) * self._line_spacing_ypixels(
font, line_spacing
) + (ascender_max + descender_max)
final_y_offset_loose = ascender_max
# return (final_box_width, final_box_height, left, final_y_offset)
return (
final_box_width,
final_box_height_tight,
left,
final_y_offset_tight,
final_box_height_loose,
final_y_offset_loose,
)
# pylint: disable=too-many-nested-blocks
def _place_text(
self,
bitmap,
text,
font,
line_spacing,
xposition,
yposition,
text_palette_index=1,
background_palette_index=0,
skip_index=0, # set to None to write all pixels, other wise skip this palette index
# when copying glyph bitmaps (this is important for slanted text
# where rectangulary glyph boxes overlap)
):
# placeText - Writes text into a bitmap at the specified location.
#
# Note: scale is pushed up to Group level
x_start = xposition # starting x position (left margin)
y_start = yposition
left = None
right = x_start
top = bottom = y_start
for char in text:
if char == "\n": # newline
xposition = x_start # reset to left column
yposition = yposition + self._line_spacing_ypixels(
font, line_spacing
) # Add a newline
else:
my_glyph = font.get_glyph(ord(char))
if my_glyph is None: # Error checking: no glyph found
print("Glyph not found: {}".format(repr(char)))
else:
if xposition == x_start:
if left is None:
left = my_glyph.dx
else:
left = min(left, my_glyph.dx)
right = max(
right,
xposition + my_glyph.shift_x,
xposition + my_glyph.width + my_glyph.dx,
)
if yposition == y_start: # first line, find the Ascender height
top = min(top, -my_glyph.height - my_glyph.dy)
bottom = max(bottom, yposition - my_glyph.dy)
glyph_offset_x = (
my_glyph.tile_index * my_glyph.width
) # for type BuiltinFont, this creates the x-offset in the glyph bitmap.
# for BDF loaded fonts, this should equal 0
self._blit(
bitmap,
xposition + my_glyph.dx,
yposition - my_glyph.height - my_glyph.dy,
my_glyph.bitmap,
x_1=glyph_offset_x,
y_1=0,
x_2=glyph_offset_x + my_glyph.width,
y_2=0 + my_glyph.height,
skip_index=skip_index, # do not copy over any 0 background pixels
)
xposition = xposition + my_glyph.shift_x
return (left, top, right - left, bottom - top) # bounding_box
def _blit(
self,
bitmap, # target bitmap
x, # target x upper left corner
y, # target y upper left corner
source_bitmap, # source bitmap
x_1=0, # source x start
y_1=0, # source y start
x_2=None, # source x end
y_2=None, # source y end
skip_index=None, # palette index that will not be copied
# (for example: the background color of a glyph)
):
if hasattr(bitmap, "blit"): # if bitmap has a built-in blit function, call it
# this function should perform its own input checks
bitmap.blit(
x,
y,
source_bitmap,
x1=x_1,
y1=y_1,
x2=x_2,
y2=y_2,
skip_index=skip_index,
)
else: # perform pixel by pixel copy of the bitmap
# Perform input checks
if x_2 is None:
x_2 = source_bitmap.width
if y_2 is None:
y_2 = source_bitmap.height
# Rearrange so that x_1 < x_2 and y1 < y2
if x_1 > x_2:
x_1, x_2 = x_2, x_1
if y_1 > y_2:
y_1, y_2 = y_2, y_1
# Ensure that x2 and y2 are within source bitmap size
x_2 = min(x_2, source_bitmap.width)
y_2 = min(y_2, source_bitmap.height)
for y_count in range(y_2 - y_1):
for x_count in range(x_2 - x_1):
x_placement = x + x_count
y_placement = y + y_count
if (bitmap.width > x_placement >= 0) and (
bitmap.height > y_placement >= 0
): # ensure placement is within target bitmap
# get the palette index from the source bitmap
this_pixel_color = source_bitmap[
y_1
+ (
y_count * source_bitmap.width
) # Direct index into a bitmap array is speedier than [x,y] tuple
+ x_1
+ x_count
]
if (skip_index is None) or (this_pixel_color != skip_index):
bitmap[ # Direct index into a bitmap array is speedier than [x,y] tuple
y_placement * bitmap.width + x_placement
] = this_pixel_color
elif y_placement > bitmap.height:
break
@property
def bounding_box(self):
"""An (x, y, w, h) tuple that completely covers all glyphs. The
first two numbers are offset from the x, y origin of this group"""
return self._bounding_box
@property
def scale(self):
"""Set the scaling of the label, in integer values"""
return self._scale
@scale.setter
def scale(self, new_scale):
self.local_group.scale = new_scale
self._scale = new_scale
self.anchored_position = self._anchored_position # update the anchored_position
@property
def line_spacing(self):
"""The amount of space between lines of text, in multiples of the font's
bounding-box height. (E.g. 1.0 is the bounding-box height)"""
return self._line_spacing
@line_spacing.setter
def line_spacing(self, new_line_spacing):
if self._save_text:
self._reset_text(line_spacing=new_line_spacing)
else:
raise RuntimeError("line_spacing is immutable when save_text is False")
@property
def color(self):
"""Color of the text as an RGB hex number."""
return self._color
@color.setter
def color(self, new_color):
self._color = new_color
if new_color is not None:
self.palette[1] = new_color
self.palette.make_opaque(1)
else:
self.palette[1] = 0
self.palette.make_transparent(1)
@property
def background_color(self):
"""Color of the background as an RGB hex number."""
return self._background_color
@background_color.setter
def background_color(self, new_color):
self._background_color = new_color
if new_color is not None:
self.palette[0] = new_color
self.palette.make_opaque(0)
else:
self.palette[0] = 0
self.palette.make_transparent(0)
@property
def text(self):
"""Text to displayed."""
return self._text
@text.setter # Cannot set color or background color with text setter, use separate setter
def text(self, new_text):
self._reset_text(text=new_text)
@property
def font(self):
"""Font to use for text display."""
return self._font
@font.setter
def font(self, new_font):
self._font = new_font
if self._save_text:
self._reset_text(font=new_font)
else:
raise RuntimeError("font is immutable when save_text is False")
@property
def anchor_point(self):
"""Point that anchored_position moves relative to.
Tuple with decimal percentage of width and height.
(E.g. (0,0) is top left, (1.0, 0.5): is middle right.)"""
return self._anchor_point
@anchor_point.setter
def anchor_point(self, new_anchor_point):
self._anchor_point = new_anchor_point
self.anchored_position = (
self._anchored_position
) # update the anchored_position using setter
@property
def anchored_position(self):
"""Position relative to the anchor_point. Tuple containing x,y
pixel coordinates."""
return self._anchored_position
@anchored_position.setter
def anchored_position(self, new_position):
self._anchored_position = new_position
# Set anchored_position
if (self._anchor_point is not None) and (self._anchored_position is not None):
self.x = int(
new_position[0]
- (self._bounding_box[0] * self.scale)
- round(self._anchor_point[0] * (self._bounding_box[2] * self.scale))
)
self.y = int(
new_position[1]
- (self._bounding_box[1] * self.scale)
- round(self._anchor_point[1] * self._bounding_box[3] * self.scale)
)