Fixes Flake 8 Issues

This commit is contained in:
Aaron Dershem 2018-05-14 15:34:52 -04:00
parent a63cfe1e1c
commit 3ad6fec0c7

View file

@ -1,55 +1,56 @@
import time
import board
import neopixel
import time
try:
import urandom as random # for v1.0 API support
import urandom as random # for v1.0 API support
except ImportError:
import random
import random
numpix = 24 # Number of NeoPixels
pixpin = board.D0 # Pin where NeoPixels are connected
strip = neopixel.NeoPixel(pixpin, numpix, brightness=0.3)
strip = neopixel.NeoPixel(pixpin, numpix, brightness=0.3)
mode = 0 # Current animation effect
offset = 0 # Position of spinner animation
color = [255, 0, 0] # RGB color - red
mode = 0 # Current animation effect
offset = 0 # Position of spinner animation
color = [255, 0, 0] # RGB color - red
prevtime = time.monotonic() # Time of last animation mode switch
while True: # Loop forever...
if mode == 0: # Random sparkles - lights just one LED at a time
i = random.randint(0, numpix - 1) # Choose random pixel
strip[i] = color # Set it to current color
strip.write() # Refresh LED states
# Set same pixel to "off" color now but DON'T refresh...
# it stays on for now...bot this and the next random
# pixel will be refreshed on the next pass.
strip[i] = [0,0,0]
time.sleep(0.008) # 8 millisecond delay
elif mode == 1: # Spinny wheels
# A little trick here: pixels are processed in groups of 8
# (with 2 of 8 on at a time), NeoPixel rings are 24 pixels
# (8*3) and 16 pixels (8*2), so we can issue the same data
# to both rings and it appears correct and contiguous
# (also, the pixel order is different between the two ring
# types, so we get the reversed motion on #2 for free).
for i in range(numpix): # For each LED...
if ((offset + i) & 7) < 2: # 2 pixels out of 8...
strip[i] = color # are set to current color
else:
strip[i] = [0,0,0] # other pixels are off
strip.write() # Refresh LED states
time.sleep(0.04) # 40 millisecond delay
offset += 1 # Shift animation by 1 pixel on next frame
if offset >= 8: offset = 0
# Additional animation modes could be added here!
if mode == 0: # Random sparkles - lights just one LED at a time
i = random.randint(0, numpix - 1) # Choose random pixel
strip[i] = color # Set it to current color
strip.write() # Refresh LED states
# Set same pixel to "off" color now but DON'T refresh...
# it stays on for now...bot this and the next random
# pixel will be refreshed on the next pass.
strip[i] = [0, 0, 0]
time.sleep(0.008) # 8 millisecond delay
elif mode == 1: # Spinny wheels
# A little trick here: pixels are processed in groups of 8
# (with 2 of 8 on at a time), NeoPixel rings are 24 pixels
# (8*3) and 16 pixels (8*2), so we can issue the same data
# to both rings and it appears correct and contiguous
# (also, the pixel order is different between the two ring
# types, so we get the reversed motion on #2 for free).
for i in range(numpix): # For each LED...
if ((offset + i) & 7) < 2: # 2 pixels out of 8...
strip[i] = color # are set to current color
else:
strip[i] = [0, 0, 0] # other pixels are off
strip.write() # Refresh LED states
time.sleep(0.04) # 40 millisecond delay
offset += 1 # Shift animation by 1 pixel on next frame
if offset >= 8:
offset = 0
# Additional animation modes could be added here!
t = time.monotonic() # Current time in seconds
if (t - prevtime) >= 8: # Every 8 seconds...
mode += 1 # Advance to next mode
if mode > 1: # End of modes?
mode = 0 # Start over from beginning
# Rotate color R->G->B
color = [ color[2], color[0], color[1] ]
strip.fill([0,0,0]) # Turn off all pixels
prevtime = t # Record time of last mode change
t = time.monotonic() # Current time in seconds
if (t - prevtime) >= 8: # Every 8 seconds...
mode += 1 # Advance to next mode
if mode > 1: # End of modes?
mode = 0 # Start over from beginning
# Rotate color R->G->B
color = [color[2], color[0], color[1]]
strip.fill([0, 0, 0]) # Turn off all pixels
prevtime = t # Record time of last mode change