Adding Magic Wand guide
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Magic_Wand/Magic_Wand.ino
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Magic_Wand/Magic_Wand.ino
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//Written by Alex Alves for Adafruit Industries.
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//Adafruit invests time and resources providing this open source code,
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//please support Adafruit and open-source hardware by purchasing products
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//from Adafruit!
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//BSD license, all text above must be included in any redistribution.
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#include <SoftwareSerial.h>
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#include "Adafruit_Soundboard.h"
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#include <Adafruit_NeoPixel.h>
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#include <Wire.h>
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#include <SPI.h>
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#include <Adafruit_LSM9DS0.h>
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#include <Adafruit_Sensor.h> // not used in this demo but required!
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#define HARDWARETEST 0 // plays sound and test neopixles at start up
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#define PRINTDATA 0 // prints out sensor data
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//////////// SENSOR SETTINGS ////////////////////
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// these settings may have to be changed and calibrated
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// orinetation
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#define VERTICALVAL 11000 // decrease for more senstive
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#define HORIZVAL 6000 // increase for more senstive
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// flick detection
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#define FLICKTRIG 17000 // lower = more senstive
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// Wrist twist
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#define WRISTDIFF 13000 // lower = more senstive
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#define WRISTGY 25000 // higher = more senstive
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// Sound
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// Choose any two pins that can be used with SoftwareSerial to RX & TX
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#define SFX_TX 11
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#define SFX_RX 10
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// Connect to the RST pin on the Sound Board
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#define SFX_RST 18
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#define SFX_ACT 23
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// we'll be using software serial
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SoftwareSerial ss = SoftwareSerial(SFX_TX, SFX_RX);
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Adafruit_Soundboard sfx = Adafruit_Soundboard(&ss, NULL, SFX_RST);
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// NeoPixels
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#define PIXELPIN 9
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#define NUM_LEDS 7
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#define BRIGHTNESS 255 // max 255
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Adafruit_NeoPixel strip = Adafruit_NeoPixel(NUM_LEDS, PIXELPIN, NEO_GRBW + NEO_KHZ800);
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// IMU
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Adafruit_LSM9DS0 lsm = Adafruit_LSM9DS0();
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enum orientation {
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horiz,
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vertical,
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mid
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};
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// Global state variables
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bool wristTwist = false;
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bool flick = false;
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orientation orient = horiz;
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/////////////////////////////////////////////////////////////////////////////////////////////
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// setup
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/////////////////////////////////////////////////////////////////////////////////////////////
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void setup() {
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Serial.begin(115200);
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connectSensor();
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setupSensor();
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setupNeoPixel();
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pinMode(SFX_ACT, INPUT);
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// softwareserial at 9600 baud
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ss.begin(9600);
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// can also do Serial1.begin(9600)
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while (!sfx.reset()) {
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Serial.println("Sound Board not found");
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delay(1000);
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}
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if (HARDWARETEST) {
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if (! sfx.playTrack("BLAST01 WAV") ) {
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Serial.println("Failed to play track1");
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}
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waitSFXFinish();
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}
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}
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void loop() {
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static bool spellCasting = false;
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static long unsigned int sampleTrig = 0; // trig for when to sample sensors
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// Take new sample
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if (millis() > sampleTrig) {
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reciveData1();
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sampleTrig = millis() + 10;
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}
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// conect basic actions together to make difrent spells
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if (!spellCasting) {
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// trigger spell 1
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if (wristTwist && (orient == vertical) ) {
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spellCasting = true;
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sfx.playTrack("LIGHT01 WAV");
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setColor(strip.Color(255, 255, 255, 255));
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delay(5);
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}
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else if (wristTwist && (orient == horiz) ) {
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spellCasting = true;
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sfx.playTrack("WIND01 WAV"); //temp
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setColor(strip.Color(150, 255, 100));;
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delay(5);
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}
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else if (flick && (orient == horiz)) {
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spellCasting = true;
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sfx.playTrack("FIRE01 WAV");
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setColor(strip.Color(255, 50, 20));
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delay(5);
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}
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else if (flick && (orient == vertical)) {
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spellCasting = true;
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sfx.playTrack("THUNDE~1WAV");
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setColor(strip.Color(0, 0, 255, 100));
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delay(5);
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}
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}
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// spell is being cast
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else {
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// spell just finished
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if (!sfxActive()) {
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spellCasting = false;
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setColor(strip.Color(0, 0, 0));
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}
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}
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}
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/************************ MENU HELPERS ***************************/
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// Is a sound playing
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bool sfxActive() {
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return (! digitalRead(SFX_ACT));
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}
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// block wait till sound is finished
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void waitSFXFinish() {
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delay(5);
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while (sfxActive()) {
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delay(1);
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}
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delay(5);
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}
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/************************ MENU HELPERS ***************************/
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// set colors in sequence
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void colorWipe(uint32_t c, uint8_t wait) {
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for (uint16_t i = 0; i < strip.numPixels(); i++) {
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strip.setPixelColor(i, c);
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strip.show();
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delay(wait);
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}
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}
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// set all of pixles to one color
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void setColor(uint32_t c) {
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for (uint16_t i = 0; i < strip.numPixels(); i++) {
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strip.setPixelColor(i, c);
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}
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strip.show();
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}
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// set intial pixles status and set brightness
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void setupNeoPixel() {
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strip.setBrightness(BRIGHTNESS);
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strip.begin();
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strip.show(); // Initialize all pixels to 'off'
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if (HARDWARETEST) {
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Serial.println("Testing NeoPixels");
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colorWipe(strip.Color(255, 0, 0), 50); // Red
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colorWipe(strip.Color(0, 255, 0), 50); // Green
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colorWipe(strip.Color(0, 0, 255), 50); // Blue
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colorWipe(strip.Color(0, 0, 0, 255), 50); // White
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setColor(strip.Color(0, 0, 0));
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}
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}
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/********************** LSM9DSO ********************************/
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void setupSensor()
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{
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// 1.) Set the accelerometer range
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lsm.setupAccel(lsm.LSM9DS0_ACCELRANGE_2G);
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// 2.) Set the magnetometer sensitivity
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lsm.setupMag(lsm.LSM9DS0_MAGGAIN_2GAUSS);
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// 3.) Setup the gyroscope
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lsm.setupGyro(lsm.LSM9DS0_GYROSCALE_245DPS);
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}
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void connectSensor()
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{
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Serial.println("Connecting to Sensor");
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// Try to initialise and warn if we couldn't detect the chip
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while (!lsm.begin())
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{
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Serial.println("Oops ... unable to initialize the LSM9DS0. Trying again");
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delay(1000);
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}
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Serial.println("Found LSM9DS0 9DOF");
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}
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// Recive data and update status
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void reciveData1()
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{
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static long int accelCombineL = 0;
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static int accelZL = 0;
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static long int gyroCombineL = 0;
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static int gyroZL = 0;
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lsm.read();
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// combine data from x and y axis to make it more simple
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long int accelCombine = sqrt( (sq((long int)lsm.accelData.x) + sq((long int)lsm.accelData.y)));
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int accelZ = (int)lsm.accelData.z;
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long int gyroCombine = sqrt( (sq((long int)lsm.gyroData.x) + sq((long int)lsm.gyroData.y)));
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int gyroZ = (int)lsm.gyroData.z;
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// Numerical differentiante
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int accelCombineDiff = abs((accelCombine - accelCombineL));
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int accelZDiff = abs((accelZ - accelZL));
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int gyroCombineDiff = abs((gyroCombine - gyroCombineL));
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int gyroZDiff = abs((gyroZ - gyroZL));
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int magz = lsm.magData.z;
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//Transfer to static variables for next time
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accelCombineL = accelCombine;
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accelZL = accelZ;
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gyroCombineL = gyroCombine;
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gyroZL = gyroZ;
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if (PRINTDATA) {
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Serial.print(accelCombine); Serial.print(',');
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Serial.print(accelCombineDiff); Serial.print(',');
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Serial.print(accelZ); Serial.print(',');
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Serial.print(accelZDiff); Serial.print(',');
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Serial.print(gyroCombine); Serial.print(',');
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Serial.print(gyroCombineDiff); Serial.print(',');
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Serial.print(gyroZ); Serial.print(',');
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Serial.print(gyroZDiff); Serial.print(',');
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Serial.print(magz); Serial.println(' ');
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}
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// orientation detection
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if (magz < -VERTICALVAL) {
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orient = vertical;
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}
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else if (magz > -HORIZVAL) {
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orient = horiz;
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}
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else {
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orient = mid;
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}
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// wrist twist detection
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if ((gyroZDiff > WRISTDIFF ) && (abs(gyroZ) > WRISTGY)) {
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wristTwist = true;
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}
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else {
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wristTwist = false;
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}
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// Flick detection
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if ((gyroCombineDiff > FLICKTRIG)) { // (gyroCombine > 16000) &&
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flick = true;
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}
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else {
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flick = false;
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}
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}
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BIN
Magic_Wand/magicSound/Blast01.wav
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Magic_Wand/magicSound/Blast01.wav
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Magic_Wand/magicSound/Fire01.wav
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Magic_Wand/magicSound/Fire01.wav
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Binary file not shown.
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Magic_Wand/magicSound/Light01.wav
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Magic_Wand/magicSound/Light01.wav
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Magic_Wand/magicSound/ReadMe
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Magic_Wand/magicSound/ReadMe
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@ -0,0 +1,23 @@
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Alex Alves
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This folder contains the sound effects that I've used.
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Many of the sound effects had to be modified using audacity to make them shorter.
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I've included the location of all the originally sources of the files below to attribute the creators
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Fire01
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https://www.freesound.org/people/DiscoveryME/sounds/275608/
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Wind01
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https://www.freesound.org/people/Robinhood76/sounds/135119/
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Thunder01
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https://www.freesound.org/people/netaj/sounds/193170/
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Light01
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https://www.freesound.org/people/RICHERlandTV/sounds/216089/
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Blast01
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https://www.freesound.org/people/spookymodem/sounds/249817/
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Magic_Wand/magicSound/Thunder01.wav
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Magic_Wand/magicSound/Thunder01.wav
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Binary file not shown.
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Magic_Wand/magicSound/Wind01.wav
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Magic_Wand/magicSound/Wind01.wav
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Binary file not shown.
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