diff --git a/Color_touch_pendant2/Color_touch_pendant2.ino b/Color_touch_pendant2/Color_touch_pendant2.ino deleted file mode 100644 index 8e620168..00000000 --- a/Color_touch_pendant2/Color_touch_pendant2.ino +++ /dev/null @@ -1,139 +0,0 @@ -// Code by Erin St. Blaine for Adafruit Industries -// Color Touch Pendant Tutorial: https://learn.adafruit.com/color-touch-pendant-necklace/introduction -// Two neopixel rings connected on pin 1 will cycle through gradient colors when the pendant is touched. For Gemma M0. - -#include "Adafruit_FreeTouch.h" -#include "FastLED.h" - -#define CAPTOUCH_PIN 0 //capacitive touch pin -#define NEOPIXEL_PIN 1 //neopixel ring pin -#define NUM_LEDS 28 //how many pixels total - -#define LED_TYPE WS2812 -#define COLOR_ORDER GRB -CRGB leds[NUM_LEDS]; //LED array - -// These variables will affect the way the gradient animation looks. Feel free to mess with them. -int SPEEDO = 10; -int STEPS = 50; -int HUE = 0; -int SATURATION = 255; -int COLORCHANGE = 50; -int BRIGHTNESS = 110; - -// Calibrating your capacitive touch sensitivity: Change this variable to something between your capacitive touch serial readouts for on and off -int touch = 650; - -long oldState = 0; - -// set up capacitive touch button using the FreeTouch library -Adafruit_FreeTouch qt_1 = Adafruit_FreeTouch(CAPTOUCH_PIN, OVERSAMPLE_4, RESISTOR_50K, FREQ_MODE_NONE); - - -TBlendType currentBlending; -CRGBPalette16 currentPalette; - - -void setup() { - Serial.begin(115200); - - if (! qt_1.begin()) - Serial.println("Failed to begin qt on pin A1"); - FastLED.addLeds(leds, NUM_LEDS); // Set up neopixels with FastLED - FastLED.setBrightness(BRIGHTNESS); // set global brightness - FastLED.setMaxPowerInVoltsAndMilliamps(3,350); //Constrain FastLED's power usage -} - -void loop() { - - Serial.print(qt_1.measure()); - Serial.write(' '); - checkpress(); //check to see if the button's been pressed - //delay(20); -} - -void checkpress() { - -// Get current button state. - - long newState = qt_1.measure(); - Serial.println(qt_1.measure()); - if (newState > touch && oldState < touch) { - // Short delay to debounce button. - delay(500); - // Check if button is still low after debounce. - long newState = qt_1.measure(); } - - - if (newState > touch ) { - HUE=HUE+COLORCHANGE; // change the hue by a specified amount each time the cap touch pad is activated - if (HUE > 255){ - HUE=0;} - Gradient(); - } -// if (HUE==250) { -// dark(); -// } - else { - Gradient(); - - } - - - - // Set the last button state to the old state. - oldState = newState; - -} - - - -// GRADIENT -------------------------------------------------------------- -void Gradient() -{ - SetupGradientPalette(); - - static uint8_t startIndex = 0; - startIndex = startIndex - 1; // motion speed - - FillLEDsFromPaletteColors( startIndex); - FastLED.show(); - FastLED.delay(SPEEDO); -} - -// adjust hue, saturation and brightness values here to make a pleasing gradient - -void SetupGradientPalette() -{ - CRGB light = CHSV( HUE + 25, SATURATION - 20, BRIGHTNESS); - CRGB lightmed = CHSV (HUE + 15, SATURATION - 10, BRIGHTNESS-50); - CRGB medium = CHSV ( HUE + 10, SATURATION - 15, BRIGHTNESS); - CRGB dark = CHSV( HUE, SATURATION, BRIGHTNESS); - CRGB black = CHSV (HUE, SATURATION, 0); - - currentPalette = CRGBPalette16( - black, light, light, light, - lightmed, lightmed, lightmed, medium, - medium, medium, medium, dark, - dark, dark, dark, black ); -} - -void FillLEDsFromPaletteColors( uint8_t colorIndex) -{ - uint8_t brightness = BRIGHTNESS; - - for( int i = 0; i < NUM_LEDS; i++) { - leds[i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending); - colorIndex += STEPS; - } -} - -void dark() -{ - for(int i = 0; i < NUM_LEDS; i++) { - leds[i] = CRGB::Black; - FastLED.show(); - delay(20); -} -} - diff --git a/color_touch_pendant/color_touch_pendant/color_touch_pendant.ino b/color_touch_pendant/color_touch_pendant/color_touch_pendant.ino deleted file mode 100644 index 8e620168..00000000 --- a/color_touch_pendant/color_touch_pendant/color_touch_pendant.ino +++ /dev/null @@ -1,139 +0,0 @@ -// Code by Erin St. Blaine for Adafruit Industries -// Color Touch Pendant Tutorial: https://learn.adafruit.com/color-touch-pendant-necklace/introduction -// Two neopixel rings connected on pin 1 will cycle through gradient colors when the pendant is touched. For Gemma M0. - -#include "Adafruit_FreeTouch.h" -#include "FastLED.h" - -#define CAPTOUCH_PIN 0 //capacitive touch pin -#define NEOPIXEL_PIN 1 //neopixel ring pin -#define NUM_LEDS 28 //how many pixels total - -#define LED_TYPE WS2812 -#define COLOR_ORDER GRB -CRGB leds[NUM_LEDS]; //LED array - -// These variables will affect the way the gradient animation looks. Feel free to mess with them. -int SPEEDO = 10; -int STEPS = 50; -int HUE = 0; -int SATURATION = 255; -int COLORCHANGE = 50; -int BRIGHTNESS = 110; - -// Calibrating your capacitive touch sensitivity: Change this variable to something between your capacitive touch serial readouts for on and off -int touch = 650; - -long oldState = 0; - -// set up capacitive touch button using the FreeTouch library -Adafruit_FreeTouch qt_1 = Adafruit_FreeTouch(CAPTOUCH_PIN, OVERSAMPLE_4, RESISTOR_50K, FREQ_MODE_NONE); - - -TBlendType currentBlending; -CRGBPalette16 currentPalette; - - -void setup() { - Serial.begin(115200); - - if (! qt_1.begin()) - Serial.println("Failed to begin qt on pin A1"); - FastLED.addLeds(leds, NUM_LEDS); // Set up neopixels with FastLED - FastLED.setBrightness(BRIGHTNESS); // set global brightness - FastLED.setMaxPowerInVoltsAndMilliamps(3,350); //Constrain FastLED's power usage -} - -void loop() { - - Serial.print(qt_1.measure()); - Serial.write(' '); - checkpress(); //check to see if the button's been pressed - //delay(20); -} - -void checkpress() { - -// Get current button state. - - long newState = qt_1.measure(); - Serial.println(qt_1.measure()); - if (newState > touch && oldState < touch) { - // Short delay to debounce button. - delay(500); - // Check if button is still low after debounce. - long newState = qt_1.measure(); } - - - if (newState > touch ) { - HUE=HUE+COLORCHANGE; // change the hue by a specified amount each time the cap touch pad is activated - if (HUE > 255){ - HUE=0;} - Gradient(); - } -// if (HUE==250) { -// dark(); -// } - else { - Gradient(); - - } - - - - // Set the last button state to the old state. - oldState = newState; - -} - - - -// GRADIENT -------------------------------------------------------------- -void Gradient() -{ - SetupGradientPalette(); - - static uint8_t startIndex = 0; - startIndex = startIndex - 1; // motion speed - - FillLEDsFromPaletteColors( startIndex); - FastLED.show(); - FastLED.delay(SPEEDO); -} - -// adjust hue, saturation and brightness values here to make a pleasing gradient - -void SetupGradientPalette() -{ - CRGB light = CHSV( HUE + 25, SATURATION - 20, BRIGHTNESS); - CRGB lightmed = CHSV (HUE + 15, SATURATION - 10, BRIGHTNESS-50); - CRGB medium = CHSV ( HUE + 10, SATURATION - 15, BRIGHTNESS); - CRGB dark = CHSV( HUE, SATURATION, BRIGHTNESS); - CRGB black = CHSV (HUE, SATURATION, 0); - - currentPalette = CRGBPalette16( - black, light, light, light, - lightmed, lightmed, lightmed, medium, - medium, medium, medium, dark, - dark, dark, dark, black ); -} - -void FillLEDsFromPaletteColors( uint8_t colorIndex) -{ - uint8_t brightness = BRIGHTNESS; - - for( int i = 0; i < NUM_LEDS; i++) { - leds[i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending); - colorIndex += STEPS; - } -} - -void dark() -{ - for(int i = 0; i < NUM_LEDS; i++) { - leds[i] = CRGB::Black; - FastLED.show(); - delay(20); -} -} -