Create Neotrellis_M4_Live_Launcher.ino
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Neotrellis_M4_Live_Launcher/Neotrellis_M4_Live_Launcher.ino
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Neotrellis_M4_Live_Launcher/Neotrellis_M4_Live_Launcher.ino
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/* Live Launcher - Ableton Live controller for Adafruit Neotrellis M4
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by Collin Cunningham for Adafruit Industries
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https://www.adafruit.com/product/3938
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*/
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#include <Adafruit_NeoTrellisM4.h>
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#define WIDTH 8
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#define HEIGHT 4
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#define N_BUTTONS WIDTH*HEIGHT
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#define NEO_PIN 10
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#define NUM_KEYS 32
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#define SERIAL_TIMEOUT 1000 //time before giving up on incoming serial data
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#define COLOR_DATA_LENGTH 98 //number of total bytes to expect in incoming color data
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//4 bytes per color * 32 buttons = 128 bytes + 2 header bytes = 130 bytes total
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#define BUTTON_DATA_LENGTH 5 //clip playing status message for each button
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#define PULSE_DURATION 350 //length of 'now playing' pulse
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unsigned long readTime; //time we start reading serial buffer
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unsigned long lastPulseTime;
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bool pulseOn = false;
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uint8_t packetbuffer[COLOR_DATA_LENGTH]; //store incoming serial data
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uint8_t colors[96];
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Adafruit_NeoTrellisM4 trellis = Adafruit_NeoTrellisM4();
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const byte ROWS = HEIGHT; // four rows
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const byte COLS = WIDTH; // eight columns
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byte trellisKeys[ROWS][COLS] = { //define the symbols on the buttons of the keypads
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{1, 2, 3, 4, 5, 6, 7, 8},
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{9, 10, 11, 12, 13, 14, 15, 16},
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{17, 18, 19, 20, 21, 22, 23, 24},
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{25, 26, 27, 28, 29, 30, 31, 32}
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};
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byte rowPins[ROWS] = {14, 15, 16, 17}; //connect to the row pinouts of the keypad
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byte colPins[COLS] = {2, 3, 4, 5, 6, 7, 8, 9}; //connect to the column pinouts of the keypad
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Adafruit_Keypad customKeypad = Adafruit_Keypad( makeKeymap(trellisKeys), rowPins, colPins, ROWS, COLS); //initialize keypad
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extern const uint8_t gamma8[];
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boolean pressed[N_BUTTONS] = {false}; // Pressed state for each button
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uint8_t playing[N_BUTTONS] = {0}; // Playing state for each button
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void setup() {
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Serial.begin(57600);
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// while (!Serial) {}
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trellis.begin();
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trellis.setBrightness(255);
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trellis.fill(0);
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}
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void loop() {
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unsigned long startTime = millis();
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if (Serial.available() >= BUTTON_DATA_LENGTH) {
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parseData();
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}
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//send press events to Live via serial
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trellis.tick();
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while (trellis.available()) {
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keypadEvent e = trellis.read();
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uint8_t i = e.bit.KEY;
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if (e.bit.EVENT == KEY_JUST_PRESSED) {
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pressed[i] = true;
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Serial.write(i);
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}
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else if (e.bit.EVENT == KEY_JUST_RELEASED) {
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pressed[i] = false;
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}
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}
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if ((startTime - lastPulseTime) >= PULSE_DURATION) {
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//flash any clip which is playing
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if (pulseOn) {
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for (uint8_t i = 0; i < N_BUTTONS; i++) {
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setPixelWithColorsIndex(i, false);
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}
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}
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else {
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for (uint8_t i = 0; i < N_BUTTONS; i++) {
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if (playing[i]) {
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setPixelWithColorsIndex(i, true);
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}
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else setPixelWithColorsIndex(i, false);
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}
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}
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pulseOn = !pulseOn;
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lastPulseTime = millis();
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}
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}
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void parseData() {
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//check for ! start char
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if (Serial.read() == '!') {
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uint8_t id = Serial.read();
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//check for Color data
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if (id == 'C') {
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for (int i = 0; i < 96; i++) {
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colors[i] = Serial.read();
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}
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//color button leds
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for (int i = 0; i < N_BUTTONS; i++) {
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setPixelWithColorsIndex(i, false);
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}
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}
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//check for clip status data
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else if (id == 'B') {
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uint8_t x = Serial.read();
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uint8_t state = Serial.read();
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uint8_t y = Serial.read();
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if (state == 0) { //if state is 0, all clips in track are stopped
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for (int i = 0; i < HEIGHT; i++) {
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uint8_t index = i * WIDTH + x;
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playing[index] = state;
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}
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}
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else { //all other clips in track should stop
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for (int i = 0; i < HEIGHT; i++) {
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uint8_t index = i * WIDTH + x;
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playing[index] = 0;
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}
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//save playing state
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uint8_t index = y * WIDTH + x;
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playing[index] = state;
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}
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}
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}
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}
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void setPixelWithColorsIndex(int i, bool dimmed) {
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uint8_t red = colors[i * 3];
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uint8_t green = colors[i * 3 + 1];
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uint8_t blue = colors[i * 3 + 2];
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if (dimmed) {
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setPixelWithGamma(i, red / 2, green / 2, blue / 2);
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}
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else {
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setPixelWithGamma(i, red, green, blue);
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}
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}
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void setPixelWithGamma(int pixelNumber, uint8_t red, uint8_t green, uint8_t blue) {
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uint32_t color = trellis.Color(
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pgm_read_byte(&gamma8[red]),
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pgm_read_byte(&gamma8[green]),
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pgm_read_byte(&gamma8[blue]));
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trellis.setPixelColor(pixelNumber, color);
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}
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const uint8_t PROGMEM gamma8[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2,
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2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5,
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5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10,
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10, 10, 11, 11, 11, 12, 12, 13, 13, 13, 14, 14, 15, 15, 16, 16,
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17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 24, 24, 25,
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25, 26, 27, 27, 28, 29, 29, 30, 31, 32, 32, 33, 34, 35, 35, 36,
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37, 38, 39, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 50,
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51, 52, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 66, 67, 68,
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69, 70, 72, 73, 74, 75, 77, 78, 79, 81, 82, 83, 85, 86, 87, 89,
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90, 92, 93, 95, 96, 98, 99, 101, 102, 104, 105, 107, 109, 110, 112, 114,
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115, 117, 119, 120, 122, 124, 126, 127, 129, 131, 133, 135, 137, 138, 140, 142,
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144, 146, 148, 150, 152, 154, 156, 158, 160, 162, 164, 167, 169, 171, 173, 175,
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177, 180, 182, 184, 186, 189, 191, 193, 196, 198, 200, 203, 205, 208, 210, 213,
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215, 218, 220, 223, 225, 228, 231, 233, 236, 239, 241, 244, 247, 249, 252, 255
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};
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