From 7cd211163963f586c5d390ef2f902aa87106889f Mon Sep 17 00:00:00 2001 From: Craig Richardson Date: Tue, 15 May 2018 15:54:12 +0100 Subject: [PATCH] rename variable --- .../Gemma_Firewalker_Lite_Sneakers.py | 24 +++++++++---------- 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Gemma_Firewalker_Lite_Sneakers/Gemma_Firewalker_Lite_Sneakers.py b/Gemma_Firewalker_Lite_Sneakers/Gemma_Firewalker_Lite_Sneakers.py index 3bbb3bf0..c1e14be7 100644 --- a/Gemma_Firewalker_Lite_Sneakers/Gemma_Firewalker_Lite_Sneakers.py +++ b/Gemma_Firewalker_Lite_Sneakers/Gemma_Firewalker_Lite_Sneakers.py @@ -191,12 +191,12 @@ while True: r = g = b = 0 # For each item in wave[] array... - for w in range(n_waves): + for w_index in range(n_waves): # Calculate distance from pixel center to wave # center point, using both signed and unsigned # 8-bit integers... - d1 = int(abs(x - wave[w][center])) - d2 = int(abs(x - wave[w][center])) + d1 = int(abs(x - wave[w_index][center])) + d2 = int(abs(x - wave[w_index][center])) # Then take the lesser of the two, resulting in # a distance (0-128) @@ -211,9 +211,9 @@ while True: # pixel (basic linear y=mx+b stuff). # Is distance within wave's influence? # d2 is opposite; distance to wave's end - if d1 < wave[w][width]: - d2 = wave[w][width] - d1 - y = int(brightness * d2 / wave[w][width]) # 0 to 200 + if d1 < wave[w_index][width]: + d2 = wave[w_index][width] - d1 + y = int(brightness * d2 / wave[w_index][width]) # 0 to 200 # y is a brightness scale value -- # proportional to, but not exactly equal @@ -222,18 +222,18 @@ while True: # In HSV colorspace, this would be # tweaking 'value' n = int(y * 2 + 1) # 1-256 - r += (wave[w][red] * n) >> 8 # More fixed-point math + r += (wave[w_index][red] * n) >> 8 # More fixed-point math # Wave color is scaled by 'n' - g += (wave[w][green] * n) >> 8 - b += (wave[w][blue] * n) >> 8 # >>8 is equiv to /256 + g += (wave[w_index][green] * n) >> 8 + b += (wave[w_index][blue] * n) >> 8 # >>8 is equiv to /256 else: # Fade RGB color to white # In HSV colorspace, this tweaks 'saturation' n = int((y - 128) * 2) # 0-255 affects white level m = 256 * n n = 256 - n # 1-256 affects RGB level - r += (m + wave[w][red] * n) >> 8 - g += (m + wave[w][green] * n) >> 8 - b += (m + wave[w][blue] * n) >> 8 + r += (m + wave[w_index][red] * n) >> 8 + g += (m + wave[w_index][green] * n) >> 8 + b += (m + wave[w_index][blue] * n) >> 8 # r,g,b are 16-bit types that accumulate brightness # from all waves that affect this pixel; may exceed