Fix PEP8 compliance

This commit is contained in:
Craig Richardson 2018-05-14 22:35:42 +01:00
parent 4ae30df659
commit a01003f643

View file

@ -10,7 +10,7 @@ except ImportError:
import random
wick_pin = board.D0 # The data-in pin of the NeoPixel
unconnected_pin = board.A0 # Any unconnected pin, to try to generate a random seed
unconnected_pin = board.A0 # Any unconnected pin, to generate random seed
# The LED can be in only one of these states at any given time
bright = 0
@ -28,25 +28,25 @@ index_bottom = 128
index_min = 192
index_max = 255 # Maximum red value
# Decreasing brightness will take place over a number of milliseconds in this range
# Decreasing brightness will take place over a number of milliseconds
down_min_msecs = 20
down_max_msecs = 250
# Increasing brightness will take place over a number of milliseconds in this range
# Increasing brightness will take place over a number of milliseconds
up_min_msecs = 20
up_max_msecs = 250
# Percent chance the color will hold unchanged after brightening
bright_hold_percent = 20
# When holding after brightening, hold for a number of milliseconds in this range
# When holding after brightening, hold for a number of milliseconds
bright_hold_min_msecs = 0
bright_hold_max_msecs = 100
# Percent chance the color will hold unchanged after dimming
dim_hold_percent = 5
# When holding after dimming, hold for a number of milliseconds in this range
# When holding after dimming, hold for a number of milliseconds
dim_hold_min_msecs = 0
dim_hold_max_msecs = 50
@ -89,7 +89,9 @@ while True:
flicker_start = current_time
index_start = index_end
if (index_start > index_bottom) and (random.randint(0, 100) < index_bottom_percent):
is_index_in_range = index_start > index_bottom
is_random_in_range = random.randint(0, 100) < index_bottom_percent
if is_index_in_range and is_random_in_range:
index_end = random.randint(
0, index_start - index_bottom) + index_bottom
else:
@ -119,24 +121,32 @@ while True:
elif state == down:
# dividing flicker_msecs by 1000 to convert to milliseconds
if current_time < (flicker_start + (flicker_msecs / 1000)):
set_color(index_start + int(((index_end - index_start) *
(((current_time - flicker_start) * 1.0) / flicker_msecs))))
index_range = index_end - index_start
time_range = (current_time - flicker_start) * 1.0
set_color(index_start + int(
(index_range * (time_range / flicker_msecs))))
else:
set_color(index_end)
if state == down:
if random.randint(0, 100) < dim_hold_percent:
flicker_start = current_time
dim_max = dim_hold_max_msecs - dim_hold_min_msecs
flicker_msecs = random.randint(
0, dim_hold_max_msecs - dim_hold_min_msecs) + dim_hold_min_msecs
0, dim_max
) + dim_hold_min_msecs
state = dim_hold
else:
state = dim
else:
if random.randint(0, 100) < bright_hold_percent:
flicker_start = current_time
max_flicker = bright_hold_max_msecs - bright_hold_min_msecs
flicker_msecs = random.randint(
0, bright_hold_max_msecs - bright_hold_min_msecs) + bright_hold_min_msecs
0, max_flicker) + bright_hold_min_msecs
state = bright_hold
else:
state = bright