starting basketball hoop port to CP
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NeoPixel_Basketball_Hoop/NeoPixel_Basketball_Hoop.ino
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NeoPixel_Basketball_Hoop/NeoPixel_Basketball_Hoop.ino
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#include <Adafruit_NeoPixel.h>
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#define PIN 1
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Adafruit_NeoPixel strip = Adafruit_NeoPixel(60, PIN, NEO_GRB + NEO_KHZ800);
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void setup() {
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strip.begin();
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strip.show(); // Initialize all pixels to 'off'
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}
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void loop() {
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// Some example procedures showing how to display to the pixels:
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colorWipe(strip.Color(255, 0, 0), 50); // Red
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colorWipe(strip.Color(0, 255, 0), 50); // Green
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colorWipe(strip.Color(0, 0, 255), 50); // Blue
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rainbow(20);
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rainbowCycle(20);
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}
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// Fill the dots one after the other with a color
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void colorWipe(uint32_t c, uint8_t wait) {
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for(uint16_t i=0; i<strip.numPixels(); i++) {
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strip.setPixelColor(i, c);
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strip.show();
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delay(wait);
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}
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}
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void rainbow(uint8_t wait) {
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uint16_t i, j;
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for(j=0; j<256; j++) {
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for(i=0; i<strip.numPixels(); i++) {
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strip.setPixelColor(i, Wheel((i+j) & 255));
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}
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strip.show();
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delay(wait);
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}
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}
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// Slightly different, this makes the rainbow equally distributed throughout
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void rainbowCycle(uint8_t wait) {
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uint16_t i, j;
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for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
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for(i=0; i< strip.numPixels(); i++) {
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strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
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}
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strip.show();
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delay(wait);
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}
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}
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// Input a value 0 to 255 to get a color value.
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// The colours are a transition r - g - b - back to r.
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uint32_t Wheel(byte WheelPos) {
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if(WheelPos < 85) {
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return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
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} else if(WheelPos < 170) {
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WheelPos -= 85;
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return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
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} else {
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WheelPos -= 170;
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return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
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}
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}
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NeoPixel_Basketball_Hoop/README.md
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NeoPixel_Basketball_Hoop/README.md
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# NeoPixel Basketball Hoop
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Code to accompany this tutorial:
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https://learn.adafruit.com/neopixel-mini-basketball-hoop
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