Adding code and sounds for Tron Disk
Adding code and sounds for Tron Disk
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Propmaker_Tron_Disk/code.py
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Propmaker_Tron_Disk/code.py
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# SPDX-FileCopyrightText: 2021 Liz Clark for Adafruit Industries
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#
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# SPDX-License-Identifier: MIT
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"""
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Prop-Maker based Tron Disk
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Adapted from the Darksaber code
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Adafruit invests time and resources providing this open source code.
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Please support Adafruit and open source hardware by purchasing
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products from Adafruit!
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Written by Liz Clark for Adafruit Industries
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Copyright (c) 2023 Adafruit Industries
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Licensed under the MIT license.
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All text above must be included in any redistribution.
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"""
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import time
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import random
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import board
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from digitalio import DigitalInOut, Direction
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import neopixel
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import adafruit_lis3dh
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from adafruit_led_animation.animation.solid import Solid
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from adafruit_led_animation.animation.pulse import Pulse
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from adafruit_led_animation.animation.comet import Comet
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from adafruit_bluefruit_connect.packet import Packet
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from adafruit_bluefruit_connect.color_packet import ColorPacket
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from adafruit_ble import BLERadio
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from adafruit_ble.advertising.standard import ProvideServicesAdvertisement
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from adafruit_ble.services.nordic import UARTService
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# BLE setup
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ble = BLERadio()
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uart_service = UARTService()
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advertisement = ProvideServicesAdvertisement(uart_service)
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# CUSTOMISE SENSITIVITY HERE: smaller numbers = more sensitive to motion
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HIT_THRESHOLD = 250
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SWING_THRESHOLD = 150
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# Set to the length in seconds of the "on.wav" file
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POWER_ON_SOUND_DURATION = 1.7
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# NeoPixel setup
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NUM_PIXELS = 37 # Number of pixels used in project
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NEOPIXEL_PIN = board.D5
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POWER_PIN = board.D10
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enable = DigitalInOut(POWER_PIN)
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enable.direction = Direction.OUTPUT
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enable.value = False
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strip = neopixel.NeoPixel(NEOPIXEL_PIN, NUM_PIXELS, brightness=.5, auto_write=False)
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strip.fill(0) # NeoPixels off ASAP on startup
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strip.show()
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# default NeoPixel color is white
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COLOR = (0, 161, 255)
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# NeoPixel animations
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pulse = Pulse(strip, speed=0.05, color=COLOR, period=3)
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solid = Solid(strip, color=COLOR)
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comet = Comet(strip, speed=0.05, color=COLOR, tail_length=40)
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#audio
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try:
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from audiocore import WaveFile
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except ImportError:
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from audioio import WaveFile
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try:
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from audioio import AudioOut
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except ImportError:
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try:
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from audiopwmio import PWMAudioOut as AudioOut
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except ImportError:
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pass # not always supported by every board!
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audio = AudioOut(board.A0) # Speaker
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wave_file = None
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# Set up accelerometer on I2C bus, 4G range:
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i2c = board.I2C() # uses board.SCL and board.SDA
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# i2c = board.STEMMA_I2C() # For using the built-in STEMMA QT connector on a microcontroller
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accel = adafruit_lis3dh.LIS3DH_I2C(i2c)
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accel.range = adafruit_lis3dh.RANGE_4_G
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def play_wav(name, loop=False):
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"""
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Play a WAV file in the 'sounds' directory.
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:param name: partial file name string, complete name will be built around
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this, e.g. passing 'foo' will play file 'sounds/foo.wav'.
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:param loop: if True, sound will repeat indefinitely (until interrupted
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by another sound).
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"""
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global wave_file # pylint: disable=global-statement
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print("playing", name)
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if wave_file:
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wave_file.close()
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try:
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wave_file = open('sounds/' + name + '.wav', 'rb')
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wave = WaveFile(wave_file)
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audio.play(wave, loop=loop)
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except OSError:
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pass # we'll just skip playing then
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def power_on(sound, duration):
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"""
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Animate NeoPixels with accompanying sound effect for power on.
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:param sound: sound name (similar format to play_wav() above)
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:param duration: estimated duration of sound, in seconds (>0.0)
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"""
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start_time = time.monotonic() # Save audio start time
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play_wav(sound)
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while True:
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elapsed = time.monotonic() - start_time # Time spent playing sound
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if elapsed > duration: # Past sound duration?
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break # Stop animating
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comet.animate()
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# List of swing wav files without the .wav in the name for use with play_wav()
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swing_sounds = [
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'swing1',
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'swing2',
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'swing3',
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'swing4',
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]
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# List of hit wav files without the .wav in the name for use with play_wav()
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hit_sounds = [
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'hit1',
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'hit2',
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'hit3',
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'hit4',
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]
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mode = 0 # Initial mode = OFF
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#RGB LED
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red_led = DigitalInOut(board.D11)
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green_led = DigitalInOut(board.D12)
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blue_led = DigitalInOut(board.D13)
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red_led.direction = Direction.OUTPUT
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green_led.direction = Direction.OUTPUT
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blue_led.direction = Direction.OUTPUT
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blue_led.value = True
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red_led.value = True
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green_led.value = True
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# Darksaber start-up before loop
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if mode == 0: # If currently off...
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enable.value = True
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power_on('on', POWER_ON_SOUND_DURATION) # Power up!
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play_wav('idle', loop=True) # Play idle sound now
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mode = 1 # Idle mode
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while True:
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# begin advertising BLE
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ble.start_advertising(advertisement)
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# if no BLE connection...
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# allows it to be used without the bluefruit app connection
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while not ble.connected:
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if mode >= 1: # If not OFF mode...
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x, y, z = accel.acceleration # Read accelerometer
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accel_total = x * x + z * z
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# (Y axis isn't needed, due to the orientation that the Prop-Maker
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# Wing is mounted. Also, square root isn't needed, since we're
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# comparing thresholds...use squared values instead.)
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if accel_total > HIT_THRESHOLD: # Large acceleration = HIT
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TRIGGER_TIME = time.monotonic() # Save initial time of hit
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play_wav(random.choice(hit_sounds)) # Start playing 'hit' sound
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# NeoPixels are solid on with a hit
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solid.animate()
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mode = 3 # HIT mode
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elif mode == 1 and accel_total > SWING_THRESHOLD: # Mild = SWING
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TRIGGER_TIME = time.monotonic() # Save initial time of swing
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play_wav(random.choice(swing_sounds)) # Randomly choose from available swing sounds
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while audio.playing:
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pass # wait till we're done
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mode = 2 # we'll go back to idle mode
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elif mode == 1:
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# pulse animation when idling or swinging
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pulse.animate()
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elif mode > 1: # If in SWING or HIT mode...
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if audio.playing: # And sound currently playing...
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blend = time.monotonic() - TRIGGER_TIME # Time since triggered
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if mode == 2: # If SWING,
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blend = abs(0.5 - blend) * 2.0 # ramp up, down
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else: # No sound now, but still SWING or HIT modes
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play_wav('idle', loop=True) # Resume idle sound
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mode = 1 # Return to idle mode
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ble.stop_advertising()
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# if BLE is connected...
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while ble.connected:
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# color picker from bluefruit app
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if uart_service.in_waiting:
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packet = Packet.from_stream(uart_service)
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# if a color packet is recieved...
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if isinstance(packet, ColorPacket):
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print(packet.color)
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# color for the different animations are updated
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comet.color = packet.color
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solid.color = packet.color
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pulse.color = packet.color
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solid.animate()
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# repeat of the above code
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if mode >= 1: # If not OFF mode...
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x, y, z = accel.acceleration # Read accelerometer
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accel_total = x * x + z * z
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# (Y axis isn't needed, due to the orientation that the Prop-Maker
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# Wing is mounted. Also, square root isn't needed, since we're
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# comparing thresholds...use squared values instead.)
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if accel_total > HIT_THRESHOLD: # Large acceleration = HIT
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TRIGGER_TIME = time.monotonic() # Save initial time of hit
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play_wav(random.choice(hit_sounds)) # Start playing 'hit' sound
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# NeoPixels are solid on with a hit
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solid.animate()
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mode = 3 # HIT mode
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elif mode == 1 and accel_total > SWING_THRESHOLD: # Mild = SWING
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TRIGGER_TIME = time.monotonic() # Save initial time of swing
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play_wav(random.choice(swing_sounds)) # Randomly choose from available swing sounds
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while audio.playing:
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pass # wait till we're done
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mode = 2 # we'll go back to idle mode
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elif mode == 1:
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# pulse animation when idling or swinging
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pulse.animate()
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elif mode > 1: # If in SWING or HIT mode...
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if audio.playing: # And sound currently playing...
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blend = time.monotonic() - TRIGGER_TIME # Time since triggered
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if mode == 2: # If SWING,
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blend = abs(0.5 - blend) * 2.0 # ramp up, down
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else: # No sound now, but still SWING or HIT modes
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play_wav('idle', loop=True) # Resume idle sound
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mode = 1 # Return to idle mode
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BIN
Propmaker_Tron_Disk/sounds/hit1.wav
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Propmaker_Tron_Disk/sounds/hit1.wav
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Propmaker_Tron_Disk/sounds/hit2.wav
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Propmaker_Tron_Disk/sounds/hit3.wav
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Propmaker_Tron_Disk/sounds/hit4.wav
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Propmaker_Tron_Disk/sounds/hit4.wav
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Propmaker_Tron_Disk/sounds/idle.wav
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Propmaker_Tron_Disk/sounds/on.wav
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Propmaker_Tron_Disk/sounds/swing1.wav
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Propmaker_Tron_Disk/sounds/swing2.wav
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Propmaker_Tron_Disk/sounds/swing3.wav
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Propmaker_Tron_Disk/sounds/swing4.wav
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Propmaker_Tron_Disk/sounds/swing4.wav
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