first commit Screaming Painting code
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Screaming_Painting/screaming_painting.py
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Screaming_Painting/screaming_painting.py
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import time
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import math
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import array
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import audiobusio
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import audioio
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import board
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from adafruit_crickit import crickit
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# Number of samples to read at once.
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NUM_SAMPLES = 160
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# Remove DC bias before computing RMS.
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def normalized_rms(values):
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minbuf = int(mean(values))
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samples_sum = sum(
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float(sample - minbuf) * (sample - minbuf)
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for sample in values
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)
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return math.sqrt(samples_sum / len(values))
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def mean(values):
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return sum(values) / len(values)
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mic = audiobusio.PDMIn(board.MICROPHONE_CLOCK, board.MICROPHONE_DATA,
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sample_rate=16000, bit_depth=16)
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# Record an initial sample to calibrate. Assume it's quiet when we start.
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samples = array.array('H', [0] * NUM_SAMPLES)
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mic.record(samples, len(samples))
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head_servo = crickit.servo_1
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head_servo.set_pulse_width_range(min_pulse=500, max_pulse=2500)
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head_servo.angle = 90 # center the head.
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# Set audio out on speaker.
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a = audioio.AudioOut(board.A0)
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# Start playing the file (in the background).
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def play_file(wavfile):
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print("Playing scream!")
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with open(wavfile, "rb") as f:
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wav = audioio.WaveFile(f)
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a.play(wav)
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while a.playing:
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head_servo.angle = 60
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time.sleep(.01)
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head_servo.angle = 120
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time.sleep(.01)
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while True:
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mic.record(samples, len(samples))
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magnitude = normalized_rms(samples)
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print(((magnitude),)) # formatting is for the Mu plotter.
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if magnitude < 1000: # it's quiet, do nothing.
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pass
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else:
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print("LOUD")
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head_servo.angle = 60
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time.sleep(.05)
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head_servo.angle = 120
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time.sleep(.05)
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head_servo.angle = 90
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time.sleep(.02)
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play_file("scream_low.wav")
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head_servo.angle = 90
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time.sleep(2)
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