Fixes Flake 8 Issues Animated NeoPixel Glow Fur Scarf
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1 changed files with 25 additions and 26 deletions
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@ -3,15 +3,15 @@ import board
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import neopixel
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from digitalio import DigitalInOut, Direction, Pull
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led_pin = board.D1 # which pin your pixels are connected to
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num_leds = 78 # how many LEDs you have
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brightness = 1.0 # 0-1, higher number is brighter
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saturation = 255 # 0-255, 0 is pure white, 255 is fully saturated color
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steps = 0.01 # how wide the bands of color are.
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offset = 0 # cummulative steps
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fadeup = True # start with fading up - increase steps until offset reaches 1
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index = 8 # midway color selection
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blend = True # color blending between palette indices
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led_pin = board.D1 # which pin your pixels are connected to
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num_leds = 78 # how many LEDs you have
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brightness = 1.0 # 0-1, higher number is brighter
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saturation = 255 # 0-255, 0 is pure white, 255 is fully saturated color
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steps = 0.01 # how wide the bands of color are.
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offset = 0 # cummulative steps
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fadeup = True # start with fading up - increase steps until offset reaches 1
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index = 8 # midway color selection
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blend = True # color blending between palette indices
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# initialize list with all pixels off
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palette = [0] * num_leds
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@ -68,9 +68,9 @@ def wheel(pos):
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# The colours are a transition r - g - b - back to r.
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if (pos < 0) or (pos > 255):
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return (0, 0, 0)
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if (pos < 85):
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return (int(pos * 3), int(255 - (pos * 3)), 0)
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elif (pos < 170):
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if pos < 85:
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return (int(pos * 3), int(255 - (pos*3)), 0)
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elif pos < 170:
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pos -= 85
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return (int(255 - pos * 3), 0, int(pos * 3))
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else:
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@ -91,11 +91,10 @@ def remapRange(value, leftMin, leftMax, rightMin, rightMax):
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def shortkeypress(color_palette):
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color_palette += 1
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if (color_palette > 6):
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if color_palette > 6:
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color_palette = 1
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return (color_palette)
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return color_palette
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while True:
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@ -103,38 +102,38 @@ while True:
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currkeystate = button.value
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# button press, move to next pattern
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if ((prevkeystate == False) and (currkeystate == True)):
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if (prevkeystate != True) and currkeystate:
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ledmode = shortkeypress(ledmode)
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# save button press state
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prevkeystate = currkeystate
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# Fire Colors [ HEAT ]
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if (ledmode == 1):
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if ledmode == 1:
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palette = heat_colors
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# Forest
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elif (ledmode == 2):
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elif ledmode == 2:
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palette = forest
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# Ocean
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elif (ledmode == 3):
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elif ledmode == 3:
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palette = ocean
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# Purple Lovers
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elif (ledmode == 4):
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elif ledmode == 4:
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palette = purple
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# All the colors!
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elif (ledmode == 5):
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elif ledmode == 5:
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palette = rainbow
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# Rainbow stripes
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elif (ledmode == 6):
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elif ledmode == 6:
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palette = rainbow_stripe
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# All the colors except the greens, washed out
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elif (ledmode == 7):
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elif ledmode == 7:
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palette = washed_out
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for i in range(num_leds):
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@ -143,11 +142,11 @@ while True:
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strip[i] = color.pack()
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strip.show()
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if (fadeup):
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if fadeup:
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offset += steps
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if (offset >= 1):
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if offset >= 1:
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fadeup = False
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else:
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offset -= steps
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if (offset <= 0):
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if offset <= 0:
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fadeup = True
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