""" FlappyBird type game for the NeoTrellisM4 Adafruit invests time and resources providing this open source code. Please support Adafruit and open source hardware by purchasing products from Adafruit! Written by Dave Astels for Adafruit Industries Copyright (c) 2018 Adafruit Industries Licensed under the MIT license. All text above must be included in any redistribution. """ # pylint: disable=wildcard-import,unused-wildcard-import,eval-used import time import random import math from bird import Bird from post import Post from color_names import * BLACK = 0x000000 class Game(object): """Overall game control.""" def __init__(self, trellis, accel, ramp=20, challenge_ramp=30): """initialize a Game instance. trellis -- the TrellisM4Express instance to use as input and screen. accel -- the accelerometer interface object to use as input ramp -- how often (in steps) to increase the speed (default 20) challenge_ramp -- how often (in steps) to increase the challenge of the posts """ self._trellis = trellis self._accel = accel self._delay_ramp = ramp self._challenge_ramp = challenge_ramp self._bird = Bird() self._posts = [] self._interstitial_delay = 1.0 self._challenge = 10 self._currently_pressed = set([]) self._previous_accel_reading = (None, None, None) self._previous_shake_result = False def _restart(self): """Restart the game.""" self._bird = Bird() self._posts = [] self._interstitial_delay = 0.5 self._challenge = 10 def _update(self): """Perform a periodic update: move the posts and remove any that go off the screen.""" for post in self._posts: post.update() if self._posts and self._posts[0].off_screen: self._posts.pop(0) def _shaken(self): """Return whether the Trellis is shaken.""" last_result = self._previous_shake_result result = False x, y, z = self._accel.acceleration if self._previous_accel_reading[0] is not None: result = math.fabs(self._previous_accel_reading[2] - z) > 4.0 self._previous_accel_reading = (x, y, z) self._previous_shake_result = result return result and not last_result def _key_pressed(self): """Return whether a key was pressed since last time.""" pressed = set(self._trellis.pressed_keys) key_just_pressed = len(pressed - self._currently_pressed) > 0 self._currently_pressed = pressed return key_just_pressed def _should_flap(self, mode): """Return whether the user wants the bird to flap. mode -- input mode: False is key, True is accel """ if mode: return self._shaken() return self._key_pressed() def _update_bird(self, mode): """Update the vertical position of the bird based on user activity and gravity. mode -- input mode: False is key, True is accel """ self._bird.draw_on(self._trellis, BLACK) if self._should_flap(mode): self._bird.flap() else: self._bird.update() self._bird.draw_on(self._trellis) self._trellis.pixels.show() def _check_for_collision(self): """Return whether this bird has collided with a post.""" collided = self._bird.did_hit_ground() for post in self._posts: collided |= self._bird.is_colliding_with(post) return collided def _update_display(self): """Update the screen.""" self._trellis.pixels.fill(BLACK) for post in self._posts: post.draw_on(self._trellis) self._bird.draw_on(self._trellis) self._trellis.pixels.show() def _new_post(self): """Return a new post based on the current challenge level""" bottom_blocks = random.randint(1, 3) top_blocks = random.randint(1, 2) # bottom post if self._challenge > 6: return Post(from_bottom=bottom_blocks) # top possible as well if self._challenge > 3: if random.randint(1, 2) == 1: return Post(from_bottom=bottom_blocks) return Post(from_top=top_blocks) # top, bottom, and both possible r = random.randint(1, 3) if r == 1: return Post(from_bottom=bottom_blocks) if r == 2: return Post(from_top=top_blocks) return Post(from_bottom=bottom_blocks, from_top=random.randint(1, 4 - bottom_blocks)) def _add_post(self): """Add a post.""" self._posts.append(self._new_post()) def play(self, mode=False): """Play the game. mode -- input mode: False is key, True is accel """ self._restart() collided = False count = 0 last_tick = 0 while not collided: now = time.monotonic() self._update_bird(mode) if now >= last_tick + self._interstitial_delay: last_tick = now count += 1 self._update() collided = self._check_for_collision() if count % max(1, (self._challenge - random.randint(0, 4))) == 0: self._add_post() self._update_display() # handle collision or wait and repeat if collided: self._bird.flash(self._trellis) else: # time to speed up? if count % self._delay_ramp == 0: self._interstitial_delay -= 0.01 # time to increase challenge of the posts? if self._challenge > 0 and count % self._challenge_ramp == 0: self._challenge -= 1 time.sleep(0.05)