118 lines
5.6 KiB
C
118 lines
5.6 KiB
C
// SPDX-FileCopyrightText: 2018 John Edgar Park for Adafruit Industries
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//
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// SPDX-License-Identifier: MIT
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// Pin selections here are based on the original Adafruit Learning System
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// guide for the Teensy 3.x project. Some of these pin numbers don't even
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// exist on the smaller SAMD M0 & M4 boards, so you may need to make other
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// selections:
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// GRAPHICS SETTINGS (appearance of eye) -----------------------------------
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// If using a SINGLE EYE, you might want this next line enabled, which
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// uses a simpler "football-shaped" eye that's left/right symmetrical.
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// Default shape includes the caruncle, creating distinct left/right eyes.
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#ifdef ADAFRUIT_HALLOWING // Hallowing, with one eye, does this by default
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//#define SYMMETRICAL_EYELID
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#else // Otherwise your choice, standard is asymmetrical
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//#define SYMMETRICAL_EYELID
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#endif
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// Enable ONE of these #includes -- HUGE graphics tables for various eyes:
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#include "graphics/defaultEye.h" // Standard human-ish hazel eye -OR-
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//#include "graphics/dragonEye.h" // Slit pupil fiery dragon/demon eye -OR-
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//#include "graphics/noScleraEye.h" // Large iris, no sclera -OR-
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//#include "graphics/goatEye.h" // Horizontal pupil goat/Krampus eye -OR-
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//#include "graphics/newtEye.h" // Eye of newt
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// Optional: enable this line for startup logo (screen test/orient):
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#if !defined ADAFRUIT_HALLOWING // Hallowing can't always fit logo+eye
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#include "graphics/logo.h" // Otherwise your choice, if it fits
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#endif
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// EYE LIST ----------------------------------------------------------------
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// This table contains ONE LINE PER EYE. The table MUST be present with
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// this name and contain ONE OR MORE lines. Each line contains THREE items:
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// a pin number for the corresponding TFT/OLED display's SELECT line, a pin
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// pin number for that eye's "wink" button (or -1 if not used), and a screen
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// rotation value (0-3) for that eye.
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eyeInfo_t eyeInfo[] = {
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#ifdef ADAFRUIT_HALLOWING
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{ 39, -1, 2 }, // SINGLE EYE display-select and wink pins, rotate 180
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#else
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{ 9, 0, 0 }, // LEFT EYE display-select and wink pins, no rotation
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{ 10, 2, 0 }, // RIGHT EYE display-select and wink pins, no rotation
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#endif
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};
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// DISPLAY HARDWARE SETTINGS (screen type & connections) -------------------
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#ifdef ADAFRUIT_HALLOWING
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#include <Adafruit_ST7735.h> // TFT display library
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#define DISPLAY_DC 38 // Display data/command pin
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#define DISPLAY_RESET 37 // Display reset pin
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#define DISPLAY_BACKLIGHT 7
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#define BACKLIGHT_MAX 128 // def 128
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#else
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// Enable ONE of these #includes to specify the display type being used
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#include <Adafruit_SSD1351.h> // OLED display library -OR-
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//#include <Adafruit_ST7735.h> // TFT display library (enable one only)
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#define DISPLAY_DC 7 // Data/command pin for ALL displays
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#define DISPLAY_RESET 8 // Reset pin for ALL displays
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#endif
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#if defined(_ADAFRUIT_ST7735H_) || defined(_ADAFRUIT_ST77XXH_)
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#define SPI_FREQ 24000000 // TFT: use max SPI (clips to 12 MHz on M0)
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#else // OLED
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#if !defined(ARDUINO_ARCH_SAMD) && (F_CPU <= 72000000)
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#define SPI_FREQ 24000000 // OLED: 24 MHz on 72 MHz Teensy only
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#else
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#define SPI_FREQ 12000000 // OLED: 12 MHz in all other cases
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#endif
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#endif
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// INPUT SETTINGS (for controlling eye motion) -----------------------------
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// JOYSTICK_X_PIN and JOYSTICK_Y_PIN specify analog input pins for manually
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// controlling the eye with an analog joystick. If set to -1 or if not
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// defined, the eye will move on its own.
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// IRIS_PIN speficies an analog input pin for a photocell to make pupils
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// react to light (or potentiometer for manual control). If set to -1 or
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// if not defined, the pupils will change on their own.
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// BLINK_PIN specifies an input pin for a button (to ground) that will
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// make any/all eyes blink. If set to -1 or if not defined, the eyes will
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// only blink if AUTOBLINK is defined, or if the eyeInfo[] table above
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// includes wink button settings for each eye.
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//#define JOYSTICK_X_PIN A0 // Analog pin for eye horiz pos (else auto)
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//#define JOYSTICK_Y_PIN A1 // Analog pin for eye vert position (")
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//#define JOYSTICK_X_FLIP // If defined, reverse stick X axis
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//#define JOYSTICK_Y_FLIP // If defined, reverse stick Y axis
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//#define TRACKING // If defined, eyelid tracks pupil
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#define BLINK_PIN 1 // Pin for manual blink button (BOTH eyes)
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//#define AUTOBLINK // If defined, eyes also blink autonomously
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#ifdef ADAFRUIT_HALLOWING //adjust min/max if inside a skull
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#define LIGHT_PIN A1 // Hallowing light sensor pin
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#define LIGHT_CURVE 0.33 // Light sensor adjustment curve
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#define LIGHT_MIN 30 // Minimum useful reading from light sensor def 30
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#define LIGHT_MAX 80 // Maximum useful reading from sensor def 980
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#else
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#define LIGHT_PIN A2 // Photocell or potentiometer (else auto iris)
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//#define LIGHT_PIN_FLIP // If defined, reverse reading from dial/photocell
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#define LIGHT_MIN 0 // Lower reading from sensor
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#define LIGHT_MAX 1023 // Upper reading from sensor
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#endif
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#define IRIS_SMOOTH // If enabled, filter input from IRIS_PIN
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#if !defined(IRIS_MIN) // Each eye might have its own MIN/MAX
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#define IRIS_MIN 120 // Iris size (0-1023) in brightest light
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#endif
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#if !defined(IRIS_MAX)
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#define IRIS_MAX 720 // Iris size (0-1023) in darkest light
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#endif
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//Adjust these offsets and ranges if inside a mask or skull eye socket
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#define eyeXOffset -150 // aim offset on x for autonomous move, default 0
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#define eyeYOffset 300 // aim offset on y, default 0
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#define eyeXRange 300 // Range of motion on x, full range is 1023
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#define eyeYRange 300 // Range of motion on y, full range is 1023
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