Adafruit_Learning_System_Gu.../Pomodoro_Timer/debouncer.py

105 lines
3.7 KiB
Python

"""
The MIT License (MIT)
Copyright (c) 2018 Dave Astels
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
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Debounce an input pin.
"""
import time
import digitalio
class Debouncer:
"""Debounce an input pin"""
DEBOUNCED_STATE = 0x01
UNSTABLE_STATE = 0x02
CHANGED_STATE = 0x04
def __init__(self, pin, mode=None, interval=0.010):
"""Make am instance.
:param int pin: the pin (from board) to debounce
:param int mode: digitalio.Pull.UP or .DOWN (default is no pull up/down)
:param int interval: bounce threshold in seconds (default is 0.010, i.e. 10 milliseconds)
"""
self.state = 0x00
self.pin = digitalio.DigitalInOut(pin)
self.pin.direction = digitalio.Direction.INPUT
if mode is not None:
self.pin.pull = mode
if self.pin.value:
self.__set_state(Debouncer.DEBOUNCED_STATE | Debouncer.UNSTABLE_STATE)
self.previous_time = 0
if interval is None:
self.interval = 0.010
else:
self.interval = interval
def __set_state(self, bits):
self.state |= bits
def __unset_state(self, bits):
self.state &= ~bits
def __toggle_state(self, bits):
self.state ^= bits
def __get_state(self, bits):
return (self.state & bits) != 0
def update(self):
"""Update the debouncer state. Must be called before using any of the properties below"""
self.__unset_state(Debouncer.CHANGED_STATE)
current_state = self.pin.value
if current_state != self.__get_state(Debouncer.UNSTABLE_STATE):
self.previous_time = time.monotonic()
self.__toggle_state(Debouncer.UNSTABLE_STATE)
else:
if time.monotonic() - self.previous_time >= self.interval:
if current_state != self.__get_state(Debouncer.DEBOUNCED_STATE):
self.previous_time = time.monotonic()
self.__toggle_state(Debouncer.DEBOUNCED_STATE)
self.__set_state(Debouncer.CHANGED_STATE)
@property
def value(self):
"""Return the current debounced value of the input."""
return self.__get_state(Debouncer.DEBOUNCED_STATE)
@property
def rose(self):
"""Return whether the debounced input went from low to high at the most recent update."""
return self.__get_state(self.DEBOUNCED_STATE) and self.__get_state(self.CHANGED_STATE)
@property
def fell(self):
"""Return whether the debounced input went from high to low at the most recent update."""
return (not self.__get_state(self.DEBOUNCED_STATE)) and self.__get_state(self.CHANGED_STATE)