Adafruit_Learning_System_Gu.../3D_Printed_LED-Animation_BMO/bmo.h

95 lines
No EOL
1.5 KiB
C

// Animation data for Trinket/Gemma + LED matrix backpack jewelry.
#define REPS 255 // Number of times to repeat the animation loop (1-255)
const uint8_t PROGMEM anim[] = {
B11111111, // 1 frame
B10011001,
B10011001,
B11111111,
B10000001,
B11000011,
B11100111,
B11111111,
25, // 0.25 second delay
B11111111, // 2 frame
B10011001,
B10011001,
B11111111,
B10111101,
B10111101,
B11000011,
B11111111,
25, // 0.25 second delay
B11111111, // 3 frame
B10011001,
B10011001,
B11111111,
B10000001,
B11000011,
B11100111,
B11111111,
25, // 0.25 second delay
B11111111, // 4 frame
B10011001,
B10011001,
B11111111,
B10111101,
B10111101,
B11000011,
B11111111,
25, // 0.25 second delay
B11111111, // 5 frame
B10011001,
B10011001,
B11111111,
B11111111,
B11111111,
B10000001,
B11111111,
25, // 0.25 second delay
B11111111, // 6 frame
B10011001,
B10011001,
B11111111,
B11100111,
B11011011,
B11100111,
B11111111,
25, // 0.25 second delay
B11111111, // 7 frame
B10111101,
B00011000,
B10111101,
B11100111,
B11011011,
B11100111,
B11111111,
25, // 0.25 second delay
B11111111, // 8 frame
B11111111,
B00011000,
B11111111,
B11100111,
B11011011,
B11100111,
B11111111,
25, // 0.25 second delay
B11111111, // 9 frame
B10111101,
B00011000,
B10111101,
B11100111,
B11011011,
B11100111,
B11111111,
25, // 0.25 second delay
};