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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* ***** BEGIN LICENSE BLOCK ***** </span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * Version: RCSL 1.0/RPSL 1.0 </span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> * </span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved. </span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * </span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * The contents of this file, and the files included with this file, are </span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> * subject to the current version of the RealNetworks Public Source License </span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> * Version 1.0 (the &quot;RPSL&quot;) available at </span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> * http://www.helixcommunity.org/content/rpsl unless you have licensed </span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> * the file under the RealNetworks Community Source License Version 1.0 </span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> * (the &quot;RCSL&quot;) available at http://www.helixcommunity.org/content/rcsl, </span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> * in which case the RCSL will apply. You may also obtain the license terms </span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> * directly from RealNetworks. You may not use this file except in </span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> * compliance with the RPSL or, if you have a valid RCSL with RealNetworks </span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> * applicable to this file, the RCSL. Please see the applicable RPSL or </span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"> * RCSL for the rights, obligations and limitations governing use of the </span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment"> * contents of the file. </span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"> * </span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> * This file is part of the Helix DNA Technology. RealNetworks is the </span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment"> * developer of the Original Code and owns the copyrights in the portions </span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> * it created. </span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"> * </span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment"> * This file, and the files included with this file, is distributed and made </span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"> * available on an &#39;AS IS&#39; basis, WITHOUT WARRANTY OF ANY KIND, EITHER </span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment"> * EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES, </span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment"> * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS </span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment"> * FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. </span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment"> * </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment"> * Technology Compatibility Kit Test Suite(s) Location: </span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="comment"> * http://www.helixcommunity.org/content/tck </span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment"> * </span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="comment"> * Contributor(s): </span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="comment"> * </span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="comment"> * ***** END LICENSE BLOCK ***** */</span> </div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="comment">/**************************************************************************************</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="comment"> * Fixed-point MP3 decoder</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="comment"> * Jon Recker (jrecker@real.com), Ken Cooke (kenc@real.com)</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="comment"> * June 2003</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="comment"> * statname.h - name mangling macros for static linking</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="comment"> **************************************************************************************/</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="preprocessor">#ifndef _STATNAME_H</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="preprocessor">#define _STATNAME_H</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;<span class="comment">/* define STAT_PREFIX to a unique name for static linking </span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;<span class="comment"> * all the C functions and global variables will be mangled by the preprocessor</span></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="comment"> * e.g. void FFT(int *fftbuf) becomes void cook_FFT(int *fftbuf)</span></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;<span class="preprocessor">#define STAT_PREFIX xmp3</span></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;<span class="preprocessor">#define STATCC1(x,y,z) STATCC2(x,y,z)</span></div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;<span class="preprocessor">#define STATCC2(x,y,z) x##y##z </span></div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;<span class="preprocessor">#ifdef STAT_PREFIX</span></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;<span class="preprocessor">#define STATNAME(func) STATCC1(STAT_PREFIX, _, func)</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;<span class="preprocessor">#else</span></div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;<span class="preprocessor">#define STATNAME(func) func</span></div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;<span class="comment">/* these symbols are common to all implementations */</span></div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;<span class="preprocessor">#define CheckPadBit STATNAME(CheckPadBit)</span></div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;<span class="preprocessor">#define UnpackFrameHeader STATNAME(UnpackFrameHeader)</span></div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;<span class="preprocessor">#define UnpackSideInfo STATNAME(UnpackSideInfo)</span></div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;<span class="preprocessor">#define AllocateBuffers STATNAME(AllocateBuffers)</span></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;<span class="preprocessor">#define FreeBuffers STATNAME(FreeBuffers)</span></div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;<span class="preprocessor">#define DecodeHuffman STATNAME(DecodeHuffman)</span></div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;<span class="preprocessor">#define Dequantize STATNAME(Dequantize)</span></div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<span class="preprocessor">#define IMDCT STATNAME(IMDCT)</span></div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;<span class="preprocessor">#define UnpackScaleFactors STATNAME(UnpackScaleFactors)</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;<span class="preprocessor">#define Subband STATNAME(Subband)</span></div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="preprocessor">#define samplerateTab STATNAME(samplerateTab)</span></div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;<span class="preprocessor">#define bitrateTab STATNAME(bitrateTab)</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;<span class="preprocessor">#define samplesPerFrameTab STATNAME(samplesPerFrameTab)</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<span class="preprocessor">#define bitsPerSlotTab STATNAME(bitsPerSlotTab)</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;<span class="preprocessor">#define sideBytesTab STATNAME(sideBytesTab)</span></div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;<span class="preprocessor">#define slotTab STATNAME(slotTab)</span></div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;<span class="preprocessor">#define sfBandTable STATNAME(sfBandTable)</span></div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;<span class="comment">/* in your implementation&#39;s top-level include file (e.g. real\coder.h) you should</span></div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;<span class="comment"> * add new #define sym STATNAME(sym) lines for all the</span></div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;<span class="comment"> * additional global functions or variables which your</span></div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;<span class="comment"> * implementation uses</span></div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* _STATNAME_H */</span><span class="preprocessor"></span></div></div><!-- fragment --></div><!-- contents -->
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