// Arduino-specific wrapper for the Protomatter C library (provides // constructor and so forth, builds on Adafruit_GFX). There should // not be any device-specific #ifdefs here. See notes in core.c and // arch.h regarding portability. #include "Adafruit_Protomatter.h" // Also includes core.h & Adafruit_GFX.h extern Protomatter_core *_PM_protoPtr; // In core.c (via arch.h) // Overall matrix refresh rate (frames/second) is a function of matrix width // and chain length, number of address lines, number of bit planes, CPU speed // and whether or not a GPIO toggle register is available. There is no "this // will run at X-frames-per-second" constant figure. You typically just have // to try it out and perhaps trade off some bit planes for refresh rate until // the image looks good and stable. Anything over 100 Hz is usually passable, // around 250 Hz is where things firm up. And while this could proceed higher // in some situations, the tradeoff is that faster rates use progressively // more CPU time (because it's timer interrupt based and not using DMA or // special peripherals). So a throttle is set here, an approximate maximum // frame rate which the software will attempt to avoid exceeding (but may // refresh slower than this, and in many cases will...just need to set an // upper limit to avoid excessive CPU load). An incredibly long comment block // for a single constant, thank you for coming to my TED talk! #define _PM_MAX_REFRESH_HZ 250 // Time (in milliseconds) to pause following any change in address lines // (individually or collectively). Some matrices respond slowly there... // must pause on change for matrix to catch up. Defined here (rather than // arch.h) because it's not architecture-specific. #define _PM_ROW_DELAY 8 Adafruit_Protomatter::Adafruit_Protomatter( uint16_t bitWidth, uint8_t bitDepth, uint8_t rgbCount, uint8_t *rgbList, uint8_t addrCount, uint8_t *addrList, uint8_t clockPin, uint8_t latchPin, uint8_t oePin, bool doubleBuffer, void *timer) : GFXcanvas16(bitWidth, (2 << min(addrCount, 5)) * min(rgbCount, 5)) { if(bitDepth > 6) bitDepth = 6; // GFXcanvas16 color limit (565) // Arguments are passed through to the C _PM_init() function which does // some input validation and minor allocation. Return value is ignored // because we can't really do anything about it in a C++ constructor. // The class begin() function checks rgbPins for NULL to determine // whether to proceed or indicate an error. (void)_PM_init(&core, bitWidth, bitDepth, rgbCount, rgbList, addrCount, addrList, clockPin, latchPin, oePin, doubleBuffer, timer); } Adafruit_Protomatter::~Adafruit_Protomatter(void) { _PM_free(&core); _PM_protoPtr = NULL; } ProtomatterStatus Adafruit_Protomatter::begin(void) { _PM_protoPtr = &core; _PM_begin(&core); return PROTOMATTER_OK; } // Transfer data from GFXcanvas16 to the matrix framebuffer's weird // internal format. The actual conversion functions referenced below // are in core.c, reasoning is explained there. void Adafruit_Protomatter::show(void) { // Destination address is computed in convert function // (based on active buffer value, if double-buffering), // just need to pass in the canvas buffer address and // width in pixels. if(core.bytesPerElement == 1) { _PM_convert_565_byte(&core, getBuffer(), WIDTH); } else if(core.bytesPerElement == 2) { _PM_convert_565_word(&core, getBuffer(), WIDTH); } else { _PM_convert_565_long(&core, getBuffer(), WIDTH); } if(core.doubleBuffer) { core.swapBuffers = 1; // To avoid overwriting data on the matrix, don't return // until the timer ISR has performed the swap at the right time. while(core.swapBuffers); } } // Returns current value of frame counter and resets its value to zero. // Two calls to this, timed one second apart (or use math with other // intervals), can be used to get a rough frames-per-second value for // the matrix (since this is difficult to estimate beforehand). uint32_t Adafruit_Protomatter::getFrameCount(void) { return _PM_getFrameCount(_PM_protoPtr); }