75 lines
3.5 KiB
C++
75 lines
3.5 KiB
C++
// Arduino-specific wrapper for the Protomatter C library (provides
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// constructor and so forth, builds on Adafruit_GFX). There should
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// not be any device-specific #ifdefs here. See notes in core.c and
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// arch.h regarding portability.
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#include "Adafruit_Protomatter.h" // Also includes core.h & Adafruit_GFX.h
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extern Protomatter_core *_PM_protoPtr; // In core.c (via arch.h)
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// Overall matrix refresh rate (frames/second) is a function of matrix width
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// and chain length, number of address lines, number of bit planes, CPU speed
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// and whether or not a GPIO toggle register is available. There is no "this
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// will run at X-frames-per-second" constant figure. You typically just have
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// to try it out and perhaps trade off some bit planes for refresh rate until
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// the image looks good and stable. Anything over 100 Hz is usually passable,
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// around 250 Hz is where things firm up. And while this could proceed higher
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// in some situations, the tradeoff is that faster rates use progressively
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// more CPU time (because it's timer interrupt based and not using DMA or
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// special peripherals). So a throttle is set here, an approximate maximum
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// frame rate which the software will attempt to avoid exceeding (but may
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// refresh slower than this, and in many cases will...just need to set an
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// upper limit to avoid excessive CPU load). An incredibly long comment block
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// for a single constant, thank you for coming to my TED talk!
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#define _PM_MAX_REFRESH_HZ 250
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// Time (in milliseconds) to pause following any change in address lines
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// (individually or collectively). Some matrices respond slowly there...
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// must pause on change for matrix to catch up. Defined here (rather than
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// arch.h) because it's not architecture-specific.
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#define _PM_ROW_DELAY 8
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Adafruit_Protomatter::Adafruit_Protomatter(
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uint16_t bitWidth, uint8_t bitDepth,
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uint8_t rgbCount, uint8_t *rgbList,
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uint8_t addrCount, uint8_t *addrList,
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uint8_t clockPin, uint8_t latchPin, uint8_t oePin,
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bool doubleBuffer, void *timer) :
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GFXcanvas16(bitWidth, (2 << min(addrCount, 5)) * min(rgbCount, 5)) {
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if(bitDepth > 6) bitDepth = 6; // GFXcanvas16 color limit (565)
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// Arguments are passed through to the C _PM_init() function which does
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// some input validation and minor allocation. Return value is ignored
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// because we can't really do anything about it in a C++ constructor.
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// The class begin() function checks rgbPins for NULL to determine
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// whether to proceed or indicate an error.
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(void)_PM_init(&core, bitWidth, bitDepth, rgbCount, rgbList,
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addrCount, addrList, clockPin, latchPin, oePin, doubleBuffer, timer);
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}
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Adafruit_Protomatter::~Adafruit_Protomatter(void) {
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_PM_free(&core);
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_PM_protoPtr = NULL;
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}
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ProtomatterStatus Adafruit_Protomatter::begin(void) {
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_PM_protoPtr = &core;
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return _PM_begin(&core);
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}
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// Transfer data from GFXcanvas16 to the matrix framebuffer's weird
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// internal format. The actual conversion functions referenced below
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// are in core.c, reasoning is explained there.
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void Adafruit_Protomatter::show(void) {
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_PM_convert_565(&core, getBuffer(), WIDTH);
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_PM_swapbuffer_maybe();
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}
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// Returns current value of frame counter and resets its value to zero.
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// Two calls to this, timed one second apart (or use math with other
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// intervals), can be used to get a rough frames-per-second value for
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// the matrix (since this is difficult to estimate beforehand).
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uint32_t Adafruit_Protomatter::getFrameCount(void) {
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return _PM_getFrameCount(_PM_protoPtr);
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}
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