mapping update
This commit is contained in:
parent
858205c3dc
commit
054436b8ce
1 changed files with 32 additions and 36 deletions
|
|
@ -376,67 +376,63 @@ static void process_kbd_report (hid_keyboard_report_t const *report)
|
|||
|
||||
// this mapping is hard coded for a certain snes-style gamepad and picogb!
|
||||
static void process_gamepad_report(const uint8_t *report) {
|
||||
// Create a fresh report state
|
||||
uint16_t decoded_report = 0;
|
||||
|
||||
// Directional controls - X and Y axes
|
||||
// Note: No need to swap or invert - the Game Boy code handles that
|
||||
// Print the first few bytes of the report for debugging
|
||||
// printf("GP: %02x %02x %02x %02x %02x %02x %02x %02x\n",
|
||||
// report[0], report[1], report[2], report[3], report[4], report[5], report[6], report[7]);
|
||||
|
||||
// X-axis (byte 1): 0x00=left, 0x7F=center, 0xFF=right
|
||||
if (report[1] < 0x40) { // Left
|
||||
// Try a completely different approach to mapping the directional controls
|
||||
|
||||
// LEFT button -> maps to MASK_JOY2_LEFT
|
||||
if (report[2] < 0x40) {
|
||||
decoded_report |= MASK_JOY2_LEFT;
|
||||
} else if (report[1] > 0xB0) { // Right
|
||||
}
|
||||
|
||||
// RIGHT button -> maps to MASK_JOY2_RIGHT
|
||||
if (report[2] > 0xB0) {
|
||||
decoded_report |= MASK_JOY2_RIGHT;
|
||||
}
|
||||
|
||||
// Y-axis (byte 2): 0x00=up, 0x7F=center, 0xFF=down
|
||||
if (report[2] < 0x40) { // Up
|
||||
// UP button -> maps to MASK_JOY2_UP
|
||||
if (report[1] < 0x40) {
|
||||
decoded_report |= MASK_JOY2_UP;
|
||||
} else if (report[2] > 0xB0) { // Down
|
||||
}
|
||||
|
||||
// DOWN button -> maps to MASK_JOY2_DOWN
|
||||
if (report[1] > 0xB0) {
|
||||
decoded_report |= MASK_JOY2_DOWN;
|
||||
}
|
||||
|
||||
// Face buttons (byte 6)
|
||||
// A button (maps to Game Boy A)
|
||||
if (report[6] & 0x20) {
|
||||
// A button -> maps to MASK_KEY_USER3 (byte 6, bit 0x20)
|
||||
if ((report[6] & 0x20) || (report[6] & 0x10) || (report[7] & 0x01)) {
|
||||
decoded_report |= MASK_KEY_USER3;
|
||||
}
|
||||
|
||||
// B button (maps to Game Boy B)
|
||||
if (report[6] & 0x40) {
|
||||
// B button -> maps to MASK_JOY2_BTN (byte 6, bit 0x40)
|
||||
if ((report[6] & 0x40) || (report[6] & 0x80) || (report[7] & 0x02)) {
|
||||
decoded_report |= MASK_JOY2_BTN;
|
||||
}
|
||||
|
||||
// X button (alternate A button)
|
||||
if (report[6] & 0x10) {
|
||||
decoded_report |= MASK_KEY_USER3;
|
||||
}
|
||||
|
||||
// Y button (alternate B button)
|
||||
if (report[6] & 0x80) {
|
||||
decoded_report |= MASK_JOY2_BTN;
|
||||
}
|
||||
|
||||
// Shoulder and menu buttons (byte 7)
|
||||
// L button (alternate A button)
|
||||
if (report[7] & 0x01) {
|
||||
decoded_report |= MASK_KEY_USER3;
|
||||
}
|
||||
|
||||
// R button (alternate B button)
|
||||
if (report[7] & 0x02) {
|
||||
decoded_report |= MASK_JOY2_BTN;
|
||||
}
|
||||
|
||||
// Select button
|
||||
// Select button -> maps to MASK_KEY_USER1 (byte 7, bit 0x10)
|
||||
if (report[7] & 0x10) {
|
||||
decoded_report |= MASK_KEY_USER1;
|
||||
}
|
||||
|
||||
// Start button
|
||||
// Start button -> maps to MASK_KEY_USER2 (byte 7, bit 0x20)
|
||||
if (report[7] & 0x20) {
|
||||
decoded_report |= MASK_KEY_USER2;
|
||||
}
|
||||
|
||||
if ((report[6] & 0x20) || (report[6] & 0x10)) { // A or X button
|
||||
decoded_report |= MASK_KEY_USER1; // SELECT for boot screen
|
||||
}
|
||||
|
||||
if ((report[6] & 0x40) || (report[6] & 0x80)) { // B or Y button
|
||||
decoded_report |= MASK_KEY_USER2; // START for boot screen
|
||||
}
|
||||
|
||||
// Send the decoded gamepad state
|
||||
kbd_signal_raw_gamepad(decoded_report);
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue