left/right
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054436b8ce
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1 changed files with 26 additions and 32 deletions
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@ -374,63 +374,57 @@ static void process_kbd_report (hid_keyboard_report_t const *report)
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prev_report = *report;
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prev_report = *report;
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}
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}
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// this mapping is hard coded for a certain snes-style gamepad and picogb!
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static void process_gamepad_report(const uint8_t *report) {
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static void process_gamepad_report(const uint8_t *report) {
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// Create a fresh report state
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uint16_t decoded_report = 0;
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uint16_t decoded_report = 0;
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// Print the first few bytes of the report for debugging
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// Fix the directional controls with proper mapping
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// printf("GP: %02x %02x %02x %02x %02x %02x %02x %02x\n",
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// LEFT on controller maps to RIGHT on GB
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// report[0], report[1], report[2], report[3], report[4], report[5], report[6], report[7]);
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// Try a completely different approach to mapping the directional controls
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// LEFT button -> maps to MASK_JOY2_LEFT
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if (report[2] < 0x40) {
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if (report[2] < 0x40) {
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decoded_report |= MASK_JOY2_LEFT;
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decoded_report |= MASK_JOY2_RIGHT; // Changed from LEFT to RIGHT
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}
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}
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// RIGHT button -> maps to MASK_JOY2_RIGHT
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// RIGHT on controller maps to LEFT on GB
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if (report[2] > 0xB0) {
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if (report[2] > 0xB0) {
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decoded_report |= MASK_JOY2_RIGHT;
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decoded_report |= MASK_JOY2_LEFT; // Changed from RIGHT to LEFT
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}
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}
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// UP button -> maps to MASK_JOY2_UP
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// UP and DOWN seem correctly mapped
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if (report[1] < 0x40) {
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if (report[1] < 0x40) {
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decoded_report |= MASK_JOY2_UP;
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decoded_report |= MASK_JOY2_UP;
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}
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}
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// DOWN button -> maps to MASK_JOY2_DOWN
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if (report[1] > 0xB0) {
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if (report[1] > 0xB0) {
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decoded_report |= MASK_JOY2_DOWN;
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decoded_report |= MASK_JOY2_DOWN;
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}
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}
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// A button -> maps to MASK_KEY_USER3 (byte 6, bit 0x20)
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// SNES A button (report[6] & 0x20) maps to GB A
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if ((report[6] & 0x20) || (report[6] & 0x10) || (report[7] & 0x01)) {
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if (report[6] & 0x20) {
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decoded_report |= MASK_KEY_USER3;
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decoded_report |= MASK_KEY_USER3; // GB A button
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}
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}
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// B button -> maps to MASK_JOY2_BTN (byte 6, bit 0x40)
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// SNES B button (report[6] & 0x40) maps to GB B
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if ((report[6] & 0x40) || (report[6] & 0x80) || (report[7] & 0x02)) {
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if (report[6] & 0x40) {
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decoded_report |= MASK_JOY2_BTN;
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decoded_report |= MASK_JOY2_BTN; // GB B button
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}
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}
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// Select button -> maps to MASK_KEY_USER1 (byte 7, bit 0x10)
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// SNES X button could map to another function if needed
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// if (report[6] & 0x10) {
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// decoded_report |= ...;
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// }
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// SNES Y button could map to another function if needed
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// if (report[6] & 0x80) {
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// decoded_report |= ...;
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// }
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// Select button
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if (report[7] & 0x10) {
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if (report[7] & 0x10) {
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decoded_report |= MASK_KEY_USER1;
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decoded_report |= MASK_KEY_USER1; // GB SELECT
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}
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}
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// Start button -> maps to MASK_KEY_USER2 (byte 7, bit 0x20)
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// Start button
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if (report[7] & 0x20) {
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if (report[7] & 0x20) {
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decoded_report |= MASK_KEY_USER2;
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decoded_report |= MASK_KEY_USER2; // GB START
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}
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if ((report[6] & 0x20) || (report[6] & 0x10)) { // A or X button
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decoded_report |= MASK_KEY_USER1; // SELECT for boot screen
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}
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if ((report[6] & 0x40) || (report[6] & 0x80)) { // B or Y button
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decoded_report |= MASK_KEY_USER2; // START for boot screen
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}
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}
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// Send the decoded gamepad state
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// Send the decoded gamepad state
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