Revert "Update hid_app.c"

This reverts commit ff4dc4d916.
This commit is contained in:
Liz 2025-04-08 14:32:05 -04:00
parent ff4dc4d916
commit 547136cf39

View file

@ -375,64 +375,45 @@ static void process_kbd_report (hid_keyboard_report_t const *report)
} }
static void process_gamepad_report(const uint8_t *report) { static void process_gamepad_report(const uint8_t *report) {
// Print the first few bytes of the report for debugging
printf("GP: %02x %02x %02x %02x %02x %02x %02x %02x\n",
report[0], report[1], report[2], report[3],
report[4], report[5], report[6], report[7]);
uint16_t decoded_report = 0; uint16_t decoded_report = 0;
// Directional Controls // Directional Controls
// Check both bytes 1 and 2 for each direction // Left is when byte 2 is close to 0x00
// LEFT: byte 2 is 0x00 and byte 1 is 0x7F if (report[2] < 0x40) {
if (report[2] == 0x00 && report[1] == 0x7F) { decoded_report |= MASK_JOY2_RIGHT; // Note: swapped due to gameboy mapping
decoded_report |= MASK_JOY2_LEFT;
} }
// RIGHT: byte 2 is 0xFF and byte 1 is 0x7F // Right is when byte 2 is close to 0xFF
if (report[2] == 0xFF && report[1] == 0x7F) { if (report[2] > 0xB0) {
decoded_report |= MASK_JOY2_RIGHT; decoded_report |= MASK_JOY2_LEFT; // Note: swapped due to gameboy mapping
} }
// UP: byte 1 is 0x00 and byte 2 is 0x7F // Up is when byte 1 is close to 0x00
if (report[1] == 0x00 && report[2] == 0x7F) { if (report[1] < 0x40) {
decoded_report |= MASK_JOY2_UP; decoded_report |= MASK_JOY2_UP;
} }
// DOWN: byte 1 is 0xFF and byte 2 is 0x7F // Down is when byte 1 is close to 0xFF
if (report[1] == 0xFF && report[2] == 0x7F) { if (report[1] > 0xB0) {
decoded_report |= MASK_JOY2_DOWN; decoded_report |= MASK_JOY2_DOWN;
} }
// A button -> maps to MASK_KEY_USER3 (byte 6 is 0x2F) // A Button (check for 0x2F or 0x1F in byte 6)
if (report[6] == 0x2F) { if ((report[6] & 0x20) || (report[6] & 0x10)) {
decoded_report |= MASK_KEY_USER3; decoded_report |= MASK_KEY_USER3;
} }
// B button -> maps to MASK_JOY2_BTN (byte 6 is 0x4F or 0x8F) // B Button (check for 0x4F or 0x8F in byte 6)
if ((report[6] == 0x4F) || (report[6] == 0x8F)) { if ((report[6] & 0x40) || (report[6] & 0x80)) {
decoded_report |= MASK_JOY2_BTN; decoded_report |= MASK_JOY2_BTN;
} }
// X button (debugging) (byte 6 is 0x1F) // Select Button (byte 7, bit 0x10)
if (report[6] == 0x1F) { if (report[7] & 0x10) {
printf("X button pressed\n");
}
// Y button (debugging) (byte 6 is 0x8F)
if (report[6] == 0x8F) {
printf("Y button pressed\n");
}
// Start button -> maps to MASK_KEY_USER2 (byte 7 is 0x20)
if (report[7] == 0x20) {
decoded_report |= MASK_KEY_USER2;
}
// Select button -> maps to MASK_KEY_USER1 (byte 7 is 0x10)
if (report[7] == 0x10) {
decoded_report |= MASK_KEY_USER1; decoded_report |= MASK_KEY_USER1;
} }
// Additional debug for button mappings // Start Button (byte 7, bit 0x20)
printf("Decoded report: %04x\n", decoded_report); if (report[7] & 0x20) {
decoded_report |= MASK_KEY_USER2;
}
// Send the decoded gamepad state // Send the decoded gamepad state
kbd_signal_raw_gamepad(decoded_report); kbd_signal_raw_gamepad(decoded_report);