Add shifting into top
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1 changed files with 172 additions and 163 deletions
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@ -33,202 +33,211 @@ import adafruit_dotstar
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import time
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class DotstarFeatherwing:
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"""Test, Image, and Animation support for the DotStar featherwing"""
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"""Test, Image, and Animation support for the DotStar featherwing"""
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blank_stripe = [(0, 0, 0),
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(0, 0, 0),
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(0, 0, 0),
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(0, 0, 0),
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(0, 0, 0),
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(0, 0, 0)]
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"""A blank stripe, used internally to separate characters as they are shifted onto the display."""
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def __init__(self, clock, data, brightness=1.0):
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"""Create an interface for the display.
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blank_stripe = [(0, 0, 0),
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(0, 0, 0),
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(0, 0, 0),
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(0, 0, 0),
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(0, 0, 0),
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(0, 0, 0)]
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"""A blank stripe, used internally to separate characters as they are shifted onto the display."""
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def __init__(self, clock, data, brightness=1.0):
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"""Create an interface for the display.
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:param pin clock: The clock pin for the featherwing
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:param pin data: The data pin for the featherwing
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:param float brightness: Optional brightness (0.0-1.0) that defaults to 1.0
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"""
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self.rows = 6
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self.columns = 12
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self.display = adafruit_dotstar.DotStar(clock, data, self.rows * self.columns, brightness, False)
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:param pin clock: The clock pin for the featherwing
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:param pin data: The data pin for the featherwing
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:param float brightness: Optional brightness (0.0-1.0) that defaults to 1.0
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"""
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self.rows = 6
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self.columns = 12
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self.display = adafruit_dotstar.DotStar(clock, data, self.rows * self.columns, brightness, False)
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def clear(self):
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"""Clear the display.
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Does NOT update the LEDs
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"""
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self.display.fill((0,0,0))
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def clear(self):
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"""Clear the display.
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Does NOT update the LEDs
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"""
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self.display.fill((0,0,0))
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def fill(self, color):
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"""Fills the wing with a color.
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Does NOT update the LEDs.
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def fill(self, color):
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"""Fills the wing with a color.
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Does NOT update the LEDs.
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:param (int, int, int) color: the color to fill with
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"""
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self.display.fill(color)
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:param (int, int, int) color: the color to fill with
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"""
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self.display.fill(color)
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def show(self):
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"""Update the LEDs.
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"""
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self.display.show()
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def show(self):
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"""Update the LEDs.
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"""
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self.display.show()
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def set_color(self, row, column, color):
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"""Set the color of the specified pixel.
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def set_color(self, row, column, color):
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"""Set the color of the specified pixel.
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:param int row: The row (0-5) of the pixel to set
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:param int column: The column (0-11) of the pixel to set
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:param (int, int, int) color: The color to set the pixel to
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"""
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self.display[row * self.columns + column] = color
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def shift_into_left(self, stripe):
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""" Shift a column of pixels into the left side of the display.
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:param int row: The row (0-5) of the pixel to set
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:param int column: The column (0-11) of the pixel to set
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:param (int, int, int) color: The color to set the pixel to
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"""
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self.display[row * self.columns + column] = color
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def get_color(self, row, column):
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"""Get the color of the specified pixel. Returns teh color as an RGB tripple.
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:param [(int, int, int)] stripe: A column of pixel colors. The first at the top.
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"""
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for r in range(self.rows):
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rightmost = r * self.columns
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for c in range(self.columns - 1):
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self.display[rightmost + c] = self.display[rightmost + c + 1]
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self.display[rightmost + self.columns - 1] = stripe[r]
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:param int row: The row (0-5) of the pixel to set
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:param int column: The column (0-11) of the pixel to set
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"""
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return self.display[row * self.columns + column]
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def shift_into_left(self, stripe):
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""" Shift a column of pixels into the left side of the display.
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:param [(int, int, int)] stripe: A column of pixel colors. The first at the top.
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"""
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for r in range(self.rows):
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rightmost = r * self.columns
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for c in range(self.columns - 1):
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self.display[rightmost + c] = self.display[rightmost + c + 1]
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self.display[rightmost + self.columns - 1] = stripe[r]
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def shift_into_right(self, stripe):
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""" Shift a column of pixels into the rightside of the display.
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def shift_into_right(self, stripe):
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""" Shift a column of pixels into the rightside of the display.
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:param [(int, int, int)] stripe: A column of pixel colors. The first at the top.
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"""
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for r in range(self.rows):
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leftmost = ((r + 1) * self.columns) - 1
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for c in range(self.columns - 1):
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self.display[leftmost - c] = self.display[(leftmost - c) - 1]
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self.display[(leftmost - self.columns) + 1] = stripe[r]
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:param [(int, int, int)] stripe: A column of pixel colors. The first at the top.
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"""
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for r in range(self.rows):
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leftmost = ((r + 1) * self.columns) - 1
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for c in range(self.columns - 1):
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self.display[leftmost - c] = self.display[(leftmost - c) - 1]
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self.display[(leftmost - self.columns) + 1] = stripe[r]
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def shift_into_top(self, stripe, offset=0):
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""" Shift a column of pixels into the rightside of the display.
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def shift_into_top(self, stripe, offset=0):
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""" Shift a column of pixels into the rightside of the display.
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:param [(int, int, int)] stripe: A column of pixel colors. The first at the top.
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:param int offset: The offset into stripe of the first pixel value to take.
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"""
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for c in range(self.columns):
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bottommost = (self.rows - 1) * self.columns
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for r in range(self.rows - 1):
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self.display[bottommost + c - (r * self.columns)] = self.display[bottommost + c - ((r + 1) * self.columns)]
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self.display[c] = stripe[c + offset]
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:param [(int, int, int)] stripe: A column of pixel colors. The first at the top.
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:param int offset: The offset into stripe of the first pixel value to take.
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"""
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for c in range(self.columns):
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bottommost = (self.rows - 1) * self.columns
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for r in range(self.rows - 1):
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self.display[bottommost + c - (r * self.columns)] = self.display[bottommost + c - ((r + 1) * self.columns)]
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self.display[c] = stripe[c + offset]
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def number_to_pixels(self, x, color, bit_count=6):
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"""Convert an integer (0..63) into an array of 6 pixels.
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def number_to_pixels(self, x, color, bit_count=6):
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"""Convert an integer (0..63) into an array of 6 pixels.
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:param int x: integer to convert into binary pixel values; LSB is topmost.
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:param (int, int, int) color: the color to set "on" pixels to
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"""
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val = x
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pixels = []
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for b in range(bit_count):
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if val & 1 == 0:
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pixels.append((0, 0, 0))
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else:
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pixels.append(color)
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val = val >> 1
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return pixels
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:param int x: integer to convert into binary pixel values; LSB is topmost.
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:param (int, int, int) color: the color to set "on" pixels to
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"""
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val = x
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pixels = []
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for b in range(bit_count):
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if val & 1 == 0:
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pixels.append((0, 0, 0))
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else:
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pixels.append(color)
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val = val >> 1
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return pixels
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def character_to_numbers(self, font, char):
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"""Convert a letter to the sequence of column values to display.
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def character_to_numbers(self, font, char):
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"""Convert a letter to the sequence of column values to display.
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:param {char -> [int]} font: the font to use to convert characters to glyphs
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:param char letter: the char to convert
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"""
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return font[char]
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:param {char -> [int]} font: the font to use to convert characters to glyphs
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:param char letter: the char to convert
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"""
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return font[char]
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def shift_in_character(self, font, c, color=(0x00, 0x40, 0x00), delay=0.2):
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"""Shifts a single character onto the display from the right edge.
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def shift_in_character(self, font, c, color=(0x00, 0x40, 0x00), delay=0.2):
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"""Shifts a single character onto the display from the right edge.
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:param {char -> [int]} font: the font to use to convert characters to glyphs
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:param char c: the char to convert
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:param (int, int, int) color: the color to use for each pixel turned on
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:param float delay: the time to wait between shifting in columns
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"""
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if c.upper() in font:
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matrix = self.character_to_numbers(font, c.upper())
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else:
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matrix = self.character_to_numbers(font, 'UNKNOWN')
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for stripe in matrix:
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self.shift_into_right(self.number_to_pixels(stripe, color))
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self.show()
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time.sleep(delay)
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self.shift_into_right(self.blank_stripe)
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self.show()
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time.sleep(delay)
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:param {char -> [int]} font: the font to use to convert characters to glyphs
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:param char c: the char to convert
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:param (int, int, int) color: the color to use for each pixel turned on
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:param float delay: the time to wait between shifting in columns
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"""
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if c.upper() in font:
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matrix = self.character_to_numbers(font, c.upper())
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else:
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matrix = self.character_to_numbers(font, 'UNKNOWN')
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for stripe in matrix:
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self.shift_into_right(self.number_to_pixels(stripe, color))
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self.show()
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time.sleep(delay)
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self.shift_into_right(self.blank_stripe)
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self.show()
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time.sleep(delay)
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def shift_in_string(self, font, s, color=(0x00, 0x40, 0x00), delay=0.2):
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"""Shifts a string onto the display from the right edge.
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def shift_in_string(self, font, s, color=(0x00, 0x40, 0x00), delay=0.2):
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"""Shifts a string onto the display from the right edge.
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:param {char -> [int]} font: the font to use to convert characters to glyphs
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:param string s: the char to convert
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:param (int, int, int)) color: the color to use for each pixel turned on
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:param float delay: the time to wait between shifting in columns
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"""
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for c in s:
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self.shift_in_character(font, c, color, delay)
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:param {char -> [int]} font: the font to use to convert characters to glyphs
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:param string s: the char to convert
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:param (int, int, int)) color: the color to use for each pixel turned on
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:param float delay: the time to wait between shifting in columns
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"""
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for c in s:
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self.shift_in_character(font, c, color, delay)
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# Display an image
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def display_image(self, image, color):
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"""Display an mono-colored image.
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# Display an image
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def display_image(self, image, color):
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"""Display an mono-colored image.
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:param [string] image: the textual bitmap, 'X' for set pixels, anything else for others
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:param (int) color: the color to set "on" pixels to
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"""
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self.display_colored_image(image, {'X': color})
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:param [string] image: the textual bitmap, 'X' for set pixels, anything else for others
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:param (int) color: the color to set "on" pixels to
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"""
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self.display_colored_image(image, {'X': color})
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def display_colored_image(self, image, colors):
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"""Display an multi-colored image.
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def display_colored_image(self, image, colors):
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"""Display an multi-colored image.
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:param [string] image: the textual bitmap, character are looked up in colors for the
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corresponding pixel color, anything not in the map is off
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:param {char -> (int, int, int)} colors: a map of characters in the image data to colors to use
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"""
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for r in range(self.rows):
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for c in range(self.columns):
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index = r * self.columns + ((self.columns - 1) - c)
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key = image[r][c]
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if key in colors:
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self.display[index] = colors[key]
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else:
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self.display[index] = (0, 0, 0)
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self.display.show()
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:param [string] image: the textual bitmap, character are looked up in colors for the
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corresponding pixel color, anything not in the map is off
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:param {char -> (int, int, int)} colors: a map of characters in the image data to colors to use
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"""
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for r in range(self.rows):
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for c in range(self.columns):
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index = r * self.columns + ((self.columns - 1) - c)
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key = image[r][c]
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if key in colors:
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self.display[index] = colors[key]
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else:
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self.display[index] = (0, 0, 0)
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self.display.show()
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def display_animation(self, animation, colors, count=1, delay=0.1):
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"""Display a multi-colored animation.
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def display_animation(self, animation, colors, count=1, delay=0.1):
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"""Display a multi-colored animation.
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:param [[string]] animation: a list of textual bitmaps, each as described in display_colored_image
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:param {char -> (int, int, int)} colors: a map of characters in the image data to colors to use
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:param int count: the number of times to play the animation
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:param float delay: the amount of time (seconds) to wait between frames
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"""
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self.clear()
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first_frame = True
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while count > 0:
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for frame in animation:
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if not first_frame:
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time.sleep(delay)
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first_frame = False
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self.display_colored_image(frame, colors)
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count = count - 1
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:param [[string]] animation: a list of textual bitmaps, each as described in display_colored_image
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:param {char -> (int, int, int)} colors: a map of characters in the image data to colors to use
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:param int count: the number of times to play the animation
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:param float delay: the amount of time (seconds) to wait between frames
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"""
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self.clear()
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first_frame = True
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while count > 0:
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for frame in animation:
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if not first_frame:
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time.sleep(delay)
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first_frame = False
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self.display_colored_image(frame, colors)
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count = count - 1
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