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Author SHA1 Message Date
646198d107
fix invalid integer literal 2024-01-02 10:35:26 -06:00
4 changed files with 157 additions and 286 deletions

2
.gitignore vendored
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@ -2,5 +2,3 @@ __pycache__
_build _build
*.pyc *.pyc
*~ *~
*.mpy

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@ -32,197 +32,191 @@ import board
import adafruit_dotstar import adafruit_dotstar
import time import time
class DotstarFeatherwing(object):
"""Test, Image, and Animation support for the DotStar featherwing"""
class DotstarFeatherwing: blank_stripe = [(0, 0, 0),
"""Test, Image, and Animation support for the DotStar featherwing""" (0, 0, 0),
(0, 0, 0),
(0, 0, 0),
(0, 0, 0),
(0, 0, 0)]
"""A blank stripe, used internally to separate characters as they are shifted onto the display."""
def __init__(self, clock, data, brightness=1.0):
"""Create an interface for the display.
blank_stripe = [(0, 0, 0), (0, 0, 0), (0, 0, 0), (0, 0, 0), (0, 0, 0), (0, 0, 0)] :param pin clock: The clock pin for the featherwing
"""A blank stripe, used internally to separate characters as they are shifted onto the display.""" :param pin data: The data pin for the featherwing
:param float brightness: Optional brightness (0.0-1.0) that defaults to 1.0
"""
self.rows = 6
self.columns = 12
self.display = adafruit_dotstar.DotStar(clock, data, self.rows * self.columns, brightness, False)
def __init__(self, clock, data, brightness=1.0): def clear(self):
"""Create an interface for the display. """Clear the display.
Does NOT update the LEDs
"""
self.display.fill((0,0,0))
:param pin clock: The clock pin for the featherwing
:param pin data: The data pin for the featherwing
:param float brightness: Optional brightness (0.0-1.0) that defaults to 1.0
"""
self.rows = 6
self.columns = 12
self.display = adafruit_dotstar.DotStar(
clock,
data,
self.rows * self.columns,
brightness=brightness,
auto_write=False,
)
def clear(self): def fill(self, color):
"""Clear the display. """Fills the wing with a color.
Does NOT update the LEDs Does NOT update the LEDs.
"""
self.display.fill((0, 0, 0))
def fill(self, color): :param (int, int, int) color: the color to fill with
"""Fills the wing with a color. """
Does NOT update the LEDs. self.display.fill(color)
:param (int, int, int) color: the color to fill with
"""
self.display.fill(color)
def show(self): def show(self):
"""Update the LEDs. """Update the LEDs.
""" """
self.display.show() self.display.show()
def set_color(self, row, column, color):
"""Set the color of the specified pixel.
:param int row: The row (0-5) of the pixel to set def set_color(self, row, column, color):
:param int column: The column (0-11) of the pixel to set """Set the color of the specified pixel.
:param (int, int, int) color: The color to set the pixel to
"""
self.display[row * self.columns + column] = color
def get_color(self, row, column): :param int row: The row (0-5) of the pixel to set
"""Get the color of the specified pixel. Returns teh color as an RGB tripple. :param int column: The column (0-11) of the pixel to set
:param (int, int, int) color: The color to set the pixel to
"""
self.display[row * self.columns + column] = color
def shift_into_left(self, stripe):
""" Shift a column of pixels into the left side of the display.
:param int row: The row (0-5) of the pixel to set :param [(int, int, int)] stripe: A column of pixel colors. The first at the top.
:param int column: The column (0-11) of the pixel to set """
""" for r in range(self.rows):
return self.display[row * self.columns + column] rightmost = r * self.columns
for c in range(self.columns - 1):
self.display[rightmost + c] = self.display[rightmost + c + 1]
self.display[rightmost + self.columns - 1] = stripe[r]
def shift_into_left(self, stripe):
""" Shift a column of pixels into the left side of the display.
:param [(int, int, int)] stripe: A column of pixel colors. The first at the top. def shift_into_right(self, stripe):
""" """ Shift a column of pixels into the rightside of the display.
for r in range(self.rows):
rightmost = r * self.columns
for c in range(self.columns - 1):
self.display[rightmost + c] = self.display[rightmost + c + 1]
self.display[rightmost + self.columns - 1] = stripe[r]
def shift_into_right(self, stripe): :param [(int, int, int)] stripe: A column of pixel colors. The first at the top.
""" Shift a column of pixels into the rightside of the display. """
for r in range(self.rows):
leftmost = ((r + 1) * self.columns) - 1
for c in range(self.columns - 1):
self.display[leftmost - c] = self.display[(leftmost - c) -1]
self.display[(leftmost - self.columns) + 1] = stripe[r]
:param [(int, int, int)] stripe: A column of pixel colors. The first at the top. def number_to_pixels(self, x, color):
""" """Convert an integer (0..63) into an array of 6 pixels.
for r in range(self.rows):
leftmost = ((r + 1) * self.columns) - 1
for c in range(self.columns - 1):
self.display[leftmost - c] = self.display[(leftmost - c) - 1]
self.display[(leftmost - self.columns) + 1] = stripe[r]
def shift_into_top(self, stripe, offset=0): :param int x: integer to convert into binary pixel values; LSB is topmost.
""" Shift a column of pixels into the rightside of the display. :param (int, int, int) color: the color to set "on" pixels to
"""
val = x
pixels = []
for b in range(self.rows):
if val & 1 == 0:
pixels.append((0, 0, 0))
else:
pixels.append(color)
val = val >> 1
return pixels
:param [(int, int, int)] stripe: A column of pixel colors. The first at the top. def character_to_numbers(self, font, char):
:param int offset: The offset into stripe of the first pixel value to take. """Convert a letter to the sequence of column values to display.
"""
for c in range(self.columns):
bottommost = (self.rows - 1) * self.columns
for r in range(self.rows - 1):
self.display[bottommost + c - (r * self.columns)] = self.display[
bottommost + c - ((r + 1) * self.columns)
]
self.display[c] = stripe[c + offset]
def number_to_pixels(self, x, color, bit_count=6): :param {char -> [int]} font: the font to use to convert characters to glyphs
"""Convert an integer (0..63) into an array of 6 pixels. :param char letter: the char to convert
"""
return font[char]
:param int x: integer to convert into binary pixel values; LSB is topmost.
:param (int, int, int) color: the color to set "on" pixels to
"""
val = x
pixels = []
for b in range(bit_count):
if val & 1 == 0:
pixels.append((0, 0, 0))
else:
pixels.append(color)
val = val >> 1
return pixels
def character_to_numbers(self, font, char): def shift_in_character(self, font, c, color=(0x00, 0x40, 0x00), delay=0.2):
"""Convert a letter to the sequence of column values to display. """Shifts a single character onto the display from the right edge.
:param {char -> [int]} font: the font to use to convert characters to glyphs :param {char -> [int]} font: the font to use to convert characters to glyphs
:param char letter: the char to convert :param char c: the char to convert
""" :param (int, int, int) color: the color to use for each pixel turned on
return font[char] :param float delay: the time to wait between shifting in columns
"""
if c.upper() in font:
matrix = self.character_to_numbers(font, c.upper())
else:
matrix = self.character_to_numbers(font, 'UNKNOWN')
for stripe in matrix:
self.shift_into_right(self.number_to_pixels(stripe, color))
self.show()
time.sleep(delay)
self.shift_into_right(self.blank_stripe)
self.show()
time.sleep(delay)
def shift_in_character(self, font, c, color=(0x00, 0x40, 0x00), delay=0.2):
"""Shifts a single character onto the display from the right edge.
:param {char -> [int]} font: the font to use to convert characters to glyphs def shift_in_string(self, font, s, color=(0x00, 0x40, 0x00), delay=0.2):
:param char c: the char to convert """Shifts a string onto the display from the right edge.
:param (int, int, int) color: the color to use for each pixel turned on
:param float delay: the time to wait between shifting in columns
"""
if c.upper() in font:
matrix = self.character_to_numbers(font, c.upper())
else:
matrix = self.character_to_numbers(font, "UNKNOWN")
for stripe in matrix:
self.shift_into_right(self.number_to_pixels(stripe, color))
self.show()
time.sleep(delay)
self.shift_into_right(self.blank_stripe)
self.show()
time.sleep(delay)
def shift_in_string(self, font, s, color=(0x00, 0x40, 0x00), delay=0.2): :param {char -> [int]} font: the font to use to convert characters to glyphs
"""Shifts a string onto the display from the right edge. :param string s: the char to convert
:param (int, int, int)) color: the color to use for each pixel turned on
:param float delay: the time to wait between shifting in columns
"""
for c in s:
self.shift_in_character(font, c, color, delay)
:param {char -> [int]} font: the font to use to convert characters to glyphs
:param string s: the char to convert # Display an image
:param (int, int, int)) color: the color to use for each pixel turned on def display_image(self, image, color):
:param float delay: the time to wait between shifting in columns """Display an mono-colored image.
"""
for c in s:
self.shift_in_character(font, c, color, delay)
# Display an image :param [string] image: the textual bitmap, 'X' for set pixels, anything else for others
def display_image(self, image, color): :param (int) color: the color to set "on" pixels to
"""Display an mono-colored image. """
self.display_colored_image(image, {'X': color})
:param [string] image: the textual bitmap, 'X' for set pixels, anything else for others def display_colored_image(self, image, colors):
:param (int) color: the color to set "on" pixels to """Display an multi-colored image.
"""
self.display_colored_image(image, {"X": color}) :param [string] image: the textual bitmap, character are looked up in colors for the
corresponding pixel color, anything not in the map is off
:param {char -> (int, int, int)} colors: a map of characters in the image data to colors to use
"""
for r in range(self.rows):
for c in range(self.columns):
index = r * self.columns + ((self.columns - 1) - c)
key = image[r][c]
if key in colors:
self.display[index] = colors[key]
else:
self.display[index] = (0, 0, 0)
self.display.show()
def display_animation(self, animation, colors, count=1, delay=0.1):
"""Display a multi-colored animation.
:param [[string]] animation: a list of textual bitmaps, each as described in display_colored_image
:param {char -> (int, int, int)} colors: a map of characters in the image data to colors to use
:param int count: the number of times to play the animation
:param float delay: the amount of time (seconds) to wait between frames
"""
self.clear()
first_frame = True
while count > 0:
for frame in animation:
if not first_frame:
time.sleep(delay)
first_frame = False
self.display_colored_image(frame, colors)
count = count - 1
def display_colored_image(self, image, colors):
"""Display an multi-colored image.
:param [string] image: the textual bitmap, character are looked up in colors for the
corresponding pixel color, anything not in the map is off
:param {char -> (int, int, int)} colors: a map of characters in the image data to colors to use
"""
for r in range(self.rows):
for c in range(self.columns):
index = r * self.columns + ((self.columns - 1) - c)
key = image[r][c]
if key in colors:
self.display[index] = colors[key]
else:
self.display[index] = (0, 0, 0)
self.display.show()
def display_animation(self, animation, colors, count=1, delay=0.1):
"""Display a multi-colored animation.
:param [[string]] animation: a list of textual bitmaps, each as described in display_colored_image
:param {char -> (int, int, int)} colors: a map of characters in the image data to colors to use
:param int count: the number of times to play the animation
:param float delay: the amount of time (seconds) to wait between frames
"""
self.clear()
first_frame = True
while count > 0:
for frame in animation:
if not first_frame:
time.sleep(delay)
first_frame = False
self.display_colored_image(frame, colors)
count = count - 1

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@ -1,5 +1,5 @@
font = {' ': [ 0, 0, 0], font = {' ': [ 0, 0, 0],
'A': [62, 05, 62], 'A': [62, 5, 62],
'B': [63, 37, 26], 'B': [63, 37, 26],
'C': [30, 33, 18], 'C': [30, 33, 18],
'D': [63, 33, 30], 'D': [63, 33, 30],

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@ -1,121 +0,0 @@
# The MIT License (MIT)
#
# Copyright (c) 2018 Dave Astels
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
"""
A gaunlet running game using the dotstar wing and the joy wing.
"""
from time import sleep
from random import randint
import board
import busio
import dotstar_featherwing
import Adafruit_seesaw
i2c = busio.I2C(board.SCL, board.SDA)
ss = Adafruit_seesaw.Seesaw(i2c)
wing = dotstar_featherwing.DotstarFeatherwing(board.D13, board.D11, 0.1)
black = 0x000000
wall = 0x200800 # must not have any blue, must have red
pellet = 0x000040 # must have blue
player = 0x00FF00
numbers = {
' ': [0, 0, 0],
'0': [30, 33, 30],
'1': [34, 63, 32],
'2': [50, 41, 38],
'3': [33, 37, 26],
'4': [ 7, 4, 63],
'5': [23, 37, 25],
'6': [30, 41, 25],
'7': [49, 9, 7],
'8': [26, 37, 26],
'9': [38, 41, 30],
}
row = (wall, wall, wall, wall,
wall, wall, wall, wall,
black, black, black, black, black,
wall, wall, wall, wall,
wall, wall, wall, wall)
def run():
"""Play the game."""
player_x = 6
score = 0
steps = 0
step_delay = 0.15
offset = 4
for _ in range(wing.rows):
wing.shift_into_top(row, offset)
wing.show()
while True:
# remove player sprite
wing.set_color(3, player_x, black)
# shift/advance the track
offset = min(max(0, offset + randint(-1, 1)), 9)
wing.shift_into_top(row, offset)
# Maybe add a pellet
if randint(1, 20) == 1:
wing.set_color(0, randint(8, 12) - offset, pellet)
# Adjust player position
joy_x = ss.analog_read(3)
if joy_x < 256 and player_x > 0:
player_x -= 1
elif joy_x > 768 and player_x < 11:
player_x += 1
# Check for collisions
r, _, b = wing.get_color(3, player_x)
if b:
score += 1
elif r:
return steps, score
# Show player sprite
wing.set_color(3, player_x, player)
# Update some things and sleep a bit
wing.show()
steps += 1
if steps % 25 == 0:
score += 1
if steps % 100 == 0:
step_delay *= 0.9
sleep(step_delay)
while True:
result = run()
# got here because of a crash, so report score and restart
wing.shift_in_string(numbers, '{:03d}'.format(result[1]), 0x101010)
sleep(5)