vectorio builds on m4 express feather
Concrete shapes are composed into a VectorShape which is put into a displayio Group for display.
VectorShape provides transpose and x/y positioning for shape implementations.
Included Shapes:
* Circle
- A radius; Circle is positioned at its axis in the VectorShape.
- You can freely modify the radius to grow and shrink the circle in-place.
* Polygon
- An ordered list of points.
- Beteween each successive point an edge is inferred. A final edge closing the shape is inferred between the last
point and the first point.
- You can modify the points in a Polygon. The points' coordinate system is relative to (0, 0) so if you'd like a
top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape
x and y properties will position the rectangle relative to its top center point
* Rectangle
A width and a height.
15 lines
620 B
C
15 lines
620 B
C
#ifndef MICROPY_INCLUDED_SHARED_BINDINGS_VECTORIO_RECTANGLE_H
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#define MICROPY_INCLUDED_SHARED_BINDINGS_VECTORIO_RECTANGLE_H
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#include "shared-module/vectorio/Rectangle.h"
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#include "shared-module/displayio/area.h"
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extern const mp_obj_type_t vectorio_rectangle_type;
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void common_hal_vectorio_rectangle_construct(vectorio_rectangle_t *self, uint32_t width, uint32_t height);
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uint32_t common_hal_vectorio_rectangle_get_pixel(void *rectangle, int16_t x, int16_t y);
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void common_hal_vectorio_rectangle_get_area(void *rectangle, displayio_area_t *out_area);
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#endif // MICROPY_INCLUDED_SHARED_BINDINGS_VECTORIO_RECTANGLE_H
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