diff --git a/glsetup.cc b/glsetup.cc index 5615524..bd7300e 100644 --- a/glsetup.cc +++ b/glsetup.cc @@ -54,13 +54,9 @@ void setup() uniform mediump sampler2DArray uTex; void main(void) { mediump float coverage = - (vTexCoord.y < 0.) ? 1. : - // texture(uTex, vec3(vTexCoord.x, vTexCoord.x, vTexCoord.y)).r; - texture(uTex, vec3(vTexCoord.x, vTexCoord.x, vTexCoord.y)).r; - // coverage = max(0.1, coverage); + texture(uTex, vec3(vTexCoord.x, 0, vTexCoord.y)).r; + coverage = (vTexCoord.y < 0.) ? 1. : coverage; fragColor = vec4(vColor.rgb * coverage, coverage); - // fragColor = vec4(-vTexCoord.y, vTexCoord.x / 100., coverage, 1.); - // fragColor = vec4(mod(vTexCoord.x, 1.), vTexCoord.y, coverage, 1.); } ); glShaderSource(fs, 1, &fs_source, NULL); @@ -127,9 +123,6 @@ void setup() for(auto j=0; j