496 lines
16 KiB
Python
Executable file
496 lines
16 KiB
Python
Executable file
#!/usr/bin/env python
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# SPDX-FileCopyrightText: 2001 Jeff Epler
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# SPDX-FileCopyrightText: 2008 Jeff Epler
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# SPDX-FileCopyrightText: 2023 Jeff Epler
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# SPDX-License-Identifier: GPL-3.0-only
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from tkinter import *
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from tkinter.messagebox import *
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import time, random, os, traceback, string, pickle, sys
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import platformdirs
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class Setup:
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size = 0
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w = 8
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h = 8
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nbombs = 8
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totaltime = 0
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wintime = 0
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losetime = 0
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wingames = 0
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losegames = 0
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totalgames = 0
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fastest_win = -1
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def rcfile():
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return platformdirs.user_config_path("dominosweeper", "rc.pck")
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def save_setup():
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with open(rcfile(), "wb") as f:
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d = [(k, v) for k, v in Setup.__dict__.items() if k[:1] in string.ascii_lowercase]
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print(type(d), d)
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pickle.dump(d, f)
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class Board(Setup):
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def __init__(self):
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self.tiles = tiles = []
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self.pos2tile = {}
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covered = []
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uncovered = []
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for x in range(self.w):
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for y in range(self.h):
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uncovered.append((x,y))
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while len(covered) < self.w*self.h:
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x, y = random.choice(uncovered)
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tile = Tile(x, y, random.randint(1, 2))
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for coord in tile.shape():
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if coord in covered: tile = Tile(x,y,0)
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for coord in tile.shape():
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uncovered.remove(coord)
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covered.append(coord)
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tiles.append(tile)
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for t in tiles:
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for pos in t.shape():
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self.pos2tile[pos] = t
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nobombs = tiles[:]
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self.bombs = bombs = []
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for i in range(self.nbombs):
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x = random.choice(nobombs)
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bombs.append(x)
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nobombs.remove(x)
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x.bomb = 1
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for i in bombs:
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for j in self.neighbors(i):
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j.neighbor_bombs = j.neighbor_bombs + 1
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def neighbors(self, tile):
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ret = []
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for pos in tile.neighbors():
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tile = self.pos2tile[pos]
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if not tile in ret: ret.append(tile)
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return ret
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def Print(self):
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for y in range(self.h):
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for x in range(self.w):
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k = self.pos2tile[x,y]
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if k.x == x and k.y == y:
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if k.bomb: print(end="*")
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else: print(end=k.neighbor_bombs)
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elif k.x + k.dx[k.d] == x and k.y + k.dy[k.d] == y:
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if k.d == 1: print(end="<")
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else: print(end="^")
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print()
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class Tile(Setup):
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dx = [0, 1, 0]
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dy = [0, 0, 1]
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dname = ["square", "horizontal", "vertical"]
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def __init__(self, x, y, d):
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self.x = x
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self.y = y
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self.d = d
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self.bomb = 0
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self.neighbor_bombs = 0
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self.revealed = 0
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self.flag = 0
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def __repr__(self): return "<Tile:%d,%d %s>" % (self.x, self.y, self.dname[self.d])
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def covers(self, x, y):
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if self.x == x and self.y == y: return 1
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x1 = self.x + self.dx[self.d]
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y1 = self.x + self.dy[self.d]
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if x1 == x and y1 == y: return 1
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return 0
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def shape(self):
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if self.d == 0: return [(self.x, self.y)]
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x1 = self.x + self.dx[self.d]
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y1 = self.y + self.dy[self.d]
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if x1 < 0 or x1 >= self.w or y1 < 0 or y1 >= self.h:
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self.d = 0
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return [(self.x, self.y)]
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return [(self.x, self.y), (x1,y1)]
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def neighbors(self):
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ret = []
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x, y = self.x, self.y
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x1 = self.x + self.dx[self.d]
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y1 = self.y + self.dy[self.d]
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for dx in range(-1, 2):
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for dy in range(-1, 2):
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x2 = x + dx
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y2 = y + dy
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if not (x2 < 0 or x2 >= self.w or
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y2 < 0 or y2 >= self.h or
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(x2,y2) in ret or
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(x2 == x and y2 == y) or
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(x2 == x1 and y2 == y1)):
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ret.append((x2,y2))
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x2 = x1 + dx
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y2 = y1 + dy
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if not ( x2 < 0 or x2 >= self.w or
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y2 < 0 or y2 >= self.h or
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(x2,y2) in ret or
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(x2 == x and y2 == y) or
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(x2 == x1 and y2 == y1)):
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ret.append((x2,y2))
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ret.sort()
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return ret
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# vim:ts=8:sw=4:sts=4
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class Tkboard:
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def button_clicked(self, tile):
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if self.has_flag(tile): return
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self.reveal(tile)
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def button1(self, event):
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tile = self.w2t[event.widget]
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if self.has_flag(tile): return
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self.reveal(tile)
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colors = ['black', 'blue', 'green', 'red', 'darkblue', 'darkgreen',
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'darkred', 'orange', 'cyan', 'magenta']
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def reveal(self, tile, nolose=0):
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if tile.revealed: return
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tile.revealed = 1
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if self.num_revealed == 0:
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self.start = time.time()
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self.periodic()
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self.num_revealed = self.num_revealed + 1
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widget = self.t2w[tile]
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if tile.bomb:
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if not nolose:
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self.lost = 1
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self.done = 1
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self.status.configure(text = "You lose.")
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secs = time.time() - self.start
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Setup.totaltime = Setup.totaltime + secs
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Setup.losetime = Setup.losetime + secs
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Setup.losegames = Setup.losegames + 1
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self.game.dostats()
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widget.configure(background="red",
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relief="groove",
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activebackground="red")
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for t in self.board.tiles: self.reveal(t, 1)
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if not self.has_flag(tile):
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widget.configure(text="*")
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return
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if self.num_revealed == len(self.board.tiles) - len(self.board.bombs):
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if not self.lost:
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for t in self.board.tiles: self.reveal(t, 1)
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self.done = 1
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self.status.configure(text = "You win!")
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secs = time.time() - self.start
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Setup.totaltime = Setup.totaltime + secs
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Setup.wintime = Setup.wintime + secs
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Setup.wingames = Setup.wingames + 1
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if Setup.fastest_win == -1 or Setup.fastest_win > secs:
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Setup.fastest_win = secs
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self.game.dostats()
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if self.has_flag(tile):
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widget.configure(text="!", relief="sunken", foreground="white",
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background="black")
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elif tile.neighbor_bombs == 0:
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for t in self.neighbors(tile):
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if self.has_flag(t): continue
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self.reveal(t)
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widget.configure(text="", relief="sunken")
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else:
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widget.configure(text=str(tile.neighbor_bombs), relief="sunken",
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foreground = self.colors[tile.neighbor_bombs],
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activeforeground = self.colors[tile.neighbor_bombs])
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def has_flag(self, tile):
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return self.t2w[tile].cget("text") == "F"
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def neighbors(self, tile): return self.board.neighbors(tile)
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def button2press(self, event):
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tile = self.w2t[event.widget]
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for t in self.neighbors(tile):
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w = self.t2w[t]
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if not t.revealed:
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w.configure(relief="sunken")
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self.smartmiddle(tile)
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def smartmiddle(self, tile):
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flagcount = 0
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unrevealed = 0
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for t in self.neighbors(tile):
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w = self.t2w[t]
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if not t.revealed: unrevealed = unrevealed + 1
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if self.has_flag(t): flagcount = flagcount + 1
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if unrevealed == tile.neighbor_bombs:
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for t in self.neighbors(tile):
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if self.has_flag(t): continue
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if t.revealed: continue
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self.flag(t)
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if tile.revealed and flagcount == tile.neighbor_bombs:
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for t in self.neighbors(tile):
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if self.has_flag(t): continue
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if t.revealed: continue
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self.reveal(t)
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self.smartmiddle(t)
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def flag(self, tile):
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assert not tile.revealed
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self.numflags = self.numflags + 1
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self.t2w[tile].configure(text="F")
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self.update_status()
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def unflag(self, tile):
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assert not tile.revealed
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self.numflags = self.numflags - 1
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self.t2w[tile].configure(text="")
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self.update_status()
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def toggle_flag(self, tile):
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if self.has_flag(tile): self.unflag(tile)
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else: self.flag(tile)
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def button2release(self, event):
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tile = self.w2t[event.widget]
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for t in self.neighbors(tile):
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if not t.revealed:
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self.t2w[t].configure(relief="raised")
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def button3(self, event):
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tile = self.w2t[event.widget]
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if tile.revealed: return
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self.toggle_flag(tile)
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def destroy(self):
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for w in self.w2t.keys(): w.destroy()
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self.done = 1
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def update_timer(self, event = None):
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seconds = int(time.time() - self.start)
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s = seconds % 60
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m = (seconds // 60) % 60
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h = seconds // 3600
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self.timer.configure(text = "%2d:%02d:%02d" % (h,m,s))
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def update_status(self):
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self.status.configure(text = "%d/%d" %
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(self.numflags, self.board.nbombs))
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def periodic(self, event = None):
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if self.done: return
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self.update_timer()
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self.timer.after(1000, self.periodic)
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def __init__(self, f, t, s, game):
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self.num_revealed = self.lost = self.done = 0
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self.w2t = {}
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self.t2w = {}
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self.timer = t
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self.status = s
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self.game = game
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# f.bind_class("Tile", "<Button-1>", self.button1)
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f.bind_class("Tile", "<ButtonPress-2>", self.button2press)
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f.bind_class("Tile", "<ButtonRelease-2>", self.button2release)
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f.bind_class("Tile", "<Button-3>", self.button3)
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self.board = Board()
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for tile in self.board.tiles:
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if tile.bomb: text = "*"
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elif tile.neighbor_bombs: text = str(tile.neighbor_bombs)
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else: text=""
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b = Button(f, text="", width=1,
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command=lambda s=self, t=tile: s.button_clicked(t))
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self.w2t[b] = tile
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self.t2w[tile] = b
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b.grid(column = tile.x, row = tile.y,
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columnspan = 1 + tile.dx[tile.d],
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rowspan = 1 + tile.dy[tile.d], sticky="nsew")
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b.bindtags(('Tile',) + b.bindtags())
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# self.start = time.time()
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# self.periodic()
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self.numflags = 0
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self.update_status()
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class Game:
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"""DominoSweeper by Jeff Epler <jepler@gmail.com>
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This game is patterned after the popular MineSweeper game and implementations
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such as GnoMines. In DominoSweeper, some of the tiles are domino-shaped,
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rather than being identical squares.
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"""
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def settings_window(self, event = None):
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t = Toplevel(self.t)
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f = Frame(t)
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g = Frame(f)
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b = Button(g, text="OK", command=self.prefs_command_ok)
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b.pack(side=LEFT)
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b = Button(g, text="Cancel", command=self.prefs_command_cancel)
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b.pack(side=RIGHT)
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g.pack(side=BOTTOM)
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g = Frame(f)
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Size = IntVar(t)
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Width = IntVar(t)
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Height = IntVar(t)
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Mines = IntVar(t)
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Size.set(Setup.size)
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Width.set(Setup.w)
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Height.set(Setup.h)
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Mines.set(Setup.nbombs)
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Status = self.Status = IntVar(t)
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b = Radiobutton(g, text="Tiny", variable=Size, value=0, justify=LEFT)
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b.grid(row=0, column=0, sticky=W)
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b = Radiobutton(g, text="Medium", variable=Size, value=1, justify=LEFT)
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b.grid(row=1, column=0, sticky=W)
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b = Radiobutton(g, text="Big", variable=Size, value=2, justify=LEFT)
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b.grid(row=2, column=0, sticky=W)
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b = Radiobutton(g, text="Custom", variable=Size, value=3, justify=LEFT)
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b.grid(row=3, column=0, sticky=W)
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g.pack(side=LEFT, expand=Y, fill=Y)
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g = Frame(f)
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l = Label(g, text="Width", justify=RIGHT)
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l.grid(row=0, column=0)
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e = Entry(g, textvariable=Width, justify=RIGHT, width=3)
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e.grid(row=0, column=1)
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l = Label(g, text="Height")
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l.grid(row=1, column=0)
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e = Entry(g, textvariable=Height, justify=RIGHT, width=3)
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e.grid(row=1, column=1)
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l = Label(g, text="Number of mines", justify=RIGHT)
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l.grid(row=2, column=0)
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e = Entry(g, textvariable=Mines, justify=RIGHT, width=3)
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e.grid(row=2, column=1)
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g.pack(side=RIGHT, expand=Y, fill=Y)
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f.pack()
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t.wm_protocol("WM_DELETE_WINDOW", self.prefs_command_cancel)
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t.wait_variable(Status)
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t.destroy()
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if not Status.get(): return
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Setup.size = Size.get()
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Setup.h = Height.get()
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Setup.w = Width.get()
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Setup.nbombs = Mines.get()
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save_setup()
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def prefs_command_ok(self): self.Status.set(1)
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def prefs_command_cancel(self): self.Status.set(0)
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def readrc(self):
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try:
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if os.path.exists(rcfile()):
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with open(rcfile(), "rb") as f:
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for k, v in pickle.load(f):
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setattr(Setup, k, v)
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except:
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t, v, tb = sys.exc_info()
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showerror(title="Error reading preferences",
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message="\n".join(traceback.format_exception(t,v,tb)))
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def newgame(self, event = None):
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self.b.destroy()
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self.b = Tkboard(self.f, self.timer, self.status, self)
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def quit(self, event = None):
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self.t.destroy()
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def about(self):
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showinfo(title="About DominoSweeper",
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message=self.__doc__)
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def stats_destroy(self):
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self.stats_toplevel.destroy()
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self.stats_text = None
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def stats_window(self):
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if self.stats_text:
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self.stats_toplevel.tkraise()
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return
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t = Toplevel(self.t)
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t.wm_protocol("WM_DELETE_WINDOW", self.stats_destroy)
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t.wm_title("DominoSweeper Statistics")
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e = Text(t, height=5, width=32, relief="flat")
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self.stats_text = e
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self.stats_toplevel = t
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self.dostats()
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def dostats(self):
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def timefmt(x):
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if x < 60:
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return "%2.2f" % x
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h, m, s = int(x/3600), int(x/60) % 60, x%60
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return "%02d:%02d:%02d" % (h,m,s)
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e = self.stats_text
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if e is None: return
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e.delete(0.0, END)
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e.insert(END, "Total playing time: %s\n" % timefmt(Setup.totaltime))
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if Setup.wingames:
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e.insert(END, "%d wins, average time %s\n" %
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(Setup.wingames,
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timefmt(Setup.wintime / Setup.wingames)))
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if Setup.losegames:
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e.insert(END, "%d losses, average time %s\n" %
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(Setup.losegames,
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timefmt(Setup.losetime / Setup.losegames)))
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if Setup.totalgames:
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e.insert(END, "%d%% wins" %
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(100. * Setup.wingames / Setup.losegames))
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if Setup.fastest_win != -1:
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e.insert(END, "Fastest win: %s" % timefmt(Setup.fastest_win))
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e.pack(side=TOP)
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def __init__(self):
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self.stats_text = None
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self.t = t = Tk()
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t.wm_title("DominoSweeper")
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t.bind("n", self.newgame)
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t.bind("q", self.quit)
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m = Menu(t)
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f = Menu(m)
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f.add_command(label="New Game", command=self.newgame,
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underline=0, accelerator="n")
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f.add_command(label="Preferences", command=self.settings_window,
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underline=0)
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f.add_command(label="Stats", command=self.stats_window,
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underline=0)
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f.add_command(label="Quit", command=self.quit,
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underline=0, accelerator="q")
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m.add_cascade(label="File", menu=f, underline=0)
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f = Menu(m)
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f.add_command(label="About", command=self.about,
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underline=0)
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m.add_cascade(label="Help", menu=f, underline=0)
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t.configure(menu=m)
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self.f = f = Frame(t)
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f.pack(side = TOP)
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self.timer = timer = Label(t)
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self.status = status = Label(t)
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timer.pack(side = LEFT)
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status.pack(side = RIGHT)
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self.readrc()
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self.b = Tkboard(f, timer, status, self)
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mainloop()
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save_setup()
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if __name__ == '__main__': Game()
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# vim:sw=4:sts=4:
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