//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//


// HEADER FILES ------------------------------------------------------------

#include <ctype.h>
#include "h2def.h"
#include "doomkeys.h"
#include "i_input.h"
#include "i_system.h"
#include "i_swap.h"
#include "i_video.h"
#include "m_controls.h"
#include "m_misc.h"
#include "p_local.h"
#include "r_local.h"
#include "s_sound.h"
#include "v_video.h"

// MACROS ------------------------------------------------------------------

#define LEFT_DIR 0
#define RIGHT_DIR 1
#define ITEM_HEIGHT 20
#define SELECTOR_XOFFSET (-28)
#define SELECTOR_YOFFSET (-1)
#define SLOTTEXTLEN	16
#define ASCII_CURSOR '['

// TYPES -------------------------------------------------------------------

typedef enum
{
    ITT_EMPTY,
    ITT_EFUNC,
    ITT_LRFUNC,
    ITT_SETMENU,
    ITT_INERT
} ItemType_t;

typedef enum
{
    MENU_MAIN,
    MENU_CLASS,
    MENU_SKILL,
    MENU_OPTIONS,
    MENU_OPTIONS2,
    MENU_FILES,
    MENU_LOAD,
    MENU_SAVE,
    MENU_NONE
} MenuType_t;

typedef struct
{
    ItemType_t type;
    const char *text;
    void (*func) (int option);
    int option;
    MenuType_t menu;
} MenuItem_t;

typedef struct
{
    int x;
    int y;
    void (*drawFunc) (void);
    int itemCount;
    MenuItem_t *items;
    int oldItPos;
    MenuType_t prevMenu;
} Menu_t;

// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------

// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------

// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------

static void InitFonts(void);
static void SetMenu(MenuType_t menu);
static void SCQuitGame(int option);
static void SCClass(int option);
static void SCSkill(int option);
static void SCMouseSensi(int option);
static void SCSfxVolume(int option);
static void SCMusicVolume(int option);
static void SCScreenSize(int option);
static boolean SCNetCheck(int option);
static void SCNetCheck2(int option);
static void SCLoadGame(int option);
static void SCSaveGame(int option);
static void SCMessages(int option);
static void SCEndGame(int option);
static void SCInfo(int option);
static void DrawMainMenu(void);
static void DrawClassMenu(void);
static void DrawSkillMenu(void);
static void DrawOptionsMenu(void);
static void DrawOptions2Menu(void);
static void DrawFileSlots(Menu_t * menu);
static void DrawFilesMenu(void);
static void MN_DrawInfo(void);
static void DrawLoadMenu(void);
static void DrawSaveMenu(void);
static void DrawSlider(Menu_t * menu, int item, int width, int slot);
void MN_LoadSlotText(void);

// EXTERNAL DATA DECLARATIONS ----------------------------------------------

extern int detailLevel;
extern boolean gamekeydown[256];        // The NUMKEYS macro is local to g_game

// PUBLIC DATA DEFINITIONS -------------------------------------------------

boolean MenuActive;
int InfoType;
int messageson = true;
boolean mn_SuicideConsole;
boolean demoextend; // from h2def.h

// PRIVATE DATA DEFINITIONS ------------------------------------------------

static int FontABaseLump;
static int FontAYellowBaseLump;
static int FontBBaseLump;
static int MauloBaseLump;
static Menu_t *CurrentMenu;
static int CurrentItPos;
static int MenuPClass;
static int MenuTime;
static boolean soundchanged;

boolean askforquit;
static int typeofask;
static boolean FileMenuKeySteal;
static boolean slottextloaded;
static char SlotText[6][SLOTTEXTLEN + 2];
static char oldSlotText[SLOTTEXTLEN + 2];
static int SlotStatus[6];
static int slotptr;
static int currentSlot;
static int quicksave;
static int quickload;

static MenuItem_t MainItems[] = {
    {ITT_SETMENU, "NEW GAME", SCNetCheck2, 1, MENU_CLASS},
    {ITT_SETMENU, "OPTIONS", NULL, 0, MENU_OPTIONS},
    {ITT_SETMENU, "GAME FILES", NULL, 0, MENU_FILES},
    {ITT_EFUNC, "INFO", SCInfo, 0, MENU_NONE},
    {ITT_EFUNC, "QUIT GAME", SCQuitGame, 0, MENU_NONE}
};

static Menu_t MainMenu = {
    110, 56,
    DrawMainMenu,
    5, MainItems,
    0,
    MENU_NONE
};

static MenuItem_t ClassItems[] = {
    {ITT_EFUNC, "FIGHTER", SCClass, 0, MENU_NONE},
    {ITT_EFUNC, "CLERIC", SCClass, 1, MENU_NONE},
    {ITT_EFUNC, "MAGE", SCClass, 2, MENU_NONE}
};

static Menu_t ClassMenu = {
    66, 66,
    DrawClassMenu,
    3, ClassItems,
    0,
    MENU_MAIN
};

static MenuItem_t FilesItems[] = {
    {ITT_SETMENU, "LOAD GAME", SCNetCheck2, 2, MENU_LOAD},
    {ITT_SETMENU, "SAVE GAME", NULL, 0, MENU_SAVE}
};

static Menu_t FilesMenu = {
    110, 60,
    DrawFilesMenu,
    2, FilesItems,
    0,
    MENU_MAIN
};

static MenuItem_t LoadItems[] = {
    {ITT_EFUNC, NULL, SCLoadGame, 0, MENU_NONE},
    {ITT_EFUNC, NULL, SCLoadGame, 1, MENU_NONE},
    {ITT_EFUNC, NULL, SCLoadGame, 2, MENU_NONE},
    {ITT_EFUNC, NULL, SCLoadGame, 3, MENU_NONE},
    {ITT_EFUNC, NULL, SCLoadGame, 4, MENU_NONE},
    {ITT_EFUNC, NULL, SCLoadGame, 5, MENU_NONE}
};

static Menu_t LoadMenu = {
    70, 30,
    DrawLoadMenu,
    6, LoadItems,
    0,
    MENU_FILES
};

static MenuItem_t SaveItems[] = {
    {ITT_EFUNC, NULL, SCSaveGame, 0, MENU_NONE},
    {ITT_EFUNC, NULL, SCSaveGame, 1, MENU_NONE},
    {ITT_EFUNC, NULL, SCSaveGame, 2, MENU_NONE},
    {ITT_EFUNC, NULL, SCSaveGame, 3, MENU_NONE},
    {ITT_EFUNC, NULL, SCSaveGame, 4, MENU_NONE},
    {ITT_EFUNC, NULL, SCSaveGame, 5, MENU_NONE}
};

static Menu_t SaveMenu = {
    70, 30,
    DrawSaveMenu,
    6, SaveItems,
    0,
    MENU_FILES
};

static MenuItem_t SkillItems[] = {
    {ITT_EFUNC, NULL, SCSkill, sk_baby, MENU_NONE},
    {ITT_EFUNC, NULL, SCSkill, sk_easy, MENU_NONE},
    {ITT_EFUNC, NULL, SCSkill, sk_medium, MENU_NONE},
    {ITT_EFUNC, NULL, SCSkill, sk_hard, MENU_NONE},
    {ITT_EFUNC, NULL, SCSkill, sk_nightmare, MENU_NONE}
};

static Menu_t SkillMenu = {
    120, 44,
    DrawSkillMenu,
    5, SkillItems,
    2,
    MENU_CLASS
};

static MenuItem_t OptionsItems[] = {
    {ITT_EFUNC, "END GAME", SCEndGame, 0, MENU_NONE},
    {ITT_EFUNC, "MESSAGES : ", SCMessages, 0, MENU_NONE},
    {ITT_LRFUNC, "MOUSE SENSITIVITY", SCMouseSensi, 0, MENU_NONE},
    {ITT_EMPTY, NULL, NULL, 0, MENU_NONE},
    {ITT_SETMENU, "MORE...", NULL, 0, MENU_OPTIONS2}
};

static Menu_t OptionsMenu = {
    88, 30,
    DrawOptionsMenu,
    5, OptionsItems,
    0,
    MENU_MAIN
};

static MenuItem_t Options2Items[] = {
    {ITT_LRFUNC, "SCREEN SIZE", SCScreenSize, 0, MENU_NONE},
    {ITT_EMPTY, NULL, NULL, 0, MENU_NONE},
    {ITT_LRFUNC, "SFX VOLUME", SCSfxVolume, 0, MENU_NONE},
    {ITT_EMPTY, NULL, NULL, 0, MENU_NONE},
    {ITT_LRFUNC, "MUSIC VOLUME", SCMusicVolume, 0, MENU_NONE},
    {ITT_EMPTY, NULL, NULL, 0, MENU_NONE}
};

static Menu_t Options2Menu = {
    90, 20,
    DrawOptions2Menu,
    6, Options2Items,
    0,
    MENU_OPTIONS
};

static Menu_t *Menus[] = {
    &MainMenu,
    &ClassMenu,
    &SkillMenu,
    &OptionsMenu,
    &Options2Menu,
    &FilesMenu,
    &LoadMenu,
    &SaveMenu
};

static const char *GammaText[] = {
    TXT_GAMMA_LEVEL_OFF,
    TXT_GAMMA_LEVEL_1,
    TXT_GAMMA_LEVEL_2,
    TXT_GAMMA_LEVEL_3,
    TXT_GAMMA_LEVEL_4
};

// CODE --------------------------------------------------------------------

//---------------------------------------------------------------------------
//
// PROC MN_Init
//
//---------------------------------------------------------------------------

void MN_Init(void)
{
    InitFonts();
    MenuActive = false;
//      messageson = true;              // Set by defaults in .CFG
    MauloBaseLump = W_GetNumForName("FBULA0");  // ("M_SKL00");
}

//---------------------------------------------------------------------------
//
// PROC InitFonts
//
//---------------------------------------------------------------------------

static void InitFonts(void)
{
    FontABaseLump = W_GetNumForName("FONTA_S") + 1;
    FontAYellowBaseLump = W_GetNumForName("FONTAY_S") + 1;
    FontBBaseLump = W_GetNumForName("FONTB_S") + 1;
}

//---------------------------------------------------------------------------
//
// PROC MN_DrTextA
//
// Draw text using font A.
//
//---------------------------------------------------------------------------

void MN_DrTextA(const char *text, int x, int y)
{
    char c;
    patch_t *p;

    while ((c = *text++) != 0)
    {
        if (c < 33)
        {
            x += 5;
        }
        else
        {
            p = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
            V_DrawPatch(x, y, p);
            x += SHORT(p->width) - 1;
        }
    }
}

//==========================================================================
//
// MN_DrTextAYellow
//
//==========================================================================

void MN_DrTextAYellow(const char *text, int x, int y)
{
    char c;
    patch_t *p;

    while ((c = *text++) != 0)
    {
        if (c < 33)
        {
            x += 5;
        }
        else
        {
            p = W_CacheLumpNum(FontAYellowBaseLump + c - 33, PU_CACHE);
            V_DrawPatch(x, y, p);
            x += SHORT(p->width) - 1;
        }
    }
}

//---------------------------------------------------------------------------
//
// FUNC MN_TextAWidth
//
// Returns the pixel width of a string using font A.
//
//---------------------------------------------------------------------------

int MN_TextAWidth(const char *text)
{
    char c;
    int width;
    patch_t *p;

    width = 0;
    while ((c = *text++) != 0)
    {
        if (c < 33)
        {
            width += 5;
        }
        else
        {
            p = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
            width += SHORT(p->width) - 1;
        }
    }
    return (width);
}

//---------------------------------------------------------------------------
//
// PROC MN_DrTextB
//
// Draw text using font B.
//
//---------------------------------------------------------------------------

void MN_DrTextB(const char *text, int x, int y)
{
    char c;
    patch_t *p;

    while ((c = *text++) != 0)
    {
        if (c < 33)
        {
            x += 8;
        }
        else
        {
            p = W_CacheLumpNum(FontBBaseLump + c - 33, PU_CACHE);
            V_DrawPatch(x, y, p);
            x += SHORT(p->width) - 1;
        }
    }
}

//---------------------------------------------------------------------------
//
// FUNC MN_TextBWidth
//
// Returns the pixel width of a string using font B.
//
//---------------------------------------------------------------------------

int MN_TextBWidth(const char *text)
{
    char c;
    int width;
    patch_t *p;

    width = 0;
    while ((c = *text++) != 0)
    {
        if (c < 33)
        {
            width += 5;
        }
        else
        {
            p = W_CacheLumpNum(FontBBaseLump + c - 33, PU_CACHE);
            width += SHORT(p->width) - 1;
        }
    }
    return (width);
}

//---------------------------------------------------------------------------
//
// PROC MN_Ticker
//
//---------------------------------------------------------------------------

void MN_Ticker(void)
{
    if (MenuActive == false)
    {
        return;
    }
    MenuTime++;
}

//---------------------------------------------------------------------------
//
// PROC MN_Drawer
//
//---------------------------------------------------------------------------

const char *QuitEndMsg[] = {
    "ARE YOU SURE YOU WANT TO QUIT?",
    "ARE YOU SURE YOU WANT TO END THE GAME?",
    "DO YOU WANT TO QUICKSAVE THE GAME NAMED",
    "DO YOU WANT TO QUICKLOAD THE GAME NAMED",
    "ARE YOU SURE YOU WANT TO SUICIDE?"
};

void MN_Drawer(void)
{
    int i;
    int x;
    int y;
    MenuItem_t *item;
    const char *selName;

    if (MenuActive == false)
    {
        if (askforquit)
        {
            MN_DrTextA(QuitEndMsg[typeofask - 1], 160 -
                       MN_TextAWidth(QuitEndMsg[typeofask - 1]) / 2, 80);
            if (typeofask == 3)
            {
                MN_DrTextA(SlotText[quicksave - 1], 160 -
                           MN_TextAWidth(SlotText[quicksave - 1]) / 2, 90);
                MN_DrTextA("?", 160 +
                           MN_TextAWidth(SlotText[quicksave - 1]) / 2, 90);
            }
            if (typeofask == 4)
            {
                MN_DrTextA(SlotText[quickload - 1], 160 -
                           MN_TextAWidth(SlotText[quickload - 1]) / 2, 90);
                MN_DrTextA("?", 160 +
                           MN_TextAWidth(SlotText[quicksave - 1]) / 2, 90);
            }
            UpdateState |= I_FULLSCRN;
        }
        return;
    }
    else
    {
        UpdateState |= I_FULLSCRN;
        if (InfoType)
        {
            MN_DrawInfo();
            return;
        }
        if (screenblocks < 10)
        {
            BorderNeedRefresh = true;
        }
        if (CurrentMenu->drawFunc != NULL)
        {
            CurrentMenu->drawFunc();
        }
        x = CurrentMenu->x;
        y = CurrentMenu->y;
        item = CurrentMenu->items;
        for (i = 0; i < CurrentMenu->itemCount; i++)
        {
            if (item->type != ITT_EMPTY && item->text)
            {
                MN_DrTextB(item->text, x, y);
            }
            y += ITEM_HEIGHT;
            item++;
        }
        y = CurrentMenu->y + (CurrentItPos * ITEM_HEIGHT) + SELECTOR_YOFFSET;
        selName = MenuTime & 16 ? "M_SLCTR1" : "M_SLCTR2";
        V_DrawPatch(x + SELECTOR_XOFFSET, y,
                    W_CacheLumpName(selName, PU_CACHE));
    }
}

//---------------------------------------------------------------------------
//
// PROC DrawMainMenu
//
//---------------------------------------------------------------------------

static void DrawMainMenu(void)
{
    int frame;

    frame = (MenuTime / 5) % 7;
    V_DrawPatch(88, 0, W_CacheLumpName("M_HTIC", PU_CACHE));
// Old Gold skull positions: (40, 10) and (232, 10)
    V_DrawPatch(37, 80, W_CacheLumpNum(MauloBaseLump + (frame + 2) % 7,
                                       PU_CACHE));
    V_DrawPatch(278, 80, W_CacheLumpNum(MauloBaseLump + frame, PU_CACHE));
}

//==========================================================================
//
// DrawClassMenu
//
//==========================================================================

static void DrawClassMenu(void)
{
    pclass_t class;
    static const char *boxLumpName[3] = {
        "m_fbox",
        "m_cbox",
        "m_mbox"
    };
    static const char *walkLumpName[3] = {
        "m_fwalk1",
        "m_cwalk1",
        "m_mwalk1"
    };

    MN_DrTextB("CHOOSE CLASS:", 34, 24);
    class = (pclass_t) CurrentMenu->items[CurrentItPos].option;
    V_DrawPatch(174, 8, W_CacheLumpName(boxLumpName[class], PU_CACHE));
    V_DrawPatch(174 + 24, 8 + 12,
                W_CacheLumpNum(W_GetNumForName(walkLumpName[class])
                               + ((MenuTime >> 3) & 3), PU_CACHE));
}

//---------------------------------------------------------------------------
//
// PROC DrawSkillMenu
//
//---------------------------------------------------------------------------

static void DrawSkillMenu(void)
{
    MN_DrTextB("CHOOSE SKILL LEVEL:", 74, 16);
}

//---------------------------------------------------------------------------
//
// PROC DrawFilesMenu
//
//---------------------------------------------------------------------------

static void DrawFilesMenu(void)
{
// clear out the quicksave/quickload stuff
    quicksave = 0;
    quickload = 0;
    P_ClearMessage(&players[consoleplayer]);
}

//---------------------------------------------------------------------------
//
// PROC DrawLoadMenu
//
//---------------------------------------------------------------------------

static void DrawLoadMenu(void)
{
    MN_DrTextB("LOAD GAME", 160 - MN_TextBWidth("LOAD GAME") / 2, 10);
    if (!slottextloaded)
    {
        MN_LoadSlotText();
    }
    DrawFileSlots(&LoadMenu);
}

//---------------------------------------------------------------------------
//
// PROC DrawSaveMenu
//
//---------------------------------------------------------------------------

static void DrawSaveMenu(void)
{
    MN_DrTextB("SAVE GAME", 160 - MN_TextBWidth("SAVE GAME") / 2, 10);
    if (!slottextloaded)
    {
        MN_LoadSlotText();
    }
    DrawFileSlots(&SaveMenu);
}

static boolean ReadDescriptionForSlot(int slot, char *description)
{
    FILE *fp;
    boolean found;
    char name[100];
    char versionText[HXS_VERSION_TEXT_LENGTH];

    M_snprintf(name, sizeof(name), "%shex%d.hxs", SavePath, slot);

    fp = fopen(name, "rb");

    if (fp == NULL)
    {
        return false;
    }

    found = fread(description, HXS_DESCRIPTION_LENGTH, 1, fp) == 1
         && fread(versionText, HXS_VERSION_TEXT_LENGTH, 1, fp) == 1;

    found = found && strcmp(versionText, HXS_VERSION_TEXT) == 0;

    fclose(fp);

    return found;
}

//===========================================================================
//
// MN_LoadSlotText
//
// For each slot, looks for save games and reads the description field.
//
//===========================================================================

void MN_LoadSlotText(void)
{
    char description[HXS_DESCRIPTION_LENGTH];
    int slot;

    for (slot = 0; slot < 6; slot++)
    {
        if (ReadDescriptionForSlot(slot, description))
        {
            memcpy(SlotText[slot], description, SLOTTEXTLEN);
            SlotStatus[slot] = 1;
        }
        else
        {
            memset(SlotText[slot], 0, SLOTTEXTLEN);
            SlotStatus[slot] = 0;
        }
    }
    slottextloaded = true;
}

//---------------------------------------------------------------------------
//
// PROC DrawFileSlots
//
//---------------------------------------------------------------------------

static void DrawFileSlots(Menu_t * menu)
{
    int i;
    int x;
    int y;

    x = menu->x;
    y = menu->y;
    for (i = 0; i < 6; i++)
    {
        V_DrawPatch(x, y, W_CacheLumpName("M_FSLOT", PU_CACHE));
        if (SlotStatus[i])
        {
            MN_DrTextA(SlotText[i], x + 5, y + 5);
        }
        y += ITEM_HEIGHT;
    }
}

//---------------------------------------------------------------------------
//
// PROC DrawOptionsMenu
//
//---------------------------------------------------------------------------

static void DrawOptionsMenu(void)
{
    if (messageson)
    {
        MN_DrTextB("ON", 196, 50);
    }
    else
    {
        MN_DrTextB("OFF", 196, 50);
    }
    DrawSlider(&OptionsMenu, 3, 10, mouseSensitivity);
}

//---------------------------------------------------------------------------
//
// PROC DrawOptions2Menu
//
//---------------------------------------------------------------------------

static void DrawOptions2Menu(void)
{
    DrawSlider(&Options2Menu, 1, 9, screenblocks - 3);
    DrawSlider(&Options2Menu, 3, 16, snd_MaxVolume);
    DrawSlider(&Options2Menu, 5, 16, snd_MusicVolume);
}

//---------------------------------------------------------------------------
//
// PROC SCQuitGame
//
//---------------------------------------------------------------------------

static void SCQuitGame(int option)
{
    MenuActive = false;
    askforquit = true;
    typeofask = 1;              //quit game
    if (!netgame && !demoplayback)
    {
        paused = true;
    }
}

//---------------------------------------------------------------------------
//
// PROC SCEndGame
//
//---------------------------------------------------------------------------

static void SCEndGame(int option)
{
    if (demoplayback)
    {
        return;
    }
    if (SCNetCheck(3))
    {
        MenuActive = false;
        askforquit = true;
        typeofask = 2;          //endgame
        if (!netgame && !demoplayback)
        {
            paused = true;
        }
    }
}

//---------------------------------------------------------------------------
//
// PROC SCMessages
//
//---------------------------------------------------------------------------

static void SCMessages(int option)
{
    messageson ^= 1;
    if (messageson)
    {
        P_SetMessage(&players[consoleplayer], "MESSAGES ON", true);
    }
    else
    {
        P_SetMessage(&players[consoleplayer], "MESSAGES OFF", true);
    }
    S_StartSound(NULL, SFX_CHAT);
}

//===========================================================================
//
// SCNetCheck
//
//===========================================================================

static boolean SCNetCheck(int option)
{
    if (!netgame)
    {
        return true;
    }
    switch (option)
    {
        case 1:                // new game
            P_SetMessage(&players[consoleplayer],
                         "YOU CAN'T START A NEW GAME IN NETPLAY!", true);
            break;
        case 2:                // load game
            P_SetMessage(&players[consoleplayer],
                         "YOU CAN'T LOAD A GAME IN NETPLAY!", true);
            break;
        case 3:                // end game
            P_SetMessage(&players[consoleplayer],
                         "YOU CAN'T END A GAME IN NETPLAY!", true);
            break;
    }
    MenuActive = false;
    S_StartSound(NULL, SFX_CHAT);
    return false;
}

//===========================================================================
//
// SCNetCheck2
//
//===========================================================================

static void SCNetCheck2(int option)
{
    SCNetCheck(option);
    return;
}

//---------------------------------------------------------------------------
//
// PROC SCLoadGame
//
//---------------------------------------------------------------------------

static void SCLoadGame(int option)
{
    if (demoplayback)
    {
        // deactivate playback, return control to player
        demoextend = false;
    }
    if (!SlotStatus[option])
    {                           // Don't try to load from an empty slot
        return;
    }
    G_LoadGame(option);
    MN_DeactivateMenu();
    BorderNeedRefresh = true;
    if (quickload == -1)
    {
        quickload = option + 1;
        P_ClearMessage(&players[consoleplayer]);
    }
}

//---------------------------------------------------------------------------
//
// PROC SCSaveGame
//
//---------------------------------------------------------------------------

static void SCSaveGame(int option)
{
    char *ptr;

    if (!FileMenuKeySteal)
    {
        int x, y;

        FileMenuKeySteal = true;
        // We need to activate the text input interface to type the save
        // game name:
        x = SaveMenu.x + 1;
        y = SaveMenu.y + 1 + option * ITEM_HEIGHT;
        I_StartTextInput(x, y, x + 190, y + ITEM_HEIGHT - 2);

        M_StringCopy(oldSlotText, SlotText[option], sizeof(oldSlotText));
        ptr = SlotText[option];
        while (*ptr)
        {
            ptr++;
        }
        *ptr = '[';
        *(ptr + 1) = 0;
        SlotStatus[option]++;
        currentSlot = option;
        slotptr = ptr - SlotText[option];
        return;
    }
    else
    {
        G_SaveGame(option, SlotText[option]);
        FileMenuKeySteal = false;
        I_StopTextInput();
        MN_DeactivateMenu();
    }
    BorderNeedRefresh = true;
    if (quicksave == -1)
    {
        quicksave = option + 1;
        P_ClearMessage(&players[consoleplayer]);
    }
}

//==========================================================================
//
// SCClass
//
//==========================================================================

static void SCClass(int option)
{
    if (netgame)
    {
        P_SetMessage(&players[consoleplayer],
                     "YOU CAN'T START A NEW GAME FROM WITHIN A NETGAME!",
                     true);
        return;
    }
    MenuPClass = option;
    switch (MenuPClass)
    {
        case PCLASS_FIGHTER:
            SkillMenu.x = 120;
            SkillItems[0].text = "SQUIRE";
            SkillItems[1].text = "KNIGHT";
            SkillItems[2].text = "WARRIOR";
            SkillItems[3].text = "BERSERKER";
            SkillItems[4].text = "TITAN";
            break;
        case PCLASS_CLERIC:
            SkillMenu.x = 116;
            SkillItems[0].text = "ALTAR BOY";
            SkillItems[1].text = "ACOLYTE";
            SkillItems[2].text = "PRIEST";
            SkillItems[3].text = "CARDINAL";
            SkillItems[4].text = "POPE";
            break;
        case PCLASS_MAGE:
            SkillMenu.x = 112;
            SkillItems[0].text = "APPRENTICE";
            SkillItems[1].text = "ENCHANTER";
            SkillItems[2].text = "SORCERER";
            SkillItems[3].text = "WARLOCK";
            SkillItems[4].text = "ARCHIMAGE";
            break;
    }
    SetMenu(MENU_SKILL);
}

//---------------------------------------------------------------------------
//
// PROC SCSkill
//
//---------------------------------------------------------------------------

static void SCSkill(int option)
{
    if (demoplayback)
    {
        // deactivate playback, return control to player
        demoextend = false;
    }

    PlayerClass[consoleplayer] = MenuPClass;
    G_DeferredNewGame(option);
    SB_SetClassData();
    SB_state = -1;
    MN_DeactivateMenu();
}

//---------------------------------------------------------------------------
//
// PROC SCMouseSensi
//
//---------------------------------------------------------------------------

static void SCMouseSensi(int option)
{
    if (option == RIGHT_DIR)
    {
        if (mouseSensitivity < 9)
        {
            mouseSensitivity++;
        }
    }
    else if (mouseSensitivity)
    {
        mouseSensitivity--;
    }
}

//---------------------------------------------------------------------------
//
// PROC SCSfxVolume
//
//---------------------------------------------------------------------------

static void SCSfxVolume(int option)
{
    if (option == RIGHT_DIR)
    {
        if (snd_MaxVolume < 15)
        {
            snd_MaxVolume++;
        }
    }
    else if (snd_MaxVolume)
    {
        snd_MaxVolume--;
    }
    soundchanged = true;        // we'll set it when we leave the menu
}

//---------------------------------------------------------------------------
//
// PROC SCMusicVolume
//
//---------------------------------------------------------------------------

static void SCMusicVolume(int option)
{
    if (option == RIGHT_DIR)
    {
        if (snd_MusicVolume < 15)
        {
            snd_MusicVolume++;
        }
    }
    else if (snd_MusicVolume)
    {
        snd_MusicVolume--;
    }
    S_SetMusicVolume();
}

//---------------------------------------------------------------------------
//
// PROC SCScreenSize
//
//---------------------------------------------------------------------------

static void SCScreenSize(int option)
{
    if (option == RIGHT_DIR)
    {
        if (screenblocks < 11)
        {
            screenblocks++;
        }
    }
    else if (screenblocks > 3)
    {
        screenblocks--;
    }
    R_SetViewSize(screenblocks, detailLevel);
}

//---------------------------------------------------------------------------
//
// PROC SCInfo
//
//---------------------------------------------------------------------------

static void SCInfo(int option)
{
    InfoType = 1;
    S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
    if (!netgame && !demoplayback)
    {
        paused = true;
    }
}

//---------------------------------------------------------------------------
//
// FUNC MN_Responder
//
//---------------------------------------------------------------------------

boolean MN_Responder(event_t * event)
{
    int key;
    int charTyped;
    int i;
    MenuItem_t *item;
    extern boolean automapactive;
    extern void H2_StartTitle(void);
    extern void G_CheckDemoStatus(void);
    char *textBuffer;

    // In testcontrols mode, none of the function keys should do anything
    // - the only key is escape to quit.

    if (testcontrols)
    {
        if (event->type == ev_quit
         || (event->type == ev_keydown
          && (event->data1 == key_menu_activate
           || event->data1 == key_menu_quit)))
        {
            I_Quit();
            return true;
        }

        return false;
    }

    // "close" button pressed on window?
    if (event->type == ev_quit)
    {
        // First click on close = bring up quit confirm message.
        // Second click = confirm quit.

        if (!MenuActive && askforquit && typeofask == 1)
        {
            G_CheckDemoStatus();
            I_Quit();
        }
        else
        {
            SCQuitGame(0);
            S_StartSound(NULL, SFX_CHAT);
        }

        return true;
    }

    // Allow the menu to be activated from a joystick button if a button
    // is bound for joybmenu.
    if (event->type == ev_joystick)
    {
        if (joybmenu >= 0 && (event->data1 & (1 << joybmenu)) != 0)
        {
            MN_ActivateMenu();
            return true;
        }
    }

    // Only care about keypresses beyond this point.

    if (event->type != ev_keydown)
    {
        return false;
    }

    key = event->data1;
    charTyped = event->data2;

    if (InfoType)
    {
        /* The 4-Level Demo Version also has 3 Info pages
        if (gamemode == shareware)
        {
            InfoType = (InfoType + 1) % 5;
        }
        else
        */
        {
            InfoType = (InfoType + 1) % 4;
        }
        if (key == KEY_ESCAPE)
        {
            InfoType = 0;
        }
        if (!InfoType)
        {
            if (!netgame && !demoplayback)
            {
                paused = false;
            }
            MN_DeactivateMenu();
            SB_state = -1;      //refresh the statbar
            BorderNeedRefresh = true;
        }
        S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
        return (true);          //make the info screen eat the keypress
    }

    if ((ravpic && key == KEY_F1) ||
        (key != 0 && key == key_menu_screenshot))
    {
        G_ScreenShot();
        return (true);
    }

    if (askforquit)
    {
        if (key == key_menu_confirm)
        {
            switch (typeofask)
            {
                case 1:
                    G_CheckDemoStatus();
                    I_Quit();
                    return false;
                case 2:
                    P_ClearMessage(&players[consoleplayer]);
                    askforquit = false;
                    typeofask = 0;
                    paused = false;
                    I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
                    H2_StartTitle();    // go to intro/demo mode.
                    return false;
                case 3:
                    P_SetMessage(&players[consoleplayer],
                                 "QUICKSAVING....", false);
                    FileMenuKeySteal = true;
                    SCSaveGame(quicksave - 1);
                    BorderNeedRefresh = true;
                    break;
                case 4:
                    P_SetMessage(&players[consoleplayer],
                                 "QUICKLOADING....", false);
                    SCLoadGame(quickload - 1);
                    BorderNeedRefresh = true;
                    break;
                case 5:
                    BorderNeedRefresh = true;
                    mn_SuicideConsole = true;
                    break;
                default:
                    break;
            }

            askforquit = false;
            typeofask = 0;

            return true;
        }
        else if (key == key_menu_abort || key == KEY_ESCAPE)
        {
            players[consoleplayer].messageTics = 0;
            askforquit = false;
            typeofask = 0;
            paused = false;
            UpdateState |= I_FULLSCRN;
            BorderNeedRefresh = true;
            return true;
        }

        return false;           // don't let the keys filter thru
    }
    if (!MenuActive && !chatmodeon)
    {
        if (key == key_menu_decscreen)
        {
            if (automapactive)
            {               // Don't screen size in automap
                return (false);
            }
            SCScreenSize(LEFT_DIR);
            S_StartSound(NULL, SFX_PICKUP_KEY);
            BorderNeedRefresh = true;
            UpdateState |= I_FULLSCRN;
            return (true);
        }
        else if (key == key_menu_incscreen)
        {
            if (automapactive)
            {               // Don't screen size in automap
                return (false);
            }
            SCScreenSize(RIGHT_DIR);
            S_StartSound(NULL, SFX_PICKUP_KEY);
            BorderNeedRefresh = true;
            UpdateState |= I_FULLSCRN;
            return (true);
        }
        else if (key == key_menu_help)           // F1 (help screen)
        {
            SCInfo(0);      // start up info screens
            MenuActive = true;
            return (true);
        }
        else if (key == key_menu_save)           // F2 (save game)
        {
            if (gamestate == GS_LEVEL && !demoplayback)
            {
                MenuActive = true;
                FileMenuKeySteal = false;
                MenuTime = 0;
                CurrentMenu = &SaveMenu;
                CurrentItPos = CurrentMenu->oldItPos;
                if (!netgame && !demoplayback)
                {
                    paused = true;
                }
                S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
                slottextloaded = false;     //reload the slot text, when needed
            }
            return true;
        }
        else if (key == key_menu_load)           // F3 (load game)
        {
            if (SCNetCheck(2))
            {
                MenuActive = true;
                FileMenuKeySteal = false;
                MenuTime = 0;
                CurrentMenu = &LoadMenu;
                CurrentItPos = CurrentMenu->oldItPos;
                if (!netgame && !demoplayback)
                {
                    paused = true;
                }
                S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
                slottextloaded = false;     //reload the slot text, when needed
            }
            return true;
        }
        else if (key == key_menu_volume)         // F4 (volume)
        {
            MenuActive = true;
            FileMenuKeySteal = false;
            MenuTime = 0;
            CurrentMenu = &Options2Menu;
            CurrentItPos = CurrentMenu->oldItPos;
            if (!netgame && !demoplayback)
            {
                paused = true;
            }
            S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
            slottextloaded = false; //reload the slot text, when needed
            return true;
        }
        else if (key == key_menu_detail)         // F5 (suicide)
        {
            MenuActive = false;
            askforquit = true;
            typeofask = 5;  // suicide
            return true;
        }
        else if (key == key_menu_qsave)          // F6 (quicksave)
        {
            if (gamestate == GS_LEVEL && !demoplayback)
            {
                if (!quicksave || quicksave == -1)
                {
                    MenuActive = true;
                    FileMenuKeySteal = false;
                    MenuTime = 0;
                    CurrentMenu = &SaveMenu;
                    CurrentItPos = CurrentMenu->oldItPos;
                    if (!netgame && !demoplayback)
                    {
                        paused = true;
                    }
                    S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
                    slottextloaded = false; //reload the slot text
                    quicksave = -1;
                    P_SetMessage(&players[consoleplayer],
                                 "CHOOSE A QUICKSAVE SLOT", true);
                }
                else
                {
                    askforquit = true;
                    typeofask = 3;
                    if (!netgame && !demoplayback)
                    {
                        paused = true;
                    }
                    S_StartSound(NULL, SFX_CHAT);
                }
            }
            return true;
        }
        else if (key == key_menu_endgame)        // F7 (end game)
        {
            if (SCNetCheck(3))
            {
                if (gamestate == GS_LEVEL && !demoplayback)
                {
                    S_StartSound(NULL, SFX_CHAT);
                    SCEndGame(0);
                }
            }
            return true;
        }
        else if (key == key_menu_messages)       // F8 (toggle messages)
        {
            SCMessages(0);
            return true;
        }
        else if (key == key_menu_qload)          // F9 (quickload)
        {
            if (SCNetCheck(2))
            {
                if (!quickload || quickload == -1)
                {
                    MenuActive = true;
                    FileMenuKeySteal = false;
                    MenuTime = 0;
                    CurrentMenu = &LoadMenu;
                    CurrentItPos = CurrentMenu->oldItPos;
                    if (!netgame && !demoplayback)
                    {
                        paused = true;
                    }
                    S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
                    slottextloaded = false; // reload the slot text
                    quickload = -1;
                    P_SetMessage(&players[consoleplayer],
                                 "CHOOSE A QUICKLOAD SLOT", true);
                }
                else
                {
                    askforquit = true;
                    if (!netgame && !demoplayback)
                    {
                        paused = true;
                    }
                    typeofask = 4;
                    S_StartSound(NULL, SFX_CHAT);
                }
            }
            return true;
        }
        else if (key == key_menu_quit)           // F10 (quit)
        {
            if (gamestate == GS_LEVEL || gamestate == GS_FINALE)
            {
                SCQuitGame(0);
                S_StartSound(NULL, SFX_CHAT);
            }
            return true;
        }
        else if (key == key_menu_gamma)          // F11 (gamma correction)
        {
            usegamma++;
            if (usegamma > 4)
            {
                usegamma = 0;
            }
            SB_PaletteFlash(true);  // force change
            P_SetMessage(&players[consoleplayer], GammaText[usegamma],
                         false);
            return true;
        }
        else if (key == KEY_F12)                 // F12 (???)
        {
            // F12 - reload current map (devmaps mode)

            if (netgame)
            {
                return false;
            }
            if (gamekeydown[key_speed])
            {               // Monsters ON
                nomonsters = false;
            }
            if (gamekeydown[key_strafe])
            {               // Monsters OFF
                nomonsters = true;
            }
            G_DeferedInitNew(gameskill, gameepisode, gamemap);
            P_SetMessage(&players[consoleplayer], TXT_CHEATWARP, false);
            return true;
        }
    }

    if (!MenuActive)
    {
        if (key == key_menu_activate || gamestate == GS_DEMOSCREEN || demoplayback)
        {
            MN_ActivateMenu();
            return (true);
        }
        return (false);
    }
    if (!FileMenuKeySteal)
    {
        item = &CurrentMenu->items[CurrentItPos];

        if (key == key_menu_down)                // Next menu item
        {
            do
            {
                if (CurrentItPos + 1 > CurrentMenu->itemCount - 1)
                {
                    CurrentItPos = 0;
                }
                else
                {
                    CurrentItPos++;
                }
            }
            while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
            S_StartSound(NULL, SFX_FIGHTER_HAMMER_HITWALL);
            return (true);
        }
        else if (key == key_menu_up)             // Previous menu item
        {
            do
            {
                if (CurrentItPos == 0)
                {
                    CurrentItPos = CurrentMenu->itemCount - 1;
                }
                else
                {
                    CurrentItPos--;
                }
            }
            while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
            S_StartSound(NULL, SFX_FIGHTER_HAMMER_HITWALL);
            return (true);
        }
        else if (key == key_menu_left)           // Slider left
        {
            if (item->type == ITT_LRFUNC && item->func != NULL)
            {
                item->func(LEFT_DIR);
                S_StartSound(NULL, SFX_PICKUP_KEY);
            }
            return (true);
        }
        else if (key == key_menu_right)          // Slider right
        {
            if (item->type == ITT_LRFUNC && item->func != NULL)
            {
                item->func(RIGHT_DIR);
                S_StartSound(NULL, SFX_PICKUP_KEY);
            }
            return (true);
        }
        else if (key == key_menu_forward)        // Activate item (enter)
        {
            if (item->type == ITT_SETMENU)
            {
                if (item->func != NULL)
                {
                    item->func(item->option);
                }
                SetMenu(item->menu);
            }
            else if (item->func != NULL)
            {
                CurrentMenu->oldItPos = CurrentItPos;
                if (item->type == ITT_LRFUNC)
                {
                    item->func(RIGHT_DIR);
                }
                else if (item->type == ITT_EFUNC)
                {
                    item->func(item->option);
                }
            }
            S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
            return (true);
        }
        else if (key == key_menu_activate)
        {
            MN_DeactivateMenu();
            return (true);
        }
        else if (key == key_menu_back)
        {
            S_StartSound(NULL, SFX_PICKUP_KEY);

            if (CurrentMenu->prevMenu == MENU_NONE)
            {
                MN_DeactivateMenu();
            }
            else
            {
                SetMenu(CurrentMenu->prevMenu);
            }
            return (true);
        }
        else if (charTyped != 0)
        {
            for (i = 0; i < CurrentMenu->itemCount; i++)
            {
                if (CurrentMenu->items[i].text)
                {
                    if (toupper(charTyped)
                        == toupper(CurrentMenu->items[i].text[0]))
                    {
                        CurrentItPos = i;
                        return (true);
                    }
                }
            }
        }
        return (false);
    }
    else
    {
        // Editing file names
        // When typing a savegame name, we use the fully shifted and
        // translated input value from event->data3.
        charTyped = event->data3;
        textBuffer = &SlotText[currentSlot][slotptr];
        if (key == KEY_BACKSPACE)
        {
            if (slotptr)
            {
                *textBuffer-- = 0;
                *textBuffer = ASCII_CURSOR;
                slotptr--;
            }
            return (true);
        }
        if (key == KEY_ESCAPE)
        {
            M_StringCopy(SlotText[currentSlot], oldSlotText,
                         sizeof(SlotText[currentSlot]));
            SlotStatus[currentSlot]--;
            MN_DeactivateMenu();
            return (true);
        }
        if (key == KEY_ENTER)
        {
            SlotText[currentSlot][slotptr] = 0; // clear the cursor
            item = &CurrentMenu->items[CurrentItPos];
            CurrentMenu->oldItPos = CurrentItPos;
            if (item->type == ITT_EFUNC)
            {
                item->func(item->option);
                if (item->menu != MENU_NONE)
                {
                    SetMenu(item->menu);
                }
            }
            return (true);
        }
        if (slotptr < SLOTTEXTLEN && key != KEY_BACKSPACE)
        {
            if (isalpha(charTyped))
            {
                *textBuffer++ = toupper(charTyped);
                *textBuffer = ASCII_CURSOR;
                slotptr++;
                return (true);
            }
            if (isdigit(charTyped) || charTyped == ' '
             || charTyped == ',' || charTyped == '.' || charTyped == '-'
             || charTyped == '!')
            {
                *textBuffer++ = charTyped;
                *textBuffer = ASCII_CURSOR;
                slotptr++;
                return (true);
            }
        }
        return (true);
    }
    return (false);
}

//---------------------------------------------------------------------------
//
// PROC MN_ActivateMenu
//
//---------------------------------------------------------------------------

void MN_ActivateMenu(void)
{
    if (MenuActive)
    {
        return;
    }
    if (paused)
    {
        S_ResumeSound();
    }
    MenuActive = true;
    FileMenuKeySteal = false;
    MenuTime = 0;
    CurrentMenu = &MainMenu;
    CurrentItPos = CurrentMenu->oldItPos;
    if (!netgame && !demoplayback)
    {
        paused = true;
    }
    S_StartSound(NULL, SFX_PLATFORM_STOP);
    slottextloaded = false;     //reload the slot text, when needed
}

//---------------------------------------------------------------------------
//
// PROC MN_DeactivateMenu
//
//---------------------------------------------------------------------------

void MN_DeactivateMenu(void)
{
    if (CurrentMenu != NULL)
    {
        CurrentMenu->oldItPos = CurrentItPos;
    }
    MenuActive = false;
    if (FileMenuKeySteal)
    {
        I_StopTextInput();
    }
    if (!netgame)
    {
        paused = false;
    }
    S_StartSound(NULL, SFX_PLATFORM_STOP);
    P_ClearMessage(&players[consoleplayer]);
}

//---------------------------------------------------------------------------
//
// PROC MN_DrawInfo
//
//---------------------------------------------------------------------------

void MN_DrawInfo(void)
{
    I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
    memcpy(I_VideoBuffer,
           (byte *) W_CacheLumpNum(W_GetNumForName("TITLE") + InfoType,
                                   PU_CACHE), SCREENWIDTH * SCREENHEIGHT);
//      V_DrawPatch(0, 0, W_CacheLumpNum(W_GetNumForName("TITLE")+InfoType,
//              PU_CACHE));
}


//---------------------------------------------------------------------------
//
// PROC SetMenu
//
//---------------------------------------------------------------------------

static void SetMenu(MenuType_t menu)
{
    CurrentMenu->oldItPos = CurrentItPos;
    CurrentMenu = Menus[menu];
    CurrentItPos = CurrentMenu->oldItPos;
}

//---------------------------------------------------------------------------
//
// PROC DrawSlider
//
//---------------------------------------------------------------------------

static void DrawSlider(Menu_t * menu, int item, int width, int slot)
{
    int x;
    int y;
    int x2;
    int count;

    x = menu->x + 24;
    y = menu->y + 2 + (item * ITEM_HEIGHT);
    V_DrawPatch(x - 32, y, W_CacheLumpName("M_SLDLT", PU_CACHE));
    for (x2 = x, count = width; count--; x2 += 8)
    {
        V_DrawPatch(x2, y, W_CacheLumpName(count & 1 ? "M_SLDMD1"
                                           : "M_SLDMD2", PU_CACHE));
    }
    V_DrawPatch(x2, y, W_CacheLumpName("M_SLDRT", PU_CACHE));
    V_DrawPatch(x + 4 + slot * 8, y + 7,
                W_CacheLumpName("M_SLDKB", PU_CACHE));
}
