//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// DESCRIPTION:
//	Thing frame/state LUT,
//	generated by multigen utilitiy.
//	This one is the original DOOM version, preserved.
//

#include <stdio.h>
#include <stdlib.h>

// Data.
#include "sounds.h"
#include "m_fixed.h"

#include "info.h"

#include "p_mobj.h"

// villsa [STRIFE]
char *sprnames[NUMSPRITES+1] =
{
    "PLAY", "PNCH", "WAVE", "RBPY", "TRGT", "XBOW", "MMIS", "RIFG", 
    "RIFF", "FLMT", "FLMF", "BLST", "BLSF", "GREN", "GREF", "SIGH", 
    "SIGF", "POW1", "POW2", "POW3", "ZAP1", "SPRY", "BLOD", "PUFY", 
    "SHT1", "SHT2", "GRIN", "GRAP", "UBAM", "BNG2", "BNG4", "BNG3", 
    "FLBE", "XPRK", "OCLW", "CCLW", "TEND", "MICR", "MISS", "AROW", 
    "ARWP", "TORP", "THIT", "TWAV", "MISL", "TFOG", "IFOG", "SHRD", 
    "RGIB", "MRYS", "MRNO", "MRST", "MRLK", "MRBD", "MRPN", "MRGT", 
    "BURN", "DISR", "PEAS", "GIBS", "AGRD", "ARMR", "SACR", "TNK1", 
    "TNK2", "TNK3", "TNK4", "TNK5", "TNK6", "NEAL", "BEGR", "HMN1", 
    "LEDR", "LEAD", "ROB1", "PGRD", "ROB2", "MLDR", "ORCL", "PRST", 
    "PDED", "ALN1", "AL1P", "NODE", "MTHD", "MNAM", "MNAL", "MDTH", 
    "NEST", "PODD", "ZAP6", "ZOT3", "ZAP7", "ZOT1", "ZAP5", "ZOT2", 
    "SEWR", "SPID", "ROB3", "RBB3", "PRGR", "BASE", "FRBL", "KLAX", 
    "TURT", "BALL", "PSTN", "SECR", "TARG", "RING", "EARS", "COMM", 
    "BOOM", "RATT", "HOGN", "DEAD", "SBAN", "BOTR", "HATR", "TOPR", 
    "COUP", "BUBB", "BUBF", "BUBC", "ASPR", "SPDL", "TOKN", "OTOK", 
    "HELT", "GUNT", "FULL", "MEAT", "JUNK", "FFOT", "DIE1", "BEAC", 
    "ARM1", "ARM2", "BARW", "BART", "LAMP", "LANT", "BARL", "BOWL", 
    "BRAZ", "TRCH", "LTRH", "LMPC", "LOGS", "TRHO", "WATR", "MUGG", 
    "FUSL", "CRD1", "CRD2", "TPAS", "KY1G", "KY2S", "KY3B", "HAND", 
    "CRYS", "PRIS", "PWR1", "PWR2", "PWR3", "ORAC", "GYID", "FUBR", 
    "WARE", "RCRY", "BCRY", "CHAP", "TUNL", "BLTK", "SECK", "MINE", 
    "REBL", "PROC", "ANKH", "GOID", "STMP", "MDKT", "COIN", "CRED", 
    "SACK", "CHST", "SHD1", "MASK", "UNIF", "OFIC", "PMAP", "PMUP", 
    "BLIT", "BBOX", "MSSL", "ROKT", "BRY1", "CPAC", "PQRL", "XQRL", 
    "GRN1", "GRN2", "BKPK", "RELC", "RIFL", "FLAM", "BFLM", "MMSL", 
    "TRPD", "GRND", "CBOW", "SIGL", "LITE", "CNDL", "CLBR", "LITS", 
    "LITB", "LITG", "ROK1", "ROK2", "ROK3", "ROK4", "LOGG", "RUB1", 
    "RUB2", "RUB3", "RUB4", "RUB5", "RUB6", "RUB7", "RUB8", "CHAN", 
    "STAT", "DSTA", "CRAB", "CAGE", "TREE", "TRE1", "BUSH", "SHRB", 
    "STAK", "BAR1", "VASE", "STOL", "POT1", "TUB1", "ANVL", "TLMP", 
    "TRAY", "APOW", "AFED", "DRIP", "CDRP", "SPLH", "WTFT", "HERT", 
    "TELP", "MONI", "STEL", "STLA", "STLE", "HUGE", "STLG", NULL
};


// Doesn't work with g++, needs actionf_p1
// villsa [STRIFE]
void A_Look();
void A_RandomWalk();
void A_FriendLook();
void A_Listen();
void A_Chase();
void A_FaceTarget();
void A_PeasantPunch();
void A_ReaverAttack();
void A_BulletAttack();
void A_CheckTargetVisible();
void A_SentinelAttack();
void A_StalkerThink();
void A_StalkerSetLook();
void A_StalkerDrop();
void A_StalkerScratch();
void A_FloatWeave();
void A_RobotMelee();
void A_TemplarMauler();
void A_CrusaderAttack();
void A_CrusaderLeft();
void A_CrusaderRight();
void A_CheckTargetVisible2();
void A_InqFlyCheck();
void A_InqGrenade();
void A_InqTakeOff();
void A_InqFly();
void A_FireSigilWeapon();
void A_ProgrammerAttack();
void A_Sigil_A_Action();
void A_SpectreEAttack();
void A_SpectreCAttack();
void A_AlertSpectreC();
void A_Sigil_E_Action();
void A_SigilTrail();
void A_SpectreDAttack();
void A_FireSigilEOffshoot();
void A_ShadowOff();
void A_ModifyVisibility();
void A_ShadowOn();
void A_SetTLOptions();
void A_BossMeleeAtk();
void A_BishopAttack();
void A_FireHookShot();
void A_FireChainShot();
void A_MissileSmoke();
void A_SpawnSparkPuff();
void A_Tracer();
void A_ProgrammerMelee();
void A_Scream();
void A_XScream();
void A_Pain();
void A_PeasantCrash();
void A_Fall();
void A_HideZombie();
void A_MerchantPain();
void A_ProgrammerDie();
void A_InqTossArm();
void A_SpawnSpectreB();
void A_SpawnSpectreD();
void A_SpawnSpectreE();
void A_SpawnEntity();
void A_EntityDeath();
void A_SpawnZombie();
void A_ZombieInSpecialSector();
void A_CrystalExplode();
void A_QuestMsg();
void A_ExtraLightOff();
void A_CrystalRadiusAtk();
void A_DeathExplode5();
void A_DeathExplode1();
void A_DeathExplode2();
void A_DeathExplode3();
void A_RaiseAlarm();
void A_MissileTick();
void A_SpawnGrenadeFire();
void A_NodeChunk();
void A_HeadChunk();
void A_BurnSpread();
void A_AcolyteSpecial();
void A_BossDeath();
void A_InqChase();
void A_StalkerChase();
void A_PlayerScream();
void A_TeleportBeacon();
void A_BodyParts();
void A_ClaxonBlare();
void A_ActiveSound();
void A_ClearSoundTarget();
void A_DropBurnFlesh();
void A_FlameDeath();
void A_ClearForceField();
void A_WeaponReady();
void A_ReFire();
void A_CheckReload();
void A_Lower();
void A_Raise();
void A_GunFlash();
void A_Punch();
void A_FireFlameThrower();
void A_FireMissile();
void A_FireMauler2();
void A_FireGrenade();
void A_FireElectricBolt();
void A_FirePoisonBolt();
void A_FireRifle();
void A_FireMauler1();
void A_SigilSound();
void A_FireSigil();
void A_GunFlashThinker();
void A_Light0();
void A_Light1();
void A_Light2();
void A_SigilShock();
void A_TorpedoExplode();
void A_MaulerSound();

// villsa [STRIFE]
state_t states[NUMSTATES] =
{

/*S_NULL*/          { SPR_PLAY, 0, -1, { NULL }, S_NULL },      //00
/*S_PNCH_00*/       { SPR_PNCH, 0, 0, { A_Light0 }, S_NULL },       //01
/*S_WAVE_00*/       { SPR_WAVE, 32768, 3, { NULL }, S_WAVE_01 },        //02
/*S_WAVE_01*/       { SPR_WAVE, 32769, 3, { NULL }, S_WAVE_02 },        //03
/*S_WAVE_02*/       { SPR_WAVE, 32770, 3, { NULL }, S_WAVE_03 },        //04
/*S_WAVE_03*/       { SPR_WAVE, 32771, 3, { NULL }, S_WAVE_00 },        //05
/*S_RBPY_00*/       { SPR_RBPY, 32768, 3, { NULL }, S_RBPY_01 },        //06
/*S_RBPY_01*/       { SPR_RBPY, 32769, 3, { NULL }, S_RBPY_02 },        //07
/*S_RBPY_02*/       { SPR_RBPY, 32770, 3, { NULL }, S_RBPY_03 },        //08
/*S_RBPY_03*/       { SPR_RBPY, 32771, 3, { NULL }, S_RBPY_00 },        //09
/*S_TRGT_00*/       { SPR_TRGT, 0, -1, { NULL }, S_NULL },      //10
/*S_TRGT_01*/       { SPR_TRGT, 1, -1, { NULL }, S_NULL },      //11
/*S_TRGT_02*/       { SPR_TRGT, 2, -1, { NULL }, S_NULL },      //12
/*S_PNCH_01*/       { SPR_PNCH, 0, 1, { A_WeaponReady }, S_PNCH_01 },       //13
/*S_PNCH_02*/       { SPR_PNCH, 0, 1, { A_Lower }, S_PNCH_02 },     //14
/*S_PNCH_03*/       { SPR_PNCH, 0, 1, { A_Raise }, S_PNCH_03 },     //15
/*S_PNCH_04*/       { SPR_PNCH, 1, 4, { NULL }, S_PNCH_05 },        //16
/*S_PNCH_05*/       { SPR_PNCH, 2, 4, { A_Punch }, S_PNCH_06 },     //17
/*S_PNCH_06*/       { SPR_PNCH, 3, 5, { NULL }, S_PNCH_07 },        //18
/*S_PNCH_07*/       { SPR_PNCH, 2, 4, { NULL }, S_PNCH_08 },        //19
/*S_PNCH_08*/       { SPR_PNCH, 1, 5, { A_ReFire }, S_PNCH_01 },        //20
/*S_XBOW_00*/       { SPR_XBOW, 0, 1, { A_WeaponReady }, S_XBOW_00 },       //21
/*S_XBOW_01*/       { SPR_XBOW, 0, 1, { A_Lower }, S_XBOW_01 },     //22
/*S_XBOW_02*/       { SPR_XBOW, 0, 1, { A_Raise }, S_XBOW_02 },     //23
/*S_XBOW_03*/       { SPR_XBOW, 0, 3, { A_GunFlashThinker }, S_XBOW_04 },       //24
/*S_XBOW_04*/       { SPR_XBOW, 1, 6, { A_FireElectricBolt }, S_XBOW_05 },      //25
/*S_XBOW_05*/       { SPR_XBOW, 2, 4, { NULL }, S_XBOW_06 },        //26
/*S_XBOW_06*/       { SPR_XBOW, 3, 6, { NULL }, S_XBOW_07 },        //27
/*S_XBOW_07*/       { SPR_XBOW, 4, 3, { NULL }, S_XBOW_08 },        //28
/*S_XBOW_08*/       { SPR_XBOW, 5, 5, { NULL }, S_XBOW_09 },        //29
/*S_XBOW_09*/       { SPR_XBOW, 6, 5, { A_CheckReload }, S_XBOW_00 },       //30
/*S_XBOW_10*/       { SPR_XBOW, 10, 5, { NULL }, S_XBOW_11 },       //31
/*S_XBOW_11*/       { SPR_XBOW, 11, 5, { NULL }, S_XBOW_12 },       //32
/*S_XBOW_12*/       { SPR_XBOW, 12, 5, { NULL }, S_XBOW_10 },       //33
/*S_XBOW_13*/       { SPR_XBOW, 7, 1, { A_WeaponReady }, S_XBOW_13 },       //34
/*S_XBOW_14*/       { SPR_XBOW, 7, 1, { A_Lower }, S_XBOW_14 },     //35
/*S_XBOW_15*/       { SPR_XBOW, 7, 1, { A_Raise }, S_XBOW_15 },     //36
/*S_XBOW_16*/       { SPR_XBOW, 7, 3, { NULL }, S_XBOW_17 },        //37
/*S_XBOW_17*/       { SPR_XBOW, 1, 6, { A_FirePoisonBolt }, S_XBOW_18 },        //38
/*S_XBOW_18*/       { SPR_XBOW, 2, 4, { NULL }, S_XBOW_19 },        //39
/*S_XBOW_19*/       { SPR_XBOW, 3, 6, { NULL }, S_XBOW_20 },        //40
/*S_XBOW_20*/       { SPR_XBOW, 4, 3, { NULL }, S_XBOW_21 },        //41
/*S_XBOW_21*/       { SPR_XBOW, 8, 5, { NULL }, S_XBOW_22 },        //42
/*S_XBOW_22*/       { SPR_XBOW, 9, 5, { A_CheckReload }, S_XBOW_13 },       //43
/*S_MMIS_00*/       { SPR_MMIS, 0, 1, { A_WeaponReady }, S_MMIS_00 },       //44
/*S_MMIS_01*/       { SPR_MMIS, 0, 1, { A_Lower }, S_MMIS_01 },     //45
/*S_MMIS_02*/       { SPR_MMIS, 0, 1, { A_Raise }, S_MMIS_02 },     //46
/*S_MMIS_03*/       { SPR_MMIS, 0, 4, { A_FireMissile }, S_MMIS_04 },       //47
/*S_MMIS_04*/       { SPR_MMIS, 1, 4, { A_Light1 }, S_MMIS_05 },        //48
/*S_MMIS_05*/       { SPR_MMIS, 32770, 5, { NULL }, S_MMIS_06 },        //49
/*S_MMIS_06*/       { SPR_MMIS, 32771, 2, { A_Light2 }, S_MMIS_07 },        //50
/*S_MMIS_07*/       { SPR_MMIS, 32772, 2, { NULL }, S_MMIS_08 },        //51
/*S_MMIS_08*/       { SPR_MMIS, 32773, 2, { A_Light0 }, S_MMIS_09 },        //52
/*S_MMIS_09*/       { SPR_MMIS, 5, 0, { A_ReFire }, S_MMIS_00 },        //53
/*S_RIFG_00*/       { SPR_RIFG, 0, 1, { A_WeaponReady }, S_RIFG_00 },       //54
/*S_RIFG_01*/       { SPR_RIFG, 1, 1, { A_Lower }, S_RIFG_01 },     //55
/*S_RIFG_02*/       { SPR_RIFG, 0, 1, { A_Raise }, S_RIFG_02 },     //56
/*S_RIFF_00*/       { SPR_RIFF, 0, 3, { A_FireRifle }, S_RIFF_01 },     //57
/*S_RIFF_01*/       { SPR_RIFF, 1, 3, { A_FireRifle }, S_RIFG_03 },     //58
/*S_RIFG_03*/       { SPR_RIFG, 3, 3, { A_FireRifle }, S_RIFG_04 },     //59
/*S_RIFG_04*/       { SPR_RIFG, 2, 0, { A_ReFire }, S_RIFG_05 },        //60
/*S_RIFG_05*/       { SPR_RIFG, 1, 2, { NULL }, S_RIFG_00 },        //61
/*S_FLMT_00*/       { SPR_FLMT, 0, 3, { A_WeaponReady }, S_FLMT_01 },       //62
/*S_FLMT_01*/       { SPR_FLMT, 1, 3, { A_WeaponReady }, S_FLMT_00 },       //63
/*S_FLMT_02*/       { SPR_FLMT, 0, 1, { A_Lower }, S_FLMT_02 },     //64
/*S_FLMT_03*/       { SPR_FLMT, 0, 1, { A_Raise }, S_FLMT_03 },     //65
/*S_FLMF_00*/       { SPR_FLMF, 0, 2, { A_FireFlameThrower }, S_FLMF_01 },      //66
/*S_FLMF_01*/       { SPR_FLMF, 1, 3, { A_ReFire }, S_FLMT_00 },        //67
/*S_BLST_00*/       { SPR_BLST, 5, 6, { A_WeaponReady }, S_BLST_01 },       //68
/*S_BLST_01*/       { SPR_BLST, 6, 6, { A_WeaponReady }, S_BLST_02 },       //69
/*S_BLST_02*/       { SPR_BLST, 7, 6, { A_WeaponReady }, S_BLST_03 },       //70
/*S_BLST_03*/       { SPR_BLST, 0, 6, { A_WeaponReady }, S_BLST_00 },       //71
/*S_BLST_04*/       { SPR_BLST, 0, 1, { A_Lower }, S_BLST_04 },     //72
/*S_BLST_05*/       { SPR_BLST, 0, 1, { A_Raise }, S_BLST_05 },     //73
/*S_BLSF_00*/       { SPR_BLSF, 32768, 5, { A_FireMauler1 }, S_BLST_06 },       //74
/*S_BLST_06*/       { SPR_BLST, 32769, 3, { A_Light1 }, S_BLST_07 },        //75
/*S_BLST_07*/       { SPR_BLST, 2, 2, { A_Light2 }, S_BLST_08 },        //76
/*S_BLST_08*/       { SPR_BLST, 3, 2, { NULL }, S_BLST_09 },        //77
/*S_BLST_09*/       { SPR_BLST, 4, 2, { NULL }, S_BLST_10 },        //78
/*S_BLST_10*/       { SPR_BLST, 0, 7, { A_Light0 }, S_BLST_11 },        //79
/*S_BLST_11*/       { SPR_BLST, 7, 7, { NULL }, S_BLST_12 },        //80
/*S_BLST_12*/       { SPR_BLST, 6, 7, { A_CheckReload }, S_BLST_00 },       //81
/*S_BLST_13*/       { SPR_BLST, 8, 7, { A_WeaponReady }, S_BLST_14 },       //82
/*S_BLST_14*/       { SPR_BLST, 9, 7, { A_WeaponReady }, S_BLST_15 },       //83
/*S_BLST_15*/       { SPR_BLST, 10, 7, { A_WeaponReady }, S_BLST_16 },      //84
/*S_BLST_16*/       { SPR_BLST, 11, 7, { A_WeaponReady }, S_BLST_13 },      //85
/*S_BLST_17*/       { SPR_BLST, 8, 1, { A_Lower }, S_BLST_17 },     //86
/*S_BLST_18*/       { SPR_BLST, 8, 1, { A_Raise }, S_BLST_18 },     //87
/*S_BLST_19*/       { SPR_BLST, 8, 20, { A_MaulerSound }, S_BLST_20 },      //88
/*S_BLST_20*/       { SPR_BLST, 9, 10, { A_Light1 }, S_BLSF_01 },       //89
/*S_BLSF_01*/       { SPR_BLSF, 32768, 10, { A_FireMauler2 }, S_BLST_21 },      //90
/*S_BLST_21*/       { SPR_BLST, 32769, 3, { A_Light2 }, S_BLST_22 },        //91
/*S_BLST_22*/       { SPR_BLST, 2, 2, { NULL }, S_BLST_23 },        //92
/*S_BLST_23*/       { SPR_BLST, 3, 2, { A_Light0 }, S_BLST_24 },        //93
/*S_BLST_24*/       { SPR_BLST, 4, 2, { A_ReFire }, S_BLST_13 },        //94
/*S_GREN_00*/       { SPR_GREN, 0, 1, { A_WeaponReady }, S_GREN_00 },       //95
/*S_GREN_01*/       { SPR_GREN, 0, 1, { A_Lower }, S_GREN_01 },     //96
/*S_GREN_02*/       { SPR_GREN, 0, 1, { A_Raise }, S_GREN_02 },     //97
/*S_GREN_03*/       { SPR_GREN, 0, 5, { A_FireGrenade }, S_GREN_04 },       //98
/*S_GREN_04*/       { SPR_GREN, 1, 10, { NULL }, S_GREN_05 },       //99
/*S_GREN_05*/       { SPR_GREN, 0, 5, { A_FireGrenade }, S_GREN_06 },       //100
/*S_GREN_06*/       { SPR_GREN, 2, 10, { NULL }, S_GREN_07 },       //101
/*S_GREN_07*/       { SPR_GREN, 0, 0, { A_ReFire }, S_GREN_00 },        //102
/*S_GREF_00*/       { SPR_GREF, 32768, 5, { A_Light1 }, S_PNCH_00 },        //103
/*S_GREF_01*/       { SPR_GREF, 0, 10, { A_Light0 }, S_PNCH_00 },       //104
/*S_GREF_02*/       { SPR_GREF, 32769, 5, { A_Light2 }, S_PNCH_00 },        //105
/*S_GREN_08*/       { SPR_GREN, 3, 1, { A_WeaponReady }, S_GREN_08 },       //106
/*S_GREN_09*/       { SPR_GREN, 3, 1, { A_Lower }, S_GREN_09 },     //107
/*S_GREN_10*/       { SPR_GREN, 3, 1, { A_Raise }, S_GREN_10 },     //108
/*S_GREN_11*/       { SPR_GREN, 3, 5, { A_FireGrenade }, S_GREN_12 },       //109
/*S_GREN_12*/       { SPR_GREN, 4, 10, { NULL }, S_GREN_13 },       //110
/*S_GREN_13*/       { SPR_GREN, 3, 5, { A_FireGrenade }, S_GREN_14 },       //111
/*S_GREN_14*/       { SPR_GREN, 5, 10, { NULL }, S_GREN_15 },       //112
/*S_GREN_15*/       { SPR_GREN, 0, 0, { A_ReFire }, S_GREN_08 },        //113
/*S_GREF_03*/       { SPR_GREF, 32770, 5, { A_Light1 }, S_PNCH_00 },        //114
/*S_GREF_04*/       { SPR_GREF, 2, 10, { A_Light0 }, S_PNCH_00 },       //115
/*S_GREF_05*/       { SPR_GREF, 32771, 5, { A_Light2 }, S_PNCH_00 },        //116
/*S_SIGH_00*/       { SPR_SIGH, 32768, 1, { A_WeaponReady }, S_SIGH_00 },       //117
/*S_SIGH_01*/       { SPR_SIGH, 32769, -1, { NULL }, S_NULL },      //118
/*S_SIGH_02*/       { SPR_SIGH, 32770, -1, { NULL }, S_NULL },      //119
/*S_SIGH_03*/       { SPR_SIGH, 32771, -1, { NULL }, S_NULL },      //120
/*S_SIGH_04*/       { SPR_SIGH, 32772, -1, { NULL }, S_NULL },      //121
/*S_SIGH_05*/       { SPR_SIGH, 32768, 1, { A_Lower }, S_SIGH_05 },     //122
/*S_SIGH_06*/       { SPR_SIGH, 32768, 1, { A_Raise }, S_SIGH_06 },     //123
/*S_SIGH_07*/       { SPR_SIGH, 32768, 18, { A_SigilSound }, S_SIGH_08 },       //124
/*S_SIGH_08*/       { SPR_SIGH, 32768, 3, { A_GunFlash }, S_SIGH_09 },      //125
/*S_SIGH_09*/       { SPR_SIGH, 0, 10, { A_FireSigil }, S_SIGH_10 },        //126
/*S_SIGH_10*/       { SPR_SIGH, 0, 5, { A_GunFlashThinker }, S_SIGH_00 },       //127
/*S_SIGF_00*/       { SPR_SIGF, 32768, 4, { A_Light2 }, S_SIGF_01 },        //128
/*S_SIGF_01*/       { SPR_SIGF, 32769, 6, { A_SigilShock }, S_SIGF_02 },        //129
/*S_SIGF_02*/       { SPR_SIGF, 32770, 4, { A_Light1 }, S_PNCH_00 },        //130
/*S_POW1_00*/       { SPR_POW1, 0, 4, { NULL }, S_POW1_01 },        //131
/*S_POW1_01*/       { SPR_POW1, 1, 4, { NULL }, S_POW1_02 },        //132
/*S_POW1_02*/       { SPR_POW1, 2, 4, { NULL }, S_POW1_03 },        //133
/*S_POW1_03*/       { SPR_POW1, 3, 4, { NULL }, S_POW1_04 },        //134
/*S_POW1_04*/       { SPR_POW1, 4, 4, { NULL }, S_NULL },       //135
/*S_POW1_05*/       { SPR_POW1, 5, 4, { NULL }, S_POW1_06 },        //136
/*S_POW1_06*/       { SPR_POW1, 6, 4, { NULL }, S_POW1_07 },        //137
/*S_POW1_07*/       { SPR_POW1, 7, 4, { NULL }, S_POW1_08 },        //138
/*S_POW1_08*/       { SPR_POW1, 8, 4, { NULL }, S_POW1_09 },        //139
/*S_POW1_09*/       { SPR_POW1, 9, 4, { NULL }, S_NULL },       //140
/*S_POW2_00*/       { SPR_POW2, 0, 4, { NULL }, S_POW2_01 },        //141
/*S_POW2_01*/       { SPR_POW2, 1, 4, { NULL }, S_POW2_02 },        //142
/*S_POW2_02*/       { SPR_POW2, 2, 4, { NULL }, S_POW2_03 },        //143
/*S_POW2_03*/       { SPR_POW2, 3, 4, { NULL }, S_NULL },       //144
/*S_POW3_00*/       { SPR_POW3, 0, 3, { NULL }, S_POW3_01 },        //145
/*S_POW3_01*/       { SPR_POW3, 1, 3, { NULL }, S_POW3_02 },        //146
/*S_POW3_02*/       { SPR_POW3, 2, 3, { NULL }, S_POW3_03 },        //147
/*S_POW3_03*/       { SPR_POW3, 3, 3, { NULL }, S_POW3_04 },        //148
/*S_POW3_04*/       { SPR_POW3, 4, 3, { NULL }, S_POW3_05 },        //149
/*S_POW3_05*/       { SPR_POW3, 5, 3, { NULL }, S_POW3_06 },        //150
/*S_POW3_06*/       { SPR_POW3, 6, 3, { NULL }, S_POW3_07 },        //151
/*S_POW3_07*/       { SPR_POW3, 7, 3, { NULL }, S_NULL },       //152
/*S_ZAP1_00*/       { SPR_ZAP1, 1, 3, { A_DeathExplode3 }, S_ZAP1_02 },     //153
/*S_ZAP1_01*/       { SPR_ZAP1, 0, 3, { A_RaiseAlarm }, S_ZAP1_02 },        //154
/*S_ZAP1_02*/       { SPR_ZAP1, 1, 3, { NULL }, S_ZAP1_03 },        //155
/*S_ZAP1_03*/       { SPR_ZAP1, 2, 3, { NULL }, S_ZAP1_04 },        //156
/*S_ZAP1_04*/       { SPR_ZAP1, 3, 3, { NULL }, S_ZAP1_05 },        //157
/*S_ZAP1_05*/       { SPR_ZAP1, 4, 3, { NULL }, S_ZAP1_06 },        //158
/*S_ZAP1_06*/       { SPR_ZAP1, 5, 3, { NULL }, S_ZAP1_07 },        //159
/*S_ZAP1_07*/       { SPR_ZAP1, 4, 3, { NULL }, S_ZAP1_08 },        //160
/*S_ZAP1_08*/       { SPR_ZAP1, 3, 2, { NULL }, S_ZAP1_09 },        //161
/*S_ZAP1_09*/       { SPR_ZAP1, 2, 2, { NULL }, S_ZAP1_10 },        //162
/*S_ZAP1_10*/       { SPR_ZAP1, 1, 2, { NULL }, S_ZAP1_11 },        //163
/*S_ZAP1_11*/       { SPR_ZAP1, 0, 1, { NULL }, S_NULL },       //164
/*S_SPRY_00*/       { SPR_SPRY, 0, 3, { NULL }, S_SPRY_01 },        //165
/*S_SPRY_01*/       { SPR_SPRY, 1, 3, { NULL }, S_SPRY_02 },        //166
/*S_SPRY_02*/       { SPR_SPRY, 2, 3, { NULL }, S_SPRY_03 },        //167
/*S_SPRY_03*/       { SPR_SPRY, 3, 3, { NULL }, S_SPRY_04 },        //168
/*S_SPRY_04*/       { SPR_SPRY, 4, 3, { NULL }, S_SPRY_05 },        //169
/*S_SPRY_05*/       { SPR_SPRY, 5, 3, { NULL }, S_SPRY_06 },        //170
/*S_SPRY_06*/       { SPR_SPRY, 6, 2, { NULL }, S_NULL },       //171
/*S_BLOD_00*/       { SPR_BLOD, 2, 8, { NULL }, S_BLOD_01 },        //172
/*S_BLOD_01*/       { SPR_BLOD, 1, 8, { NULL }, S_BLOD_02 },        //173
/*S_BLOD_02*/       { SPR_BLOD, 0, 8, { NULL }, S_NULL },       //174
/*S_PUFY_00*/       { SPR_PUFY, 32768, 4, { NULL }, S_PUFY_01 },        //175
/*S_PUFY_01*/       { SPR_PUFY, 1, 4, { NULL }, S_PUFY_02 },        //176
/*S_PUFY_02*/       { SPR_PUFY, 2, 4, { NULL }, S_PUFY_03 },        //177
/*S_PUFY_03*/       { SPR_PUFY, 3, 4, { NULL }, S_NULL },       //178
/*S_SHT1_00*/       { SPR_SHT1, 0, 4, { NULL }, S_SHT1_01 },        //179
/*S_SHT1_01*/       { SPR_SHT1, 1, 4, { NULL }, S_SHT1_00 },        //180
/*S_SHT2_00*/       { SPR_SHT2, 0, 5, { NULL }, S_SHT2_01 },        //181
/*S_SHT2_01*/       { SPR_SHT2, 1, 5, { NULL }, S_POW1_00 },        //182
/*S_GRIN_00*/       { SPR_GRIN, 0, 3, { A_MissileTick }, S_GRIN_01 },       //183
/*S_GRIN_01*/       { SPR_GRIN, 1, 3, { A_MissileTick }, S_GRIN_00 },       //184
/*S_GRAP_00*/       { SPR_GRAP, 0, 3, { A_MissileTick }, S_GRAP_01 },       //185
/*S_GRAP_01*/       { SPR_GRAP, 1, 3, { A_MissileTick }, S_GRAP_00 },       //186
/*S_UBAM_00*/       { SPR_UBAM, 0, 3, { A_MissileTick }, S_UBAM_01 },       //187
/*S_UBAM_01*/       { SPR_UBAM, 1, 3, { A_MissileTick }, S_UBAM_00 },       //188
/*S_BNG2_00*/       { SPR_BNG2, 32768, 4, { A_DeathExplode5 }, S_BNG2_01 },     //189
/*S_BNG2_01*/       { SPR_BNG2, 32769, 4, { NULL }, S_BNG2_02 },        //190
/*S_BNG2_02*/       { SPR_BNG2, 32770, 4, { NULL }, S_BNG2_03 },        //191
/*S_BNG2_03*/       { SPR_BNG2, 32771, 4, { NULL }, S_BNG2_04 },        //192
/*S_BNG2_04*/       { SPR_BNG2, 32772, 4, { NULL }, S_BNG2_05 },        //193
/*S_BNG2_05*/       { SPR_BNG2, 32773, 4, { NULL }, S_BNG2_06 },        //194
/*S_BNG2_06*/       { SPR_BNG2, 32774, 4, { NULL }, S_BNG2_07 },        //195
/*S_BNG2_07*/       { SPR_BNG2, 32775, 4, { NULL }, S_BNG2_08 },        //196
/*S_BNG2_08*/       { SPR_BNG2, 32776, 4, { NULL }, S_NULL },       //197
/*S_BNG4_00*/       { SPR_BNG4, 32768, 2, { A_DeathExplode5 }, S_BNG4_01 },     //198
/*S_BNG4_01*/       { SPR_BNG4, 32769, 3, { NULL }, S_BNG4_02 },        //199
/*S_BNG4_02*/       { SPR_BNG4, 32770, 3, { NULL }, S_BNG4_03 },        //200
/*S_BNG4_03*/       { SPR_BNG4, 32771, 3, { NULL }, S_BNG4_04 },        //201
/*S_BNG4_04*/       { SPR_BNG4, 32772, 3, { NULL }, S_BNG4_05 },        //202
/*S_BNG4_05*/       { SPR_BNG4, 32773, 3, { NULL }, S_BNG4_06 },        //203
/*S_BNG4_06*/       { SPR_BNG4, 32774, 3, { NULL }, S_BNG4_07 },        //204
/*S_BNG4_07*/       { SPR_BNG4, 32775, 3, { NULL }, S_BNG4_08 },        //205
/*S_BNG4_08*/       { SPR_BNG4, 32776, 3, { NULL }, S_BNG4_09 },        //206
/*S_BNG4_09*/       { SPR_BNG4, 32777, 3, { NULL }, S_BNG4_10 },        //207
/*S_BNG4_10*/       { SPR_BNG4, 32778, 3, { NULL }, S_BNG4_11 },        //208
/*S_BNG4_11*/       { SPR_BNG4, 32779, 3, { NULL }, S_BNG4_12 },        //209
/*S_BNG4_12*/       { SPR_BNG4, 32780, 3, { NULL }, S_BNG4_13 },        //210
/*S_BNG4_13*/       { SPR_BNG4, 32781, 3, { NULL }, S_NULL },       //211
/*S_BNG3_00*/       { SPR_BNG3, 32768, 3, { A_DeathExplode5 }, S_BNG3_01 },     //212
/*S_BNG3_01*/       { SPR_BNG3, 32769, 3, { NULL }, S_BNG3_02 },        //213
/*S_BNG3_02*/       { SPR_BNG3, 32770, 3, { NULL }, S_BNG3_03 },        //214
/*S_BNG3_03*/       { SPR_BNG3, 32771, 3, { NULL }, S_BNG3_04 },        //215
/*S_BNG3_04*/       { SPR_BNG3, 32772, 3, { NULL }, S_BNG3_05 },        //216
/*S_BNG3_05*/       { SPR_BNG3, 32773, 3, { NULL }, S_BNG3_06 },        //217
/*S_BNG3_06*/       { SPR_BNG3, 32774, 3, { NULL }, S_BNG3_07 },        //218
/*S_BNG3_07*/       { SPR_BNG3, 32775, 3, { NULL }, S_NULL },       //219
/*S_BNG3_08*/       { SPR_BNG3, 0, 1, { A_SpawnGrenadeFire }, S_NULL },     //220
/*S_BNG3_09*/       { SPR_BNG3, 32769, 2, { A_DeathExplode1 }, S_BNG3_10 },     //221
/*S_BNG3_10*/       { SPR_BNG3, 32770, 2, { A_MissileTick }, S_FLBE_00 },       //222
/*S_FLBE_00*/       { SPR_FLBE, 32768, 2, { A_BurnSpread }, S_FLBE_01 },        //223
/*S_FLBE_01*/       { SPR_FLBE, 32769, 2, { A_MissileTick }, S_FLBE_02 },       //224
/*S_FLBE_02*/       { SPR_FLBE, 32770, 2, { A_DeathExplode1 }, S_FLBE_03 },     //225
/*S_FLBE_03*/       { SPR_FLBE, 32771, 3, { A_MissileTick }, S_FLBE_04 },       //226
/*S_FLBE_04*/       { SPR_FLBE, 32772, 3, { A_DeathExplode1 }, S_FLBE_05 },     //227
/*S_FLBE_05*/       { SPR_FLBE, 32773, 3, { A_MissileTick }, S_FLBE_06 },       //228
/*S_FLBE_06*/       { SPR_FLBE, 32774, 3, { A_BurnSpread }, S_FLBE_03 },        //229
/*S_FLBE_07*/       { SPR_FLBE, 32775, 2, { NULL }, S_FLBE_08 },        //230
/*S_FLBE_08*/       { SPR_FLBE, 32776, 2, { A_BurnSpread }, S_FLBE_09 },        //231
/*S_FLBE_09*/       { SPR_FLBE, 32777, 2, { NULL }, S_FLBE_10 },        //232
/*S_FLBE_10*/       { SPR_FLBE, 32778, 2, { NULL }, S_NULL },       //233
/*S_XPRK_00*/       { SPR_XPRK, 0, 1, { A_ClearForceField }, S_NULL },      //234
/*S_OCLW_00*/       { SPR_OCLW, 0, 2, { A_FireChainShot }, S_OCLW_00 },     //235
/*S_CCLW_00*/       { SPR_CCLW, 0, 6, { NULL }, S_NULL },       //236
/*S_TEND_00*/       { SPR_TEND, 0, 20, { NULL }, S_NULL },      //237
/*S_MICR_00*/       { SPR_MICR, 32768, 6, { A_MissileSmoke }, S_MICR_00 },      //238
/*S_MISS_00*/       { SPR_MISS, 32768, 4, { A_MissileSmoke }, S_MISS_01 },      //239
/*S_MISS_01*/       { SPR_MISS, 32769, 3, { A_Tracer }, S_MISS_00 },        //240
/*S_AROW_00*/       { SPR_AROW, 0, 10, { A_ActiveSound }, S_AROW_00 },      //241
/*S_ARWP_00*/       { SPR_ARWP, 0, 10, { A_ActiveSound }, S_ARWP_00 },      //242
/*S_AROW_01*/       { SPR_AROW, 0, 1, { NULL }, S_NULL },       //243
/*S_TORP_00*/       { SPR_TORP, 32768, 4, { NULL }, S_TORP_01 },        //244
/*S_TORP_01*/       { SPR_TORP, 32769, 4, { NULL }, S_TORP_02 },        //245
/*S_TORP_02*/       { SPR_TORP, 32770, 4, { NULL }, S_TORP_03 },        //246
/*S_TORP_03*/       { SPR_TORP, 32771, 4, { NULL }, S_TORP_00 },        //247
/*S_THIT_00*/       { SPR_THIT, 32768, 8, { NULL }, S_THIT_01 },        //248
/*S_THIT_01*/       { SPR_THIT, 32769, 8, { NULL }, S_THIT_02 },        //249
/*S_THIT_02*/       { SPR_THIT, 32770, 8, { A_TorpedoExplode }, S_THIT_03 },        //250
/*S_THIT_03*/       { SPR_THIT, 32771, 8, { NULL }, S_THIT_04 },        //251
/*S_THIT_04*/       { SPR_THIT, 32772, 8, { NULL }, S_NULL },       //252
/*S_TWAV_00*/       { SPR_TWAV, 32768, 9, { NULL }, S_TWAV_01 },        //253
/*S_TWAV_01*/       { SPR_TWAV, 32769, 9, { NULL }, S_TWAV_02 },        //254
/*S_TWAV_02*/       { SPR_TWAV, 32770, 9, { NULL }, S_NULL },       //255
/*S_MISL_00*/       { SPR_MISL, 32768, 5, { NULL }, S_MISL_02 },        //256
/*S_MISL_01*/       { SPR_MISL, 32768, 5, { A_DeathExplode2 }, S_MISL_02 },     //257
/*S_MISL_02*/       { SPR_MISL, 32769, 5, { NULL }, S_MISL_03 },        //258
/*S_MISL_03*/       { SPR_MISL, 32770, 4, { NULL }, S_MISL_04 },        //259
/*S_MISL_04*/       { SPR_MISL, 32771, 2, { NULL }, S_MISL_05 },        //260
/*S_MISL_05*/       { SPR_MISL, 32772, 2, { NULL }, S_MISL_06 },        //261
/*S_MISL_06*/       { SPR_MISL, 32773, 2, { NULL }, S_MISL_07 },        //262
/*S_MISL_07*/       { SPR_MISL, 32774, 2, { NULL }, S_NULL },       //263
/*S_TFOG_00*/       { SPR_TFOG, 32768, 6, { NULL }, S_TFOG_01 },        //264
/*S_TFOG_01*/       { SPR_TFOG, 32769, 6, { NULL }, S_TFOG_02 },        //265
/*S_TFOG_02*/       { SPR_TFOG, 32770, 6, { NULL }, S_TFOG_03 },        //266
/*S_TFOG_03*/       { SPR_TFOG, 32771, 6, { NULL }, S_TFOG_04 },        //267
/*S_TFOG_04*/       { SPR_TFOG, 32772, 6, { NULL }, S_TFOG_05 },        //268
/*S_TFOG_05*/       { SPR_TFOG, 32773, 6, { NULL }, S_TFOG_06 },        //269
/*S_TFOG_06*/       { SPR_TFOG, 32772, 6, { NULL }, S_TFOG_07 },        //270
/*S_TFOG_07*/       { SPR_TFOG, 32771, 6, { NULL }, S_TFOG_08 },        //271
/*S_TFOG_08*/       { SPR_TFOG, 32770, 6, { NULL }, S_TFOG_09 },        //272
/*S_TFOG_09*/       { SPR_TFOG, 32769, 6, { NULL }, S_NULL },       //273
/*S_IFOG_00*/       { SPR_IFOG, 32768, 6, { NULL }, S_IFOG_01 },        //274
/*S_IFOG_01*/       { SPR_IFOG, 32769, 6, { NULL }, S_IFOG_02 },        //275
/*S_IFOG_02*/       { SPR_IFOG, 32768, 6, { NULL }, S_IFOG_03 },        //276
/*S_IFOG_03*/       { SPR_IFOG, 32769, 6, { NULL }, S_IFOG_04 },        //277
/*S_IFOG_04*/       { SPR_IFOG, 32770, 6, { NULL }, S_IFOG_05 },        //278
/*S_IFOG_05*/       { SPR_IFOG, 32771, 6, { NULL }, S_IFOG_06 },        //279
/*S_IFOG_06*/       { SPR_IFOG, 32772, 6, { NULL }, S_NULL },       //280
/*S_SHRD_00*/       { SPR_SHRD, 0, 128, { NULL }, S_NULL },     //281
/*S_SHRD_01*/       { SPR_SHRD, 1, 128, { NULL }, S_NULL },     //282
/*S_SHRD_02*/       { SPR_SHRD, 2, 128, { NULL }, S_NULL },     //283
/*S_SHRD_03*/       { SPR_SHRD, 3, 128, { NULL }, S_NULL },     //284
/*S_SHRD_04*/       { SPR_SHRD, 4, 128, { NULL }, S_NULL },     //285
/*S_SHRD_05*/       { SPR_SHRD, 5, 128, { NULL }, S_NULL },     //286
/*S_PLAY_00*/       { SPR_PLAY, 0, -1, { NULL }, S_NULL },      //287
/*S_PLAY_01*/       { SPR_PLAY, 0, 4, { NULL }, S_PLAY_02 },        //288
/*S_PLAY_02*/       { SPR_PLAY, 1, 4, { NULL }, S_PLAY_03 },        //289
/*S_PLAY_03*/       { SPR_PLAY, 2, 4, { NULL }, S_PLAY_04 },        //290
/*S_PLAY_04*/       { SPR_PLAY, 3, 4, { NULL }, S_PLAY_01 },        //291
/*S_PLAY_05*/       { SPR_PLAY, 4, 12, { NULL }, S_PLAY_00 },       //292
/*S_PLAY_06*/       { SPR_PLAY, 5, 6, { NULL }, S_PLAY_05 },        //293
/*S_PLAY_07*/       { SPR_PLAY, 16, 4, { A_Pain }, S_PLAY_08 },     //294
/*S_PLAY_08*/       { SPR_PLAY, 16, 4, { NULL }, S_PLAY_00 },       //295
/*S_PLAY_09*/       { SPR_PLAY, 6, 4, { NULL }, S_PLAY_10 },        //296
/*S_PLAY_10*/       { SPR_PLAY, 7, 3, { A_PlayerScream }, S_PLAY_11 },      //297
/*S_PLAY_11*/       { SPR_PLAY, 8, 3, { A_Fall }, S_PLAY_12 },      //298
/*S_PLAY_12*/       { SPR_PLAY, 9, 4, { NULL }, S_PLAY_13 },        //299
/*S_PLAY_13*/       { SPR_PLAY, 10, 4, { NULL }, S_PLAY_14 },       //300
/*S_PLAY_14*/       { SPR_PLAY, 11, 4, { NULL }, S_PLAY_15 },       //301
/*S_PLAY_15*/       { SPR_PLAY, 12, 4, { NULL }, S_PLAY_16 },       //302
/*S_PLAY_16*/       { SPR_PLAY, 13, 4, { NULL }, S_PLAY_17 },       //303
/*S_PLAY_17*/       { SPR_PLAY, 14, 4, { NULL }, S_PLAY_18 },       //304
/*S_PLAY_18*/       { SPR_PLAY, 15, 700, { NULL }, S_RGIB_07 },     //305
/*S_RGIB_00*/       { SPR_RGIB, 0, 5, { A_BodyParts }, S_RGIB_01 },     //306
/*S_RGIB_01*/       { SPR_RGIB, 1, 5, { A_XScream }, S_RGIB_02 },       //307
/*S_RGIB_02*/       { SPR_RGIB, 2, 5, { A_Fall }, S_RGIB_03 },      //308
/*S_RGIB_03*/       { SPR_RGIB, 3, 5, { A_BodyParts }, S_RGIB_04 },     //309
/*S_RGIB_04*/       { SPR_RGIB, 4, 5, { A_BodyParts }, S_RGIB_05 },     //310
/*S_RGIB_05*/       { SPR_RGIB, 5, 5, { A_BodyParts }, S_RGIB_06 },     //311
/*S_RGIB_06*/       { SPR_RGIB, 6, 5, { A_BodyParts }, S_RGIB_07 },     //312
/*S_RGIB_07*/       { SPR_RGIB, 7, 1400, { NULL }, S_NULL },        //313
/*S_MRYS_00*/       { SPR_MRYS, 0, 30, { NULL }, S_MRST_00 },       //314
/*S_MRNO_00*/       { SPR_MRNO, 0, 6, { NULL }, S_MRNO_01 },        //315
/*S_MRNO_01*/       { SPR_MRNO, 1, 6, { NULL }, S_MRNO_02 },        //316
/*S_MRNO_02*/       { SPR_MRNO, 2, 10, { NULL }, S_MRNO_03 },       //317
/*S_MRNO_03*/       { SPR_MRNO, 1, 6, { NULL }, S_MRNO_04 },        //318
/*S_MRNO_04*/       { SPR_MRNO, 0, 6, { NULL }, S_MRST_00 },        //319
/*S_MRST_00*/       { SPR_MRST, 0, 10, { A_FriendLook }, S_MRST_00 },       //320
/*S_MRLK_00*/       { SPR_MRLK, 0, 30, { A_ActiveSound }, S_MRST_00 },      //321
/*S_MRLK_01*/       { SPR_MRLK, 1, 30, { NULL }, S_MRST_00 },       //322
/*S_MRBD_00*/       { SPR_MRBD, 0, 4, { NULL }, S_MRBD_01 },        //323
/*S_MRBD_01*/       { SPR_MRBD, 1, 4, { NULL }, S_MRBD_02 },        //324
/*S_MRBD_02*/       { SPR_MRBD, 2, 4, { NULL }, S_MRBD_03 },        //325
/*S_MRBD_03*/       { SPR_MRBD, 3, 4, { NULL }, S_MRBD_04 },        //326
/*S_MRBD_04*/       { SPR_MRBD, 4, 4, { NULL }, S_MRBD_05 },        //327
/*S_MRBD_05*/       { SPR_MRBD, 3, 4, { NULL }, S_MRBD_06 },        //328
/*S_MRBD_06*/       { SPR_MRBD, 2, 4, { NULL }, S_MRBD_07 },        //329
/*S_MRBD_07*/       { SPR_MRBD, 1, 4, { NULL }, S_MRBD_08 },        //330
/*S_MRBD_08*/       { SPR_MRBD, 0, 5, { NULL }, S_MRBD_09 },        //331
/*S_MRBD_09*/       { SPR_MRBD, 5, 6, { NULL }, S_MRST_00 },        //332
/*S_MRPN_00*/       { SPR_MRPN, 0, 3, { NULL }, S_MRPN_01 },        //333
/*S_MRPN_01*/       { SPR_MRPN, 1, 3, { A_Pain }, S_MRPN_02 },      //334
/*S_MRPN_02*/       { SPR_MRPN, 2, 3, { NULL }, S_MRPN_03 },        //335
/*S_MRPN_03*/       { SPR_MRPN, 3, 9, { A_MerchantPain }, S_MRPN_04 },      //336
/*S_MRPN_04*/       { SPR_MRPN, 2, 4, { NULL }, S_MRPN_05 },        //337
/*S_MRPN_05*/       { SPR_MRPN, 1, 3, { NULL }, S_MRPN_06 },        //338
/*S_MRPN_06*/       { SPR_MRPN, 0, 3, { A_ClearSoundTarget }, S_MRST_00 },      //339
/*S_MRGT_00*/       { SPR_MRGT, 0, 5, { NULL }, S_MRGT_01 },        //340
/*S_MRGT_01*/       { SPR_MRGT, 1, 5, { NULL }, S_MRGT_02 },        //341
/*S_MRGT_02*/       { SPR_MRGT, 2, 5, { NULL }, S_MRGT_03 },        //342
/*S_MRGT_03*/       { SPR_MRGT, 3, 5, { NULL }, S_MRGT_04 },        //343
/*S_MRGT_04*/       { SPR_MRGT, 4, 5, { NULL }, S_MRGT_05 },        //344
/*S_MRGT_05*/       { SPR_MRGT, 5, 5, { NULL }, S_MRGT_06 },        //345
/*S_MRGT_06*/       { SPR_MRGT, 6, 5, { NULL }, S_MRGT_07 },        //346
/*S_MRGT_07*/       { SPR_MRGT, 7, 5, { NULL }, S_MRGT_08 },        //347
/*S_MRGT_08*/       { SPR_MRGT, 8, 5, { NULL }, S_MRST_00 },        //348
/*S_BURN_00*/       { SPR_BURN, 0, 3, { A_Scream }, S_BURN_01 },        //349
/*S_BURN_01*/       { SPR_BURN, 1, 3, { A_DropBurnFlesh }, S_BURN_02 },     //350
/*S_BURN_02*/       { SPR_BURN, 2, 3, { A_RandomWalk }, S_BURN_03 },        //351
/*S_BURN_03*/       { SPR_BURN, 3, 3, { A_Fall }, S_BURN_04 },      //352
/*S_BURN_04*/       { SPR_BURN, 4, 5, { A_DropBurnFlesh }, S_BURN_05 },     //353
/*S_BURN_05*/       { SPR_BURN, 5, 5, { A_RandomWalk }, S_BURN_06 },        //354
/*S_BURN_06*/       { SPR_BURN, 6, 5, { A_RandomWalk }, S_BURN_07 },        //355
/*S_BURN_07*/       { SPR_BURN, 7, 5, { A_RandomWalk }, S_BURN_08 },        //356
/*S_BURN_08*/       { SPR_BURN, 8, 5, { A_DropBurnFlesh }, S_BURN_09 },     //357
/*S_BURN_09*/       { SPR_BURN, 9, 5, { A_RandomWalk }, S_BURN_10 },        //358
/*S_BURN_10*/       { SPR_BURN, 10, 5, { A_RandomWalk }, S_BURN_11 },       //359
/*S_BURN_11*/       { SPR_BURN, 11, 5, { A_RandomWalk }, S_BURN_12 },       //360
/*S_BURN_12*/       { SPR_BURN, 12, 3, { A_DropBurnFlesh }, S_BURN_13 },        //361
/*S_BURN_13*/       { SPR_BURN, 13, 3, { NULL }, S_BURN_14 },       //362
/*S_BURN_14*/       { SPR_BURN, 14, 5, { NULL }, S_BURN_15 },       //363
/*S_BURN_15*/       { SPR_BURN, 15, 5, { NULL }, S_BURN_16 },       //364
/*S_BURN_16*/       { SPR_BURN, 16, 5, { NULL }, S_BURN_17 },       //365
/*S_BURN_17*/       { SPR_BURN, 15, 5, { NULL }, S_BURN_18 },       //366
/*S_BURN_18*/       { SPR_BURN, 16, 5, { NULL }, S_BURN_19 },       //367
/*S_BURN_19*/       { SPR_BURN, 17, 7, { NULL }, S_BURN_20 },       //368
/*S_BURN_20*/       { SPR_BURN, 18, 7, { NULL }, S_BURN_21 },       //369
/*S_BURN_21*/       { SPR_BURN, 19, 7, { NULL }, S_BURN_22 },       //370
/*S_BURN_22*/       { SPR_BURN, 20, 7, { NULL }, S_BURN_23 },       //371
/*S_BURN_23*/       { SPR_BURN, 21, 700, { A_PeasantCrash }, S_NULL },      //372
/*S_DISR_00*/       { SPR_DISR, 0, 5, { NULL }, S_DISR_01 },        //373
/*S_DISR_01*/       { SPR_DISR, 1, 5, { NULL }, S_DISR_02 },        //374
/*S_DISR_02*/       { SPR_DISR, 2, 5, { NULL }, S_DISR_03 },        //375
/*S_DISR_03*/       { SPR_DISR, 3, 5, { A_Fall }, S_DISR_04 },      //376
/*S_DISR_04*/       { SPR_DISR, 4, 5, { NULL }, S_DISR_05 },        //377
/*S_DISR_05*/       { SPR_DISR, 5, 5, { NULL }, S_DISR_06 },        //378
/*S_DISR_06*/       { SPR_DISR, 6, 4, { NULL }, S_DISR_07 },        //379
/*S_DISR_07*/       { SPR_DISR, 7, 4, { NULL }, S_DISR_08 },        //380
/*S_DISR_08*/       { SPR_DISR, 8, 4, { NULL }, S_DISR_09 },        //381
/*S_DISR_09*/       { SPR_DISR, 9, 4, { NULL }, S_MEAT_03 },        //382
/*S_PEAS_00*/       { SPR_PEAS, 0, 10, { A_FriendLook }, S_PEAS_00 },       //383
/*S_PEAS_01*/       { SPR_PEAS, 0, 5, { A_RandomWalk }, S_PEAS_02 },        //384
/*S_PEAS_02*/       { SPR_PEAS, 0, 5, { A_RandomWalk }, S_PEAS_03 },        //385
/*S_PEAS_03*/       { SPR_PEAS, 1, 5, { A_RandomWalk }, S_PEAS_04 },        //386
/*S_PEAS_04*/       { SPR_PEAS, 1, 5, { A_RandomWalk }, S_PEAS_05 },        //387
/*S_PEAS_05*/       { SPR_PEAS, 2, 5, { A_RandomWalk }, S_PEAS_06 },        //388
/*S_PEAS_06*/       { SPR_PEAS, 2, 5, { A_RandomWalk }, S_PEAS_07 },        //389
/*S_PEAS_07*/       { SPR_PEAS, 3, 5, { A_RandomWalk }, S_PEAS_08 },        //390
/*S_PEAS_08*/       { SPR_PEAS, 3, 5, { A_RandomWalk }, S_PEAS_00 },        //391
/*S_PEAS_09*/       { SPR_PEAS, 4, 10, { A_FaceTarget }, S_PEAS_10 },       //392
/*S_PEAS_10*/       { SPR_PEAS, 5, 8, { A_PeasantPunch }, S_PEAS_11 },      //393
/*S_PEAS_11*/       { SPR_PEAS, 4, 8, { NULL }, S_PEAS_01 },        //394
/*S_PEAS_12*/       { SPR_PEAS, 14, 3, { NULL }, S_PEAS_13 },       //395
/*S_PEAS_13*/       { SPR_PEAS, 14, 3, { A_Pain }, S_PEAS_09 },     //396
/*S_PEAS_14*/       { SPR_PEAS, 6, 5, { NULL }, S_PEAS_15 },        //397
/*S_PEAS_15*/       { SPR_PEAS, 7, 10, { A_PeasantCrash }, S_PEAS_16 },     //398
/*S_PEAS_16*/       { SPR_PEAS, 8, 6, { NULL }, S_PEAS_15 },        //399
/*S_PEAS_17*/       { SPR_PEAS, 6, 5, { NULL }, S_PEAS_18 },        //400
/*S_PEAS_18*/       { SPR_PEAS, 7, 5, { A_Scream }, S_PEAS_19 },        //401
/*S_PEAS_19*/       { SPR_PEAS, 8, 6, { NULL }, S_PEAS_20 },        //402
/*S_PEAS_20*/       { SPR_PEAS, 9, 5, { A_Fall }, S_PEAS_21 },      //403
/*S_PEAS_21*/       { SPR_PEAS, 10, 5, { NULL }, S_PEAS_22 },       //404
/*S_PEAS_22*/       { SPR_PEAS, 11, 6, { NULL }, S_PEAS_23 },       //405
/*S_PEAS_23*/       { SPR_PEAS, 12, 8, { NULL }, S_PEAS_24 },       //406
/*S_PEAS_24*/       { SPR_PEAS, 13, 1400, { NULL }, S_GIBS_08 },        //407
/*S_GIBS_00*/       { SPR_GIBS, 12, 5, { A_BodyParts }, S_GIBS_01 },        //408
/*S_GIBS_01*/       { SPR_GIBS, 13, 5, { A_XScream }, S_GIBS_02 },      //409
/*S_GIBS_02*/       { SPR_GIBS, 14, 5, { A_Fall }, S_GIBS_03 },     //410
/*S_GIBS_03*/       { SPR_GIBS, 15, 4, { A_BodyParts }, S_GIBS_04 },        //411
/*S_GIBS_04*/       { SPR_GIBS, 16, 4, { A_BodyParts }, S_GIBS_05 },        //412
/*S_GIBS_05*/       { SPR_GIBS, 17, 4, { A_BodyParts }, S_GIBS_06 },        //413
/*S_GIBS_06*/       { SPR_GIBS, 18, 4, { A_BodyParts }, S_GIBS_07 },        //414
/*S_GIBS_07*/       { SPR_GIBS, 19, 4, { NULL }, S_GIBS_08 },       //415
/*S_GIBS_08*/       { SPR_GIBS, 20, 5, { NULL }, S_GIBS_09 },       //416
/*S_GIBS_09*/       { SPR_GIBS, 21, 1400, { NULL }, S_NULL },       //417
/*S_PEAS_25*/       { SPR_PEAS, 0, 5, { A_ZombieInSpecialSector }, S_PEAS_25 },     //418
/*S_AGRD_00*/       { SPR_AGRD, 0, 5, { A_ZombieInSpecialSector }, S_AGRD_00 },     //419
/*S_ARMR_00*/       { SPR_ARMR, 0, -1, { NULL }, S_NULL },      //420
/*S_ARMR_01*/       { SPR_ARMR, 0, -1, { A_HideZombie }, S_NULL },      //421
/*S_PLAY_19*/       { SPR_PLAY, 0, 175, { A_SpawnZombie }, S_PLAY_19 },     //422
/*S_SACR_00*/       { SPR_SACR, 0, -1, { NULL }, S_NULL },      //423
/*S_TNK1_00*/       { SPR_TNK1, 0, 15, { NULL }, S_TNK1_01 },       //424
/*S_TNK1_01*/       { SPR_TNK1, 1, 11, { NULL }, S_TNK1_02 },       //425
/*S_TNK1_02*/       { SPR_TNK1, 2, 40, { NULL }, S_TNK1_00 },       //426
/*S_TNK2_00*/       { SPR_TNK2, 0, 15, { NULL }, S_TNK2_01 },       //427
/*S_TNK2_01*/       { SPR_TNK2, 1, 11, { NULL }, S_TNK2_02 },       //428
/*S_TNK2_02*/       { SPR_TNK2, 2, 40, { NULL }, S_TNK2_00 },       //429
/*S_TNK3_00*/       { SPR_TNK3, 0, 15, { NULL }, S_TNK3_01 },       //430
/*S_TNK3_01*/       { SPR_TNK3, 1, 11, { NULL }, S_TNK3_02 },       //431
/*S_TNK3_02*/       { SPR_TNK3, 2, 40, { NULL }, S_TNK3_00 },       //432
/*S_TNK4_00*/       { SPR_TNK4, 0, 15, { NULL }, S_TNK4_01 },       //433
/*S_TNK4_01*/       { SPR_TNK4, 1, 11, { NULL }, S_TNK4_02 },       //434
/*S_TNK4_02*/       { SPR_TNK4, 2, 40, { NULL }, S_TNK4_00 },       //435
/*S_TNK5_00*/       { SPR_TNK5, 0, 15, { NULL }, S_TNK5_01 },       //436
/*S_TNK5_01*/       { SPR_TNK5, 1, 11, { NULL }, S_TNK5_02 },       //437
/*S_TNK5_02*/       { SPR_TNK5, 2, 40, { NULL }, S_TNK5_00 },       //438
/*S_TNK6_00*/       { SPR_TNK6, 0, 15, { NULL }, S_TNK6_01 },       //439
/*S_TNK6_01*/       { SPR_TNK6, 1, 11, { NULL }, S_TNK6_02 },       //440
/*S_TNK6_02*/       { SPR_TNK6, 2, 40, { NULL }, S_TNK6_00 },       //441
/*S_NEAL_00*/       { SPR_NEAL, 0, 15, { A_ActiveSound }, S_NEAL_01 },      //442
/*S_NEAL_01*/       { SPR_NEAL, 1, 40, { A_ActiveSound }, S_NEAL_00 },      //443
/*S_NEAL_02*/       { SPR_NEAL, 2, 5, { A_ShadowOn }, S_NEAL_03 },      //444
/*S_NEAL_03*/       { SPR_NEAL, 1, 4, { A_Pain }, S_NEAL_04 },      //445
/*S_NEAL_04*/       { SPR_NEAL, 2, 5, { A_ShadowOff }, S_NEAL_00 },     //446
/*S_NEAL_05*/       { SPR_NEAL, 1, 6, { NULL }, S_NEAL_06 },        //447
/*S_NEAL_06*/       { SPR_NEAL, 2, 13, { A_PeasantCrash }, S_NEAL_05 },     //448
/*S_NEAL_07*/       { SPR_NEAL, 3, 5, { NULL }, S_NEAL_08 },        //449
/*S_NEAL_08*/       { SPR_NEAL, 4, 5, { A_Scream }, S_NEAL_09 },        //450
/*S_NEAL_09*/       { SPR_NEAL, 5, 6, { NULL }, S_NEAL_10 },        //451
/*S_NEAL_10*/       { SPR_NEAL, 6, 5, { A_Fall }, S_NEAL_11 },      //452
/*S_NEAL_11*/       { SPR_NEAL, 7, 5, { NULL }, S_NEAL_12 },        //453
/*S_NEAL_12*/       { SPR_NEAL, 8, 6, { NULL }, S_NEAL_13 },        //454
/*S_NEAL_13*/       { SPR_NEAL, 9, -1, { NULL }, S_NULL },      //455
/*S_BEGR_00*/       { SPR_BEGR, 0, 10, { A_Look }, S_BEGR_00 },     //456
/*S_BEGR_01*/       { SPR_BEGR, 0, 4, { A_RandomWalk }, S_BEGR_02 },        //457
/*S_BEGR_02*/       { SPR_BEGR, 0, 4, { A_RandomWalk }, S_BEGR_03 },        //458
/*S_BEGR_03*/       { SPR_BEGR, 1, 4, { A_RandomWalk }, S_BEGR_04 },        //459
/*S_BEGR_04*/       { SPR_BEGR, 1, 4, { A_RandomWalk }, S_BEGR_05 },        //460
/*S_BEGR_05*/       { SPR_BEGR, 2, 4, { A_RandomWalk }, S_BEGR_06 },        //461
/*S_BEGR_06*/       { SPR_BEGR, 2, 4, { A_RandomWalk }, S_BEGR_01 },        //462
/*S_BEGR_07*/       { SPR_BEGR, 3, 8, { NULL }, S_BEGR_08 },        //463
/*S_BEGR_08*/       { SPR_BEGR, 4, 8, { A_PeasantPunch }, S_BEGR_09 },      //464
/*S_BEGR_09*/       { SPR_BEGR, 4, 1, { A_Chase }, S_BEGR_10 },     //465
/*S_BEGR_10*/       { SPR_BEGR, 3, 8, { A_CheckTargetVisible }, S_BEGR_07 },        //466
/*S_BEGR_11*/       { SPR_BEGR, 0, 3, { A_Pain }, S_BEGR_12 },      //467
/*S_BEGR_12*/       { SPR_BEGR, 0, 3, { A_Chase }, S_BEGR_07 },     //468
/*S_BEGR_13*/       { SPR_BEGR, 5, 4, { NULL }, S_BEGR_14 },        //469
/*S_BEGR_14*/       { SPR_BEGR, 6, 4, { A_Scream }, S_BEGR_15 },        //470
/*S_BEGR_15*/       { SPR_BEGR, 7, 4, { NULL }, S_BEGR_16 },        //471
/*S_BEGR_16*/       { SPR_BEGR, 8, 4, { A_Fall }, S_BEGR_17 },      //472
/*S_BEGR_17*/       { SPR_BEGR, 9, 4, { NULL }, S_BEGR_18 },        //473
/*S_BEGR_18*/       { SPR_BEGR, 10, 4, { NULL }, S_BEGR_19 },       //474
/*S_BEGR_19*/       { SPR_BEGR, 11, 4, { NULL }, S_BEGR_20 },       //475
/*S_BEGR_20*/       { SPR_BEGR, 12, 4, { NULL }, S_BEGR_21 },       //476
/*S_BEGR_21*/       { SPR_BEGR, 13, -1, { NULL }, S_NULL },     //477
/*S_BEGR_22*/       { SPR_BEGR, 5, 5, { A_BodyParts }, S_GIBS_01 },     //478
/*S_HMN1_00*/       { SPR_HMN1, 15, 5, { A_FriendLook }, S_HMN1_00 },       //479
/*S_HMN1_01*/       { SPR_HMN1, 16, 8, { NULL }, S_HMN1_00 },       //480
/*S_HMN1_02*/       { SPR_HMN1, 17, 8, { NULL }, S_HMN1_00 },       //481
/*S_HMN1_03*/       { SPR_HMN1, 0, 6, { A_RandomWalk }, S_HMN1_04 },        //482
/*S_HMN1_04*/       { SPR_HMN1, 1, 6, { A_RandomWalk }, S_HMN1_05 },        //483
/*S_HMN1_05*/       { SPR_HMN1, 2, 6, { A_RandomWalk }, S_HMN1_06 },        //484
/*S_HMN1_06*/       { SPR_HMN1, 3, 6, { A_RandomWalk }, S_HMN1_07 },        //485
/*S_HMN1_07*/       { SPR_HMN1, 0, 6, { A_RandomWalk }, S_HMN1_08 },        //486
/*S_HMN1_08*/       { SPR_HMN1, 1, 6, { A_RandomWalk }, S_HMN1_09 },        //487
/*S_HMN1_09*/       { SPR_HMN1, 2, 6, { A_RandomWalk }, S_HMN1_10 },        //488
/*S_HMN1_10*/       { SPR_HMN1, 3, 6, { A_RandomWalk }, S_HMN1_00 },        //489
/*S_HMN1_11*/       { SPR_HMN1, 0, 3, { A_Chase }, S_HMN1_12 },     //490
/*S_HMN1_12*/       { SPR_HMN1, 0, 3, { A_Chase }, S_HMN1_13 },     //491
/*S_HMN1_13*/       { SPR_HMN1, 1, 3, { A_Chase }, S_HMN1_14 },     //492
/*S_HMN1_14*/       { SPR_HMN1, 1, 3, { A_Chase }, S_HMN1_15 },     //493
/*S_HMN1_15*/       { SPR_HMN1, 2, 3, { A_Chase }, S_HMN1_16 },     //494
/*S_HMN1_16*/       { SPR_HMN1, 2, 3, { A_Chase }, S_HMN1_17 },     //495
/*S_HMN1_17*/       { SPR_HMN1, 3, 3, { A_Chase }, S_HMN1_18 },     //496
/*S_HMN1_18*/       { SPR_HMN1, 3, 3, { A_Chase }, S_HMN1_11 },     //497
/*S_HMN1_19*/       { SPR_HMN1, 4, 10, { A_FaceTarget }, S_HMN1_20 },       //498
/*S_HMN1_20*/       { SPR_HMN1, 32773, 10, { A_BulletAttack }, S_HMN1_21 },     //499
/*S_HMN1_21*/       { SPR_HMN1, 4, 10, { A_BulletAttack }, S_HMN1_11 },     //500
/*S_HMN1_22*/       { SPR_HMN1, 14, 3, { NULL }, S_HMN1_23 },       //501
/*S_HMN1_23*/       { SPR_HMN1, 14, 3, { A_Pain }, S_HMN1_11 },     //502
/*S_HMN1_24*/       { SPR_HMN1, 6, 5, { NULL }, S_HMN1_25 },        //503
/*S_HMN1_25*/       { SPR_HMN1, 7, 5, { A_Scream }, S_HMN1_26 },        //504
/*S_HMN1_26*/       { SPR_HMN1, 8, 3, { A_Fall }, S_HMN1_27 },      //505
/*S_HMN1_27*/       { SPR_HMN1, 9, 4, { NULL }, S_HMN1_28 },        //506
/*S_HMN1_28*/       { SPR_HMN1, 10, 3, { NULL }, S_HMN1_29 },       //507
/*S_HMN1_29*/       { SPR_HMN1, 11, 3, { NULL }, S_HMN1_30 },       //508
/*S_HMN1_30*/       { SPR_HMN1, 12, 3, { NULL }, S_HMN1_31 },       //509
/*S_HMN1_31*/       { SPR_HMN1, 13, -1, { NULL }, S_NULL },     //510
/*S_RGIB_08*/       { SPR_RGIB, 0, 4, { A_BodyParts }, S_RGIB_09 },     //511
/*S_RGIB_09*/       { SPR_RGIB, 1, 4, { A_XScream }, S_RGIB_10 },       //512
/*S_RGIB_10*/       { SPR_RGIB, 2, 3, { A_Fall }, S_RGIB_11 },      //513
/*S_RGIB_11*/       { SPR_RGIB, 3, 3, { A_BodyParts }, S_RGIB_12 },     //514
/*S_RGIB_12*/       { SPR_RGIB, 4, 3, { A_BodyParts }, S_RGIB_13 },     //515
/*S_RGIB_13*/       { SPR_RGIB, 5, 3, { A_BodyParts }, S_RGIB_14 },     //516
/*S_RGIB_14*/       { SPR_RGIB, 6, 3, { NULL }, S_RGIB_15 },        //517
/*S_RGIB_15*/       { SPR_RGIB, 7, 1400, { NULL }, S_NULL },        //518
/*S_LEDR_00*/       { SPR_LEDR, 2, 5, { A_FriendLook }, S_LEDR_00 },        //519
/*S_LEDR_01*/       { SPR_LEDR, 0, 8, { NULL }, S_LEDR_00 },        //520
/*S_LEDR_02*/       { SPR_LEDR, 1, 8, { NULL }, S_LEDR_00 },        //521
/*S_LEAD_00*/       { SPR_LEAD, 0, 6, { A_RandomWalk }, S_LEAD_01 },        //522
/*S_LEAD_01*/       { SPR_LEAD, 1, 6, { A_RandomWalk }, S_LEAD_02 },        //523
/*S_LEAD_02*/       { SPR_LEAD, 2, 6, { A_RandomWalk }, S_LEAD_03 },        //524
/*S_LEAD_03*/       { SPR_LEAD, 3, 6, { A_RandomWalk }, S_LEDR_00 },        //525
/*S_LEAD_04*/       { SPR_LEAD, 0, 3, { A_Chase }, S_LEAD_05 },     //526
/*S_LEAD_05*/       { SPR_LEAD, 0, 3, { A_Chase }, S_LEAD_06 },     //527
/*S_LEAD_06*/       { SPR_LEAD, 1, 3, { A_Chase }, S_LEAD_07 },     //528
/*S_LEAD_07*/       { SPR_LEAD, 1, 3, { A_Chase }, S_LEAD_08 },     //529
/*S_LEAD_08*/       { SPR_LEAD, 2, 3, { A_Chase }, S_LEAD_09 },     //530
/*S_LEAD_09*/       { SPR_LEAD, 2, 3, { A_Chase }, S_LEAD_10 },     //531
/*S_LEAD_10*/       { SPR_LEAD, 3, 3, { A_Chase }, S_LEAD_11 },     //532
/*S_LEAD_11*/       { SPR_LEAD, 3, 3, { A_Chase }, S_LEAD_04 },     //533
/*S_LEAD_12*/       { SPR_LEAD, 4, 2, { A_FaceTarget }, S_LEAD_13 },        //534
/*S_LEAD_13*/       { SPR_LEAD, 32773, 2, { A_BulletAttack }, S_LEAD_14 },      //535
/*S_LEAD_14*/       { SPR_LEAD, 4, 1, { A_CheckTargetVisible }, S_LEAD_12 },        //536
/*S_LEAD_15*/       { SPR_LEAD, 24, 3, { NULL }, S_LEAD_16 },       //537
/*S_LEAD_16*/       { SPR_LEAD, 24, 3, { A_Pain }, S_LEAD_04 },     //538
/*S_LEAD_17*/       { SPR_LEAD, 4, 4, { A_FaceTarget }, S_LEAD_18 },        //539
/*S_LEAD_18*/       { SPR_LEAD, 32773, 4, { A_BulletAttack }, S_LEAD_19 },      //540
/*S_LEAD_19*/       { SPR_LEAD, 4, 2, { A_CheckTargetVisible }, S_LEAD_17 },        //541
/*S_LEAD_20*/       { SPR_LEAD, 6, 5, { NULL }, S_LEAD_21 },        //542
/*S_LEAD_21*/       { SPR_LEAD, 7, 5, { A_Scream }, S_LEAD_22 },        //543
/*S_LEAD_22*/       { SPR_LEAD, 8, 4, { NULL }, S_LEAD_23 },        //544
/*S_LEAD_23*/       { SPR_LEAD, 9, 4, { NULL }, S_LEAD_24 },        //545
/*S_LEAD_24*/       { SPR_LEAD, 10, 3, { NULL }, S_LEAD_25 },       //546
/*S_LEAD_25*/       { SPR_LEAD, 11, 3, { A_Fall }, S_LEAD_26 },     //547
/*S_LEAD_26*/       { SPR_LEAD, 12, 3, { NULL }, S_LEAD_27 },       //548
/*S_LEAD_27*/       { SPR_LEAD, 13, 3, { NULL }, S_LEAD_28 },       //549
/*S_LEAD_28*/       { SPR_LEAD, 14, 3, { NULL }, S_LEAD_29 },       //550
/*S_LEAD_29*/       { SPR_LEAD, 15, 3, { NULL }, S_LEAD_30 },       //551
/*S_LEAD_30*/       { SPR_LEAD, 16, 3, { NULL }, S_LEAD_31 },       //552
/*S_LEAD_31*/       { SPR_LEAD, 17, 3, { NULL }, S_LEAD_32 },       //553
/*S_LEAD_32*/       { SPR_LEAD, 18, 3, { NULL }, S_LEAD_33 },       //554
/*S_LEAD_33*/       { SPR_LEAD, 19, 3, { NULL }, S_LEAD_34 },       //555
/*S_LEAD_34*/       { SPR_LEAD, 20, 3, { NULL }, S_LEAD_35 },       //556
/*S_LEAD_35*/       { SPR_LEAD, 21, 3, { NULL }, S_LEAD_36 },       //557
/*S_LEAD_36*/       { SPR_LEAD, 22, 3, { A_SpawnSpectreD }, S_LEAD_37 },        //558
/*S_LEAD_37*/       { SPR_LEAD, 23, -1, { NULL }, S_NULL },     //559
/*S_PUFY_04*/       { SPR_PUFY, 1, 4, { NULL }, S_PUFY_05 },        //560
/*S_PUFY_05*/       { SPR_PUFY, 2, 4, { NULL }, S_PUFY_06 },        //561
/*S_PUFY_06*/       { SPR_PUFY, 1, 4, { NULL }, S_PUFY_07 },        //562
/*S_PUFY_07*/       { SPR_PUFY, 2, 4, { NULL }, S_PUFY_08 },        //563
/*S_PUFY_08*/       { SPR_PUFY, 3, 4, { NULL }, S_NULL },       //564
/*S_MICR_01*/       { SPR_MICR, 32768, 2, { A_Tracer }, S_MICR_02 },        //565
/*S_MICR_02*/       { SPR_MICR, 32768, 2, { A_Tracer }, S_MICR_01 },        //566
/*S_ROB1_00*/       { SPR_ROB1, 0, 10, { A_Look }, S_ROB1_01 },     //567
/*S_ROB1_01*/       { SPR_ROB1, 0, 10, { A_Look }, S_ROB1_00 },     //568
/*S_ROB1_02*/       { SPR_ROB1, 1, 3, { A_Chase }, S_ROB1_03 },     //569
/*S_ROB1_03*/       { SPR_ROB1, 1, 3, { A_Chase }, S_ROB1_04 },     //570
/*S_ROB1_04*/       { SPR_ROB1, 2, 3, { A_Chase }, S_ROB1_05 },     //571
/*S_ROB1_05*/       { SPR_ROB1, 2, 3, { A_Chase }, S_ROB1_06 },     //572
/*S_ROB1_06*/       { SPR_ROB1, 3, 3, { A_Chase }, S_ROB1_07 },     //573
/*S_ROB1_07*/       { SPR_ROB1, 3, 3, { A_Chase }, S_ROB1_08 },     //574
/*S_ROB1_08*/       { SPR_ROB1, 4, 3, { A_Chase }, S_ROB1_09 },     //575
/*S_ROB1_09*/       { SPR_ROB1, 4, 3, { A_Chase }, S_ROB1_02 },     //576
/*S_ROB1_10*/       { SPR_ROB1, 7, 6, { A_FaceTarget }, S_ROB1_11 },        //577
/*S_ROB1_11*/       { SPR_ROB1, 8, 8, { A_RobotMelee }, S_ROB1_12 },        //578
/*S_ROB1_12*/       { SPR_ROB1, 7, 6, { NULL }, S_ROB1_02 },        //579
/*S_ROB1_13*/       { SPR_ROB1, 5, 8, { A_FaceTarget }, S_ROB1_14 },        //580
/*S_ROB1_14*/       { SPR_ROB1, 32774, 11, { A_ReaverAttack }, S_ROB1_02 },        //581
/*S_ROB1_15*/       { SPR_ROB1, 0, 2, { NULL }, S_ROB1_16 },        //582
/*S_ROB1_16*/       { SPR_ROB1, 0, 2, { A_Pain }, S_ROB1_02 },      //583
/*S_ROB1_17*/       { SPR_ROB1, 32777, 6, { NULL }, S_ROB1_18 },        //584
/*S_ROB1_18*/       { SPR_ROB1, 32778, 6, { A_Scream }, S_ROB1_19 },        //585
/*S_ROB1_19*/       { SPR_ROB1, 32779, 5, { NULL }, S_ROB1_20 },        //586
/*S_ROB1_20*/       { SPR_ROB1, 32780, 5, { A_Fall }, S_ROB1_21 },      //587
/*S_ROB1_21*/       { SPR_ROB1, 32781, 5, { NULL }, S_ROB1_22 },        //588
/*S_ROB1_22*/       { SPR_ROB1, 32782, 5, { NULL }, S_ROB1_23 },        //589
/*S_ROB1_23*/       { SPR_ROB1, 32783, 5, { NULL }, S_ROB1_24 },        //590
/*S_ROB1_24*/       { SPR_ROB1, 32784, 6, { A_DeathExplode3 }, S_ROB1_25 },     //591
/*S_ROB1_25*/       { SPR_ROB1, 17, -1, { NULL }, S_NULL },     //592
/*S_ROB1_26*/       { SPR_ROB1, 32779, 5, { A_BodyParts }, S_ROB1_27 },     //593
/*S_ROB1_27*/       { SPR_ROB1, 32780, 5, { A_XScream }, S_ROB1_28 },       //594
/*S_ROB1_28*/       { SPR_ROB1, 32781, 5, { A_BodyParts }, S_ROB1_29 },     //595
/*S_ROB1_29*/       { SPR_ROB1, 32782, 5, { A_Fall }, S_ROB1_30 },      //596
/*S_ROB1_30*/       { SPR_ROB1, 32783, 5, { A_BodyParts }, S_ROB1_31 },     //597
/*S_ROB1_31*/       { SPR_ROB1, 32784, 5, { A_DeathExplode3 }, S_ROB1_32 },     //598
/*S_ROB1_32*/       { SPR_ROB1, 17, -1, { NULL }, S_NULL },     //599
/*S_AGRD_01*/       { SPR_AGRD, 0, 5, { A_FriendLook }, S_AGRD_01 },        //600
/*S_AGRD_02*/       { SPR_AGRD, 1, 8, { A_ShadowOff }, S_AGRD_01 },     //601
/*S_AGRD_03*/       { SPR_AGRD, 3, 8, { NULL }, S_AGRD_01 },        //602
/*S_AGRD_04*/       { SPR_AGRD, 0, 5, { A_RandomWalk }, S_AGRD_05 },        //603
/*S_AGRD_05*/       { SPR_AGRD, 1, 5, { A_RandomWalk }, S_AGRD_06 },        //604
/*S_AGRD_06*/       { SPR_AGRD, 2, 5, { A_RandomWalk }, S_AGRD_07 },        //605
/*S_AGRD_07*/       { SPR_AGRD, 3, 5, { A_RandomWalk }, S_AGRD_08 },        //606
/*S_AGRD_08*/       { SPR_AGRD, 0, 5, { A_RandomWalk }, S_AGRD_09 },        //607
/*S_AGRD_09*/       { SPR_AGRD, 1, 5, { A_RandomWalk }, S_AGRD_10 },        //608
/*S_AGRD_10*/       { SPR_AGRD, 2, 5, { A_RandomWalk }, S_AGRD_11 },        //609
/*S_AGRD_11*/       { SPR_AGRD, 3, 5, { A_RandomWalk }, S_AGRD_01 },        //610
/*S_AGRD_12*/       { SPR_AGRD, 0, 6, { A_ModifyVisibility }, S_AGRD_14 },      //611
/*S_AGRD_13*/       { SPR_AGRD, 0, 6, { A_SetTLOptions }, S_AGRD_14 },      //612
/*S_AGRD_14*/       { SPR_AGRD, 1, 6, { A_Chase }, S_AGRD_15 },     //613
/*S_AGRD_15*/       { SPR_AGRD, 2, 6, { A_Chase }, S_AGRD_16 },     //614
/*S_AGRD_16*/       { SPR_AGRD, 3, 6, { A_Chase }, S_AGRD_13 },     //615
/*S_AGRD_17*/       { SPR_AGRD, 4, 8, { A_FaceTarget }, S_AGRD_18 },        //616
/*S_AGRD_18*/       { SPR_AGRD, 5, 4, { A_BulletAttack }, S_AGRD_19 },      //617
/*S_AGRD_19*/       { SPR_AGRD, 4, 4, { A_BulletAttack }, S_AGRD_20 },      //618
/*S_AGRD_20*/       { SPR_AGRD, 5, 6, { A_BulletAttack }, S_AGRD_13 },      //619
/*S_AGRD_21*/       { SPR_AGRD, 14, 0, { A_ShadowOn }, S_AGRD_22 },     //620
/*S_AGRD_22*/       { SPR_AGRD, 14, 8, { A_Pain }, S_AGRD_12 },     //621
/*S_AGRD_23*/       { SPR_AGRD, 14, 8, { A_Pain }, S_AGRD_13 },     //622
/*S_AGRD_24*/       { SPR_AGRD, 6, 4, { NULL }, S_AGRD_25 },        //623
/*S_AGRD_25*/       { SPR_AGRD, 7, 4, { A_Scream }, S_AGRD_26 },        //624
/*S_AGRD_26*/       { SPR_AGRD, 8, 4, { NULL }, S_AGRD_27 },        //625
/*S_AGRD_27*/       { SPR_AGRD, 9, 3, { NULL }, S_AGRD_28 },        //626
/*S_AGRD_28*/       { SPR_AGRD, 10, 3, { A_Fall }, S_AGRD_29 },     //627
/*S_AGRD_29*/       { SPR_AGRD, 11, 3, { NULL }, S_AGRD_30 },       //628
/*S_AGRD_30*/       { SPR_AGRD, 12, 3, { A_AcolyteSpecial }, S_AGRD_31 },       //629
/*S_AGRD_31*/       { SPR_AGRD, 13, 1400, { NULL }, S_GIBS_20 },        //630
/*S_GIBS_10*/       { SPR_GIBS, 0, 5, { A_Fall }, S_GIBS_11 },      //631
/*S_GIBS_11*/       { SPR_GIBS, 1, 5, { A_BodyParts }, S_GIBS_12 },     //632
/*S_GIBS_12*/       { SPR_GIBS, 2, 5, { A_BodyParts }, S_GIBS_13 },     //633
/*S_GIBS_13*/       { SPR_GIBS, 3, 4, { A_BodyParts }, S_GIBS_14 },     //634
/*S_GIBS_14*/       { SPR_GIBS, 4, 4, { A_XScream }, S_GIBS_15 },       //635
/*S_GIBS_15*/       { SPR_GIBS, 5, 4, { A_BodyParts }, S_GIBS_16 },     //636
/*S_GIBS_16*/       { SPR_GIBS, 6, 4, { NULL }, S_GIBS_17 },        //637
/*S_GIBS_17*/       { SPR_GIBS, 7, 4, { NULL }, S_GIBS_18 },        //638
/*S_GIBS_18*/       { SPR_GIBS, 8, 5, { NULL }, S_GIBS_19 },        //639
/*S_GIBS_19*/       { SPR_GIBS, 9, 5, { A_AcolyteSpecial }, S_GIBS_20 },        //640
/*S_GIBS_20*/       { SPR_GIBS, 10, 5, { NULL }, S_GIBS_21 },       //641
/*S_GIBS_21*/       { SPR_GIBS, 11, 1400, { NULL }, S_NULL },       //642
/*S_PGRD_00*/       { SPR_PGRD, 0, 5, { A_FriendLook }, S_PGRD_00 },        //643
/*S_PGRD_01*/       { SPR_PGRD, 1, 10, { NULL }, S_PGRD_00 },       //644
/*S_PGRD_02*/       { SPR_PGRD, 2, 10, { NULL }, S_PGRD_00 },       //645
/*S_PGRD_03*/       { SPR_PGRD, 1, 10, { A_RandomWalk }, S_PGRD_00 },       //646
/*S_PGRD_04*/       { SPR_PGRD, 0, 3, { A_Chase }, S_PGRD_05 },     //647
/*S_PGRD_05*/       { SPR_PGRD, 0, 3, { A_Chase }, S_PGRD_06 },     //648
/*S_PGRD_06*/       { SPR_PGRD, 1, 3, { A_Chase }, S_PGRD_07 },     //649
/*S_PGRD_07*/       { SPR_PGRD, 1, 3, { A_Chase }, S_PGRD_08 },     //650
/*S_PGRD_08*/       { SPR_PGRD, 2, 3, { A_Chase }, S_PGRD_09 },     //651
/*S_PGRD_09*/       { SPR_PGRD, 2, 3, { A_Chase }, S_PGRD_10 },     //652
/*S_PGRD_10*/       { SPR_PGRD, 3, 3, { A_Chase }, S_PGRD_11 },     //653
/*S_PGRD_11*/       { SPR_PGRD, 3, 3, { A_Chase }, S_PGRD_04 },     //654
/*S_PGRD_12*/       { SPR_PGRD, 4, 8, { A_FaceTarget }, S_PGRD_13 },        //655
/*S_PGRD_13*/       { SPR_PGRD, 5, 8, { A_RobotMelee }, S_PGRD_04 },        //656
/*S_PGRD_14*/       { SPR_PGRD, 32774, 8, { A_FaceTarget }, S_PGRD_15 },        //657
/*S_PGRD_15*/       { SPR_PGRD, 32775, 8, { A_TemplarMauler }, S_PGRD_04 },     //658
/*S_PGRD_16*/       { SPR_PGRD, 0, 2, { NULL }, S_PGRD_17 },        //659
/*S_PGRD_17*/       { SPR_PGRD, 0, 2, { A_Pain }, S_PGRD_04 },      //660
/*S_PGRD_18*/       { SPR_PGRD, 32776, 4, { A_BodyParts }, S_PGRD_19 },     //661
/*S_PGRD_19*/       { SPR_PGRD, 32777, 4, { A_Scream }, S_PGRD_20 },        //662
/*S_PGRD_20*/       { SPR_PGRD, 32778, 4, { A_BodyParts }, S_PGRD_21 },     //663
/*S_PGRD_21*/       { SPR_PGRD, 32779, 4, { A_Fall }, S_PGRD_22 },      //664
/*S_PGRD_22*/       { SPR_PGRD, 32780, 4, { NULL }, S_PGRD_23 },        //665
/*S_PGRD_23*/       { SPR_PGRD, 32781, 4, { NULL }, S_PGRD_24 },        //666
/*S_PGRD_24*/       { SPR_PGRD, 14, 4, { A_BodyParts }, S_PGRD_25 },        //667
/*S_PGRD_25*/       { SPR_PGRD, 15, 4, { NULL }, S_PGRD_26 },       //668
/*S_PGRD_26*/       { SPR_PGRD, 16, 4, { NULL }, S_PGRD_27 },       //669
/*S_PGRD_27*/       { SPR_PGRD, 17, 4, { NULL }, S_PGRD_28 },       //670
/*S_PGRD_28*/       { SPR_PGRD, 18, 3, { NULL }, S_PGRD_29 },       //671
/*S_PGRD_29*/       { SPR_PGRD, 19, 3, { NULL }, S_PGRD_30 },       //672
/*S_PGRD_30*/       { SPR_PGRD, 20, 3, { NULL }, S_PGRD_31 },       //673
/*S_PGRD_31*/       { SPR_PGRD, 21, 3, { NULL }, S_PGRD_32 },       //674
/*S_PGRD_32*/       { SPR_PGRD, 22, 3, { NULL }, S_PGRD_33 },       //675
/*S_PGRD_33*/       { SPR_PGRD, 23, 3, { NULL }, S_PGRD_34 },       //676
/*S_PGRD_34*/       { SPR_PGRD, 24, 3, { NULL }, S_PGRD_35 },       //677
/*S_PGRD_35*/       { SPR_PGRD, 25, 3, { NULL }, S_PGRD_36 },       //678
/*S_PGRD_36*/       { SPR_PGRD, 26, 3, { NULL }, S_PGRD_37 },       //679
/*S_PGRD_37*/       { SPR_PGRD, 27, -1, { NULL }, S_NULL },     //680
/*S_ROB2_00*/       { SPR_ROB2, 16, 10, { A_Look }, S_ROB2_00 },        //681
/*S_ROB2_01*/       { SPR_ROB2, 0, 3, { A_Chase }, S_ROB2_02 },     //682
/*S_ROB2_02*/       { SPR_ROB2, 0, 3, { A_Chase }, S_ROB2_03 },     //683
/*S_ROB2_03*/       { SPR_ROB2, 1, 3, { A_Chase }, S_ROB2_04 },     //684
/*S_ROB2_04*/       { SPR_ROB2, 1, 3, { A_Chase }, S_ROB2_05 },     //685
/*S_ROB2_05*/       { SPR_ROB2, 2, 3, { A_Chase }, S_ROB2_06 },     //686
/*S_ROB2_06*/       { SPR_ROB2, 2, 3, { A_Chase }, S_ROB2_07 },     //687
/*S_ROB2_07*/       { SPR_ROB2, 3, 3, { A_Chase }, S_ROB2_08 },     //688
/*S_ROB2_08*/       { SPR_ROB2, 3, 3, { A_Chase }, S_ROB2_01 },     //689
/*S_ROB2_09*/       { SPR_ROB2, 4, 3, { A_FaceTarget }, S_ROB2_10 },        //690
/*S_ROB2_10*/       { SPR_ROB2, 32773, 2, { A_CrusaderAttack }, S_ROB2_11 },        //691
/*S_ROB2_11*/       { SPR_ROB2, 32772, 2, { A_CrusaderLeft }, S_ROB2_12 },      //692
/*S_ROB2_12*/       { SPR_ROB2, 32773, 3, { A_CrusaderLeft }, S_ROB2_13 },      //693
/*S_ROB2_13*/       { SPR_ROB2, 32772, 2, { A_CrusaderLeft }, S_ROB2_14 },      //694
/*S_ROB2_14*/       { SPR_ROB2, 32773, 2, { A_CrusaderLeft }, S_ROB2_15 },      //695
/*S_ROB2_15*/       { SPR_ROB2, 32772, 2, { A_CrusaderRight }, S_ROB2_16 },     //696
/*S_ROB2_16*/       { SPR_ROB2, 32773, 2, { A_CrusaderRight }, S_ROB2_17 },     //697
/*S_ROB2_17*/       { SPR_ROB2, 32772, 2, { A_CrusaderRight }, S_ROB2_18 },     //698
/*S_ROB2_18*/       { SPR_ROB2, 5, 2, { A_CheckTargetVisible2 }, S_ROB2_09 },       //699
/*S_ROB2_19*/       { SPR_ROB2, 3, 1, { A_Pain }, S_ROB2_01 },      //700
/*S_ROB2_20*/       { SPR_ROB2, 6, 3, { A_Scream }, S_ROB2_21 },        //701
/*S_ROB2_21*/       { SPR_ROB2, 7, 5, { A_BodyParts }, S_ROB2_22 },     //702
/*S_ROB2_22*/       { SPR_ROB2, 32776, 4, { A_BodyParts }, S_ROB2_23 },     //703
/*S_ROB2_23*/       { SPR_ROB2, 32777, 4, { A_DeathExplode2 }, S_ROB2_24 },     //704
/*S_ROB2_24*/       { SPR_ROB2, 32778, 4, { A_Fall }, S_ROB2_25 },      //705
/*S_ROB2_25*/       { SPR_ROB2, 11, 4, { A_DeathExplode2 }, S_ROB2_26 },        //706
/*S_ROB2_26*/       { SPR_ROB2, 12, 4, { A_BodyParts }, S_ROB2_27 },        //707
/*S_ROB2_27*/       { SPR_ROB2, 13, 4, { A_BodyParts }, S_ROB2_28 },        //708
/*S_ROB2_28*/       { SPR_ROB2, 14, 4, { A_DeathExplode2 }, S_ROB2_29 },        //709
/*S_ROB2_29*/       { SPR_ROB2, 15, -1, { A_BossDeath }, S_NULL },      //710
/*S_MLDR_00*/       { SPR_MLDR, 0, 10, { A_Look }, S_MLDR_00 },     //711
/*S_MLDR_01*/       { SPR_MLDR, 0, 3, { A_Chase }, S_MLDR_02 },     //712
/*S_MLDR_02*/       { SPR_MLDR, 0, 3, { A_Chase }, S_MLDR_03 },     //713
/*S_MLDR_03*/       { SPR_MLDR, 1, 3, { A_Chase }, S_MLDR_04 },     //714
/*S_MLDR_04*/       { SPR_MLDR, 1, 3, { A_Chase }, S_MLDR_05 },     //715
/*S_MLDR_05*/       { SPR_MLDR, 2, 3, { A_Chase }, S_MLDR_06 },     //716
/*S_MLDR_06*/       { SPR_MLDR, 2, 3, { A_Chase }, S_MLDR_07 },     //717
/*S_MLDR_07*/       { SPR_MLDR, 3, 3, { A_Chase }, S_MLDR_08 },     //718
/*S_MLDR_08*/       { SPR_MLDR, 3, 3, { A_Chase }, S_MLDR_01 },     //719
/*S_MLDR_09*/       { SPR_MLDR, 4, 3, { A_FaceTarget }, S_MLDR_10 },        //720
/*S_MLDR_10*/       { SPR_MLDR, 32773, 2, { A_BishopAttack }, S_MLDR_01 },      //721
/*S_MLDR_11*/       { SPR_MLDR, 3, 1, { A_Pain }, S_MLDR_01 },      //722
/*S_MLDR_12*/       { SPR_MLDR, 32774, 3, { NULL }, S_MLDR_13 },        //723
/*S_MLDR_13*/       { SPR_MLDR, 32775, 5, { A_Scream }, S_MLDR_14 },        //724
/*S_MLDR_14*/       { SPR_MLDR, 32776, 4, { A_BodyParts }, S_MLDR_15 },     //725
/*S_MLDR_15*/       { SPR_MLDR, 32777, 4, { A_DeathExplode2 }, S_MLDR_16 },     //726
/*S_MLDR_16*/       { SPR_MLDR, 32778, 4, { NULL }, S_MLDR_17 },        //727
/*S_MLDR_17*/       { SPR_MLDR, 32779, 4, { NULL }, S_MLDR_18 },        //728
/*S_MLDR_18*/       { SPR_MLDR, 32780, 4, { A_Fall }, S_MLDR_19 },      //729
/*S_MLDR_19*/       { SPR_MLDR, 32781, 4, { NULL }, S_MLDR_20 },        //730
/*S_MLDR_20*/       { SPR_MLDR, 32782, 4, { A_BodyParts }, S_MLDR_21 },     //731
/*S_MLDR_21*/       { SPR_MLDR, 32783, 4, { NULL }, S_MLDR_22 },        //732
/*S_MLDR_22*/       { SPR_MLDR, 32784, 4, { A_BodyParts }, S_MLDR_23 },     //733
/*S_MLDR_23*/       { SPR_MLDR, 32785, 4, { NULL }, S_MLDR_24 },        //734
/*S_MLDR_24*/       { SPR_MLDR, 32786, 4, { A_BodyParts }, S_MLDR_25 },     //735
/*S_MLDR_25*/       { SPR_MLDR, 32787, 4, { NULL }, S_MLDR_26 },        //736
/*S_MLDR_26*/       { SPR_MLDR, 32788, 4, { A_BodyParts }, S_MLDR_27 },     //737
/*S_MLDR_27*/       { SPR_MLDR, 21, 4, { A_SpawnSpectreB }, S_NULL },       //738
/*S_ORCL_00*/       { SPR_ORCL, 0, -1, { NULL }, S_NULL },      //739
/*S_ORCL_01*/       { SPR_ORCL, 1, 5, { NULL }, S_ORCL_02 },        //740
/*S_ORCL_02*/       { SPR_ORCL, 2, 5, { NULL }, S_ORCL_03 },        //741
/*S_ORCL_03*/       { SPR_ORCL, 3, 5, { NULL }, S_ORCL_04 },        //742
/*S_ORCL_04*/       { SPR_ORCL, 4, 5, { NULL }, S_ORCL_05 },        //743
/*S_ORCL_05*/       { SPR_ORCL, 5, 5, { NULL }, S_ORCL_06 },        //744
/*S_ORCL_06*/       { SPR_ORCL, 6, 5, { NULL }, S_ORCL_07 },        //745
/*S_ORCL_07*/       { SPR_ORCL, 7, 5, { NULL }, S_ORCL_08 },        //746
/*S_ORCL_08*/       { SPR_ORCL, 8, 5, { NULL }, S_ORCL_09 },        //747
/*S_ORCL_09*/       { SPR_ORCL, 9, 5, { NULL }, S_ORCL_10 },        //748
/*S_ORCL_10*/       { SPR_ORCL, 10, 5, { NULL }, S_ORCL_11 },       //749
/*S_ORCL_11*/       { SPR_ORCL, 11, 5, { A_Fall }, S_ORCL_12 },     //750
/*S_ORCL_12*/       { SPR_ORCL, 12, 5, { NULL }, S_ORCL_13 },       //751
/*S_ORCL_13*/       { SPR_ORCL, 13, 5, { A_AlertSpectreC }, S_ORCL_14 },        //752
/*S_ORCL_14*/       { SPR_ORCL, 14, 5, { NULL }, S_ORCL_15 },       //753
/*S_ORCL_15*/       { SPR_ORCL, 15, 5, { NULL }, S_ORCL_16 },       //754
/*S_ORCL_16*/       { SPR_ORCL, 16, -1, { NULL }, S_NULL },     //755
/*S_PRST_00*/       { SPR_PRST, 0, 10, { A_Look }, S_PRST_01 },     //756
/*S_PRST_01*/       { SPR_PRST, 1, 10, { A_FloatWeave }, S_PRST_00 },       //757
/*S_PRST_02*/       { SPR_PRST, 0, 4, { A_Chase }, S_PRST_03 },     //758
/*S_PRST_03*/       { SPR_PRST, 0, 4, { A_FloatWeave }, S_PRST_04 },        //759
/*S_PRST_04*/       { SPR_PRST, 1, 4, { A_Chase }, S_PRST_05 },     //760
/*S_PRST_05*/       { SPR_PRST, 1, 4, { A_FloatWeave }, S_PRST_06 },        //761
/*S_PRST_06*/       { SPR_PRST, 2, 4, { A_Chase }, S_PRST_07 },     //762
/*S_PRST_07*/       { SPR_PRST, 2, 4, { A_FloatWeave }, S_PRST_08 },        //763
/*S_PRST_08*/       { SPR_PRST, 3, 4, { A_Chase }, S_PRST_09 },     //764
/*S_PRST_09*/       { SPR_PRST, 3, 4, { A_FloatWeave }, S_PRST_02 },        //765
/*S_PRST_10*/       { SPR_PRST, 4, 4, { A_FaceTarget }, S_PRST_11 },        //766
/*S_PRST_11*/       { SPR_PRST, 5, 4, { A_BossMeleeAtk }, S_PRST_12 },      //767
/*S_PRST_12*/       { SPR_PRST, 4, 4, { A_FloatWeave }, S_PRST_02 },        //768
/*S_PRST_13*/       { SPR_PRST, 4, 4, { A_FaceTarget }, S_PRST_14 },        //769
/*S_PRST_14*/       { SPR_PRST, 5, 4, { A_FireHookShot }, S_PRST_15 },      //770
/*S_PRST_15*/       { SPR_PRST, 4, 4, { A_FloatWeave }, S_PRST_02 },        //771
/*S_PDED_00*/       { SPR_PDED, 0, 6, { NULL }, S_PDED_01 },        //772
/*S_PDED_01*/       { SPR_PDED, 1, 6, { A_Scream }, S_PDED_02 },        //773
/*S_PDED_02*/       { SPR_PDED, 2, 6, { NULL }, S_PDED_03 },        //774
/*S_PDED_03*/       { SPR_PDED, 3, 6, { A_Fall }, S_PDED_04 },      //775
/*S_PDED_04*/       { SPR_PDED, 4, 6, { NULL }, S_PDED_05 },        //776
/*S_PDED_05*/       { SPR_PDED, 5, 5, { NULL }, S_PDED_06 },        //777
/*S_PDED_06*/       { SPR_PDED, 6, 5, { NULL }, S_PDED_07 },        //778
/*S_PDED_07*/       { SPR_PDED, 7, 5, { NULL }, S_PDED_08 },        //779
/*S_PDED_08*/       { SPR_PDED, 8, 5, { NULL }, S_PDED_09 },        //780
/*S_PDED_09*/       { SPR_PDED, 9, 5, { NULL }, S_PDED_10 },        //781
/*S_PDED_10*/       { SPR_PDED, 8, 5, { NULL }, S_PDED_11 },        //782
/*S_PDED_11*/       { SPR_PDED, 9, 5, { NULL }, S_PDED_12 },        //783
/*S_PDED_12*/       { SPR_PDED, 8, 5, { NULL }, S_PDED_14 },        //784
/*S_PDED_13*/       { SPR_PDED, 9, 5, { NULL }, S_PDED_14 },        //785
/*S_PDED_14*/       { SPR_PDED, 10, 5, { NULL }, S_PDED_15 },       //786
/*S_PDED_15*/       { SPR_PDED, 11, 5, { NULL }, S_PDED_16 },       //787
/*S_PDED_16*/       { SPR_PDED, 12, 4, { NULL }, S_PDED_17 },       //788
/*S_PDED_17*/       { SPR_PDED, 13, 4, { NULL }, S_PDED_18 },       //789
/*S_PDED_18*/       { SPR_PDED, 14, 4, { NULL }, S_PDED_19 },       //790
/*S_PDED_19*/       { SPR_PDED, 15, 4, { NULL }, S_PDED_20 },       //791
/*S_PDED_20*/       { SPR_PDED, 16, 4, { A_SpawnSpectreE }, S_PDED_21 },        //792
/*S_PDED_21*/       { SPR_PDED, 17, 4, { NULL }, S_PDED_22 },       //793
/*S_PDED_22*/       { SPR_PDED, 18, 4, { NULL }, S_PDED_23 },       //794
/*S_PDED_23*/       { SPR_PDED, 19, -1, { NULL }, S_NULL },     //795
/*S_ALN1_00*/       { SPR_ALN1, 0, 10, { A_Look }, S_ALN1_01 },     //796
/*S_ALN1_01*/       { SPR_ALN1, 1, 10, { A_FloatWeave }, S_ALN1_00 },       //797
/*S_ALN1_02*/       { SPR_ALN1, 32768, 4, { A_Chase }, S_ALN1_03 },     //798
/*S_ALN1_03*/       { SPR_ALN1, 32769, 4, { A_Chase }, S_ALN1_04 },     //799
/*S_ALN1_04*/       { SPR_ALN1, 32770, 4, { A_FloatWeave }, S_ALN1_05 },        //800
/*S_ALN1_05*/       { SPR_ALN1, 32771, 4, { A_Chase }, S_ALN1_06 },     //801
/*S_ALN1_06*/       { SPR_ALN1, 32772, 4, { A_Chase }, S_ALN1_07 },     //802
/*S_ALN1_07*/       { SPR_ALN1, 32773, 4, { A_Chase }, S_ALN1_08 },     //803
/*S_ALN1_08*/       { SPR_ALN1, 32774, 4, { A_FloatWeave }, S_ALN1_09 },        //804
/*S_ALN1_09*/       { SPR_ALN1, 32775, 4, { A_Chase }, S_ALN1_10 },     //805
/*S_ALN1_10*/       { SPR_ALN1, 32776, 4, { A_Chase }, S_ALN1_11 },     //806
/*S_ALN1_11*/       { SPR_ALN1, 32777, 4, { A_Chase }, S_ALN1_12 },     //807
/*S_ALN1_12*/       { SPR_ALN1, 32778, 4, { A_FloatWeave }, S_ALN1_02 },        //808
/*S_ALN1_13*/       { SPR_ALN1, 32777, 4, { A_FaceTarget }, S_ALN1_14 },        //809
/*S_ALN1_14*/       { SPR_ALN1, 32776, 4, { A_BossMeleeAtk }, S_ALN1_15 },      //810
/*S_ALN1_15*/       { SPR_ALN1, 32775, 4, { NULL }, S_ALN1_04 },        //811
/*S_ALN1_16*/       { SPR_ALN1, 32777, 4, { A_FaceTarget }, S_ALN1_17 },        //812
/*S_ALN1_17*/       { SPR_ALN1, 32776, 4, { A_ProgrammerAttack }, S_ALN1_18 },      //813
/*S_ALN1_18*/       { SPR_ALN1, 32775, 4, { NULL }, S_ALN1_12 },        //814
/*S_ALN1_19*/       { SPR_ALN1, 9, 2, { A_Pain }, S_ALN1_08 },      //815
/*S_AL1P_00*/       { SPR_AL1P, 32768, 6, { A_NodeChunk }, S_AL1P_01 },     //816
/*S_AL1P_01*/       { SPR_AL1P, 32769, 6, { A_Scream }, S_AL1P_02 },        //817
/*S_AL1P_02*/       { SPR_AL1P, 32770, 6, { A_NodeChunk }, S_AL1P_03 },     //818
/*S_AL1P_03*/       { SPR_AL1P, 32771, 6, { NULL }, S_AL1P_04 },        //819
/*S_AL1P_04*/       { SPR_AL1P, 32772, 6, { NULL }, S_AL1P_05 },        //820
/*S_AL1P_05*/       { SPR_AL1P, 32773, 6, { A_NodeChunk }, S_AL1P_06 },     //821
/*S_AL1P_06*/       { SPR_AL1P, 32774, 6, { NULL }, S_AL1P_07 },        //822
/*S_AL1P_07*/       { SPR_AL1P, 32775, 6, { A_NodeChunk }, S_AL1P_08 },     //823
/*S_AL1P_08*/       { SPR_AL1P, 32776, 6, { NULL }, S_AL1P_09 },        //824
/*S_AL1P_09*/       { SPR_AL1P, 32777, 6, { NULL }, S_AL1P_10 },        //825
/*S_AL1P_10*/       { SPR_AL1P, 32778, 6, { NULL }, S_AL1P_11 },        //826
/*S_AL1P_11*/       { SPR_AL1P, 32779, 5, { NULL }, S_AL1P_12 },        //827
/*S_AL1P_12*/       { SPR_AL1P, 32780, 5, { NULL }, S_AL1P_13 },        //828
/*S_AL1P_13*/       { SPR_AL1P, 32781, 5, { A_HeadChunk }, S_AL1P_14 },     //829
/*S_AL1P_14*/       { SPR_AL1P, 32782, 5, { NULL }, S_AL1P_15 },        //830
/*S_AL1P_15*/       { SPR_AL1P, 32783, 5, { NULL }, S_AL1P_16 },        //831
/*S_AL1P_16*/       { SPR_AL1P, 32784, 5, { NULL }, S_AL1P_17 },        //832
/*S_AL1P_17*/       { SPR_AL1P, 32785, 5, { A_BossDeath }, S_NULL },        //833
/*S_NODE_00*/       { SPR_NODE, 32768, 6, { NULL }, S_NODE_01 },        //834
/*S_NODE_01*/       { SPR_NODE, 32769, 6, { NULL }, S_NODE_02 },        //835
/*S_NODE_02*/       { SPR_NODE, 32770, 6, { NULL }, S_NODE_03 },        //836
/*S_NODE_03*/       { SPR_NODE, 32771, 6, { NULL }, S_NODE_04 },        //837
/*S_NODE_04*/       { SPR_NODE, 32772, 6, { NULL }, S_NODE_05 },        //838
/*S_NODE_05*/       { SPR_NODE, 32773, 6, { NULL }, S_NODE_06 },        //839
/*S_NODE_06*/       { SPR_NODE, 32774, 6, { NULL }, S_NULL },       //840
/*S_MTHD_00*/       { SPR_MTHD, 32768, 5, { NULL }, S_MTHD_01 },        //841
/*S_MTHD_01*/       { SPR_MTHD, 32769, 5, { NULL }, S_MTHD_02 },        //842
/*S_MTHD_02*/       { SPR_MTHD, 32770, 5, { NULL }, S_MTHD_03 },        //843
/*S_MTHD_03*/       { SPR_MTHD, 32771, 5, { NULL }, S_MTHD_04 },        //844
/*S_MTHD_04*/       { SPR_MTHD, 32772, 5, { NULL }, S_MTHD_05 },        //845
/*S_MTHD_05*/       { SPR_MTHD, 32773, 5, { NULL }, S_MTHD_06 },        //846
/*S_MTHD_06*/       { SPR_MTHD, 32774, 5, { NULL }, S_MTHD_07 },        //847
/*S_MTHD_07*/       { SPR_MTHD, 32775, 5, { NULL }, S_MTHD_08 },        //848
/*S_MTHD_08*/       { SPR_MTHD, 32776, 5, { NULL }, S_MTHD_09 },        //849
/*S_MTHD_09*/       { SPR_MTHD, 32777, 5, { NULL }, S_MTHD_10 },        //850
/*S_MTHD_10*/       { SPR_MTHD, 32778, 5, { NULL }, S_NULL },       //851
/*S_ALN1_20*/       { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_21 },        //852
/*S_ALN1_21*/       { SPR_ALN1, 8, 4, { A_FireSigilEOffshoot }, S_ALN1_22 },        //853
/*S_ALN1_22*/       { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 },        //854
/*S_ALN1_23*/       { SPR_ALN1, 0, 5, { A_FloatWeave }, S_ALN1_24 },        //855
/*S_ALN1_24*/       { SPR_ALN1, 1, 5, { A_FloatWeave }, S_ALN1_25 },        //856
/*S_ALN1_25*/       { SPR_ALN1, 2, 5, { A_FloatWeave }, S_ALN1_26 },        //857
/*S_ALN1_26*/       { SPR_ALN1, 3, 5, { A_FloatWeave }, S_ALN1_27 },        //858
/*S_ALN1_27*/       { SPR_ALN1, 4, 5, { A_FloatWeave }, S_ALN1_28 },        //859
/*S_ALN1_28*/       { SPR_ALN1, 5, 5, { A_FloatWeave }, S_ALN1_29 },        //860
/*S_ALN1_29*/       { SPR_ALN1, 6, 5, { A_FloatWeave }, S_ALN1_30 },        //861
/*S_ALN1_30*/       { SPR_ALN1, 7, 5, { A_FloatWeave }, S_ALN1_31 },        //862
/*S_ALN1_31*/       { SPR_ALN1, 8, 5, { A_FloatWeave }, S_ALN1_32 },        //863
/*S_ALN1_32*/       { SPR_ALN1, 9, 5, { A_FloatWeave }, S_ALN1_33 },        //864
/*S_ALN1_33*/       { SPR_ALN1, 10, 5, { A_FloatWeave }, S_ALN1_23 },       //865
/*S_ALN1_34*/       { SPR_ALN1, 0, 5, { A_Chase }, S_ALN1_35 },     //866
/*S_ALN1_35*/       { SPR_ALN1, 1, 5, { A_Chase }, S_ALN1_36 },     //867
/*S_ALN1_36*/       { SPR_ALN1, 2, 5, { A_FloatWeave }, S_ALN1_37 },        //868
/*S_ALN1_37*/       { SPR_ALN1, 3, 5, { A_Chase }, S_ALN1_38 },     //869
/*S_ALN1_38*/       { SPR_ALN1, 4, 5, { A_Chase }, S_ALN1_39 },     //870
/*S_ALN1_39*/       { SPR_ALN1, 5, 5, { A_Chase }, S_ALN1_40 },     //871
/*S_ALN1_40*/       { SPR_ALN1, 6, 5, { A_FloatWeave }, S_ALN1_41 },        //872
/*S_ALN1_41*/       { SPR_ALN1, 7, 5, { A_Chase }, S_ALN1_42 },     //873
/*S_ALN1_42*/       { SPR_ALN1, 8, 5, { A_Chase }, S_ALN1_43 },     //874
/*S_ALN1_43*/       { SPR_ALN1, 9, 5, { A_Chase }, S_ALN1_44 },     //875
/*S_ALN1_44*/       { SPR_ALN1, 10, 5, { A_FloatWeave }, S_ALN1_34 },       //876
/*S_ALN1_45*/       { SPR_ALN1, 9, 4, { A_FaceTarget }, S_ALN1_46 },        //877
/*S_ALN1_46*/       { SPR_ALN1, 8, 4, { A_BossMeleeAtk }, S_ALN1_47 },      //878
/*S_ALN1_47*/       { SPR_ALN1, 2, 4, { NULL }, S_ALN1_36 },        //879
/*S_ALN1_48*/       { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_49 },        //880
/*S_ALN1_49*/       { SPR_ALN1, 8, 4, { A_SpectreCAttack }, S_ALN1_50 },        //881
/*S_ALN1_50*/       { SPR_ALN1, 4, 4, { NULL }, S_ALN1_44 },        //882
/*S_ALN1_51*/       { SPR_ALN1, 9, 2, { A_Pain }, S_ALN1_40 },      //883
/*S_ALN1_52*/       { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_53 },        //884
/*S_ALN1_53*/       { SPR_ALN1, 8, 4, { A_SpectreDAttack }, S_ALN1_54 },        //885
/*S_ALN1_54*/       { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 },        //886
/*S_ALN1_55*/       { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_56 },        //887
/*S_ALN1_56*/       { SPR_ALN1, 8, 4, { A_SpectreEAttack }, S_ALN1_57 },        //888
/*S_ALN1_57*/       { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 },        //889
/*S_MNAM_00*/       { SPR_MNAM, 0, 100, { A_FloatWeave }, S_MNAM_01 },      //890
/*S_MNAM_01*/       { SPR_MNAM, 32769, 60, { A_FloatWeave }, S_MNAM_02 },       //891
/*S_MNAM_02*/       { SPR_MNAM, 32770, 4, { A_FloatWeave }, S_MNAM_03 },        //892
/*S_MNAM_03*/       { SPR_MNAM, 32771, 4, { A_FloatWeave }, S_MNAM_04 },        //893
/*S_MNAM_04*/       { SPR_MNAM, 32772, 4, { A_FloatWeave }, S_MNAM_05 },        //894
/*S_MNAM_05*/       { SPR_MNAM, 32773, 4, { A_FloatWeave }, S_MNAM_06 },        //895
/*S_MNAM_06*/       { SPR_MNAM, 32774, 4, { A_FloatWeave }, S_MNAM_07 },        //896
/*S_MNAM_07*/       { SPR_MNAM, 32775, 4, { A_FloatWeave }, S_MNAM_08 },        //897
/*S_MNAM_08*/       { SPR_MNAM, 32776, 4, { A_FloatWeave }, S_MNAM_09 },        //898
/*S_MNAM_09*/       { SPR_MNAM, 32777, 4, { A_FloatWeave }, S_MNAM_10 },        //899
/*S_MNAM_10*/       { SPR_MNAM, 32778, 4, { A_FloatWeave }, S_MNAM_11 },        //900
/*S_MNAM_11*/       { SPR_MNAM, 32779, 4, { A_FloatWeave }, S_MNAL_00 },        //901
/*S_MNAL_00*/       { SPR_MNAL, 32768, 4, { A_Look }, S_MNAL_01 },      //902
/*S_MNAL_01*/       { SPR_MNAL, 32769, 4, { A_FloatWeave }, S_MNAL_00 },        //903
/*S_MNAL_02*/       { SPR_MNAL, 32768, 4, { A_Chase }, S_MNAL_03 },     //904
/*S_MNAL_03*/       { SPR_MNAL, 32769, 4, { A_Chase }, S_MNAL_04 },     //905
/*S_MNAL_04*/       { SPR_MNAL, 32770, 4, { A_FloatWeave }, S_MNAL_05 },        //906
/*S_MNAL_05*/       { SPR_MNAL, 32771, 4, { A_Chase }, S_MNAL_06 },     //907
/*S_MNAL_06*/       { SPR_MNAL, 32772, 4, { A_Chase }, S_MNAL_07 },     //908
/*S_MNAL_07*/       { SPR_MNAL, 32773, 4, { A_Chase }, S_MNAL_08 },     //909
/*S_MNAL_08*/       { SPR_MNAL, 32774, 4, { A_FloatWeave }, S_MNAL_09 },        //910
/*S_MNAL_09*/       { SPR_MNAL, 32775, 4, { A_Chase }, S_MNAL_10 },     //911
/*S_MNAL_10*/       { SPR_MNAL, 32776, 4, { A_Chase }, S_MNAL_11 },     //912
/*S_MNAL_11*/       { SPR_MNAL, 32777, 4, { A_Chase }, S_MNAL_12 },     //913
/*S_MNAL_12*/       { SPR_MNAL, 32778, 4, { A_FloatWeave }, S_MNAL_02 },        //914
/*S_MNAL_13*/       { SPR_MNAL, 32777, 4, { A_FaceTarget }, S_MNAL_14 },        //915
/*S_MNAL_14*/       { SPR_MNAL, 32776, 4, { A_BossMeleeAtk }, S_MNAL_15 },      //916
/*S_MNAL_15*/       { SPR_MNAL, 32770, 4, { NULL }, S_MNAL_04 },        //917
/*S_MNAL_16*/       { SPR_MNAL, 32773, 4, { A_FaceTarget }, S_MNAL_17 },        //918
/*S_MNAL_17*/       { SPR_MNAL, 32776, 4, { A_FireSigilWeapon }, S_MNAL_18 },       //919
/*S_MNAL_18*/       { SPR_MNAL, 32772, 4, { NULL }, S_MNAL_12 },        //920
/*S_MNAL_19*/       { SPR_MNAL, 32777, 2, { A_Pain }, S_MNAL_08 },      //921
/*S_MNAL_20*/       { SPR_MNAL, 32779, 7, { A_NodeChunk }, S_MNAL_21 },     //922
/*S_MNAL_21*/       { SPR_MNAL, 32780, 7, { A_Scream }, S_MNAL_22 },        //923
/*S_MNAL_22*/       { SPR_MNAL, 32781, 7, { A_NodeChunk }, S_MNAL_23 },     //924
/*S_MNAL_23*/       { SPR_MNAL, 32782, 7, { A_NodeChunk }, S_MNAL_24 },     //925
/*S_MNAL_24*/       { SPR_MNAL, 32783, 7, { A_HeadChunk }, S_MNAL_25 },     //926
/*S_MNAL_25*/       { SPR_MNAL, 32784, 64, { A_NodeChunk }, S_MNAL_26 },        //927
/*S_MNAL_26*/       { SPR_MNAL, 32784, 6, { A_EntityDeath }, S_NULL },      //928
/*S_MNAL_27*/       { SPR_MNAL, 32785, 10, { A_Look }, S_MNAL_27 },     //929
/*S_MNAL_28*/       { SPR_MNAL, 32785, 5, { A_FloatWeave }, S_MNAL_29 },        //930
/*S_MNAL_29*/       { SPR_MNAL, 32786, 5, { A_Chase }, S_MNAL_30 },     //931
/*S_MNAL_30*/       { SPR_MNAL, 32787, 5, { A_Chase }, S_MNAL_31 },     //932
/*S_MNAL_31*/       { SPR_MNAL, 32788, 5, { A_FloatWeave }, S_MNAL_32 },        //933
/*S_MNAL_32*/       { SPR_MNAL, 32789, 5, { A_Chase }, S_MNAL_33 },     //934
/*S_MNAL_33*/       { SPR_MNAL, 32790, 5, { A_FloatWeave }, S_MNAL_28 },        //935
/*S_MNAL_34*/       { SPR_MNAL, 32786, 4, { A_FaceTarget }, S_MNAL_35 },        //936
/*S_MNAL_35*/       { SPR_MNAL, 32785, 4, { A_BossMeleeAtk }, S_MNAL_36 },      //937
/*S_MNAL_36*/       { SPR_MNAL, 32787, 4, { A_FloatWeave }, S_MNAL_29 },        //938
/*S_MNAL_37*/       { SPR_MNAL, 32790, 4, { A_FaceTarget }, S_MNAL_38 },        //939
/*S_MNAL_38*/       { SPR_MNAL, 32788, 4, { A_FireSigilEOffshoot }, S_MNAL_39 },        //940
/*S_MNAL_39*/       { SPR_MNAL, 32789, 4, { A_FloatWeave }, S_MNAL_32 },        //941
/*S_MNAL_40*/       { SPR_MNAL, 32785, 2, { A_Pain }, S_MNAL_28 },      //942
/*S_MDTH_00*/       { SPR_MDTH, 32768, 3, { A_Scream }, S_MDTH_01 },        //943
/*S_MDTH_01*/       { SPR_MDTH, 32769, 3, { A_BodyParts }, S_MDTH_02 },     //944
/*S_MDTH_02*/       { SPR_MDTH, 32770, 3, { A_Fall }, S_MDTH_03 },      //945
/*S_MDTH_03*/       { SPR_MDTH, 32771, 3, { A_BodyParts }, S_MDTH_04 },     //946
/*S_MDTH_04*/       { SPR_MDTH, 32772, 3, { A_BodyParts }, S_MDTH_05 },     //947
/*S_MDTH_05*/       { SPR_MDTH, 32773, 3, { A_BodyParts }, S_MDTH_06 },     //948
/*S_MDTH_06*/       { SPR_MDTH, 32774, 3, { A_BodyParts }, S_MDTH_07 },     //949
/*S_MDTH_07*/       { SPR_MDTH, 32775, 3, { A_BodyParts }, S_MDTH_08 },     //950
/*S_MDTH_08*/       { SPR_MDTH, 32776, 3, { A_BodyParts }, S_MDTH_09 },     //951
/*S_MDTH_09*/       { SPR_MDTH, 32777, 3, { A_BodyParts }, S_MDTH_10 },     //952
/*S_MDTH_10*/       { SPR_MDTH, 32778, 3, { A_BodyParts }, S_MDTH_11 },     //953
/*S_MDTH_11*/       { SPR_MDTH, 32779, 3, { A_BodyParts }, S_MDTH_12 },     //954
/*S_MDTH_12*/       { SPR_MDTH, 32780, 3, { A_BodyParts }, S_MDTH_13 },     //955
/*S_MDTH_13*/       { SPR_MDTH, 32781, 3, { A_BodyParts }, S_MDTH_14 },     //956
/*S_MDTH_14*/       { SPR_MDTH, 32782, 3, { A_BossDeath }, S_NULL },        //957
/*S_NEST_00*/       { SPR_NEST, 0, -1, { NULL }, S_NULL },      //958
/*S_PODD_00*/       { SPR_PODD, 0, 60, { A_Look }, S_PODD_00 },     //959
/*S_PODD_01*/       { SPR_PODD, 0, 360, { NULL }, S_PODD_02 },      //960
/*S_PODD_02*/       { SPR_PODD, 1, 9, { A_Fall }, S_PODD_03 },      //961
/*S_PODD_03*/       { SPR_PODD, 2, 9, { NULL }, S_PODD_04 },        //962
/*S_PODD_04*/       { SPR_PODD, 3, 9, { A_SpawnEntity }, S_PODD_05 },       //963
/*S_PODD_05*/       { SPR_PODD, 4, -1, { NULL }, S_NULL },      //964
/*S_ZAP6_00*/       { SPR_ZAP6, 32768, 4, { NULL }, S_ZAP6_01 },        //965
/*S_ZAP6_01*/       { SPR_ZAP6, 32769, 4, { A_SigilTrail }, S_ZAP6_02 },        //966
/*S_ZAP6_02*/       { SPR_ZAP6, 32770, 4, { A_SigilTrail }, S_ZAP6_00 },        //967
/*S_ZOT3_00*/       { SPR_ZOT3, 32768, 4, { NULL }, S_ZOT3_01 },        //968
/*S_ZOT3_01*/       { SPR_ZOT3, 32769, 4, { NULL }, S_ZOT3_02 },        //969
/*S_ZOT3_02*/       { SPR_ZOT3, 32770, 4, { NULL }, S_ZOT3_03 },        //970
/*S_ZOT3_03*/       { SPR_ZOT3, 32771, 4, { NULL }, S_ZOT3_04 },        //971
/*S_ZOT3_04*/       { SPR_ZOT3, 32772, 4, { NULL }, S_ZOT3_00 },        //972
/*S_ZAP6_03*/       { SPR_ZAP6, 32768, 5, { NULL }, S_ZAP6_04 },        //973
/*S_ZAP6_04*/       { SPR_ZAP6, 32769, 5, { NULL }, S_ZAP6_05 },        //974
/*S_ZAP6_05*/       { SPR_ZAP6, 32770, 5, { NULL }, S_NULL },       //975
/*S_ZAP7_00*/       { SPR_ZAP7, 32768, 4, { A_Sigil_E_Action }, S_ZAP7_01 },        //976
/*S_ZAP7_01*/       { SPR_ZAP7, 32769, 4, { A_Sigil_E_Action }, S_ZAP7_02 },        //977
/*S_ZAP7_02*/       { SPR_ZAP7, 32770, 6, { A_Sigil_E_Action }, S_ZAP7_03 },        //978
/*S_ZAP7_03*/       { SPR_ZAP7, 32771, 6, { A_Sigil_E_Action }, S_ZAP7_04 },        //979
/*S_ZAP7_04*/       { SPR_ZAP7, 32772, 6, { A_Sigil_E_Action }, S_ZAP7_00 },        //980
/*S_ZOT1_00*/       { SPR_ZOT1, 32768, 4, { NULL }, S_ZOT1_01 },        //981
/*S_ZOT1_01*/       { SPR_ZOT1, 32769, 4, { NULL }, S_ZOT1_02 },        //982
/*S_ZOT1_02*/       { SPR_ZOT1, 32770, 6, { NULL }, S_ZOT1_03 },        //983
/*S_ZOT1_03*/       { SPR_ZOT1, 32771, 6, { NULL }, S_ZOT1_04 },        //984
/*S_ZOT1_04*/       { SPR_ZOT1, 32771, 6, { NULL }, S_ZOT1_00 },        //985
/*S_ZAP5_00*/       { SPR_ZAP5, 32768, 4, { A_MissileTick }, S_ZAP5_01 },       //986
/*S_ZAP5_01*/       { SPR_ZAP5, 32769, 4, { A_Sigil_A_Action }, S_ZAP5_02 },        //987
/*S_ZAP5_02*/       { SPR_ZAP5, 32770, 4, { A_MissileTick }, S_ZAP5_03 },       //988
/*S_ZAP5_03*/       { SPR_ZAP5, 32771, 4, { A_MissileTick }, S_ZAP5_00 },       //989
/*S_ZOT2_00*/       { SPR_ZOT2, 32768, 4, { A_Tracer }, S_ZOT2_01 },        //990
/*S_ZOT2_01*/       { SPR_ZOT2, 32769, 4, { A_Tracer }, S_ZOT2_02 },        //991
/*S_ZOT2_02*/       { SPR_ZOT2, 32770, 6, { A_Tracer }, S_ZOT2_03 },        //992
/*S_ZOT2_03*/       { SPR_ZOT2, 32771, 6, { A_Tracer }, S_ZOT2_04 },        //993
/*S_ZOT2_04*/       { SPR_ZOT2, 32772, 5, { A_Tracer }, S_ZOT2_00 },        //994
/*S_SEWR_00*/       { SPR_SEWR, 0, 10, { A_Look }, S_SEWR_00 },     //995
/*S_SEWR_01*/       { SPR_SEWR, 0, 6, { A_FloatWeave }, S_SEWR_02 },        //996
/*S_SEWR_02*/       { SPR_SEWR, 0, 6, { A_Chase }, S_SEWR_01 },     //997
/*S_SEWR_03*/       { SPR_SEWR, 1, 4, { A_FaceTarget }, S_SEWR_04 },        //998
/*S_SEWR_04*/       { SPR_SEWR, 32770, 8, { A_SentinelAttack }, S_SEWR_05 },        //999
/*S_SEWR_05*/       { SPR_SEWR, 32770, 4, { A_CheckTargetVisible }, S_SEWR_04 },        //1000
/*S_SEWR_06*/       { SPR_SEWR, 3, 5, { A_Pain }, S_SEWR_05 },      //1001
/*S_SEWR_07*/       { SPR_SEWR, 3, 7, { A_Fall }, S_SEWR_08 },      //1002
/*S_SEWR_08*/       { SPR_SEWR, 32772, 8, { A_BodyParts }, S_SEWR_09 },     //1003
/*S_SEWR_09*/       { SPR_SEWR, 32773, 5, { A_Scream }, S_SEWR_10 },        //1004
/*S_SEWR_10*/       { SPR_SEWR, 32774, 4, { A_BodyParts }, S_SEWR_11 },     //1005
/*S_SEWR_11*/       { SPR_SEWR, 32775, 4, { A_BodyParts }, S_SEWR_12 },     //1006
/*S_SEWR_12*/       { SPR_SEWR, 8, 4, { NULL }, S_SEWR_13 },        //1007
/*S_SEWR_13*/       { SPR_SEWR, 9, 5, { NULL }, S_NULL },       //1008
/*S_SPID_00*/       { SPR_SPID, 0, 1, { A_StalkerSetLook }, S_SPID_00 },        //1009
/*S_SPID_01*/       { SPR_SPID, 0, 10, { A_Look }, S_SPID_01 },     //1010
/*S_SPID_02*/       { SPR_SPID, 9, 10, { A_Look }, S_SPID_02 },     //1011
/*S_SPID_03*/       { SPR_SPID, 0, 1, { A_StalkerThink }, S_SPID_04 },      //1012
/*S_SPID_04*/       { SPR_SPID, 0, 3, { A_Chase }, S_SPID_05 },     //1013
/*S_SPID_05*/       { SPR_SPID, 1, 3, { A_Chase }, S_SPID_06 },     //1014
/*S_SPID_06*/       { SPR_SPID, 1, 3, { A_Chase }, S_SPID_07 },     //1015
/*S_SPID_07*/       { SPR_SPID, 2, 3, { A_StalkerChase }, S_SPID_08 },      //1016
/*S_SPID_08*/       { SPR_SPID, 2, 3, { A_Chase }, S_SPID_03 },     //1017
/*S_SPID_09*/       { SPR_SPID, 9, 3, { A_FaceTarget }, S_SPID_10 },        //1018
/*S_SPID_10*/       { SPR_SPID, 10, 3, { A_StalkerScratch }, S_SPID_18 },       //1019
/*S_SPID_11*/       { SPR_SPID, 2, 2, { A_StalkerDrop }, S_SPID_12 },       //1020
/*S_SPID_12*/       { SPR_SPID, 8, 3, { NULL }, S_SPID_13 },        //1021
/*S_SPID_13*/       { SPR_SPID, 7, 3, { NULL }, S_SPID_14 },        //1022
/*S_SPID_14*/       { SPR_SPID, 6, 3, { NULL }, S_SPID_15 },        //1023
/*S_SPID_15*/       { SPR_SPID, 5, 3, { NULL }, S_SPID_16 },        //1024
/*S_SPID_16*/       { SPR_SPID, 4, 3, { NULL }, S_SPID_17 },        //1025
/*S_SPID_17*/       { SPR_SPID, 3, 3, { NULL }, S_SPID_09 },        //1026
/*S_SPID_18*/       { SPR_SPID, 9, 3, { A_StalkerChase }, S_SPID_19 },      //1027
/*S_SPID_19*/       { SPR_SPID, 9, 3, { A_Chase }, S_SPID_20 },     //1028
/*S_SPID_20*/       { SPR_SPID, 10, 3, { A_Chase }, S_SPID_21 },        //1029
/*S_SPID_21*/       { SPR_SPID, 10, 3, { A_Chase }, S_SPID_22 },        //1030
/*S_SPID_22*/       { SPR_SPID, 11, 3, { A_StalkerChase }, S_SPID_23 },     //1031
/*S_SPID_23*/       { SPR_SPID, 11, 3, { A_Chase }, S_SPID_18 },        //1032
/*S_SPID_24*/       { SPR_SPID, 11, 1, { A_Pain }, S_SPID_03 },     //1033
/*S_SPID_25*/       { SPR_SPID, 14, 4, { NULL }, S_SPID_26 },       //1034
/*S_SPID_26*/       { SPR_SPID, 15, 4, { A_Scream }, S_SPID_27 },       //1035
/*S_SPID_27*/       { SPR_SPID, 16, 4, { NULL }, S_SPID_28 },       //1036
/*S_SPID_28*/       { SPR_SPID, 17, 4, { NULL }, S_SPID_29 },       //1037
/*S_SPID_29*/       { SPR_SPID, 18, 4, { NULL }, S_SPID_30 },       //1038
/*S_SPID_30*/       { SPR_SPID, 19, 4, { NULL }, S_SPID_31 },       //1039
/*S_SPID_31*/       { SPR_SPID, 20, 4, { A_Fall }, S_SPID_32 },     //1040
/*S_SPID_32*/       { SPR_SPID, 21, 4, { NULL }, S_SPID_33 },       //1041
/*S_SPID_33*/       { SPR_SPID, 22, 4, { NULL }, S_SPID_34 },       //1042
/*S_SPID_34*/       { SPR_SPID, 32791, 4, { NULL }, S_SPID_35 },        //1043
/*S_SPID_35*/       { SPR_SPID, 32792, 4, { NULL }, S_SPID_36 },        //1044
/*S_SPID_36*/       { SPR_SPID, 32793, 4, { NULL }, S_SPID_37 },        //1045
/*S_SPID_37*/       { SPR_SPID, 32794, 4, { NULL }, S_NULL },       //1046
/*S_ROB3_00*/       { SPR_ROB3, 0, 10, { A_Look }, S_ROB3_01 },     //1047
/*S_ROB3_01*/       { SPR_ROB3, 1, 10, { A_Look }, S_ROB3_00 },     //1048
/*S_ROB3_02*/       { SPR_ROB3, 1, 3, { A_InqChase }, S_ROB3_03 },      //1049
/*S_ROB3_03*/       { SPR_ROB3, 1, 3, { A_Chase }, S_ROB3_04 },     //1050
/*S_ROB3_04*/       { SPR_ROB3, 2, 4, { A_Chase }, S_ROB3_05 },     //1051
/*S_ROB3_05*/       { SPR_ROB3, 2, 4, { A_Chase }, S_ROB3_06 },     //1052
/*S_ROB3_06*/       { SPR_ROB3, 3, 4, { A_Chase }, S_ROB3_07 },     //1053
/*S_ROB3_07*/       { SPR_ROB3, 3, 4, { A_Chase }, S_ROB3_08 },     //1054
/*S_ROB3_08*/       { SPR_ROB3, 4, 3, { A_InqChase }, S_ROB3_09 },      //1055
/*S_ROB3_09*/       { SPR_ROB3, 4, 3, { A_InqFlyCheck }, S_ROB3_02 },       //1056
/*S_ROB3_10*/       { SPR_ROB3, 0, 2, { A_InqFlyCheck }, S_ROB3_11 },       //1057
/*S_ROB3_11*/       { SPR_ROB3, 5, 6, { A_FaceTarget }, S_ROB3_12 },        //1058
/*S_ROB3_12*/       { SPR_ROB3, 32774, 8, { A_ReaverAttack }, S_ROB3_13 },     //1059
/*S_ROB3_13*/       { SPR_ROB3, 6, 8, { A_ReaverAttack }, S_ROB3_02 },     //1060
/*S_ROB3_14*/       { SPR_ROB3, 10, 12, { A_FaceTarget }, S_ROB3_15 },      //1061
/*S_ROB3_15*/       { SPR_ROB3, 32777, 6, { A_InqGrenade }, S_ROB3_16 },        //1062
/*S_ROB3_16*/       { SPR_ROB3, 10, 12, { NULL }, S_ROB3_02 },      //1063
/*S_ROB3_17*/       { SPR_ROB3, 32775, 8, { A_InqTakeOff }, S_ROB3_18 },        //1064
/*S_ROB3_18*/       { SPR_ROB3, 32776, 4, { A_InqFly }, S_ROB3_19 },        //1065
/*S_ROB3_19*/       { SPR_ROB3, 32775, 4, { A_InqFly }, S_ROB3_18 },        //1066
/*S_ROB3_20*/       { SPR_ROB3, 11, 4, { A_BodyParts }, S_ROB3_21 },        //1067
/*S_ROB3_21*/       { SPR_ROB3, 12, 4, { A_Scream }, S_ROB3_22 },       //1068
/*S_ROB3_22*/       { SPR_ROB3, 13, 4, { A_BodyParts }, S_ROB3_23 },        //1069
/*S_ROB3_23*/       { SPR_ROB3, 32782, 4, { A_DeathExplode1 }, S_ROB3_24 },     //1070
/*S_ROB3_24*/       { SPR_ROB3, 32783, 4, { A_BodyParts }, S_ROB3_25 },     //1071
/*S_ROB3_25*/       { SPR_ROB3, 32784, 4, { A_Fall }, S_ROB3_26 },      //1072
/*S_ROB3_26*/       { SPR_ROB3, 17, 4, { A_BodyParts }, S_ROB3_27 },        //1073
/*S_ROB3_27*/       { SPR_ROB3, 18, 4, { A_BodyParts }, S_ROB3_28 },        //1074
/*S_ROB3_28*/       { SPR_ROB3, 19, 4, { A_BodyParts }, S_ROB3_29 },        //1075
/*S_ROB3_29*/       { SPR_ROB3, 20, 4, { A_BodyParts }, S_ROB3_30 },        //1076
/*S_ROB3_30*/       { SPR_ROB3, 21, 4, { A_BodyParts }, S_ROB3_31 },        //1077
/*S_ROB3_31*/       { SPR_ROB3, 32790, 4, { A_DeathExplode1 }, S_ROB3_32 },     //1078
/*S_ROB3_32*/       { SPR_ROB3, 32791, 4, { A_BodyParts }, S_ROB3_33 },     //1079
/*S_ROB3_33*/       { SPR_ROB3, 32792, 4, { A_BodyParts }, S_ROB3_34 },     //1080
/*S_ROB3_34*/       { SPR_ROB3, 25, 4, { A_BodyParts }, S_ROB3_35 },        //1081
/*S_ROB3_35*/       { SPR_ROB3, 26, 4, { A_BodyParts }, S_ROB3_36 },        //1082
/*S_ROB3_36*/       { SPR_ROB3, 27, 3, { A_BodyParts }, S_ROB3_37 },        //1083
/*S_ROB3_37*/       { SPR_ROB3, 32796, 3, { A_DeathExplode1 }, S_RBB3_00 },     //1084
/*S_RBB3_00*/       { SPR_RBB3, 32768, 3, { A_InqTossArm }, S_RBB3_01 },        //1085
/*S_RBB3_01*/       { SPR_RBB3, 32769, 3, { A_BodyParts }, S_RBB3_02 },     //1086
/*S_RBB3_02*/       { SPR_RBB3, 2, 3, { A_BodyParts }, S_RBB3_03 },     //1087
/*S_RBB3_03*/       { SPR_RBB3, 3, 3, { A_BodyParts }, S_RBB3_04 },     //1088
/*S_RBB3_04*/       { SPR_RBB3, 4, -1, { A_BossDeath }, S_NULL },       //1089
/*S_RBB3_05*/       { SPR_RBB3, 32773, 5, { NULL }, S_RBB3_06 },        //1090
/*S_RBB3_06*/       { SPR_RBB3, 32774, 5, { NULL }, S_RBB3_07 },        //1091
/*S_RBB3_07*/       { SPR_RBB3, 7, -1, { NULL }, S_NULL },      //1092
/*S_PRGR_00*/       { SPR_PRGR, 0, 5, { A_Look }, S_PRGR_01 },      //1093
/*S_PRGR_01*/       { SPR_PRGR, 0, 1, { A_FloatWeave }, S_PRGR_00 },        //1094
/*S_PRGR_02*/       { SPR_PRGR, 0, 160, { A_FloatWeave }, S_PRGR_03 },      //1095
/*S_PRGR_03*/       { SPR_PRGR, 1, 5, { A_FloatWeave }, S_PRGR_04 },        //1096
/*S_PRGR_04*/       { SPR_PRGR, 2, 5, { A_FloatWeave }, S_PRGR_05 },        //1097
/*S_PRGR_05*/       { SPR_PRGR, 3, 5, { A_FloatWeave }, S_PRGR_06 },        //1098
/*S_PRGR_06*/       { SPR_PRGR, 4, 2, { A_FloatWeave }, S_PRGR_07 },        //1099
/*S_PRGR_07*/       { SPR_PRGR, 5, 2, { A_FloatWeave }, S_PRGR_08 },        //1100
/*S_PRGR_08*/       { SPR_PRGR, 4, 3, { A_Chase }, S_PRGR_09 },     //1101
/*S_PRGR_09*/       { SPR_PRGR, 5, 3, { A_Chase }, S_PRGR_06 },     //1102
/*S_PRGR_10*/       { SPR_PRGR, 4, 2, { A_FloatWeave }, S_PRGR_11 },        //1103
/*S_PRGR_11*/       { SPR_PRGR, 5, 3, { A_FloatWeave }, S_PRGR_12 },        //1104
/*S_PRGR_12*/       { SPR_PRGR, 4, 3, { A_FaceTarget }, S_PRGR_13 },        //1105
/*S_PRGR_13*/       { SPR_PRGR, 5, 4, { A_ProgrammerMelee }, S_PRGR_06 },       //1106
/*S_PRGR_14*/       { SPR_PRGR, 6, 5, { A_FaceTarget }, S_PRGR_15 },        //1107
/*S_PRGR_15*/       { SPR_PRGR, 7, 5, { A_FloatWeave }, S_PRGR_16 },        //1108
/*S_PRGR_16*/       { SPR_PRGR, 32776, 5, { A_FaceTarget }, S_PRGR_17 },        //1109
/*S_PRGR_17*/       { SPR_PRGR, 32777, 5, { A_ProgrammerAttack }, S_PRGR_06 },      //1110
/*S_PRGR_18*/       { SPR_PRGR, 10, 5, { A_Pain }, S_PRGR_19 },     //1111
/*S_PRGR_19*/       { SPR_PRGR, 11, 5, { A_FloatWeave }, S_PRGR_06 },       //1112
/*S_PRGR_20*/       { SPR_PRGR, 32779, 7, { A_BodyParts }, S_PRGR_21 },     //1113
/*S_PRGR_21*/       { SPR_PRGR, 32780, 7, { A_Scream }, S_PRGR_22 },        //1114
/*S_PRGR_22*/       { SPR_PRGR, 32781, 7, { A_BodyParts }, S_PRGR_23 },     //1115
/*S_PRGR_23*/       { SPR_PRGR, 32782, 7, { A_Fall }, S_PRGR_24 },      //1116
/*S_PRGR_24*/       { SPR_PRGR, 32783, 7, { A_BodyParts }, S_PRGR_25 },     //1117
/*S_PRGR_25*/       { SPR_PRGR, 32784, 7, { A_ProgrammerDie }, S_PRGR_26 },     //1118
/*S_PRGR_26*/       { SPR_PRGR, 32785, 7, { NULL }, S_PRGR_27 },        //1119
/*S_PRGR_27*/       { SPR_PRGR, 32786, 6, { NULL }, S_PRGR_28 },        //1120
/*S_PRGR_28*/       { SPR_PRGR, 32787, 5, { NULL }, S_PRGR_29 },        //1121
/*S_PRGR_29*/       { SPR_PRGR, 32788, 5, { NULL }, S_PRGR_30 },        //1122
/*S_PRGR_30*/       { SPR_PRGR, 32789, 5, { NULL }, S_PRGR_31 },        //1123
/*S_PRGR_31*/       { SPR_PRGR, 32790, 5, { NULL }, S_PRGR_32 },        //1124
/*S_PRGR_32*/       { SPR_PRGR, 32791, 32, { NULL }, S_PRGR_33 },       //1125
/*S_PRGR_33*/       { SPR_PRGR, 32791, -1, { A_BossDeath }, S_NULL },       //1126
/*S_BASE_00*/       { SPR_BASE, 32768, 5, { A_DeathExplode3 }, S_BASE_01 },     //1127
/*S_BASE_01*/       { SPR_BASE, 32769, 5, { NULL }, S_BASE_02 },        //1128
/*S_BASE_02*/       { SPR_BASE, 32770, 5, { NULL }, S_BASE_03 },        //1129
/*S_BASE_03*/       { SPR_BASE, 32771, 5, { NULL }, S_BASE_04 },        //1130
/*S_BASE_04*/       { SPR_BASE, 4, 5, { NULL }, S_BASE_05 },        //1131
/*S_BASE_05*/       { SPR_BASE, 5, 5, { NULL }, S_BASE_06 },        //1132
/*S_BASE_06*/       { SPR_BASE, 6, 5, { NULL }, S_BASE_07 },        //1133
/*S_BASE_07*/       { SPR_BASE, 7, -1, { NULL }, S_NULL },      //1134
/*S_FRBL_00*/       { SPR_FRBL, 32768, 3, { NULL }, S_FRBL_01 },        //1135
/*S_FRBL_01*/       { SPR_FRBL, 32769, 3, { NULL }, S_FRBL_02 },        //1136
/*S_FRBL_02*/       { SPR_FRBL, 32770, 3, { A_MissileTick }, S_FRBL_00 },       //1137
/*S_FRBL_03*/       { SPR_FRBL, 32771, 5, { A_FlameDeath }, S_FRBL_04 },        //1138
/*S_FRBL_04*/       { SPR_FRBL, 32772, 5, { NULL }, S_FRBL_05 },        //1139
/*S_FRBL_05*/       { SPR_FRBL, 32773, 5, { NULL }, S_FRBL_06 },        //1140
/*S_FRBL_06*/       { SPR_FRBL, 32774, 5, { NULL }, S_FRBL_07 },        //1141
/*S_FRBL_07*/       { SPR_FRBL, 32775, 5, { NULL }, S_FRBL_08 },        //1142
/*S_FRBL_08*/       { SPR_FRBL, 32776, 5, { NULL }, S_NULL },       //1143
/*S_KLAX_00*/       { SPR_KLAX, 0, 5, { A_Listen }, S_KLAX_00 },        //1144
/*S_KLAX_01*/       { SPR_KLAX, 1, 6, { A_ClaxonBlare }, S_KLAX_02 },       //1145
/*S_KLAX_02*/       { SPR_KLAX, 2, 60, { NULL }, S_KLAX_01 },       //1146
/*S_TURT_00*/       { SPR_TURT, 0, 5, { A_Listen }, S_TURT_00 },        //1147
/*S_TURT_01*/       { SPR_TURT, 0, 2, { A_Chase }, S_TURT_01 },     //1148
/*S_TURT_02*/       { SPR_TURT, 1, 4, { A_BulletAttack }, S_TURT_03 },      //1149
/*S_TURT_03*/       { SPR_TURT, 3, 3, { A_CheckTargetVisible }, S_TURT_04 },        //1150
/*S_TURT_04*/       { SPR_TURT, 0, 4, { A_CheckTargetVisible }, S_TURT_02 },        //1151
/*S_BALL_00*/       { SPR_BALL, 32768, 6, { NULL }, S_BALL_01 },        //1152
/*S_BALL_01*/       { SPR_BALL, 32769, 6, { NULL }, S_BALL_02 },        //1153
/*S_BALL_02*/       { SPR_BALL, 32770, 6, { NULL }, S_BALL_03 },        //1154
/*S_BALL_03*/       { SPR_BALL, 32771, 6, { NULL }, S_BALL_04 },        //1155
/*S_BALL_04*/       { SPR_BALL, 32772, 6, { NULL }, S_TURT_05 },        //1156
/*S_TURT_05*/       { SPR_TURT, 2, -1, { NULL }, S_NULL },      //1157
/*S_PSTN_00*/       { SPR_PSTN, 0, 8, { NULL }, S_PSTN_01 },        //1158
/*S_PSTN_01*/       { SPR_PSTN, 1, 8, { NULL }, S_PSTN_00 },        //1159
/*S_PSTN_02*/       { SPR_PSTN, 32768, 4, { A_Scream }, S_PSTN_03 },        //1160
/*S_PSTN_03*/       { SPR_PSTN, 32769, 4, { A_Fall }, S_PSTN_04 },      //1161
/*S_PSTN_04*/       { SPR_PSTN, 32770, 4, { A_QuestMsg }, S_PSTN_05 },      //1162
/*S_PSTN_05*/       { SPR_PSTN, 32771, 4, { A_SpawnSparkPuff }, S_PSTN_06 },        //1163
/*S_PSTN_06*/       { SPR_PSTN, 32772, 4, { A_BodyParts }, S_PSTN_07 },     //1164
/*S_PSTN_07*/       { SPR_PSTN, 32773, 4, { NULL }, S_PSTN_08 },        //1165
/*S_PSTN_08*/       { SPR_PSTN, 32774, 4, { A_SpawnSparkPuff }, S_PSTN_09 },        //1166
/*S_PSTN_09*/       { SPR_PSTN, 7, 4, { NULL }, S_PSTN_10 },        //1167
/*S_PSTN_10*/       { SPR_PSTN, 8, -1, { NULL }, S_NULL },      //1168
/*S_SECR_00*/       { SPR_SECR, 32768, 4, { NULL }, S_SECR_01 },        //1169
/*S_SECR_01*/       { SPR_SECR, 32769, 4, { NULL }, S_SECR_02 },        //1170
/*S_SECR_02*/       { SPR_SECR, 32770, 4, { NULL }, S_SECR_03 },        //1171
/*S_SECR_03*/       { SPR_SECR, 32771, 4, { NULL }, S_SECR_00 },        //1172
/*S_SECR_04*/       { SPR_SECR, 32772, 5, { A_SpawnSparkPuff }, S_SECR_05 },        //1173
/*S_SECR_05*/       { SPR_SECR, 32773, 5, { A_Fall }, S_SECR_06 },      //1174
/*S_SECR_06*/       { SPR_SECR, 32774, 5, { A_QuestMsg }, S_SECR_07 },      //1175
/*S_SECR_07*/       { SPR_SECR, 32775, 5, { A_BodyParts }, S_SECR_08 },     //1176
/*S_SECR_08*/       { SPR_SECR, 32776, 5, { A_SpawnSparkPuff }, S_SECR_09 },        //1177
/*S_SECR_09*/       { SPR_SECR, 9, 5, { NULL }, S_SECR_10 },        //1178
/*S_SECR_10*/       { SPR_SECR, 10, 5, { A_SpawnSparkPuff }, S_SECR_11 },       //1179
/*S_SECR_11*/       { SPR_SECR, 11, 5, { NULL }, S_SECR_12 },       //1180
/*S_SECR_12*/       { SPR_SECR, 12, 5, { A_SpawnSparkPuff }, S_SECR_13 },       //1181
/*S_SECR_13*/       { SPR_SECR, 13, 5, { NULL }, S_SECR_14 },       //1182
/*S_SECR_14*/       { SPR_SECR, 14, 5, { A_SpawnSparkPuff }, S_SECR_15 },       //1183
/*S_SECR_15*/       { SPR_SECR, 15, -1, { NULL }, S_NULL },     //1184
/*S_XPRK_01*/       { SPR_XPRK, 0, -1, { NULL }, S_NULL },      //1185
/*S_XPRK_02*/       { SPR_XPRK, 0, 1, { A_ClearForceField }, S_BNG3_00 },       //1186
/*S_TARG_00*/       { SPR_TARG, 0, -1, { NULL }, S_NULL },      //1187
/*S_RING_00*/       { SPR_RING, 0, -1, { NULL }, S_NULL },      //1188
/*S_EARS_00*/       { SPR_EARS, 0, -1, { NULL }, S_NULL },      //1189
/*S_COMM_00*/       { SPR_COMM, 0, -1, { NULL }, S_NULL },      //1190
/*S_BOOM_00*/       { SPR_BOOM, 32768, 1, { A_CrystalRadiusAtk }, S_BOOM_01 },     //1191
/*S_BOOM_01*/       { SPR_BOOM, 32769, 3, { A_QuestMsg }, S_BOOM_02 },      //1192
/*S_BOOM_02*/       { SPR_BOOM, 32770, 2, { A_CrystalExplode }, S_BOOM_03 },        //1193
/*S_BOOM_03*/       { SPR_BOOM, 32771, 3, { A_SpawnSparkPuff }, S_BOOM_04 },        //1194
/*S_BOOM_04*/       { SPR_BOOM, 32772, 3, { NULL }, S_BOOM_05 },        //1195
/*S_BOOM_05*/       { SPR_BOOM, 32773, 3, { NULL }, S_BOOM_06 },        //1196
/*S_BOOM_06*/       { SPR_BOOM, 32774, 3, { A_SpawnSparkPuff }, S_BOOM_07 },        //1197
/*S_BOOM_07*/       { SPR_BOOM, 32775, 1, { A_CrystalRadiusAtk }, S_BOOM_08 },     //1198
/*S_BOOM_08*/       { SPR_BOOM, 32776, 3, { NULL }, S_BOOM_09 },        //1199
/*S_BOOM_09*/       { SPR_BOOM, 32777, 3, { A_SpawnSparkPuff }, S_BOOM_10 },        //1200
/*S_BOOM_10*/       { SPR_BOOM, 32778, 3, { A_SpawnSparkPuff }, S_BOOM_11 },        //1201
/*S_BOOM_11*/       { SPR_BOOM, 32779, 3, { A_SpawnSparkPuff }, S_BOOM_12 },        //1202
/*S_BOOM_12*/       { SPR_BOOM, 32780, 3, { NULL }, S_BOOM_13 },        //1203
/*S_BOOM_13*/       { SPR_BOOM, 32781, 3, { NULL }, S_BOOM_14 },        //1204
/*S_BOOM_14*/       { SPR_BOOM, 32782, 3, { A_SpawnSparkPuff }, S_BOOM_15 },        //1205
/*S_BOOM_15*/       { SPR_BOOM, 32783, 3, { NULL }, S_BOOM_16 },        //1206
/*S_BOOM_16*/       { SPR_BOOM, 32784, 3, { NULL }, S_BOOM_17 },        //1207
/*S_BOOM_17*/       { SPR_BOOM, 32785, 3, { NULL }, S_BOOM_18 },        //1208
/*S_BOOM_18*/       { SPR_BOOM, 32786, 3, { NULL }, S_BOOM_19 },        //1209
/*S_BOOM_19*/       { SPR_BOOM, 32787, 3, { NULL }, S_BOOM_20 },        //1210
/*S_BOOM_20*/       { SPR_BOOM, 32788, 3, { A_ExtraLightOff }, S_BOOM_21 },     //1211
/*S_BOOM_21*/       { SPR_BOOM, 32789, 3, { NULL }, S_BOOM_22 },        //1212
/*S_BOOM_22*/       { SPR_BOOM, 32790, 3, { NULL }, S_BOOM_23 },        //1213
/*S_BOOM_23*/       { SPR_BOOM, 32791, 3, { NULL }, S_BOOM_24 },        //1214
/*S_BOOM_24*/       { SPR_BOOM, 32792, 3, { NULL }, S_NULL },       //1215
/*S_RATT_00*/       { SPR_RATT, 0, 10, { A_Look }, S_RATT_00 },     //1216
/*S_RATT_01*/       { SPR_RATT, 0, 4, { A_Chase }, S_RATT_02 },     //1217
/*S_RATT_02*/       { SPR_RATT, 0, 4, { A_Chase }, S_RATT_03 },     //1218
/*S_RATT_03*/       { SPR_RATT, 1, 4, { A_Chase }, S_RATT_04 },     //1219
/*S_RATT_04*/       { SPR_RATT, 1, 4, { A_Chase }, S_RATT_01 },     //1220
/*S_RATT_05*/       { SPR_RATT, 0, 8, { A_RandomWalk }, S_RATT_06 },        //1221
/*S_RATT_06*/       { SPR_RATT, 1, 4, { A_RandomWalk }, S_RATT_01 },        //1222
/*S_HOGN_00*/       { SPR_HOGN, 0, 2, { A_ZombieInSpecialSector }, S_HOGN_00 },     //1223
/*S_HOGN_01*/       { SPR_HOGN, 1, 1, { A_ZombieInSpecialSector }, S_HOGN_02 },     //1224
/*S_HOGN_02*/       { SPR_HOGN, 2, 1, { A_Pain }, S_HOGN_00 },      //1225
/*S_DEAD_00*/       { SPR_DEAD, 0, -1, { NULL }, S_NULL },      //1226
/*S_SBAN_00*/       { SPR_SBAN, 0, -1, { NULL }, S_NULL },      //1227
/*S_BOTR_00*/       { SPR_BOTR, 0, -1, { NULL }, S_NULL },      //1228
/*S_HATR_00*/       { SPR_HATR, 0, -1, { NULL }, S_NULL },      //1229
/*S_TOPR_00*/       { SPR_TOPR, 0, -1, { NULL }, S_NULL },      //1230
/*S_COUP_00*/       { SPR_COUP, 0, 5, { NULL }, S_COUP_01 },        //1231
/*S_COUP_01*/       { SPR_COUP, 1, 5, { NULL }, S_COUP_00 },        //1232
/*S_COUP_02*/       { SPR_COUP, 2, -1, { NULL }, S_COUP_01 },       //1233
/*S_BUBB_00*/       { SPR_BUBB, 0, 4, { A_ActiveSound }, S_BUBB_00 },       //1234
/*S_BUBF_00*/       { SPR_BUBF, 0, 4, { A_ActiveSound }, S_BUBF_00 },       //1235
/*S_BUBC_00*/       { SPR_BUBC, 0, 4, { A_ActiveSound }, S_BUBC_00 },       //1236
/*S_ASPR_00*/       { SPR_ASPR, 0, 4, { A_ActiveSound }, S_ASPR_00 },       //1237
/*S_SPDL_00*/       { SPR_SPDL, 0, 5, { A_ActiveSound }, S_SPDL_01 },       //1238
/*S_SPDL_01*/       { SPR_SPDL, 1, 5, { A_ActiveSound }, S_SPDL_02 },       //1239
/*S_SPDL_02*/       { SPR_SPDL, 2, 5, { A_ActiveSound }, S_SPDL_00 },       //1240
/*S_TOKN_00*/       { SPR_TOKN, 0, -1, { NULL }, S_NULL },      //1241
/*S_OTOK_00*/       { SPR_OTOK, 0, -1, { NULL }, S_NULL },      //1242
/*S_HELT_00*/       { SPR_HELT, 0, -1, { NULL }, S_NULL },      //1243
/*S_GUNT_00*/       { SPR_GUNT, 0, -1, { NULL }, S_NULL },      //1244
/*S_FULL_00*/       { SPR_FULL, 0, 35, { NULL }, S_FULL_01 },       //1245
/*S_FULL_01*/       { SPR_FULL, 1, 35, { NULL }, S_FULL_00 },       //1246
/*S_MEAT_00*/       { SPR_MEAT, 0, 700, { NULL }, S_NULL },     //1247
/*S_MEAT_01*/       { SPR_MEAT, 1, 700, { NULL }, S_NULL },     //1248
/*S_MEAT_02*/       { SPR_MEAT, 2, 700, { NULL }, S_NULL },     //1249
/*S_MEAT_03*/       { SPR_MEAT, 3, 700, { NULL }, S_NULL },     //1250
/*S_MEAT_04*/       { SPR_MEAT, 4, 700, { NULL }, S_NULL },     //1251
/*S_MEAT_05*/       { SPR_MEAT, 5, 700, { NULL }, S_NULL },     //1252
/*S_MEAT_06*/       { SPR_MEAT, 6, 700, { NULL }, S_NULL },     //1253
/*S_MEAT_07*/       { SPR_MEAT, 7, 700, { NULL }, S_NULL },     //1254
/*S_MEAT_08*/       { SPR_MEAT, 8, 700, { NULL }, S_NULL },     //1255
/*S_MEAT_09*/       { SPR_MEAT, 9, 700, { NULL }, S_NULL },     //1256
/*S_MEAT_10*/       { SPR_MEAT, 10, 700, { NULL }, S_NULL },        //1257
/*S_MEAT_11*/       { SPR_MEAT, 11, 700, { NULL }, S_NULL },        //1258
/*S_MEAT_12*/       { SPR_MEAT, 12, 700, { NULL }, S_NULL },        //1259
/*S_MEAT_13*/       { SPR_MEAT, 13, 700, { NULL }, S_NULL },        //1260
/*S_MEAT_14*/       { SPR_MEAT, 14, 700, { NULL }, S_NULL },        //1261
/*S_MEAT_15*/       { SPR_MEAT, 15, 700, { NULL }, S_NULL },        //1262
/*S_MEAT_16*/       { SPR_MEAT, 16, 700, { NULL }, S_NULL },        //1263
/*S_MEAT_17*/       { SPR_MEAT, 17, 700, { NULL }, S_NULL },        //1264
/*S_MEAT_18*/       { SPR_MEAT, 18, 700, { NULL }, S_NULL },        //1265
/*S_MEAT_19*/       { SPR_MEAT, 19, 700, { NULL }, S_NULL },        //1266
/*S_JUNK_00*/       { SPR_JUNK, 0, 700, { NULL }, S_NULL },     //1267
/*S_JUNK_01*/       { SPR_JUNK, 1, 700, { NULL }, S_NULL },     //1268
/*S_JUNK_02*/       { SPR_JUNK, 2, 700, { NULL }, S_NULL },     //1269
/*S_JUNK_03*/       { SPR_JUNK, 3, 700, { NULL }, S_NULL },     //1270
/*S_JUNK_04*/       { SPR_JUNK, 4, 700, { NULL }, S_NULL },     //1271
/*S_JUNK_05*/       { SPR_JUNK, 5, 700, { NULL }, S_NULL },     //1272
/*S_JUNK_06*/       { SPR_JUNK, 6, 700, { NULL }, S_NULL },     //1273
/*S_JUNK_07*/       { SPR_JUNK, 7, 700, { NULL }, S_NULL },     //1274
/*S_JUNK_08*/       { SPR_JUNK, 8, 700, { NULL }, S_NULL },     //1275
/*S_JUNK_09*/       { SPR_JUNK, 9, 700, { NULL }, S_NULL },     //1276
/*S_JUNK_10*/       { SPR_JUNK, 10, 700, { NULL }, S_NULL },        //1277
/*S_JUNK_11*/       { SPR_JUNK, 11, 700, { NULL }, S_NULL },        //1278
/*S_JUNK_12*/       { SPR_JUNK, 12, 700, { NULL }, S_NULL },        //1279
/*S_JUNK_13*/       { SPR_JUNK, 13, 700, { NULL }, S_NULL },        //1280
/*S_JUNK_14*/       { SPR_JUNK, 14, 700, { NULL }, S_NULL },        //1281
/*S_JUNK_15*/       { SPR_JUNK, 15, 700, { NULL }, S_NULL },        //1282
/*S_JUNK_16*/       { SPR_JUNK, 16, 700, { NULL }, S_NULL },        //1283
/*S_JUNK_17*/       { SPR_JUNK, 17, 700, { NULL }, S_NULL },        //1284
/*S_JUNK_18*/       { SPR_JUNK, 18, 700, { NULL }, S_NULL },        //1285
/*S_JUNK_19*/       { SPR_JUNK, 19, 700, { NULL }, S_NULL },        //1286
/*S_FFOT_00*/       { SPR_FFOT, 0, 9, { NULL }, S_FFOT_01 },        //1287
/*S_FFOT_01*/       { SPR_FFOT, 1, 9, { NULL }, S_FFOT_02 },        //1288
/*S_FFOT_02*/       { SPR_FFOT, 2, 9, { NULL }, S_FFOT_03 },        //1289
/*S_FFOT_03*/       { SPR_FFOT, 3, 9, { NULL }, S_NULL },       //1290
/*S_DIE1_00*/       { SPR_DIE1, 0, -1, { NULL }, S_NULL },      //1291
/*S_BEAC_00*/       { SPR_BEAC, 0, -1, { NULL }, S_NULL },      //1292
/*S_BEAC_01*/       { SPR_BEAC, 0, 30, { NULL }, S_BEAC_02 },       //1293
/*S_BEAC_02*/       { SPR_BEAC, 0, 160, { A_TeleportBeacon }, S_BEAC_01 },      //1294
/*S_ARM1_00*/       { SPR_ARM1, 0, -1, { NULL }, S_NULL },      //1295
/*S_ARM2_00*/       { SPR_ARM2, 0, -1, { NULL }, S_NULL },      //1296
/*S_BARW_00*/       { SPR_BARW, 0, -1, { NULL }, S_NULL },      //1297
/*S_BARW_01*/       { SPR_BARW, 1, 2, { A_Scream }, S_BARW_02 },        //1298
/*S_BARW_02*/       { SPR_BARW, 2, 2, { NULL }, S_BARW_03 },        //1299
/*S_BARW_03*/       { SPR_BARW, 3, 2, { A_Fall }, S_BARW_04 },      //1300
/*S_BARW_04*/       { SPR_BARW, 4, 2, { NULL }, S_BARW_05 },        //1301
/*S_BARW_05*/       { SPR_BARW, 5, 2, { NULL }, S_BARW_06 },        //1302
/*S_BARW_06*/       { SPR_BARW, 6, 2, { NULL }, S_BARW_07 },        //1303
/*S_BARW_07*/       { SPR_BARW, 7, -1, { NULL }, S_NULL },      //1304
/*S_BART_00*/       { SPR_BART, 0, -1, { NULL }, S_NULL },      //1305
/*S_BART_01*/       { SPR_BART, 32769, 2, { A_Scream }, S_BART_02 },        //1306
/*S_BART_02*/       { SPR_BART, 32770, 2, { NULL }, S_BART_03 },        //1307
/*S_BART_03*/       { SPR_BART, 32771, 2, { NULL }, S_BART_04 },        //1308
/*S_BART_04*/       { SPR_BART, 32772, 2, { A_Fall }, S_BART_05 },      //1309
/*S_BART_05*/       { SPR_BART, 32773, 2, { A_DeathExplode2 }, S_BART_06 },     //1310
/*S_BART_06*/       { SPR_BART, 32774, 2, { NULL }, S_BART_07 },        //1311
/*S_BART_07*/       { SPR_BART, 32775, 2, { NULL }, S_BART_08 },        //1312
/*S_BART_08*/       { SPR_BART, 32776, 2, { NULL }, S_BART_09 },        //1313
/*S_BART_09*/       { SPR_BART, 32777, 3, { NULL }, S_BART_10 },        //1314
/*S_BART_10*/       { SPR_BART, 32778, 3, { NULL }, S_BART_11 },        //1315
/*S_BART_11*/       { SPR_BART, 11, -1, { NULL }, S_NULL },     //1316
/*S_LAMP_00*/       { SPR_LAMP, 0, -1, { NULL }, S_NULL },      //1317
/*S_LANT_00*/       { SPR_LANT, 0, -1, { NULL }, S_NULL },      //1318
/*S_BARL_00*/       { SPR_BARL, 32768, 4, { NULL }, S_BARL_01 },        //1319
/*S_BARL_01*/       { SPR_BARL, 32769, 4, { NULL }, S_BARL_02 },        //1320
/*S_BARL_02*/       { SPR_BARL, 32770, 4, { NULL }, S_BARL_03 },        //1321
/*S_BARL_03*/       { SPR_BARL, 32771, 4, { NULL }, S_BARL_00 },        //1322
/*S_BOWL_00*/       { SPR_BOWL, 32768, 4, { A_ActiveSound }, S_BOWL_01 },       //1323
/*S_BOWL_01*/       { SPR_BOWL, 32769, 4, { NULL }, S_BOWL_02 },        //1324
/*S_BOWL_02*/       { SPR_BOWL, 32770, 4, { NULL }, S_BOWL_03 },        //1325
/*S_BOWL_03*/       { SPR_BOWL, 32771, 4, { NULL }, S_BOWL_00 },        //1326
/*S_BRAZ_00*/       { SPR_BRAZ, 32768, 4, { A_ActiveSound }, S_BRAZ_01 },       //1327
/*S_BRAZ_01*/       { SPR_BRAZ, 32769, 4, { NULL }, S_BRAZ_02 },        //1328
/*S_BRAZ_02*/       { SPR_BRAZ, 32770, 4, { NULL }, S_BRAZ_03 },        //1329
/*S_BRAZ_03*/       { SPR_BRAZ, 32771, 4, { NULL }, S_BRAZ_00 },        //1330
/*S_TRCH_00*/       { SPR_TRCH, 32768, 4, { A_ActiveSound }, S_TRCH_01 },       //1331
/*S_TRCH_01*/       { SPR_TRCH, 32769, 4, { NULL }, S_TRCH_02 },        //1332
/*S_TRCH_02*/       { SPR_TRCH, 32770, 4, { NULL }, S_TRCH_03 },        //1333
/*S_TRCH_03*/       { SPR_TRCH, 32771, 4, { NULL }, S_TRCH_00 },        //1334
/*S_LTRH_00*/       { SPR_LTRH, 32768, 4, { NULL }, S_LTRH_01 },        //1335
/*S_LTRH_01*/       { SPR_LTRH, 32769, 4, { NULL }, S_LTRH_02 },        //1336
/*S_LTRH_02*/       { SPR_LTRH, 32770, 4, { NULL }, S_LTRH_03 },        //1337
/*S_LTRH_03*/       { SPR_LTRH, 32771, 4, { NULL }, S_LTRH_00 },        //1338
/*S_LMPC_00*/       { SPR_LMPC, 32768, 4, { A_ActiveSound }, S_LMPC_01 },       //1339
/*S_LMPC_01*/       { SPR_LMPC, 32769, 4, { NULL }, S_LMPC_02 },        //1340
/*S_LMPC_02*/       { SPR_LMPC, 32770, 4, { NULL }, S_LMPC_03 },        //1341
/*S_LMPC_03*/       { SPR_LMPC, 32771, 4, { NULL }, S_LMPC_00 },        //1342
/*S_LOGS_00*/       { SPR_LOGS, 32768, 4, { A_ActiveSound }, S_LOGS_01 },       //1343
/*S_LOGS_01*/       { SPR_LOGS, 32769, 4, { NULL }, S_LOGS_02 },        //1344
/*S_LOGS_02*/       { SPR_LOGS, 32770, 4, { NULL }, S_LOGS_03 },        //1345
/*S_LOGS_03*/       { SPR_LOGS, 32771, 4, { NULL }, S_LOGS_00 },        //1346
/*S_TRHO_00*/       { SPR_TRHO, 0, -1, { NULL }, S_NULL },      //1347
/*S_WATR_00*/       { SPR_WATR, 0, -1, { NULL }, S_NULL },      //1348
/*S_MUGG_00*/       { SPR_MUGG, 0, -1, { NULL }, S_NULL },      //1349
/*S_FUSL_00*/       { SPR_FUSL, 0, -1, { NULL }, S_NULL },      //1350
/*S_CRD1_00*/       { SPR_CRD1, 0, -1, { NULL }, S_NULL },      //1351
/*S_CRD2_00*/       { SPR_CRD2, 0, -1, { NULL }, S_NULL },      //1352
/*S_TPAS_00*/       { SPR_TPAS, 0, -1, { NULL }, S_NULL },      //1353
/*S_KY1G_00*/       { SPR_KY1G, 0, -1, { NULL }, S_NULL },      //1354
/*S_KY2S_00*/       { SPR_KY2S, 0, -1, { NULL }, S_NULL },      //1355
/*S_KY3B_00*/       { SPR_KY3B, 0, -1, { NULL }, S_NULL },      //1356
/*S_HAND_00*/       { SPR_HAND, 0, -1, { NULL }, S_NULL },      //1357
/*S_CRYS_00*/       { SPR_CRYS, 0, 16, { A_ActiveSound }, S_CRYS_01 },      //1358
/*S_CRYS_01*/       { SPR_CRYS, 1, 5, { A_ActiveSound }, S_CRYS_02 },       //1359
/*S_CRYS_02*/       { SPR_CRYS, 2, 4, { A_ActiveSound }, S_CRYS_03 },       //1360
/*S_CRYS_03*/       { SPR_CRYS, 3, 4, { A_ActiveSound }, S_CRYS_04 },       //1361
/*S_CRYS_04*/       { SPR_CRYS, 4, 4, { A_ActiveSound }, S_CRYS_05 },       //1362
/*S_CRYS_05*/       { SPR_CRYS, 5, 4, { A_ActiveSound }, S_CRYS_00 },       //1363
/*S_PRIS_00*/       { SPR_PRIS, 0, -1, { NULL }, S_NULL },      //1364
/*S_PWR1_00*/       { SPR_PWR1, 0, -1, { NULL }, S_NULL },      //1365
/*S_PWR2_00*/       { SPR_PWR2, 0, -1, { NULL }, S_NULL },      //1366
/*S_PWR3_00*/       { SPR_PWR3, 0, -1, { NULL }, S_NULL },      //1367
/*S_ORAC_00*/       { SPR_ORAC, 0, -1, { NULL }, S_NULL },      //1368
/*S_GYID_00*/       { SPR_GYID, 0, -1, { NULL }, S_NULL },      //1369
/*S_FUBR_00*/       { SPR_FUBR, 0, -1, { NULL }, S_NULL },      //1370
/*S_WARE_00*/       { SPR_WARE, 0, -1, { NULL }, S_NULL },      //1371
/*S_RCRY_00*/       { SPR_RCRY, 32768, -1, { NULL }, S_NULL },      //1372
/*S_BCRY_00*/       { SPR_BCRY, 32768, -1, { NULL }, S_NULL },      //1373
/*S_CHAP_00*/       { SPR_CHAP, 0, -1, { NULL }, S_NULL },      //1374
/*S_TUNL_00*/       { SPR_TUNL, 0, -1, { NULL }, S_NULL },      //1375
/*S_BLTK_00*/       { SPR_BLTK, 0, -1, { NULL }, S_NULL },      //1376
/*S_SECK_00*/       { SPR_SECK, 0, -1, { NULL }, S_NULL },      //1377
/*S_MINE_00*/       { SPR_MINE, 0, -1, { NULL }, S_NULL },      //1378
/*S_REBL_00*/       { SPR_REBL, 0, -1, { NULL }, S_NULL },      //1379
/*S_PROC_00*/       { SPR_PROC, 0, -1, { NULL }, S_NULL },      //1380
/*S_ANKH_00*/       { SPR_ANKH, 0, -1, { NULL }, S_NULL },      //1381
/*S_GOID_00*/       { SPR_GOID, 0, -1, { NULL }, S_NULL },      //1382
/*S_STMP_00*/       { SPR_STMP, 0, -1, { NULL }, S_NULL },      //1383
/*S_MDKT_00*/       { SPR_MDKT, 0, -1, { NULL }, S_NULL },      //1384
/*S_COIN_00*/       { SPR_COIN, 0, -1, { NULL }, S_NULL },      //1385
/*S_CRED_00*/       { SPR_CRED, 0, -1, { NULL }, S_NULL },      //1386
/*S_SACK_00*/       { SPR_SACK, 0, -1, { NULL }, S_NULL },      //1387
/*S_CHST_00*/       { SPR_CHST, 0, -1, { NULL }, S_NULL },      //1388
/*S_SHD1_00*/       { SPR_SHD1, 0, 17, { A_ShadowOff }, S_SHD1_01 },        //1389
/*S_SHD1_01*/       { SPR_SHD1, 0, 17, { A_ModifyVisibility }, S_SHD1_02 },     //1390
/*S_SHD1_02*/       { SPR_SHD1, 0, 17, { A_ShadowOn }, S_SHD1_03 },     //1391
/*S_SHD1_03*/       { SPR_SHD1, 0, 17, { A_ModifyVisibility }, S_SHD1_00 },     //1392
/*S_MASK_00*/       { SPR_MASK, 0, -1, { NULL }, S_NULL },      //1393
/*S_UNIF_00*/       { SPR_UNIF, 0, -1, { NULL }, S_NULL },      //1394
/*S_OFIC_00*/       { SPR_OFIC, 0, -1, { NULL }, S_NULL },      //1395
/*S_PMAP_00*/       { SPR_PMAP, 32768, 6, { NULL }, S_PMAP_01 },        //1396
/*S_PMAP_01*/       { SPR_PMAP, 32769, 6, { NULL }, S_PMAP_00 },        //1397
/*S_PMUP_00*/       { SPR_PMUP, 32768, 6, { NULL }, S_PMUP_01 },        //1398
/*S_PMUP_01*/       { SPR_PMUP, 32769, 6, { NULL }, S_PMUP_00 },        //1399
/*S_BLIT_00*/       { SPR_BLIT, 0, -1, { NULL }, S_NULL },      //1400
/*S_BBOX_00*/       { SPR_BBOX, 0, -1, { NULL }, S_NULL },      //1401
/*S_MSSL_00*/       { SPR_MSSL, 0, -1, { NULL }, S_NULL },      //1402
/*S_ROKT_00*/       { SPR_ROKT, 0, -1, { NULL }, S_NULL },      //1403
/*S_BRY1_00*/       { SPR_BRY1, 0, 6, { NULL }, S_BRY1_01 },        //1404
/*S_BRY1_01*/       { SPR_BRY1, 1, 6, { NULL }, S_BRY1_00 },        //1405
/*S_CPAC_00*/       { SPR_CPAC, 0, 6, { NULL }, S_CPAC_01 },        //1406
/*S_CPAC_01*/       { SPR_CPAC, 1, 6, { NULL }, S_CPAC_00 },        //1407
/*S_PQRL_00*/       { SPR_PQRL, 0, -1, { NULL }, S_NULL },      //1408
/*S_XQRL_00*/       { SPR_XQRL, 0, -1, { NULL }, S_NULL },      //1409
/*S_GRN1_00*/       { SPR_GRN1, 0, -1, { NULL }, S_NULL },      //1410
/*S_GRN2_00*/       { SPR_GRN2, 0, -1, { NULL }, S_NULL },      //1411
/*S_BKPK_00*/       { SPR_BKPK, 0, -1, { NULL }, S_NULL },      //1412
/*S_RELC_00*/       { SPR_RELC, 32768, -1, { NULL }, S_NULL },      //1413
/*S_RIFL_00*/       { SPR_RIFL, 0, -1, { NULL }, S_NULL },      //1414
/*S_RIFL_01*/       { SPR_RIFL, 1, -1, { NULL }, S_NULL },      //1415
/*S_FLAM_00*/       { SPR_FLAM, 0, -1, { NULL }, S_NULL },      //1416
/*S_BFLM_00*/       { SPR_BFLM, 0, -1, { NULL }, S_NULL },      //1417
/*S_MMSL_00*/       { SPR_MMSL, 0, -1, { NULL }, S_NULL },      //1418
/*S_TRPD_00*/       { SPR_TRPD, 0, -1, { NULL }, S_NULL },      //1419
/*S_GRND_00*/       { SPR_GRND, 0, -1, { NULL }, S_NULL },      //1420
/*S_CBOW_00*/       { SPR_CBOW, 0, -1, { NULL }, S_NULL },      //1421
/*S_SIGL_00*/       { SPR_SIGL, 0, -1, { NULL }, S_NULL },      //1422
/*S_SIGL_01*/       { SPR_SIGL, 1, -1, { NULL }, S_NULL },      //1423
/*S_SIGL_02*/       { SPR_SIGL, 2, -1, { NULL }, S_NULL },      //1424
/*S_SIGL_03*/       { SPR_SIGL, 3, -1, { NULL }, S_NULL },      //1425
/*S_SIGL_04*/       { SPR_SIGL, 4, -1, { NULL }, S_NULL },      //1426
/*S_LITE_00*/       { SPR_LITE, 32768, -1, { NULL }, S_NULL },      //1427
/*S_CNDL_00*/       { SPR_CNDL, 32768, -1, { NULL }, S_NULL },      //1428
/*S_CLBR_00*/       { SPR_CLBR, 32768, -1, { NULL }, S_NULL },      //1429
/*S_LITS_00*/       { SPR_LITS, 32768, -1, { NULL }, S_NULL },      //1430
/*S_LITB_00*/       { SPR_LITB, 32768, -1, { NULL }, S_NULL },      //1431
/*S_LITG_00*/       { SPR_LITG, 32768, -1, { NULL }, S_NULL },      //1432
/*S_ROK1_00*/       { SPR_ROK1, 0, -1, { NULL }, S_NULL },      //1433
/*S_ROK2_00*/       { SPR_ROK2, 0, -1, { NULL }, S_NULL },      //1434
/*S_ROK3_00*/       { SPR_ROK3, 0, -1, { NULL }, S_NULL },      //1435
/*S_ROK4_00*/       { SPR_ROK4, 0, -1, { NULL }, S_NULL },      //1436
/*S_LOGG_00*/       { SPR_LOGG, 0, 5, { A_ActiveSound }, S_LOGG_01 },       //1437
/*S_LOGG_01*/       { SPR_LOGG, 1, 5, { A_ActiveSound }, S_LOGG_02 },       //1438
/*S_LOGG_02*/       { SPR_LOGG, 2, 5, { A_ActiveSound }, S_LOGG_03 },       //1439
/*S_LOGG_03*/       { SPR_LOGG, 3, 5, { A_ActiveSound }, S_LOGG_00 },       //1440
/*S_RUB1_00*/       { SPR_RUB1, 0, -1, { NULL }, S_NULL },      //1441
/*S_RUB2_00*/       { SPR_RUB2, 0, -1, { NULL }, S_NULL },      //1442
/*S_RUB3_00*/       { SPR_RUB3, 0, -1, { NULL }, S_NULL },      //1443
/*S_RUB4_00*/       { SPR_RUB4, 0, -1, { NULL }, S_NULL },      //1444
/*S_RUB5_00*/       { SPR_RUB5, 0, -1, { NULL }, S_NULL },      //1445
/*S_RUB6_00*/       { SPR_RUB6, 0, -1, { NULL }, S_NULL },      //1446
/*S_RUB7_00*/       { SPR_RUB7, 0, -1, { NULL }, S_NULL },      //1447
/*S_RUB8_00*/       { SPR_RUB8, 0, -1, { NULL }, S_NULL },      //1448
/*S_CHAN_00*/       { SPR_CHAN, 0, -1, { NULL }, S_NULL },      //1449
/*S_STAT_00*/       { SPR_STAT, 0, -1, { NULL }, S_NULL },      //1450
/*S_DSTA_00*/       { SPR_DSTA, 0, -1, { NULL }, S_NULL },      //1451
/*S_CRAB_00*/       { SPR_CRAB, 0, -1, { NULL }, S_NULL },      //1452
/*S_CAGE_00*/       { SPR_CAGE, 0, -1, { NULL }, S_NULL },      //1453
/*S_TREE_00*/       { SPR_TREE, 0, -1, { NULL }, S_NULL },      //1454
/*S_TREE_01*/       { SPR_TREE, 1, -1, { NULL }, S_NULL },      //1455
/*S_TREE_02*/       { SPR_TREE, 2, -1, { NULL }, S_NULL },      //1456
/*S_TRE1_00*/       { SPR_TRE1, 0, -1, { NULL }, S_NULL },      //1457
/*S_BUSH_00*/       { SPR_BUSH, 0, -1, { NULL }, S_NULL },      //1458
/*S_SHRB_00*/       { SPR_SHRB, 0, -1, { NULL }, S_NULL },      //1459
/*S_STAK_00*/       { SPR_STAK, 0, -1, { NULL }, S_NULL },      //1460
/*S_BAR1_00*/       { SPR_BAR1, 0, -1, { NULL }, S_NULL },      //1461
/*S_VASE_00*/       { SPR_VASE, 0, -1, { NULL }, S_NULL },      //1462
/*S_VASE_01*/       { SPR_VASE, 1, -1, { NULL }, S_NULL },      //1463
/*S_STOL_00*/       { SPR_STOL, 0, -1, { NULL }, S_NULL },      //1464
/*S_POT1_00*/       { SPR_POT1, 0, -1, { NULL }, S_NULL },      //1465
/*S_TUB1_00*/       { SPR_TUB1, 0, -1, { NULL }, S_NULL },      //1466
/*S_ANVL_00*/       { SPR_ANVL, 0, -1, { NULL }, S_NULL },      //1467
/*S_TLMP_00*/       { SPR_TLMP, 0, -1, { NULL }, S_NULL },      //1468
/*S_TLMP_01*/       { SPR_TLMP, 1, -1, { NULL }, S_NULL },      //1469
/*S_TRAY_00*/       { SPR_TRAY, 0, -1, { NULL }, S_NULL },      //1470
/*S_APOW_00*/       { SPR_APOW, 0, 4, { A_ActiveSound }, S_APOW_00 },       //1471
/*S_AFED_00*/       { SPR_AFED, 0, -1, { NULL }, S_NULL },      //1472
/*S_DRIP_00*/       { SPR_DRIP, 0, 6, { A_ActiveSound }, S_DRIP_01 },       //1473
/*S_DRIP_01*/       { SPR_DRIP, 1, 4, { NULL }, S_DRIP_02 },        //1474
/*S_DRIP_02*/       { SPR_DRIP, 2, 4, { NULL }, S_DRIP_03 },        //1475
/*S_DRIP_03*/       { SPR_DRIP, 3, 4, { A_ActiveSound }, S_DRIP_04 },       //1476
/*S_DRIP_04*/       { SPR_DRIP, 4, 4, { NULL }, S_DRIP_05 },        //1477
/*S_DRIP_05*/       { SPR_DRIP, 5, 4, { NULL }, S_DRIP_06 },        //1478
/*S_DRIP_06*/       { SPR_DRIP, 6, 4, { A_ActiveSound }, S_DRIP_07 },       //1479
/*S_DRIP_07*/       { SPR_DRIP, 7, 4, { NULL }, S_DRIP_00 },        //1480
/*S_CDRP_00*/       { SPR_CDRP, 0, 10, { NULL }, S_CDRP_01 },       //1481
/*S_CDRP_01*/       { SPR_CDRP, 1, 8, { NULL }, S_CDRP_02 },        //1482
/*S_CDRP_02*/       { SPR_CDRP, 2, 8, { NULL }, S_CDRP_03 },        //1483
/*S_CDRP_03*/       { SPR_CDRP, 3, 8, { NULL }, S_CDRP_00 },        //1484
/*S_SPLH_00*/       { SPR_SPLH, 0, 4, { NULL }, S_SPLH_01 },        //1485
/*S_SPLH_01*/       { SPR_SPLH, 1, 4, { NULL }, S_SPLH_02 },        //1486
/*S_SPLH_02*/       { SPR_SPLH, 2, 4, { NULL }, S_SPLH_03 },        //1487
/*S_SPLH_03*/       { SPR_SPLH, 3, 8, { NULL }, S_SPLH_04 },        //1488
/*S_SPLH_04*/       { SPR_SPLH, 4, 4, { NULL }, S_SPLH_05 },        //1489
/*S_SPLH_05*/       { SPR_SPLH, 5, 4, { NULL }, S_SPLH_06 },        //1490
/*S_SPLH_06*/       { SPR_SPLH, 6, 4, { NULL }, S_SPLH_07 },        //1491
/*S_SPLH_07*/       { SPR_SPLH, 7, 4, { A_ActiveSound }, S_SPLH_00 },       //1492
/*S_WTFT_00*/       { SPR_WTFT, 0, 4, { NULL }, S_WTFT_01 },        //1493
/*S_WTFT_01*/       { SPR_WTFT, 1, 4, { NULL }, S_WTFT_02 },        //1494
/*S_WTFT_02*/       { SPR_WTFT, 2, 4, { NULL }, S_WTFT_03 },        //1495
/*S_WTFT_03*/       { SPR_WTFT, 3, 4, { A_ActiveSound }, S_WTFT_00 },       //1496
/*S_HERT_00*/       { SPR_HERT, 32768, 4, { NULL }, S_HERT_01 },        //1497
/*S_HERT_01*/       { SPR_HERT, 32769, 4, { NULL }, S_HERT_02 },        //1498
/*S_HERT_02*/       { SPR_HERT, 32770, 4, { NULL }, S_HERT_00 },        //1499
/*S_TELP_00*/       { SPR_TELP, 32768, 3, { NULL }, S_TELP_01 },        //1500
/*S_TELP_01*/       { SPR_TELP, 32769, 3, { NULL }, S_TELP_02 },        //1501
/*S_TELP_02*/       { SPR_TELP, 32770, 3, { NULL }, S_TELP_03 },        //1502
/*S_TELP_03*/       { SPR_TELP, 32771, 3, { NULL }, S_TELP_00 },        //1503
/*S_MONI_00*/       { SPR_MONI, 0, -1, { NULL }, S_NULL },      //1504
/*S_STEL_00*/       { SPR_STEL, 0, -1, { NULL }, S_NULL },      //1505
/*S_STLA_00*/       { SPR_STLA, 0, -1, { NULL }, S_NULL },      //1506
/*S_STLE_00*/       { SPR_STLE, 0, -1, { NULL }, S_NULL },      //1507
/*S_HUGE_00*/       { SPR_HUGE, 0, 4, { NULL }, S_HUGE_01 },        //1508
/*S_HUGE_01*/       { SPR_HUGE, 1, 5, { NULL }, S_HUGE_02 },        //1509
/*S_HUGE_02*/       { SPR_HUGE, 2, 5, { NULL }, S_HUGE_03 },        //1510
/*S_HUGE_03*/       { SPR_HUGE, 3, 5, { NULL }, S_HUGE_00 },        //1511
/*S_STLG_00*/       { SPR_STLG, 0, -1, { NULL }, S_NULL },      //1512
/*S_STLG_01*/       { SPR_STLG, 1, -1, { NULL }, S_NULL },      //1513
/*S_STLG_02*/       { SPR_STLG, 2, -1, { NULL }, S_NULL },      //1514
/*S_STLG_03*/       { SPR_STLG, 3, -1, { NULL }, S_NULL },      //1515
/*S_STLG_04*/       { SPR_STLG, 4, -1, { NULL }, S_NULL },      //1516
/*S_STLG_05*/       { SPR_STLG, 5, -1, { NULL }, S_NULL },      //1517
};


// villsa [STRIFE]
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{
    {       /*MT_FIELDGUARD*/
        25,     //doomednum
        S_TOKN_00,      //spawnstate
        10,     //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_XPRK_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        2*FRACUNIT,     //radius
        1*FRACUNIT,     //height
        10000,      //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SHOOTABLE|MF_NOSECTOR|MF_NODIALOG,       //flags
        NULL,       //namepointer
    },

    {       /*MT_PLAYER*/
        -1,     //doomednum
        S_PLAY_00,      //spawnstate
        100,        //spawnhealth
        S_PLAY_01,      //seestate
        sfx_None,       //seesound
        0,      //reactiontime
        sfx_None,       //attacksound
        S_PLAY_07,      //painstate
        255,        //painchance
        sfx_plpain,     //painsound
        S_NULL,     //meleestate
        S_PLAY_05,      //missilestate
        S_NULL,     //crashstate
        S_PLAY_09,      //deathstate
        S_RGIB_00,      //xdeathstate
        sfx_pldeth,     //deathsound
        0,      //speed
        18*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH|MF_ALLY,       //flags
        NULL,       //namepointer
    },

    {       /*MT_SHOPKEEPER_W*/
        116,        //doomednum
        S_MRST_00,      //spawnstate
        10000000,       //spawnhealth
        S_MRPN_00,      //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_MRPN_00,      //painstate
        150,        //painchance
        sfx_pespna,     //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        5000,       //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH,      //flags
        "Weapon_Smith",     //namepointer
    },

    {       /*MT_SHOPKEEPER_B*/
        72,     //doomednum
        S_MRST_00,      //spawnstate
        10000000,       //spawnhealth
        S_MRPN_00,      //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_MRPN_00,      //painstate
        150,        //painchance
        sfx_ambbar,     //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        5000,       //mass
        0,      //damage
        sfx_ambppl,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH|MF_COLORSWAP1|MF_COLORSWAP3,      //flags
        "Bar_Keep",     //namepointer
    },

    {       /*MT_SHOPKEEPER_A*/
        73,     //doomednum
        S_MRST_00,      //spawnstate
        10000000,       //spawnhealth
        S_MRPN_00,      //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_MRPN_00,      //painstate
        150,        //painchance
        sfx_pespna,     //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        5000,       //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH|MF_COLORSWAP2|MF_COLORSWAP3,      //flags
        "Armorer",      //namepointer
    },

    {       /*MT_SHOPKEEPER_M*/
        74,     //doomednum
        S_MRST_00,      //spawnstate
        10000000,       //spawnhealth
        S_MRPN_00,      //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_MRPN_00,      //painstate
        150,        //painchance
        sfx_pespna,     //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        50000,      //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH|MF_COLORSWAP1|MF_COLORSWAP2
        |MF_COLORSWAP3,     //flags
        "Medic",        //namepointer
    },

    {       /*MT_PEASANT2_A*/
        3004,       //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        4,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL,      //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT2_B*/
        130,        //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        5,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL,      //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT2_C*/
        131,        //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        5,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL,      //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT5_A*/
        65,     //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        7,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1,        //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT5_B*/
        132,        //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        7,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1,        //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT5_C*/
        133,        //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        7,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1,        //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT4_A*/
        66,     //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
        |MF_COLORSWAP2,     //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT4_B*/
        134,        //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
        |MF_COLORSWAP2,     //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT4_C*/
        135,        //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
        |MF_COLORSWAP2,     //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT6_A*/
        67,     //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2,        //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT6_B*/
        136,        //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        7,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2,        //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT6_C*/
        137,        //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2,        //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT3_A*/
        172,        //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP3,        //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT3_B*/
        173,        //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP3,        //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT3_C*/
        174,        //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP3,        //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT8_A*/
        175,        //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2
        |MF_COLORSWAP3,     //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT8_B*/
        176,        //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2
        |MF_COLORSWAP3,     //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT8_C*/
        177,        //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2
        |MF_COLORSWAP3,     //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT7_A*/
        178,        //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
        |MF_COLORSWAP3,     //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT7_B*/
        179,        //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
        |MF_COLORSWAP3,     //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT7_C*/
        180,        //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
        |MF_COLORSWAP3,     //flags
        NULL,       //namepointer
    },

    {       /*MT_PEASANT1*/
        181,        //doomednum
        S_PEAS_00,      //spawnstate
        31,     //spawnhealth
        S_PEAS_01,      //seestate
        sfx_rebact,     //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_PEAS_12,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_PEAS_09,      //meleestate
        S_NULL,     //missilestate
        S_PEAS_14,      //crashstate
        S_PEAS_17,      //deathstate
        S_GIBS_00,      //xdeathstate
        sfx_psdtha,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
        |MF_COLORSWAP2|MF_COLORSWAP3,       //flags
        NULL,       //namepointer
    },

    {       /*MT_ZOMBIE*/
        169,        //doomednum
        S_PEAS_25,      //spawnstate
        31,     //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_AGRD_00,      //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_GIBS_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_psdtha,     //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1,       //flags
        NULL,       //namepointer
    },

    {       /*MT_BECOMING*/
        201,        //doomednum
        S_ARMR_00,      //spawnstate
        61,     //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_ARMR_01,      //painstate
        255,        //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_GIBS_10,      //deathstate
        S_NULL,     //xdeathstate
        sfx_psdtha,     //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,     //flags
        NULL,       //namepointer
    },

    {       /*MT_ZOMBIESPAWNER*/
        170,        //doomednum
        S_PLAY_19,      //spawnstate
        20,     //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_telept,     //activesound
        MF_SHOOTABLE|MF_NOSECTOR,       //flags
        NULL,       //namepointer
    },

    {       /*MT_HUGE_TANK_1*/
        209,        //doomednum
        S_TNK1_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        192*FRACUNIT,       //height
        50000,      //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_HUGE_TANK_2*/
        210,        //doomednum
        S_TNK2_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        192*FRACUNIT,       //height
        50000,      //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_HUGE_TANK_3*/
        211,        //doomednum
        S_TNK3_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        192*FRACUNIT,       //height
        50000,      //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_TANK_4*/
        213,        //doomednum
        S_TNK4_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        50000,      //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_TANK_5*/
        214,        //doomednum
        S_TNK5_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        50000,      //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_TANK_6*/
        229,        //doomednum
        S_TNK6_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        50000,      //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_KNEELING_GUY*/
        204,        //doomednum
        S_NEAL_00,      //spawnstate
        51,     //spawnhealth
        S_NEAL_00,      //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NEAL_02,      //painstate
        255,        //painchance
        sfx_static,     //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NEAL_05,      //crashstate
        S_NEAL_07,      //deathstate
        S_NULL,     //xdeathstate
        sfx_static,     //deathsound
        0,      //speed
        6*FRACUNIT,     //radius
        6*FRACUNIT,     //height
        50000,      //mass
        0,      //damage
        sfx_chant,      //activesound
        MF_SOLID|MF_SHOOTABLE|MF_NODIALOG|MF_NOBLOOD|MF_COUNTKILL,      //flags
        NULL,       //namepointer
    },

    {       /*MT_BEGGAR1*/
        141,        //doomednum
        S_BEGR_00,      //spawnstate
        20,     //spawnhealth
        S_BEGR_01,      //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_BEGR_11,      //painstate
        250,        //painchance
        sfx_pespna,     //painsound
        S_BEGR_07,      //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_BEGR_13,      //deathstate
        S_BEGR_22,      //xdeathstate
        sfx_psdtha,     //deathsound
        3,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL,      //flags
        "Beggar",       //namepointer
    },

    {       /*MT_BEGGAR2*/
        155,        //doomednum
        S_BEGR_00,      //spawnstate
        20,     //spawnhealth
        S_BEGR_01,      //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_BEGR_11,      //painstate
        250,        //painchance
        sfx_pespna,     //painsound
        S_BEGR_07,      //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_BEGR_13,      //deathstate
        S_BEGR_22,      //xdeathstate
        sfx_psdtha,     //deathsound
        3,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL,      //flags
        "Beggar",       //namepointer
    },

    {       /*MT_BEGGAR3*/
        156,        //doomednum
        S_BEGR_00,      //spawnstate
        20,     //spawnhealth
        S_BEGR_01,      //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_BEGR_11,      //painstate
        250,        //painchance
        sfx_pespna,     //painsound
        S_BEGR_07,      //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_BEGR_13,      //deathstate
        S_BEGR_22,      //xdeathstate
        sfx_psdtha,     //deathsound
        3,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL,      //flags
        "Beggar",       //namepointer
    },

    {       /*MT_BEGGAR4*/
        157,        //doomednum
        S_BEGR_00,      //spawnstate
        20,     //spawnhealth
        S_BEGR_01,      //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_BEGR_11,      //painstate
        250,        //painchance
        sfx_pespna,     //painsound
        S_BEGR_07,      //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_BEGR_13,      //deathstate
        S_BEGR_22,      //xdeathstate
        sfx_psdtha,     //deathsound
        3,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL,      //flags
        "Beggar",       //namepointer
    },

    {       /*MT_BEGGAR5*/
        158,        //doomednum
        S_BEGR_00,      //spawnstate
        20,     //spawnhealth
        S_BEGR_01,      //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_meatht,     //attacksound
        S_BEGR_11,      //painstate
        250,        //painchance
        sfx_pespna,     //painsound
        S_BEGR_07,      //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_BEGR_13,      //deathstate
        S_BEGR_22,      //xdeathstate
        sfx_psdtha,     //deathsound
        3,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL,      //flags
        "Beggar",       //namepointer
    },

    {       /*MT_REBEL1*/
        9,      //doomednum
        S_HMN1_00,      //spawnstate
        60,     //spawnhealth
        S_HMN1_11,      //seestate
        sfx_wpnup,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_HMN1_22,      //painstate
        250,        //painchance
        sfx_pespna,     //painsound
        S_NULL,     //meleestate
        S_HMN1_19,      //missilestate
        S_NULL,     //crashstate
        S_HMN1_24,      //deathstate
        S_RGIB_08,      //xdeathstate
        sfx_rebdth,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY,     //flags
        "Rebel",        //namepointer
    },

    {       /*MT_REBEL2*/
        144,        //doomednum
        S_HMN1_00,      //spawnstate
        60,     //spawnhealth
        S_HMN1_11,      //seestate
        sfx_wpnup,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_HMN1_22,      //painstate
        250,        //painchance
        sfx_pespna,     //painsound
        S_NULL,     //meleestate
        S_HMN1_19,      //missilestate
        S_NULL,     //crashstate
        S_HMN1_24,      //deathstate
        S_RGIB_08,      //xdeathstate
        sfx_rebdth,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY,     //flags
        "Rebel",        //namepointer
    },

    {       /*MT_REBEL3*/
        145,        //doomednum
        S_HMN1_00,      //spawnstate
        60,     //spawnhealth
        S_HMN1_11,      //seestate
        sfx_wpnup,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_HMN1_22,      //painstate
        250,        //painchance
        sfx_pespna,     //painsound
        S_NULL,     //meleestate
        S_HMN1_19,      //missilestate
        S_NULL,     //crashstate
        S_HMN1_24,      //deathstate
        S_RGIB_08,      //xdeathstate
        sfx_rebdth,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY,     //flags
        "Rebel",        //namepointer
    },

    {       /*MT_REBEL4*/
        149,        //doomednum
        S_HMN1_00,      //spawnstate
        60,     //spawnhealth
        S_HMN1_11,      //seestate
        sfx_wpnup,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_HMN1_22,      //painstate
        250,        //painchance
        sfx_pespna,     //painsound
        S_NULL,     //meleestate
        S_HMN1_19,      //missilestate
        S_NULL,     //crashstate
        S_HMN1_24,      //deathstate
        S_RGIB_08,      //xdeathstate
        sfx_rebdth,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY,     //flags
        "Rebel",        //namepointer
    },

    {       /*MT_REBEL5*/
        150,        //doomednum
        S_HMN1_00,      //spawnstate
        60,     //spawnhealth
        S_HMN1_11,      //seestate
        sfx_wpnup,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_HMN1_22,      //painstate
        250,        //painchance
        sfx_pespna,     //painsound
        S_NULL,     //meleestate
        S_HMN1_19,      //missilestate
        S_NULL,     //crashstate
        S_HMN1_24,      //deathstate
        S_RGIB_08,      //xdeathstate
        sfx_rebdth,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY,     //flags
        "Rebel",        //namepointer
    },

    {       /*MT_REBEL6*/
        151,        //doomednum
        S_HMN1_00,      //spawnstate
        60,     //spawnhealth
        S_HMN1_11,      //seestate
        sfx_wpnup,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_HMN1_22,      //painstate
        250,        //painchance
        sfx_pespna,     //painsound
        S_NULL,     //meleestate
        S_HMN1_19,      //missilestate
        S_NULL,     //crashstate
        S_HMN1_24,      //deathstate
        S_RGIB_08,      //xdeathstate
        sfx_rebdth,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY,     //flags
        "Rebel",        //namepointer
    },

    {       /*MT_RLEADER*/
        64,     //doomednum
        S_LEDR_00,      //spawnstate
        95,     //spawnhealth
        S_LEAD_04,      //seestate
        sfx_agrsee,     //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_LEAD_15,      //painstate
        250,        //painchance
        sfx_pespna,     //painsound
        S_NULL,     //meleestate
        S_LEAD_12,      //missilestate
        S_NULL,     //crashstate
        S_LEAD_04,      //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOTDMATCH,     //flags
        "MACIL",        //namepointer
    },

    {       /*MT_RLEADER2*/
        200,        //doomednum
        S_LEDR_00,      //spawnstate
        95,     //spawnhealth
        S_LEAD_04,      //seestate
        sfx_agrsee,     //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_LEAD_15,      //painstate
        200,        //painchance
        sfx_pespna,     //painsound
        S_NULL,     //meleestate
        S_LEAD_17,      //missilestate
        S_NULL,     //crashstate
        S_LEAD_20,      //deathstate
        S_LEAD_20,      //xdeathstate
        sfx_slop,       //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_rebact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOTDMATCH|MF_SPECTRAL,     //flags
        "MACIL",        //namepointer
    },

    {       /*MT_MISSILESMOKE*/
        -1,     //doomednum
        S_PUFY_04,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_rflite,     //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,       //flags
        NULL,       //namepointer
    },

    {       /*MT_REAVER*/
        3001,       //doomednum
        S_ROB1_00,      //spawnstate
        150,        //spawnhealth
        S_ROB1_02,      //seestate
        sfx_revsee,     //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_ROB1_15,      //painstate
        128,        //painchance
        sfx_reavpn,     //painsound
        S_ROB1_10,      //meleestate
        S_ROB1_13,      //missilestate
        S_NULL,     //crashstate
        S_ROB1_17,      //deathstate
        S_ROB1_26,      //xdeathstate
        sfx_revdth,     //deathsound
        12,     //speed
        20*FRACUNIT,        //radius
        60*FRACUNIT,        //height
        500,        //mass
        0,      //damage
        sfx_revact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_NODIALOG|MF_NOBLOOD|MF_COUNTKILL,      //flags
        NULL,       //namepointer
    },

    {       /*MT_GUARD1*/
        3002,       //doomednum
        S_AGRD_01,      //spawnstate
        70,     //spawnhealth
        S_AGRD_13,      //seestate
        sfx_agrsee,     //seesound
        8,      //reactiontime
        sfx_rifle,      //attacksound
        S_AGRD_23,      //painstate
        150,        //painchance
        sfx_agrdpn,     //painsound
        S_NULL,     //meleestate
        S_AGRD_17,      //missilestate
        S_NULL,     //crashstate
        S_AGRD_24,      //deathstate
        S_GIBS_10,      //xdeathstate
        sfx_agrdth,     //deathsound
        7,      //speed
        24*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        400,        //mass
        0,      //damage
        sfx_agrac1,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,     //flags
        "ACOLYTE",      //namepointer
    },

    {       /*MT_GUARD2*/
        142,        //doomednum
        S_AGRD_01,      //spawnstate
        70,     //spawnhealth
        S_AGRD_13,      //seestate
        sfx_agrsee,     //seesound
        8,      //reactiontime
        sfx_rifle,      //attacksound
        S_AGRD_23,      //painstate
        150,        //painchance
        sfx_agrdpn,     //painsound
        S_NULL,     //meleestate
        S_AGRD_17,      //missilestate
        S_NULL,     //crashstate
        S_AGRD_24,      //deathstate
        S_GIBS_10,      //xdeathstate
        sfx_agrdth,     //deathsound
        7,      //speed
        24*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        400,        //mass
        0,      //damage
        sfx_agrac2,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1,       //flags
        "ACOLYTE",      //namepointer
    },

    {       /*MT_GUARD3*/
        143,        //doomednum
        S_AGRD_01,      //spawnstate
        70,     //spawnhealth
        S_AGRD_13,      //seestate
        sfx_agrsee,     //seesound
        8,      //reactiontime
        sfx_rifle,      //attacksound
        S_AGRD_23,      //painstate
        150,        //painchance
        sfx_agrdpn,     //painsound
        S_NULL,     //meleestate
        S_AGRD_17,      //missilestate
        S_NULL,     //crashstate
        S_AGRD_24,      //deathstate
        S_GIBS_10,      //xdeathstate
        sfx_agrdth,     //deathsound
        7,      //speed
        24*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        400,        //mass
        0,      //damage
        sfx_agrac3,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP2,       //flags
        "ACOLYTE",      //namepointer
    },

    {       /*MT_GUARD4*/
        146,        //doomednum
        S_AGRD_01,      //spawnstate
        70,     //spawnhealth
        S_AGRD_13,      //seestate
        sfx_agrsee,     //seesound
        8,      //reactiontime
        sfx_rifle,      //attacksound
        S_AGRD_23,      //painstate
        150,        //painchance
        sfx_agrdpn,     //painsound
        S_NULL,     //meleestate
        S_AGRD_17,      //missilestate
        S_NULL,     //crashstate
        S_AGRD_24,      //deathstate
        S_GIBS_10,      //xdeathstate
        sfx_agrdth,     //deathsound
        7,      //speed
        24*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        400,        //mass
        0,      //damage
        sfx_agrac1,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1|MF_COLORSWAP2,     //flags
        "ACOLYTE",      //namepointer
    },

    {       /*MT_GUARD5*/
        147,        //doomednum
        S_AGRD_01,      //spawnstate
        70,     //spawnhealth
        S_AGRD_13,      //seestate
        sfx_agrsee,     //seesound
        8,      //reactiontime
        sfx_rifle,      //attacksound
        S_AGRD_23,      //painstate
        150,        //painchance
        sfx_agrdpn,     //painsound
        S_NULL,     //meleestate
        S_AGRD_17,      //missilestate
        S_NULL,     //crashstate
        S_AGRD_24,      //deathstate
        S_GIBS_10,      //xdeathstate
        sfx_agrdth,     //deathsound
        7,      //speed
        24*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        400,        //mass
        0,      //damage
        sfx_agrac2,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP3,       //flags
        "ACOLYTE",      //namepointer
    },

    {       /*MT_GUARD6*/
        148,        //doomednum
        S_AGRD_01,      //spawnstate
        70,     //spawnhealth
        S_AGRD_13,      //seestate
        sfx_agrsee,     //seesound
        8,      //reactiontime
        sfx_rifle,      //attacksound
        S_AGRD_23,      //painstate
        150,        //painchance
        sfx_agrdpn,     //painsound
        S_NULL,     //meleestate
        S_AGRD_17,      //missilestate
        S_NULL,     //crashstate
        S_AGRD_24,      //deathstate
        S_GIBS_10,      //xdeathstate
        sfx_agrdth,     //deathsound
        7,      //speed
        24*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        400,        //mass
        0,      //damage
        sfx_agrac3,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1|MF_COLORSWAP3,     //flags
        "ACOLYTE",      //namepointer
    },

    {       /*MT_GUARD7*/
        232,        //doomednum
        S_AGRD_01,      //spawnstate
        60,     //spawnhealth
        S_AGRD_13,      //seestate
        sfx_agrsee,     //seesound
        8,      //reactiontime
        sfx_rifle,      //attacksound
        S_AGRD_23,      //painstate
        150,        //painchance
        sfx_agrdpn,     //painsound
        S_NULL,     //meleestate
        S_AGRD_17,      //missilestate
        S_NULL,     //crashstate
        S_AGRD_24,      //deathstate
        S_GIBS_10,      //xdeathstate
        sfx_agrdth,     //deathsound
        7,      //speed
        24*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        400,        //mass
        0,      //damage
        sfx_agrac3,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP2|MF_COLORSWAP3,     //flags
        "ACOLYTE",      //namepointer
    },

    {       /*MT_GUARD8*/
        231,        //doomednum
        S_AGRD_01,      //spawnstate
        60,     //spawnhealth
        S_AGRD_13,      //seestate
        sfx_agrsee,     //seesound
        8,      //reactiontime
        sfx_rifle,      //attacksound
        S_AGRD_23,      //painstate
        150,        //painchance
        sfx_agrdpn,     //painsound
        S_NULL,     //meleestate
        S_AGRD_17,      //missilestate
        S_NULL,     //crashstate
        S_AGRD_24,      //deathstate
        S_GIBS_10,      //xdeathstate
        sfx_agrdth,     //deathsound
        7,      //speed
        24*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        400,        //mass
        0,      //damage
        sfx_agrac3,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1|MF_COLORSWAP2
        |MF_COLORSWAP3,     //flags
        "ACOLYTE",      //namepointer
    },

    {       /*MT_SHADOWGUARD*/
        58,     //doomednum
        S_AGRD_01,      //spawnstate
        70,     //spawnhealth
        S_AGRD_12,      //seestate
        sfx_agrsee,     //seesound
        8,      //reactiontime
        sfx_rifle,      //attacksound
        S_AGRD_21,      //painstate
        150,        //painchance
        sfx_agrdpn,     //painsound
        S_NULL,     //meleestate
        S_AGRD_17,      //missilestate
        S_NULL,     //crashstate
        S_AGRD_24,      //deathstate
        S_GIBS_10,      //xdeathstate
        sfx_agrdth,     //deathsound
        7,      //speed
        24*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        400,        //mass
        0,      //damage
        sfx_agrac2,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,     //flags
        "ACOLYTE",      //namepointer
    },

    {       /*MT_PGUARD*/
        3003,       //doomednum
        S_PGRD_00,      //spawnstate
        300,        //spawnhealth
        S_PGRD_04,      //seestate
        sfx_pgrsee,     //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_PGRD_16,      //painstate
        100,        //painchance
        sfx_pgrdpn,     //painsound
        S_PGRD_12,      //meleestate
        S_PGRD_14,      //missilestate
        S_NULL,     //crashstate
        S_PGRD_18,      //deathstate
        S_NULL,     //xdeathstate
        sfx_pgrdth,     //deathsound
        8,      //speed
        20*FRACUNIT,        //radius
        60*FRACUNIT,        //height
        500,        //mass
        0,      //damage
        sfx_pgract,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_COUNTKILL,      //flags
        "TEMPLAR",      //namepointer
    },

    {       /*MT_CRUSADER*/
        3005,       //doomednum
        S_ROB2_00,      //spawnstate
        400,        //spawnhealth
        S_ROB2_01,      //seestate
        sfx_rb2see,     //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_ROB2_19,      //painstate
        128,        //painchance
        sfx_rb2pn,      //painsound
        S_NULL,     //meleestate
        S_ROB2_09,      //missilestate
        S_NULL,     //crashstate
        S_ROB2_20,      //deathstate
        S_NULL,     //xdeathstate
        sfx_rb2dth,     //deathsound
        8,      //speed
        40*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        400,        //mass
        0,      //damage
        sfx_rb2act,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_NODIALOG|MF_NOBLOOD|MF_COUNTKILL,      //flags
        NULL,       //namepointer
    },

    {       /*MT_BISHOP*/
        187,        //doomednum
        S_MLDR_00,      //spawnstate
        500,        //spawnhealth
        S_MLDR_01,      //seestate
        sfx_rb2see,     //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_MLDR_11,      //painstate
        128,        //painchance
        sfx_rb2pn,      //painsound
        S_NULL,     //meleestate
        S_MLDR_09,      //missilestate
        S_NULL,     //crashstate
        S_MLDR_12,      //deathstate
        S_NULL,     //xdeathstate
        sfx_pgrdth,     //deathsound
        8,      //speed
        40*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        500,        //mass
        0,      //damage
        sfx_rb2act,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_NODIALOG|MF_NOBLOOD|MF_COUNTKILL
        |MF_NOTDMATCH,       //flags
        NULL,       //namepointer
    },

    {       /*MT_ORACLE*/
        199,        //doomednum
        S_ORCL_00,      //spawnstate
        1,      //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_ORCL_01,      //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        15*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_COUNTKILL|MF_NOTDMATCH,      //flags
        "ORACLE",       //namepointer
    },

    {       /*MT_PRIEST*/
        12,     //doomednum
        S_PRST_00,      //spawnstate
        800,        //spawnhealth
        S_PRST_02,      //seestate
        sfx_lorsee,     //seesound
        8,      //reactiontime
        sfx_revbld,     //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_lorpn,      //painsound
        S_PRST_10,      //meleestate
        S_PRST_13,      //missilestate
        S_NULL,     //crashstate
        S_PDED_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_slop,       //deathsound
        10,     //speed
        15*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_tend,       //activesound
        MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST|MF_FLOAT
        |MF_NODIALOG|MF_NOBLOOD|MF_COUNTKILL|MF_NOTDMATCH,       //flags
        "PRIEST",       //namepointer
    },

    {       /*MT_SPECTRE_A*/
        129,        //doomednum
        S_ALN1_00,      //spawnstate
        1000,       //spawnhealth
        S_ALN1_02,      //seestate
        sfx_alnsee,     //seesound
        8,      //reactiontime
        sfx_revbld,     //attacksound
        S_ALN1_19,      //painstate
        250,        //painchance
        sfx_alnpn,      //painsound
        S_ALN1_13,      //meleestate
        S_ALN1_16,      //missilestate
        S_NULL,     //crashstate
        S_AL1P_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_alndth,     //deathsound
        12,     //speed
        64*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        1000,       //mass
        0,      //damage
        sfx_alnact,     //activesound
        MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
        |MF_FLOAT|MF_NODIALOG|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
        |MF_MVIS|MF_SPECTRAL,        //flags
        NULL,       //namepointer
    },

    {       /*MT_NODE*/
        -1,     //doomednum
        S_NODE_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTDMATCH,        //flags
        NULL,       //namepointer
    },

    {       /*MT_SPECTREHEAD*/
        -1,     //doomednum
        S_MTHD_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTDMATCH,        //flags
        NULL,       //namepointer
    },

    {       /*MT_SPECTRE_B*/
        75,     //doomednum
        S_ALN1_00,      //spawnstate
        1200,       //spawnhealth
        S_ALN1_02,      //seestate
        sfx_alnsee,     //seesound
        8,      //reactiontime
        sfx_revbld,     //attacksound
        S_ALN1_19,      //painstate
        50,     //painchance
        sfx_alnpn,      //painsound
        S_ALN1_13,      //meleestate
        S_ALN1_20,      //missilestate
        S_NULL,     //crashstate
        S_AL1P_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_alndth,     //deathsound
        12,     //speed
        24*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        1000,       //mass
        0,      //damage
        sfx_alnact,     //activesound
        MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
        |MF_FLOAT|MF_NODIALOG|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
        |MF_MVIS|MF_SPECTRAL,        //flags
        NULL,       //namepointer
    },

    {       /*MT_SPECTRE_C*/
        76,     //doomednum
        S_ALN1_23,      //spawnstate
        1500,       //spawnhealth
        S_ALN1_34,      //seestate
        sfx_alnsee,     //seesound
        8,      //reactiontime
        sfx_revbld,     //attacksound
        S_ALN1_51,      //painstate
        50,     //painchance
        sfx_alnpn,      //painsound
        S_ALN1_45,      //meleestate
        S_ALN1_48,      //missilestate
        S_NULL,     //crashstate
        S_AL1P_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_alndth,     //deathsound
        12,     //speed
        24*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        1000,       //mass
        0,      //damage
        sfx_alnact,     //activesound
        MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
        |MF_FLOAT|MF_NODIALOG|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
        |MF_MVIS|MF_SPECTRAL,        //flags
        NULL,       //namepointer
    },

    {       /*MT_SPECTRE_D*/
        167,        //doomednum
        S_ALN1_00,      //spawnstate
        1700,       //spawnhealth
        S_ALN1_02,      //seestate
        sfx_alnsee,     //seesound
        8,      //reactiontime
        sfx_revbld,     //attacksound
        S_ALN1_19,      //painstate
        50,     //painchance
        sfx_alnpn,      //painsound
        S_ALN1_13,      //meleestate
        S_ALN1_52,      //missilestate
        S_NULL,     //crashstate
        S_AL1P_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_alndth,     //deathsound
        12,     //speed
        24*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        1000,       //mass
        0,      //damage
        sfx_alnact,     //activesound
        MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
        |MF_FLOAT|MF_NODIALOG|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
        |MF_MVIS|MF_SPECTRAL,        //flags
        NULL,       //namepointer
    },

    {       /*MT_SPECTRE_E*/
        168,        //doomednum
        S_ALN1_00,      //spawnstate
        2000,       //spawnhealth
        S_ALN1_02,      //seestate
        sfx_alnsee,     //seesound
        8,      //reactiontime
        sfx_revbld,     //attacksound
        S_ALN1_19,      //painstate
        50,     //painchance
        sfx_alnpn,      //painsound
        S_ALN1_13,      //meleestate
        S_ALN1_55,      //missilestate
        S_NULL,     //crashstate
        S_AL1P_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_alndth,     //deathsound
        12,     //speed
        24*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        1000,       //mass
        0,      //damage
        sfx_alnact,     //activesound
        MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
        |MF_FLOAT|MF_NODIALOG|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
        |MF_MVIS|MF_SPECTRAL,        //flags
        NULL,       //namepointer
    },

    {       /*MT_ENTITY*/
        128,        //doomednum
        S_MNAM_00,      //spawnstate
        2500,       //spawnhealth
        S_MNAL_02,      //seestate
        sfx_mnalse,     //seesound
        8,      //reactiontime
        sfx_revbld,     //attacksound
        S_MNAL_19,      //painstate
        255,        //painchance
        sfx_alnpn,      //painsound
        S_MNAL_13,      //meleestate
        S_MNAL_16,      //missilestate
        S_NULL,     //crashstate
        S_MNAL_20,      //deathstate
        S_NULL,     //xdeathstate
        sfx_mnaldt,     //deathsound
        13,     //speed
        130*FRACUNIT,       //radius
        200*FRACUNIT,       //height
        1000,       //mass
        0,      //damage
        sfx_alnact,     //activesound
        MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
        |MF_FLOAT|MF_NODIALOG|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
        |MF_MVIS|MF_SPECTRAL,        //flags
        NULL,       //namepointer
    },

    {       /*MT_SUBENTITY*/
        -1,     //doomednum
        S_MNAL_27,      //spawnstate
        990,        //spawnhealth
        S_MNAL_28,      //seestate
        sfx_alnsee,     //seesound
        8,      //reactiontime
        sfx_revbld,     //attacksound
        S_MNAL_40,      //painstate
        255,        //painchance
        sfx_alnpn,      //painsound
        S_MNAL_34,      //meleestate
        S_MNAL_37,      //missilestate
        S_NULL,     //crashstate
        S_MDTH_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_alndth,     //deathsound
        14,     //speed
        130*FRACUNIT,       //radius
        200*FRACUNIT,       //height
        1000,       //mass
        0,      //damage
        sfx_alnact,     //activesound
        MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
        |MF_FLOAT|MF_NODIALOG|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
        |MF_MVIS|MF_SPECTRAL,        //flags
        NULL,       //namepointer
    },

    {       /*MT_NEST*/
        26,     //doomednum
        S_NEST_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        84*FRACUNIT,        //radius
        47*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_NOTDMATCH,       //flags
        NULL,       //namepointer
    },

    {       /*MT_POD*/
        198,        //doomednum
        S_PODD_00,      //spawnstate
        1000,       //spawnhealth
        S_PODD_01,      //seestate
        sfx_slop,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        25*FRACUNIT,        //radius
        91*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_NOTDMATCH,       //flags
        NULL,       //namepointer
    },

    {       /*MT_SIGIL_B_SHOT*/
        -1,     //doomednum
        S_ZAP6_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_sigil,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_ZAP1_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_sglhit,     //deathsound
        30*FRACUNIT,        //speed
        8*FRACUNIT,     //radius
        16*FRACUNIT,        //height
        100,        //mass
        70,     //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL,       //flags
        NULL,       //namepointer
    },

    {       /*MT_SIGIL_SB_SHOT*/
        -1,     //doomednum
        S_ZAP6_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_sigil,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_ZAP1_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_sglhit,     //deathsound
        30*FRACUNIT,        //speed
        8*FRACUNIT,     //radius
        16*FRACUNIT,        //height
        100,        //mass
        20,     //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL,       //flags
        NULL,       //namepointer
    },

    {       /*MT_SIGIL_C_SHOT*/
        -1,     //doomednum
        S_ZOT3_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_sigil,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_ZAP1_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_sglhit,     //deathsound
        30*FRACUNIT,        //speed
        8*FRACUNIT,     //radius
        16*FRACUNIT,        //height
        100,        //mass
        70,     //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL,       //flags
        NULL,       //namepointer
    },

    {       /*MT_SIGIL_SC_SHOT*/
        -1,     //doomednum
        S_ZOT3_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_sigil,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_ZAP1_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_sglhit,     //deathsound
        30*FRACUNIT,        //speed
        8*FRACUNIT,     //radius
        16*FRACUNIT,        //height
        100,        //mass
        20,     //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL,       //flags
        NULL,       //namepointer
    },

    {       /*MT_SIGIL_E_OFFSHOOT*/
        -1,     //doomednum
        S_ZAP6_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_sigil,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_ZAP1_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_sglhit,     //deathsound
        30*FRACUNIT,        //speed
        8*FRACUNIT,     //radius
        16*FRACUNIT,        //height
        100,        //mass
        10,     //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL,       //flags
        NULL,       //namepointer
    },

    {       /*MT_SIGIL_TRAIL*/
        -1,     //doomednum
        S_ZAP6_03,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,      //flags
        NULL,       //namepointer
    },

    {       /*MT_SIGIL_E_SHOT*/
        -1,     //doomednum
        S_ZAP7_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_sigil,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_ZAP1_02,      //deathstate
        S_NULL,     //xdeathstate
        sfx_sglhit,     //deathsound
        18*FRACUNIT,        //speed
        20*FRACUNIT,        //radius
        40*FRACUNIT,        //height
        100,        //mass
        130,        //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL,       //flags
        NULL,       //namepointer
    },

    {       /*MT_SIGIL_SE_SHOT*/
        -1,     //doomednum
        S_ZAP7_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_sigil,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_ZAP1_02,      //deathstate
        S_NULL,     //xdeathstate
        sfx_sglhit,     //deathsound
        18*FRACUNIT,        //speed
        20*FRACUNIT,        //radius
        40*FRACUNIT,        //height
        100,        //mass
        30,     //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL,       //flags
        NULL,       //namepointer
    },

    {       /*MT_SIGIL_A_ZAP_LEFT*/
        -1,     //doomednum
        S_ZOT1_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_sigil,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_ZAP1_06,      //deathstate
        S_NULL,     //xdeathstate
        sfx_sglhit,     //deathsound
        22*FRACUNIT,        //speed
        8*FRACUNIT,     //radius
        24*FRACUNIT,        //height
        100,        //mass
        100,        //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL,       //flags
        NULL,       //namepointer
    },

    {       /*MT_SIGIL_A_ZAP_RIGHT*/
        -1,     //doomednum
        S_ZOT1_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_sigil,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_ZAP1_06,      //deathstate
        S_NULL,     //xdeathstate
        sfx_sglhit,     //deathsound
        22*FRACUNIT,        //speed
        8*FRACUNIT,     //radius
        24*FRACUNIT,        //height
        100,        //mass
        50,     //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL,       //flags
        NULL,       //namepointer
    },

    {       /*MT_SIGIL_A_GROUND*/
        -1,     //doomednum
        S_ZAP5_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        70,     //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_ZAP1_01,      //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        18*FRACUNIT,        //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_SHADOW,        //flags
        NULL,       //namepointer
    },

    {       /*MT_SIGIL_D_SHOT*/
        -1,     //doomednum
        S_ZOT2_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_sigil,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_ZAP1_01,      //deathstate
        S_NULL,     //xdeathstate
        sfx_sglhit,     //deathsound
        28*FRACUNIT,        //speed
        8*FRACUNIT,     //radius
        16*FRACUNIT,        //height
        100,        //mass
        120,        //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL,       //flags
        NULL,       //namepointer
    },

    {       /*MT_SIGIL_SD_SHOT*/
        -1,     //doomednum
        S_ZOT2_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_sigil,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_ZAP1_01,      //deathstate
        S_NULL,     //xdeathstate
        sfx_sglhit,     //deathsound
        28*FRACUNIT,        //speed
        8*FRACUNIT,     //radius
        16*FRACUNIT,        //height
        100,        //mass
        60,     //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL,       //flags
        NULL,       //namepointer
    },

    {       /*MT_SENTINEL*/
        3006,       //doomednum
        S_SEWR_00,      //spawnstate
        100,        //spawnhealth
        S_SEWR_01,      //seestate
        sfx_sntsee,     //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_SEWR_06,      //painstate
        255,        //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_SEWR_03,      //missilestate
        S_NULL,     //crashstate
        S_SEWR_07,      //deathstate
        S_NULL,     //xdeathstate
        sfx_sntdth,     //deathsound
        7,      //speed
        23*FRACUNIT,        //radius
        53*FRACUNIT,        //height
        300,        //mass
        0,      //damage
        sfx_sntact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_SPAWNCEILING|MF_NOGRAVITY|MF_GIVEQUEST
        |MF_FLOAT|MF_NODIALOG|MF_NOBLOOD|MF_COUNTKILL,      //flags
        NULL,       //namepointer
    },

    {       /*MT_STALKER*/
        186,        //doomednum
        S_SPID_00,      //spawnstate
        80,     //spawnhealth
        S_SPID_03,      //seestate
        sfx_spisit,     //seesound
        8,      //reactiontime
        sfx_spdatk,     //attacksound
        S_SPID_24,      //painstate
        40,     //painchance
        sfx_spdatk,     //painsound
        S_SPID_09,      //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_SPID_25,      //deathstate
        S_NULL,     //xdeathstate
        sfx_spidth,     //deathsound
        16,     //speed
        31*FRACUNIT,        //radius
        25*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_spisit,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_SPAWNCEILING|MF_NOGRAVITY|MF_DROPOFF
        |MF_NODIALOG|MF_NOBLOOD|MF_COUNTKILL,       //flags
        NULL,       //namepointer
    },

    {       /*MT_INQUISITOR*/
        16,     //doomednum
        S_ROB3_00,      //spawnstate
        1000,       //spawnhealth
        S_ROB3_02,      //seestate
        sfx_inqsee,     //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_ROB3_10,      //missilestate
        S_NULL,     //crashstate
        S_ROB3_20,      //deathstate
        S_NULL,     //xdeathstate
        sfx_inqdth,     //deathsound
        12,     //speed
        40*FRACUNIT,        //radius
        110*FRACUNIT,       //height
        1000,       //mass
        0,      //damage
        sfx_inqact,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOBLOOD|MF_COUNTKILL,       //flags
        NULL,       //namepointer
    },

    {       /*MT_INQARM*/
        -1,     //doomednum
        S_RBB3_05,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        25,     //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOCLIP|MF_NOBLOOD,     //flags
        NULL,       //namepointer
    },

    {       /*MT_PROGRAMMER*/
        71,     //doomednum
        S_PRGR_00,      //spawnstate
        1100,       //spawnhealth
        S_PRGR_02,      //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_revbld,     //attacksound
        S_PRGR_18,      //painstate
        50,     //painchance
        sfx_prgpn,      //painsound
        S_PRGR_10,      //meleestate
        S_PRGR_14,      //missilestate
        S_NULL,     //crashstate
        S_PRGR_20,      //deathstate
        S_NULL,     //xdeathstate
        sfx_rb2dth,     //deathsound
        26,     //speed
        45*FRACUNIT,        //radius
        60*FRACUNIT,        //height
        800,        //mass
        4,      //damage
        sfx_progac,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST|MF_FLOAT
        |MF_NOBLOOD|MF_COUNTKILL|MF_NOTDMATCH,       //flags
        NULL,       //namepointer
    },

    {       /*MT_PROGRAMMERBASE*/
        -1,     //doomednum
        S_BASE_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOCLIP|MF_NOBLOOD,     //flags
        NULL,       //namepointer
    },

    {       /*MT_HOOKSHOT*/
        -1,     //doomednum
        S_OCLW_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_chain,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_CCLW_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        20*FRACUNIT,        //speed
        10*FRACUNIT,        //radius
        14*FRACUNIT,        //height
        100,        //mass
        2,      //damage
        sfx_swish,      //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE,       //flags
        NULL,       //namepointer
    },

    {       /*MT_CHAINSHOT*/
        -1,     //doomednum
        S_TEND_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_tend,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY,     //flags
        NULL,       //namepointer
    },

    {       /*MT_MINIMISSLE*/
        -1,     //doomednum
        S_MICR_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_rlaunc,     //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_MISL_01,      //deathstate
        S_NULL,     //xdeathstate
        sfx_mislht,     //deathsound
        20*FRACUNIT,        //speed
        10*FRACUNIT,        //radius
        14*FRACUNIT,        //height
        100,        //mass
        10,     //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE,       //flags
        NULL,       //namepointer
    },

    {       /*MT_C_MISSILE*/
        -1,     //doomednum
        S_MICR_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_rlaunc,     //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_MISL_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_mislht,     //deathsound
        20*FRACUNIT,        //speed
        10*FRACUNIT,        //radius
        14*FRACUNIT,        //height
        100,        //mass
        7,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE,       //flags
        NULL,       //namepointer
    },

    {       /*MT_SEEKMISSILE*/
        -1,     //doomednum
        S_MISS_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_rlaunc,     //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_MISL_01,      //deathstate
        S_NULL,     //xdeathstate
        sfx_mislht,     //deathsound
        20*FRACUNIT,        //speed
        10*FRACUNIT,        //radius
        14*FRACUNIT,        //height
        100,        //mass
        10,     //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE,       //flags
        NULL,       //namepointer
    },

    {       /*MT_ELECARROW*/
        -1,     //doomednum
        S_AROW_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_swish,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_ZAP1_01,      //deathstate
        S_NULL,     //xdeathstate
        sfx_firxpl,     //deathsound
        30*FRACUNIT,        //speed
        10*FRACUNIT,        //radius
        10*FRACUNIT,        //height
        100,        //mass
        10,     //damage
        sfx_swish,      //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE,       //flags
        NULL,       //namepointer
    },

    {       /*MT_POISARROW*/
        -1,     //doomednum
        S_ARWP_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_swish,      //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_AROW_01,      //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        30*FRACUNIT,        //speed
        10*FRACUNIT,        //radius
        10*FRACUNIT,        //height
        100,        //mass
        500,        //damage
        sfx_swish,      //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE,       //flags
        NULL,       //namepointer
    },

    {       /*MT_R_LASER*/
        -1,     //doomednum
        S_SHT1_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_POW1_09,      //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        40*FRACUNIT,        //speed
        10*FRACUNIT,        //radius
        8*FRACUNIT,     //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE,       //flags
        NULL,       //namepointer
    },

    {       /*MT_L_LASER*/
        -1,     //doomednum
        S_SHT1_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_plasma,     //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_POW1_05,      //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        40*FRACUNIT,        //speed
        10*FRACUNIT,        //radius
        8*FRACUNIT,     //height
        100,        //mass
        1,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE,       //flags
        NULL,       //namepointer
    },

    {       /*MT_HEGRENADE*/
        -1,     //doomednum
        S_GRAP_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_phoot,      //seesound
        30,     //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_BNG4_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_explod,     //deathsound
        15*FRACUNIT,        //speed
        13*FRACUNIT,        //radius
        13*FRACUNIT,        //height
        20,     //mass
        1,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        //flags
        NULL,       //namepointer
    },

    {       /*MT_PGRENADE*/
        -1,     //doomednum
        S_GRIN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_phoot,      //seesound
        40,     //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_BNG3_08,      //deathstate
        S_NULL,     //xdeathstate
        sfx_explod,     //deathsound
        15*FRACUNIT,        //speed
        13*FRACUNIT,        //radius
        13*FRACUNIT,        //height
        20,     //mass
        1,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        //flags
        NULL,       //namepointer
    },

    {       /*MT_INQGRENADE*/
        -1,     //doomednum
        S_UBAM_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_phoot,      //seesound
        15,     //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_BNG2_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_explod,     //deathsound
        25*FRACUNIT,        //speed
        13*FRACUNIT,        //radius
        13*FRACUNIT,        //height
        15,     //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        //flags
        NULL,       //namepointer
    },

    {       /*MT_PFLAME*/
        -1,     //doomednum
        S_BNG3_09,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        120,        //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_FLBE_07,      //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TORPEDO*/
        -1,     //doomednum
        S_TORP_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_protfl,     //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_THIT_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_explod,     //deathsound
        20*FRACUNIT,        //speed
        13*FRACUNIT,        //radius
        8*FRACUNIT,     //height
        100,        //mass
        1,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE,       //flags
        NULL,       //namepointer
    },

    {       /*MT_TORPEDOSPREAD*/
        -1,     //doomednum
        S_TWAV_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_TWAV_02,      //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        35*FRACUNIT,        //speed
        13*FRACUNIT,        //radius
        13*FRACUNIT,        //height
        100,        //mass
        10,     //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE,       //flags
        NULL,       //namepointer
    },

    {       /*MT_SFIREBALL*/
        -1,     //doomednum
        S_FRBL_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_flburn,     //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_FRBL_03,      //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        15*FRACUNIT,        //speed
        8*FRACUNIT,     //radius
        11*FRACUNIT,        //height
        10,     //mass
        4,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        //flags
        NULL,       //namepointer
    },

    {       /*MT_C_FLAME*/
        -1,     //doomednum
        S_FRBL_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_flburn,     //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_FRBL_03,      //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        35*FRACUNIT,        //speed
        8*FRACUNIT,     //radius
        11*FRACUNIT,        //height
        50,     //mass
        1,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        //flags
        NULL,       //namepointer
    },

    {       /*MT_STRIFEPUFF3*/
        -1,     //doomednum
        S_SHT2_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY,     //flags
        NULL,       //namepointer
    },

    {       /*MT_STRIFEPUFF*/
        -1,     //doomednum
        S_PUFY_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,       //flags
        NULL,       //namepointer
    },

    {       /*MT_SPARKPUFF*/
        -1,     //doomednum
        S_POW3_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY,     //flags
        NULL,       //namepointer
    },

    {       /*MT_BLOOD_DEATH*/
        -1,     //doomednum
        S_SPRY_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TFOG*/
        -1,     //doomednum
        S_TFOG_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,       //flags
        NULL,       //namepointer
    },

    {       /*MT_IFOG*/
        -1,     //doomednum
        S_IFOG_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,       //flags
        NULL,       //namepointer
    },

    {       /*MT_TELEPORTMAN*/
        14,     //doomednum
        S_NULL,     //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOSECTOR|MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_01*/
        24,     //doomednum
        S_KLAX_00,      //spawnstate
        1000,       //spawnhealth
        S_KLAX_01,      //seestate
        sfx_None,       //seesound
        60,     //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_STAND|MF_SPAWNCEILING|MF_NOGRAVITY,        //flags
        NULL,       //namepointer
    },

    {       /*MT_TURRET*/
        27,     //doomednum
        S_TURT_00,      //spawnstate
        125,        //spawnhealth
        S_TURT_01,      //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_TURT_02,      //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_TURT_02,      //missilestate
        S_NULL,     //crashstate
        S_BALL_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_mislht,     //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        10000000,       //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SHOOTABLE|MF_STAND|MF_SPAWNCEILING|MF_NOGRAVITY|MF_NOBLOOD
        |MF_COUNTKILL,      //flags
        NULL,       //namepointer
    },

    {       /*MT_GATE*/
        45,     //doomednum
        S_PSTN_00,      //spawnstate
        100,        //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_PSTN_02,      //deathstate
        S_NULL,     //xdeathstate
        sfx_explod,     //deathsound
        16,     //speed
        20*FRACUNIT,        //radius
        76*FRACUNIT,        //height
        10000000,       //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SHOOTABLE|MF_GIVEQUEST|MF_NODIALOG|MF_NOBLOOD,      //flags
        NULL,       //namepointer
    },

    {       /*MT_COMPUTER*/
        182,        //doomednum
        S_SECR_00,      //spawnstate
        80,     //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_SECR_04,      //deathstate
        S_NULL,     //xdeathstate
        sfx_explod,     //deathsound
        27,     //speed
        26*FRACUNIT,        //radius
        128*FRACUNIT,       //height
        100000,     //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SHOOTABLE|MF_GIVEQUEST|MF_NODIALOG|MF_NOBLOOD,      //flags
        NULL,       //namepointer
    },

    {       /*MT_INV_MED1*/
        2011,       //doomednum
        S_STMP_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        20,     //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "Med_patch",     //namepointer
    },

    {       /*MT_INV_MED2*/
        2012,       //doomednum
        S_MDKT_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        15,     //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "Medical_kit",      //namepointer
    },

    {       /*MT_INV_MED3*/
        83,     //doomednum
        S_FULL_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        5,      //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "Surgery_Kit",      //namepointer
    },

    {       /*MT_DEGNINORE*/
        59,     //doomednum
        S_XPRK_01,      //spawnstate
        10,     //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_XPRK_02,      //deathstate
        S_NULL,     //xdeathstate
        sfx_explod,     //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        10,     //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NODIALOG|MF_NOBLOOD,        //flags
        "Degnin_Ore",       //namepointer
    },

    {       /*MT_INV_ARMOR2*/
        2019,       //doomednum
        S_ARM1_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        3,      //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "Metal_Armor",      //namepointer
    },

    {       /*MT_INV_ARMOR1*/
        2018,       //doomednum
        S_ARM2_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        5,      //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "Leather_Armor",        //namepointer
    },

    {       /*MT_MISC_22*/
        2014,       //doomednum
        S_WATR_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_11*/
        164,        //doomednum
        S_MUGG_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_KEY_BASE*/
        230,        //doomednum
        S_FUSL_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Base_Key",     //namepointer
    },

    {       /*MT_GOVSKEY*/
        -1,     //doomednum
        S_REBL_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Govs_Key",     //namepointer
    },

    {       /*MT_KEY_TRAVEL*/
        185,        //doomednum
        S_TPAS_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Passcard",     //namepointer
    },

    {       /*MT_KEY_ID_BLUE*/
        184,        //doomednum
        S_CRD1_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "ID_Badge",     //namepointer
    },

    {       /*MT_PRISONKEY*/
        -1,     //doomednum
        S_PRIS_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        11,     //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH,        //flags
        "Prison_Key",       //namepointer
    },

    {       /*MT_KEY_HAND*/
        91,     //doomednum
        S_HAND_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        12,     //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH,        //flags
        "Severed_Hand",     //namepointer
    },

    {       /*MT_POWER1KEY*/
        -1,     //doomednum
        S_PWR1_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Power1_Key",       //namepointer
    },

    {       /*MT_POWER2KEY*/
        -1,     //doomednum
        S_PWR2_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Power2_Key",       //namepointer
    },

    {       /*MT_POWER3KEY*/
        -1,     //doomednum
        S_PWR3_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Power3_Key",       //namepointer
    },

    {       /*MT_KEY_GOLD*/
        40,     //doomednum
        S_KY1G_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Gold_Key",     //namepointer
    },

    {       /*MT_KEY_ID_GOLD*/
        13,     //doomednum
        S_CRD2_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "ID_Card",      //namepointer
    },

    {       /*MT_KEY_SILVER*/
        38,     //doomednum
        S_KY2S_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Silver_Key",       //namepointer
    },

    {       /*MT_KEY_ORACLE*/
        61,     //doomednum
        S_ORAC_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Oracle_Key",       //namepointer
    },

    {       /*MT_MILITARYID*/
        -1,     //doomednum
        S_GYID_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Military_ID",      //namepointer
    },

    {       /*MT_KEY_ORDER*/
        86,     //doomednum
        S_FUBR_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Order_Key",        //namepointer
    },

    {       /*MT_KEY_WAREHOUSE*/
        166,        //doomednum
        S_WARE_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Warehouse_Key",        //namepointer
    },

    {       /*MT_KEY_BRASS*/
        39,     //doomednum
        S_KY3B_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Brass_Key",        //namepointer
    },

    {       /*MT_KEY_RED_CRYSTAL*/
        192,        //doomednum
        S_RCRY_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Red_Crystal_Key",      //namepointer
    },

    {       /*MT_KEY_BLUE_CRYSTAL*/
        193,        //doomednum
        S_BCRY_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Blue_Crystal_Key",     //namepointer
    },

    {       /*MT_KEY_CHAPEL*/
        195,        //doomednum
        S_CHAP_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Chapel_Key",       //namepointer
    },

    {       /*MT_CATACOMBKEY*/
        -1,     //doomednum
        S_TUNL_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        28,     //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH,        //flags
        "Catacomb_Key",     //namepointer
    },

    {       /*MT_SECURITYKEY*/
        -1,     //doomednum
        S_SECK_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Security_Key",     //namepointer
    },

    {       /*MT_KEY_CORE*/
        236,        //doomednum
        S_GOID_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Core_Key",     //namepointer
    },

    {       /*MT_KEY_MAULER*/
        233,        //doomednum
        S_BLTK_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Mauler_Key",       //namepointer
    },

    {       /*MT_KEY_FACTORY*/
        234,        //doomednum
        S_PROC_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Factory_Key",      //namepointer
    },

    {       /*MT_KEY_MINE*/
        235,        //doomednum
        S_MINE_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "MINE_KEY",     //namepointer
    },

    {       /*MT_NEWKEY5*/
        -1,     //doomednum
        S_BLTK_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "New_Key5",     //namepointer
    },

    {       /*MT_INV_SHADOWARMOR*/
        2024,       //doomednum
        S_SHD1_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        2,      //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "Shadow_armor",     //namepointer
    },

    {       /*MT_INV_SUIT*/
        2025,       //doomednum
        S_MASK_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        5,      //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "Environmental_Suit",       //namepointer
    },

    {       /*MT_QUEST_UNIFORM*/
        90,     //doomednum
        S_UNIF_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        15,     //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_GIVEQUEST,        //flags
        "Guard_Uniform",        //namepointer
    },

    {       /*MT_QUEST_GUARD_UNIFORM*/
        52,     //doomednum
        S_OFIC_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Officer's_Uniform",        //namepointer
    },

    {       /*MT_INV_SUPERMAP*/
        2026,       //doomednum
        S_PMAP_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "map",      //namepointer
    },

    {       /*MT_INV_RADAR*/
        2027,       //doomednum
        S_PMUP_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        1,      //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "scanner",      //namepointer
    },

    {       /*MT_BEACON*/
        10,     //doomednum
        S_BEAC_00,      //spawnstate
        5,      //spawnhealth
        S_BEAC_01,      //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        3,      //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_DROPPED,      //flags
        "Teleporter_Beacon",        //namepointer
    },

    {       /*MT_INV_TARGETER*/
        207,        //doomednum
        S_TARG_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        5,      //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "Targeter",     //namepointer
    },

    {       /*MT_MONY_1*/
        93,     //doomednum
        S_COIN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        2147483647,     //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH,      //flags
        "coin",     //namepointer
    },

    {       /*MT_MONY_10*/
        138,        //doomednum
        S_CRED_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH,      //flags
        "10_gold",       //namepointer
    },

    {       /*MT_MONY_25*/
        139,        //doomednum
        S_SACK_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH,      //flags
        "25_gold",       //namepointer
    },

    {       /*MT_MONY_50*/
        140,        //doomednum
        S_CHST_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH,      //flags
        "50_gold",       //namepointer
    },

    {       /*MT_MONY_300*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        3,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_GIVEQUEST|MF_DROPPED,     //flags
        "300_gold",      //namepointer
    },

    {       /*MT_TOKEN_RING*/
        -1,     //doomednum
        S_RING_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        1,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH,        //flags
        "ring",     //namepointer
    },

    {       /*MT_INV_CHALICE*/
        205,        //doomednum
        S_RELC_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        2,      //speed
        10*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_GIVEQUEST|MF_DROPPED,     //flags
        "Offering_Chalice",      //namepointer
    },

    {       /*MT_TOKEN_EAR*/
        -1,     //doomednum
        S_EARS_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        9,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_GIVEQUEST,        //flags
        "ear",      //namepointer
    },

    {       /*MT_INV_COMMUNICATOR*/
        206,        //doomednum
        S_COMM_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_NOTDMATCH,     //flags
        "Communicator",        //namepointer
    },

    {       /*MT_AGREN*/
        152,        //doomednum
        S_GRN1_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "HE-Grenade_Rounds",        //namepointer
    },

    {       /*MT_APGREN*/
        153,        //doomednum
        S_GRN2_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "Phosphorus-Grenade_Rounds",     //namepointer
    },

    {       /*MT_ACLIP*/
        2007,       //doomednum
        S_BLIT_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "clip_of_bullets",      //namepointer
    },

    {       /*MT_AAMMOBOX*/
        2048,       //doomednum
        S_BBOX_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "ammo",       //namepointer
    },

    {       /*MT_AMINI*/
        2010,       //doomednum
        S_MSSL_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "mini_missiles",        //namepointer
    },

    {       /*MT_AMINIBOX*/
        2046,       //doomednum
        S_ROKT_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "crate_of_missiles",        //namepointer
    },

    {       /*MT_ACELL*/
        2047,       //doomednum
        S_BRY1_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "energy_pod",       //namepointer
    },

    {       /*MT_APCELL*/
        17,     //doomednum
        S_CPAC_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "energy_pack",      //namepointer
    },

    {       /*MT_APAROW*/
        115,        //doomednum
        S_PQRL_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "poison_bolts",     //namepointer
    },

    {       /*MT_AAROW*/
        114,        //doomednum
        S_XQRL_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "electric_bolts",       //namepointer
    },

    {       /*MT_INV_SATCHEL*/
        183,        //doomednum
        S_BKPK_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "ammo_satchel",     //namepointer
    },

    {       /*MT_PULSE*/
        2002,       //doomednum
        S_RIFL_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "assault_gun",      //namepointer
    },

    {       /*MT_RIFLESTAND*/
        2006,       //doomednum
        S_RIFL_01,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "assault_gun",      //namepointer
    },

    {       /*MT_FLAMETHROWER*/
        2005,       //doomednum
        S_FLAM_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "flame_thrower",        //namepointer
    },

    {       /*MT_TOKEN_FLAME_THROWER_PARTS*/
        -1,     //doomednum
        S_BFLM_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "flame_thrower_parts",      //namepointer
    },

    {       /*MT_MISSILELAUNCHER*/
        2003,       //doomednum
        S_MMSL_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "mini_missile_launcher",        //namepointer
    },

    {       /*MT_BLASTER*/
        2004,       //doomednum
        S_TRPD_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "mauler",       //namepointer
    },

    {       /*MT_CROSSBOW*/
        2001,       //doomednum
        S_CBOW_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "crossbow",     //namepointer
    },

    {       /*MT_GRENADELAUNCHER*/
        154,        //doomednum
        S_GRND_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "Grenade_launcher",     //namepointer
    },

    {       /*MT_SIGIL_A*/
        77,     //doomednum
        S_SIGL_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "SIGIL",        //namepointer
    },

    {       /*MT_SIGIL_B*/
        78,     //doomednum
        S_SIGL_01,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "SIGIL",        //namepointer
    },

    {       /*MT_SIGIL_C*/
        79,     //doomednum
        S_SIGL_02,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "SIGIL",        //namepointer
    },

    {       /*MT_SIGIL_D*/
        80,     //doomednum
        S_SIGL_03,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "SIGIL",        //namepointer
    },

    {       /*MT_SIGIL_E*/
        81,     //doomednum
        S_SIGL_04,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "SIGIL",        //namepointer
    },

    {       /*MT_POWER_CRYSTAL*/
        92,     //doomednum
        S_CRYS_00,      //spawnstate
        50,     //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_BOOM_00,      //deathstate
        S_NULL,     //xdeathstate
        sfx_explod,     //deathsound
        14,     //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        99999999,       //mass
        0,      //damage
        sfx_reactr,     //activesound
        MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST|MF_NOBLOOD,     //flags
        NULL,       //namepointer
    },

    {       /*MT_RAT*/
        85,     //doomednum
        S_RATT_00,      //spawnstate
        5,      //spawnhealth
        S_RATT_01,      //seestate
        sfx_ratact,     //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_RATT_05,      //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_MEAT_16,      //deathstate
        S_NULL,     //xdeathstate
        sfx_ratact,     //deathsound
        13,     //speed
        10*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_ratact,     //activesound
        MF_NODIALOG|MF_NOBLOOD|MF_COUNTKILL,        //flags
        "rat_buddy",        //namepointer
    },

    {       /*MT_MISC_05*/
        82,     //doomednum
        S_BARW_00,      //spawnstate
        10,     //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_BARW_01,      //deathstate
        S_NULL,     //xdeathstate
        sfx_wbrldt,     //deathsound
        0,      //speed
        10*FRACUNIT,        //radius
        32*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SHOOTABLE|MF_NODIALOG|MF_NOBLOOD,       //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_06*/
        94,     //doomednum
        S_BART_00,      //spawnstate
        30,     //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_BART_01,      //deathstate
        S_NULL,     //xdeathstate
        sfx_barexp,     //deathsound
        0,      //speed
        10*FRACUNIT,        //radius
        32*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SHOOTABLE|MF_NODIALOG|MF_NOBLOOD,       //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_15*/
        208,        //doomednum
        S_HOGN_00,      //spawnstate
        99999999,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_HOGN_01,      //painstate
        255,        //painchance
        sfx_mtalht,     //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        10*FRACUNIT,        //radius
        72*FRACUNIT,        //height
        9999999,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SHOOTABLE|MF_NODIALOG|MF_NOBLOOD,       //flags
        NULL,       //namepointer
    },

    {       /*MT_LIGHT14*/
        95,     //doomednum
        S_LITS_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        4*FRACUNIT,     //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_LIGHT13*/
        96,     //doomednum
        S_LITB_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        4*FRACUNIT,     //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_LIGHT12*/
        97,     //doomednum
        S_LITG_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        4*FRACUNIT,     //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_LIGHT18*/
        2028,       //doomednum
        S_LITE_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_PILLAR2*/
        48,     //doomednum
        S_MONI_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        128*FRACUNIT,       //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_PILLAR3*/
        54,     //doomednum
        S_STEL_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        128*FRACUNIT,       //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_PILLAR4*/
        55,     //doomednum
        S_STLA_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        80*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_PILLAR5*/
        56,     //doomednum
        S_STLE_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        40*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_PILLAR6*/
        57,     //doomednum
        S_HUGE_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        24*FRACUNIT,        //radius
        192*FRACUNIT,       //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_PILLAR7*/
        227,        //doomednum
        S_APOW_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        24*FRACUNIT,        //radius
        192*FRACUNIT,       //height
        100,        //mass
        0,      //damage
        sfx_amaln2,     //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_CAVE2*/
        98,     //doomednum
        S_STLG_02,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        54*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,      //flags
        NULL,       //namepointer
    },

    {       /*MT_CAVE3*/
        161,        //doomednum
        S_STLG_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        40*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,      //flags
        NULL,       //namepointer
    },

    {       /*MT_CAVE4*/
        160,        //doomednum
        S_STLG_01,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        40*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_CAVE6*/
        159,        //doomednum
        S_STLG_03,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        128*FRACUNIT,       //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,      //flags
        NULL,       //namepointer
    },

    {       /*MT_CAVE7*/
        162,        //doomednum
        S_STLG_04,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        128*FRACUNIT,       //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_CAVE5*/
        163,        //doomednum
        S_STLG_05,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        25*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_LIGHT2*/
        34,     //doomednum
        S_CNDL_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_LIGHT3*/
        35,     //doomednum
        S_CLBR_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        40*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_03*/
        103,        //doomednum
        S_DRIP_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_wdrip,      //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_13*/
        104,        //doomednum
        S_SPLH_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_wfall,      //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_02*/
        53,     //doomednum
        S_CDRP_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        1*FRACUNIT,     //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_SPAWNCEILING|MF_NOGRAVITY,     //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_07*/
        112,        //doomednum
        S_WTFT_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_wsplsh,     //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_BIO2*/
        113,        //doomednum
        S_HERT_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_TELEPORTSTAND*/
        23,     //doomednum
        S_TELP_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_SHADOW,        //flags
        NULL,       //namepointer
    },

    {       /*MT_DEADTHING1*/
        22,     //doomednum
        S_ROB2_28,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_DEADTHING2*/
        15,     //doomednum
        S_PLAY_18,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_DEADTHING3*/
        18,     //doomednum
        S_PEAS_24,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_DEADTHING4*/
        21,     //doomednum
        S_AGRD_31,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_DEADTHING5*/
        20,     //doomednum
        S_ROB1_25,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_DEADTHING6*/
        19,     //doomednum
        S_HMN1_31,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_BIO1*/
        212,        //doomednum
        S_SACR_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_GIBS*/
        54,     //doomednum
        S_DEAD_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_04*/
        70,     //doomednum
        S_BARL_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        48*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_LIGHT11*/
        105,        //doomednum
        S_BOWL_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_smfire,     //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_LIGHT10*/
        106,        //doomednum
        S_BRAZ_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        10*FRACUNIT,        //radius
        32*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_smfire,     //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_LIGHT9*/
        107,        //doomednum
        S_TRCH_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        0*FRACUNIT,     //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_smfire,     //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_LIGHT8*/
        108,        //doomednum
        S_TRHO_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        0*FRACUNIT,     //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_14*/
        109,        //doomednum
        S_CHAN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        93*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_SPAWNCEILING|MF_NOGRAVITY,     //flags
        NULL,       //namepointer
    },

    {       /*MT_LIGHT1*/
        28,     //doomednum
        S_CAGE_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        3*FRACUNIT,     //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_SPAWNCEILING|MF_NOGRAVITY,     //flags
        NULL,       //namepointer
    },

    {       /*MT_PILLAR8*/
        110,        //doomednum
        S_STAT_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_PILLAR9*/
        44,     //doomednum
        S_DSTA_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_LIGHT15*/
        111,        //doomednum
        S_LTRH_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        4*FRACUNIT,     //radius
        72*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_LIGHT4*/
        43,     //doomednum
        S_LAMP_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        3*FRACUNIT,     //radius
        80*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_LIGHT5*/
        46,     //doomednum
        S_LANT_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        3*FRACUNIT,     //radius
        80*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_ROCK1*/
        99,     //doomednum
        S_ROK1_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_ROCK2*/
        100,        //doomednum
        S_ROK2_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_ROCK3*/
        101,        //doomednum
        S_ROK3_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_ROCK4*/
        102,        //doomednum
        S_ROK4_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TREE7*/
        215,        //doomednum
        S_LOGG_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_wriver,     //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_RUBBLE1*/
        29,     //doomednum
        S_RUB1_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOCLIP,        //flags
        NULL,       //namepointer
    },

    {       /*MT_RUBBLE2*/
        30,     //doomednum
        S_RUB2_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOCLIP,        //flags
        NULL,       //namepointer
    },

    {       /*MT_RUBBLE3*/
        31,     //doomednum
        S_RUB3_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOCLIP,        //flags
        NULL,       //namepointer
    },

    {       /*MT_RUBBLE4*/
        32,     //doomednum
        S_RUB4_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOCLIP,        //flags
        NULL,       //namepointer
    },

    {       /*MT_RUBBLE5*/
        36,     //doomednum
        S_RUB5_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOCLIP,        //flags
        NULL,       //namepointer
    },

    {       /*MT_RUBBLE6*/
        37,     //doomednum
        S_RUB6_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOCLIP,        //flags
        NULL,       //namepointer
    },

    {       /*MT_RUBBLE7*/
        41,     //doomednum
        S_RUB7_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOCLIP,        //flags
        NULL,       //namepointer
    },

    {       /*MT_RUBBLE8*/
        42,     //doomednum
        S_RUB8_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOCLIP,        //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_08*/
        117,        //doomednum
        S_CRAB_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,      //flags
        NULL,       //namepointer
    },

    {       /*MT_LIGHT6*/
        47,     //doomednum
        S_LMPC_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        10*FRACUNIT,        //radius
        72*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_smfire,     //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_LIGHT7*/
        50,     //doomednum
        S_LOGS_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        10*FRACUNIT,        //radius
        80*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_smfire,     //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_TREE2*/
        51,     //doomednum
        S_TREE_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        15*FRACUNIT,        //radius
        109*FRACUNIT,       //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_TREE3*/
        202,        //doomednum
        S_TREE_01,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        15*FRACUNIT,        //radius
        109*FRACUNIT,       //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_TREE4*/
        203,        //doomednum
        S_TREE_02,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        15*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_TREE1*/
        33,     //doomednum
        S_TRE1_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        15*FRACUNIT,        //radius
        80*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_TREE6*/
        60,     //doomednum
        S_BUSH_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        15*FRACUNIT,        //radius
        40*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_TREE5*/
        62,     //doomednum
        S_SHRB_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_CAVE1*/
        63,     //doomednum
        S_STAK_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_PILLAR1*/
        69,     //doomednum
        S_BAR1_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        128*FRACUNIT,       //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_10*/
        165,        //doomednum
        S_VASE_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        12*FRACUNIT,        //radius
        24*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_09*/
        188,        //doomednum
        S_VASE_01,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        12*FRACUNIT,        //radius
        32*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_17*/
        189,        //doomednum
        S_STOL_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        6*FRACUNIT,     //radius
        24*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_18*/
        190,        //doomednum
        S_POT1_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_19*/
        191,        //doomednum
        S_TUB1_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_20*/
        194,        //doomednum
        S_ANVL_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        32*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_LIGHT16*/
        196,        //doomednum
        S_TLMP_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        11*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_LIGHT17*/
        197,        //doomednum
        S_TLMP_01,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        8*FRACUNIT,     //radius
        64*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_21*/
        68,     //doomednum
        S_TRAY_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        24*FRACUNIT,        //radius
        40*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_12*/
        228,        //doomednum
        S_AFED_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        12*FRACUNIT,        //radius
        24*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_26*/
        216,        //doomednum
        S_SBAN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        24*FRACUNIT,        //radius
        96*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_23*/
        217,        //doomednum
        S_BOTR_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_24*/
        218,        //doomednum
        S_HATR_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_MISC_25*/
        219,        //doomednum
        S_TOPR_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP,      //flags
        NULL,       //namepointer
    },

    {       /*MT_COUPLING*/
        220,        //doomednum
        S_COUP_00,      //spawnstate
        40,     //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        6,      //speed
        17*FRACUNIT,        //radius
        64*FRACUNIT,        //height
        999999,     //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SOLID|MF_SHOOTABLE|MF_GIVEQUEST|MF_NODIALOG|MF_DROPPED
        |MF_NOBLOOD|MF_NOTDMATCH,        //flags
        NULL,       //namepointer
    },

    {       /*MT_COUPLING_BROKEN*/
        226,        //doomednum
        S_COUP_02,      //spawnstate
        40,     //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        512*FRACUNIT,       //speed
        16*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        1,      //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_GIVEQUEST|MF_DROPPED,     //flags
        "BROKEN_POWER_COUPLING",        //namepointer
    },

    {       /*MT_PILLAR10*/
        221,        //doomednum
        S_BUBB_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        128*FRACUNIT,       //height
        100,        //mass
        0,      //damage
        sfx_amaln5,     //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_PILLAR11*/
        222,        //doomednum
        S_BUBF_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        72*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_amaln6,     //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_PILLAR12*/
        223,        //doomednum
        S_BUBF_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        72*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_amaln4,     //activesound
        MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,      //flags
        NULL,       //namepointer
    },

    {       /*MT_PILLAR13*/
        224,        //doomednum
        S_ASPR_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        16*FRACUNIT,        //radius
        128*FRACUNIT,       //height
        100,        //mass
        0,      //damage
        sfx_amaln3,     //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_LIGHT19*/
        225,        //doomednum
        S_SPDL_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        32*FRACUNIT,        //radius
        56*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_amaln1,     //activesound
        MF_SOLID,       //flags
        NULL,       //namepointer
    },

    {       /*MT_MEAT*/
        -1,     //doomednum
        S_MEAT_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOCLIP,        //flags
        NULL,       //namepointer
    },

    {       /*MT_JUNK*/
        -1,     //doomednum
        S_JUNK_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOCLIP,        //flags
        NULL,       //namepointer
    },

    {       /*MT_BURNDROP*/
        -1,     //doomednum
        S_FFOT_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_NOBLOCKMAP|MF_NOCLIP,        //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_AMMO*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "Ammo",       //namepointer
    },

    {       /*MT_TOKEN_HEALTH*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "Health",     //namepointer
    },

    {       /*MT_TOKEN*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "info",     //namepointer
    },

    {       /*MT_TOKEN_ALARM*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "alarm",        //namepointer
    },

    {       /*MT_TOKEN_DOOR1*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_SHOPCLOSE*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_PRISON_PASS*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        10,     //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_GIVEQUEST,        //flags
        "Prison_pass",      //namepointer
    },

    {       /*MT_TOKEN_DOOR3*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_STAMINA*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_NEW_ACCURACY*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_REPORT*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "report",       //namepointer
    },

    {       /*MT_TOKEN_TOUGHNESS*/
        -1,     //doomednum
        S_HELT_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "Toughness",        //namepointer
    },

    {       /*MT_TOKEN_ACCURACY*/
        -1,     //doomednum
        S_GUNT_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        "Accuracy",     //namepointer
    },

    {       /*MT_TOKEN_ORACLE_PASS*/
        -1,     //doomednum
        S_OTOK_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        18,     //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL|MF_GIVEQUEST,        //flags
        "Oracle_Pass",      //namepointer
    },

    {       /*MT_TOKEN_QUEST1*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_QUEST2*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_QUEST3*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_QUEST4*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        "quest4",       //namepointer
    },

    {       /*MT_TOKEN_QUEST5*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        "quest5",       //namepointer
    },

    {       /*MT_TOKEN_QUEST6*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        "quest6",       //namepointer
    },

    {       /*MT_TOKEN_QUEST7*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_QUEST8*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_QUEST9*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_QUEST10*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_QUEST11*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_QUEST12*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_QUEST13*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_CRYSTAL*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        "You've_Blown_Up_the_Crystal",     //namepointer
    },

    {       /*MT_TOKEN_QUEST15*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_GATEQUEST*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        "You've_Blown_Up_the_Gates",       //namepointer
    },

    {       /*MT_TOKEN_QUEST17*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_QUEST18*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_QUEST19*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_QUEST20*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_BISHOP*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        "You_Killed_the_Bishop!",        //namepointer
    },

    {       /*MT_TOKEN_QUEST22*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_ORACLE*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        "You've_Killed_The_Oracle!",        //namepointer
    },

    {       /*MT_TOKEN_MACIL*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        "You_Killed_Macil!",     //namepointer
    },

    {       /*MT_TOKEN_QUEST25*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_LOREMASTER*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        "You've_Killed_The_Loremaster!",        //namepointer
    },

    {       /*MT_SECRQUEST*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        "You've_Blown_Up_the_Computer",      //namepointer
    },

    {       /*MT_TOKEN_QUEST28*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_QUEST29*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_QUEST30*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_TOKEN_QUEST31*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        0,      //flags
        NULL,       //namepointer
    },

    {       /*MT_SLIDESHOW*/
        -1,     //doomednum
        S_TOKN_00,      //spawnstate
        1000,       //spawnhealth
        S_NULL,     //seestate
        sfx_None,       //seesound
        8,      //reactiontime
        sfx_None,       //attacksound
        S_NULL,     //painstate
        0,      //painchance
        sfx_None,       //painsound
        S_NULL,     //meleestate
        S_NULL,     //missilestate
        S_NULL,     //crashstate
        S_NULL,     //deathstate
        S_NULL,     //xdeathstate
        sfx_None,       //deathsound
        0,      //speed
        20*FRACUNIT,        //radius
        16*FRACUNIT,        //height
        100,        //mass
        0,      //damage
        sfx_None,       //activesound
        MF_SPECIAL,     //flags
        NULL,       //namepointer
    },

};



