Remove dependency of network code on Doom code.

Subversion-branch: /branches/raven-branch
Subversion-revision: 2163
This commit is contained in:
Simon Howard 2010-11-20 16:45:27 +00:00
parent 4dac08c869
commit 005747a617
10 changed files with 385 additions and 282 deletions

View file

@ -25,7 +25,7 @@
//
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include "doomfeatures.h"
@ -76,8 +76,7 @@ int recvtic;
// Used for original sync code.
int lastnettic;
int skiptics = 0;
static int skiptics = 0;
// Reduce the bandwidth needed by sampling game input less and transmitting
// less. If ticdup is 2, sample half normal, 3 = one third normal, etc.
@ -94,11 +93,7 @@ fixed_t offsetms;
// Use new client syncronisation code
boolean net_cl_new_sync = true;
// Connected but not participating in the game (observer)
boolean drone = false;
boolean new_sync = true;
// 35 fps clock adjusted by offsetms milliseconds
@ -108,7 +103,7 @@ static int GetAdjustedTime(void)
time_ms = I_GetTimeMS();
if (net_cl_new_sync)
if (new_sync)
{
// Use the adjustments from net_client.c only if we are
// using the new sync mode.
@ -186,7 +181,7 @@ void NetUpdate (void)
continue;
}
if (net_cl_new_sync)
if (new_sync)
{
// If playing single player, do not allow tics to buffer
// up very far
@ -309,21 +304,144 @@ void D_StartGameLoop(void)
lasttime = GetAdjustedTime() / ticdup;
}
// Load game settings from the specified structure and
// set global variables.
//
// D_CheckNetGame
// Works out player numbers among the net participants
//
extern int viewangleoffset;
static void LoadGameSettings(net_gamesettings_t *settings)
{
unsigned int i;
void D_CheckNetGame (void)
deathmatch = settings->deathmatch;
ticdup = settings->ticdup;
extratics = settings->extratics;
startepisode = settings->episode;
startmap = settings->map;
startskill = settings->skill;
startloadgame = settings->loadgame;
lowres_turn = settings->lowres_turn;
nomonsters = settings->nomonsters;
fastparm = settings->fast_monsters;
respawnparm = settings->respawn_monsters;
timelimit = settings->timelimit;
if (lowres_turn)
{
printf("NOTE: Turning resolution is reduced; this is probably "
"because there is a client recording a Vanilla demo.\n");
}
new_sync = settings->new_sync;
if (new_sync == false)
{
printf("Syncing netgames like Vanilla Doom.\n");
}
netgame = true;
autostart = true;
if (!drone)
{
consoleplayer = settings->consoleplayer;
}
else
{
consoleplayer = 0;
}
for (i=0; i<MAXPLAYERS; ++i)
{
playeringame[i] = i < settings->num_players;
}
}
// Save the game settings from global variables to the specified
// game settings structure.
static void SaveGameSettings(net_gamesettings_t *settings,
net_connect_data_t *connect_data)
{
int i;
int num_players;
// Call D_QuitNetGame on exit
// Fill in game settings structure with appropriate parameters
// for the new game
I_AtExit(D_QuitNetGame, true);
settings->deathmatch = deathmatch;
settings->episode = startepisode;
settings->map = startmap;
settings->skill = startskill;
settings->loadgame = startloadgame;
settings->gameversion = gameversion;
settings->nomonsters = nomonsters;
settings->fast_monsters = fastparm;
settings->respawn_monsters = respawnparm;
settings->timelimit = timelimit;
settings->lowres_turn = M_CheckParm("-record") > 0
&& M_CheckParm("-longtics") == 0;
//!
// @category net
//
// Use original game sync code.
//
if (M_CheckParm("-oldsync") > 0)
settings->new_sync = 0;
else
settings->new_sync = 1;
//!
// @category net
// @arg <n>
//
// Send n extra tics in every packet as insurance against dropped
// packets.
//
i = M_CheckParm("-extratics");
if (i > 0)
settings->extratics = atoi(myargv[i+1]);
else
settings->extratics = 1;
//!
// @category net
// @arg <n>
//
// Reduce the resolution of the game by a factor of n, reducing
// the amount of network bandwidth needed.
//
i = M_CheckParm("-dup");
if (i > 0)
settings->ticdup = atoi(myargv[i+1]);
else
settings->ticdup = 1;
//
// Connect data
//
// Game type fields:
connect_data->gamemode = gamemode;
connect_data->gamemission = gamemission;
// Drone mode?
connect_data->drone = M_CheckParm("-drone") > 0;
// Are we recording a demo? Possibly set lowres turn mode
connect_data->lowres_turn = settings->lowres_turn;
}
void D_InitSinglePlayerGame(void)
{
int i;
// default values for single player
@ -342,128 +460,160 @@ void D_CheckNetGame (void)
recvtic = 0;
playeringame[0] = true;
}
boolean D_InitNetGame(net_connect_data_t *connect_data,
net_gamesettings_t *settings)
{
net_addr_t *addr = NULL;
int i;
#ifdef FEATURE_MULTIPLAYER
//!
// @category net
//
// Start a multiplayer server, listening for connections.
//
if (M_CheckParm("-server") > 0)
{
net_addr_t *addr = NULL;
NET_SV_Init();
NET_SV_AddModule(&net_loop_server_module);
NET_SV_AddModule(&net_sdl_module);
net_loop_client_module.InitClient();
addr = net_loop_client_module.ResolveAddress(NULL);
}
else
{
//!
// @category net
//
// Automatically search the local LAN for a multiplayer
// server and join it.
//
i = M_CheckParm("-autojoin");
if (i > 0)
{
addr = NET_FindLANServer();
if (addr == NULL)
{
I_Error("No server found on local LAN");
}
}
//!
// @arg <address>
// @category net
//
// Connect to a multiplayer server running on the given
// address.
//
i = M_CheckParm("-connect");
if (i > 0)
{
net_sdl_module.InitClient();
addr = net_sdl_module.ResolveAddress(myargv[i+1]);
if (addr == NULL)
{
I_Error("Unable to resolve '%s'\n", myargv[i+1]);
}
}
}
if (addr != NULL)
{
if (M_CheckParm("-drone") > 0)
{
connect_data->drone = true;
}
//!
// @category net
//
// Start a multiplayer server, listening for connections.
// Run as the left screen in three screen mode.
//
if (M_CheckParm("-server") > 0)
if (M_CheckParm("-left") > 0)
{
NET_SV_Init();
NET_SV_AddModule(&net_loop_server_module);
NET_SV_AddModule(&net_sdl_module);
net_loop_client_module.InitClient();
addr = net_loop_client_module.ResolveAddress(NULL);
}
else
{
//!
// @category net
//
// Automatically search the local LAN for a multiplayer
// server and join it.
//
i = M_CheckParm("-autojoin");
if (i > 0)
{
addr = NET_FindLANServer();
if (addr == NULL)
{
I_Error("No server found on local LAN");
}
}
//!
// @arg <address>
// @category net
//
// Connect to a multiplayer server running on the given
// address.
//
i = M_CheckParm("-connect");
if (i > 0)
{
net_sdl_module.InitClient();
addr = net_sdl_module.ResolveAddress(myargv[i+1]);
if (addr == NULL)
{
I_Error("Unable to resolve '%s'\n", myargv[i+1]);
}
}
viewangleoffset = ANG90;
connect_data->drone = true;
}
if (addr != NULL)
//!
// @category net
//
// Run as the right screen in three screen mode.
//
if (M_CheckParm("-right") > 0)
{
if (M_CheckParm("-drone") > 0)
{
drone = true;
}
//!
// @category net
//
// Run as the left screen in three screen mode.
//
if (M_CheckParm("-left") > 0)
{
viewangleoffset = ANG90;
drone = true;
}
//!
// @category net
//
// Run as the right screen in three screen mode.
//
if (M_CheckParm("-right") > 0)
{
viewangleoffset = ANG270;
drone = true;
}
if (!NET_CL_Connect(addr))
{
I_Error("D_CheckNetGame: Failed to connect to %s\n",
NET_AddrToString(addr));
}
printf("D_CheckNetGame: Connected to %s\n", NET_AddrToString(addr));
NET_WaitForStart();
viewangleoffset = ANG270;
connect_data->drone = true;
}
if (!NET_CL_Connect(addr, connect_data))
{
I_Error("D_CheckNetGame: Failed to connect to %s\n",
NET_AddrToString(addr));
}
printf("D_CheckNetGame: Connected to %s\n", NET_AddrToString(addr));
// Wait for game start message received from server.
NET_WaitForStart(settings);
// Read the game settings that were received.
NET_CL_GetSettings(settings);
return true;
}
#endif
num_players = 0;
return false;
}
for (i=0; i<MAXPLAYERS; ++i)
//
// D_CheckNetGame
// Works out player numbers among the net participants
//
extern int viewangleoffset;
void D_CheckNetGame (void)
{
net_connect_data_t connect_data;
net_gamesettings_t settings;
// Call D_QuitNetGame on exit
I_AtExit(D_QuitNetGame, true);
SaveGameSettings(&settings, &connect_data);
if (D_InitNetGame(&connect_data, &settings))
{
if (playeringame[i])
++num_players;
LoadGameSettings(&settings);
}
else
{
D_InitSinglePlayerGame();
}
DEH_printf("startskill %i deathmatch: %i startmap: %i startepisode: %i\n",
startskill, deathmatch, startmap, startepisode);
DEH_printf("player %i of %i (%i nodes)\n",
consoleplayer+1, num_players, num_players);
consoleplayer+1, settings.num_players, settings.num_players);
// Show players here; the server might have specified a time limit
@ -687,7 +837,7 @@ void TryRunTics (void)
// decide how many tics to run
if (net_cl_new_sync)
if (new_sync)
{
counts = availabletics;
}

View file

@ -45,7 +45,6 @@ void TryRunTics (void);
// Called at start of game loop to initialize timers
void D_StartGameLoop(void);
extern boolean drone;
extern boolean net_cl_new_sync;
#endif

View file

@ -33,6 +33,7 @@
#include "i_system.h"
#include "i_timer.h"
#include "m_argv.h"
#include "m_fixed.h"
#include "m_config.h"
#include "net_client.h"
#include "net_common.h"
@ -45,8 +46,6 @@
#include "w_checksum.h"
#include "w_wad.h"
#include "doom/doomstat.h"
extern void D_ReceiveTic(ticcmd_t *ticcmds, boolean *playeringame);
typedef enum
@ -107,6 +106,10 @@ static net_clientstate_t client_state;
static net_addr_t *server_addr;
static net_context_t *client_context;
// game settings, as received from the server when the game started
static net_gamesettings_t settings;
// true if the client code is in use
boolean net_client_connected;
@ -154,6 +157,10 @@ boolean net_waiting_for_start = false;
char *net_player_name = NULL;
// Connected but not participating in the game (observer)
boolean drone = false;
// The last ticcmd constructed
static ticcmd_t last_ticcmd;
@ -264,7 +271,7 @@ static void NET_CL_ExpandFullTiccmd(net_full_ticcmd_t *cmd, unsigned int seq,
for (i=0; i<MAXPLAYERS; ++i)
{
if (i == consoleplayer && !drone)
if (i == settings.consoleplayer && !drone)
{
continue;
}
@ -327,66 +334,9 @@ static void NET_CL_Shutdown(void)
}
}
void NET_CL_StartGame(void)
void NET_CL_StartGame(net_gamesettings_t *settings)
{
net_packet_t *packet;
net_gamesettings_t settings;
int i;
// Fill in game settings structure with appropriate parameters
// for the new game
settings.deathmatch = deathmatch;
settings.episode = startepisode;
settings.map = startmap;
settings.skill = startskill;
settings.loadgame = startloadgame;
settings.gameversion = gameversion;
settings.nomonsters = nomonsters;
settings.fast_monsters = fastparm;
settings.respawn_monsters = respawnparm;
settings.timelimit = timelimit;
//!
// @category net
//
// Use original game sync code.
//
if (M_CheckParm("-oldsync") > 0)
settings.new_sync = 0;
else
settings.new_sync = 1;
//!
// @category net
// @arg <n>
//
// Send n extra tics in every packet as insurance against dropped
// packets.
//
i = M_CheckParm("-extratics");
if (i > 0)
settings.extratics = atoi(myargv[i+1]);
else
settings.extratics = 1;
//!
// @category net
// @arg <n>
//
// Reduce the resolution of the game by a factor of n, reducing
// the amount of network bandwidth needed.
//
i = M_CheckParm("-dup");
if (i > 0)
settings.ticdup = atoi(myargv[i+1]);
else
settings.ticdup = 1;
// Start from a ticcmd of all zeros
@ -397,7 +347,7 @@ void NET_CL_StartGame(void)
packet = NET_Conn_NewReliable(&client_connection,
NET_PACKET_TYPE_GAMESTART);
NET_WriteSettings(packet, &settings);
NET_WriteSettings(packet, settings);
}
static void NET_CL_SendGameDataACK(void)
@ -407,7 +357,7 @@ static void NET_CL_SendGameDataACK(void)
packet = NET_NewPacket(10);
NET_WriteInt16(packet, NET_PACKET_TYPE_GAMEDATA_ACK);
NET_WriteInt8(packet, (gametic / ticdup) & 0xff);
NET_WriteInt8(packet, recvwindow_start & 0xff);
NET_Conn_SendPacket(&client_connection, packet);
@ -439,7 +389,7 @@ static void NET_CL_SendTics(int start, int end)
// Write the start tic and number of tics. Send only the low byte
// of start - it can be inferred by the server.
NET_WriteInt8(packet, (gametic / ticdup) & 0xff);
NET_WriteInt8(packet, recvwindow_start & 0xff);
NET_WriteInt8(packet, start & 0xff);
NET_WriteInt8(packet, end - start + 1);
@ -453,7 +403,7 @@ static void NET_CL_SendTics(int start, int end)
NET_WriteInt16(packet, average_latency / FRACUNIT);
NET_WriteTiccmdDiff(packet, &sendobj->cmd, lowres_turn);
NET_WriteTiccmdDiff(packet, &sendobj->cmd, settings.lowres_turn);
}
// Send the packet
@ -493,7 +443,7 @@ void NET_CL_SendTiccmd(ticcmd_t *ticcmd, int maketic)
// Send to server.
starttic = maketic - extratics;
starttic = maketic - settings.extratics;
endtic = maketic;
if (starttic < 0)
@ -584,14 +534,7 @@ static void NET_CL_ParseWaitingData(net_packet_t *packet)
static void NET_CL_ParseGameStart(net_packet_t *packet)
{
net_gamesettings_t settings;
unsigned int num_players;
signed int player_number;
unsigned int i;
if (!NET_ReadInt8(packet, &num_players)
|| !NET_ReadSInt8(packet, &player_number)
|| !NET_ReadSettings(packet, &settings))
if (!NET_ReadSettings(packet, &settings))
{
return;
}
@ -601,14 +544,15 @@ static void NET_CL_ParseGameStart(net_packet_t *packet)
return;
}
if (num_players > MAXPLAYERS || player_number >= (signed int) num_players)
if (settings.num_players > MAXPLAYERS
|| settings.consoleplayer >= (signed int) settings.num_players)
{
// insane values
return;
}
if ((drone && player_number >= 0)
|| (!drone && player_number < 0))
if ((drone && settings.consoleplayer >= 0)
|| (!drone && settings.consoleplayer < 0))
{
// Invalid player number: must be positive for real players,
// negative for drones
@ -616,49 +560,8 @@ static void NET_CL_ParseGameStart(net_packet_t *packet)
return;
}
// Start the game
if (!drone)
{
consoleplayer = player_number;
}
else
{
consoleplayer = 0;
}
for (i=0; i<MAXPLAYERS; ++i)
{
playeringame[i] = i < num_players;
}
client_state = CLIENT_STATE_IN_GAME;
deathmatch = settings.deathmatch;
ticdup = settings.ticdup;
extratics = settings.extratics;
startepisode = settings.episode;
startmap = settings.map;
startskill = settings.skill;
startloadgame = settings.loadgame;
lowres_turn = settings.lowres_turn;
nomonsters = settings.nomonsters;
fastparm = settings.fast_monsters;
respawnparm = settings.respawn_monsters;
net_cl_new_sync = settings.new_sync != 0;
timelimit = settings.timelimit;
if (net_cl_new_sync == false)
{
printf("Syncing netgames like Vanilla Doom.\n");
}
if (lowres_turn)
{
printf("NOTE: Turning resolution is reduced; this is probably "
"because there is a client recording a Vanilla demo.\n");
}
// Clear the receive window
memset(recvwindow, 0, sizeof(recvwindow));
@ -668,9 +571,6 @@ static void NET_CL_ParseGameStart(net_packet_t *packet)
// Clear the send queue
memset(&send_queue, 0x00, sizeof(send_queue));
netgame = true;
autostart = true;
}
static void NET_CL_SendResendRequest(int start, int end)
@ -817,7 +717,7 @@ static void NET_CL_ParseGameData(net_packet_t *packet)
index = seq - recvwindow_start + i;
if (!NET_ReadFullTiccmd(packet, &cmd, lowres_turn))
if (!NET_ReadFullTiccmd(packet, &cmd, settings.lowres_turn))
{
return;
}
@ -1058,7 +958,7 @@ void NET_CL_Run(void)
}
}
static void NET_CL_SendSYN(void)
static void NET_CL_SendSYN(net_connect_data_t *data)
{
net_packet_t *packet;
@ -1066,10 +966,7 @@ static void NET_CL_SendSYN(void)
NET_WriteInt16(packet, NET_PACKET_TYPE_SYN);
NET_WriteInt32(packet, NET_MAGIC_NUMBER);
NET_WriteString(packet, PACKAGE_STRING);
NET_WriteInt16(packet, gamemode);
NET_WriteInt16(packet, gamemission);
NET_WriteInt8(packet, lowres_turn);
NET_WriteInt8(packet, drone);
NET_WriteConnectData(packet, data);
NET_WriteMD5Sum(packet, net_local_wad_md5sum);
NET_WriteMD5Sum(packet, net_local_deh_md5sum);
NET_WriteInt8(packet, net_local_is_freedoom);
@ -1080,20 +977,13 @@ static void NET_CL_SendSYN(void)
// connect to a server
boolean NET_CL_Connect(net_addr_t *addr)
boolean NET_CL_Connect(net_addr_t *addr, net_connect_data_t *data)
{
int start_time;
int last_send_time;
server_addr = addr;
// Are we recording a demo? Possibly set lowres turn mode
if (M_CheckParm("-record") > 0 && M_CheckParm("-longtics") == 0)
{
lowres_turn = true;
}
// Read checksums of our WAD directory and dehacked information
W_Checksum(net_local_wad_md5sum);
@ -1107,7 +997,7 @@ boolean NET_CL_Connect(net_addr_t *addr)
// necessary module
client_context = NET_NewContext();
// initialize module for client mode
if (!addr->module->InitClient())
@ -1137,7 +1027,7 @@ boolean NET_CL_Connect(net_addr_t *addr)
if (nowtime - last_send_time > 1000 || last_send_time < 0)
{
NET_CL_SendSYN();
NET_CL_SendSYN(data);
last_send_time = nowtime;
}
@ -1151,7 +1041,7 @@ boolean NET_CL_Connect(net_addr_t *addr)
// run client code
NET_CL_Run();
// run the server, just incase we are doing a loopback
// connect
@ -1167,6 +1057,7 @@ boolean NET_CL_Connect(net_addr_t *addr)
// connected ok!
client_state = CLIENT_STATE_WAITING_START;
drone = data->drone;
return true;
}
@ -1175,11 +1066,25 @@ boolean NET_CL_Connect(net_addr_t *addr)
// failed to connect
NET_CL_Shutdown();
return false;
}
}
// read game settings received from server
boolean NET_CL_GetSettings(net_gamesettings_t *_settings)
{
if (client_state != CLIENT_STATE_IN_GAME)
{
return false;
}
memcpy(_settings, &settings, sizeof(net_gamesettings_t));
return true;
}
// disconnect from the server
void NET_CL_Disconnect(void)

View file

@ -31,12 +31,13 @@
#define MAXPLAYERNAME 30
boolean NET_CL_Connect(net_addr_t *addr);
boolean NET_CL_Connect(net_addr_t *addr, net_connect_data_t *data);
void NET_CL_Disconnect(void);
void NET_CL_Run(void);
void NET_CL_Init(void);
void NET_CL_StartGame();
void NET_CL_StartGame(net_gamesettings_t *settings);
void NET_CL_SendTiccmd(ticcmd_t *ticcmd, int maketic);
boolean NET_CL_GetSettings(net_gamesettings_t *_settings);
void NET_Init(void);
void NET_BindVariables(void);
@ -59,6 +60,7 @@ extern md5_digest_t net_local_wad_md5sum;
extern md5_digest_t net_local_deh_md5sum;
extern unsigned int net_local_is_freedoom;
extern boolean drone;
#endif /* #ifndef NET_CLIENT_H */

View file

@ -128,6 +128,22 @@ typedef enum
NET_PACKET_TYPE_QUERY_RESPONSE,
} net_packet_type_t;
// Settings specified when the client connects to the server.
typedef struct
{
int gamemode;
int gamemission;
int lowres_turn;
int drone;
// TODO: is_freedoom in here? WAD/DEH checksums?
// TODO: [Hexen] Requested player class
} net_connect_data_t;
// Game settings sent by client to server when initiating game start,
// and received from the server by clients when the game starts.
typedef struct
{
int ticdup;
@ -144,6 +160,15 @@ typedef struct
int new_sync;
int timelimit;
int loadgame;
// These fields are only used by the server when sending a game
// start message:
int num_players;
int consoleplayer;
// TODO: [Hexen] Array of player classes, one for each player.
} net_gamesettings_t;
#define NET_TICDIFF_FORWARD (1 << 0)

View file

@ -53,9 +53,11 @@ static void EscapePressed(TXT_UNCAST_ARG(widget), void *unused)
I_Quit();
}
static void StartGame(TXT_UNCAST_ARG(widget), void *unused)
static void StartGame(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(settings))
{
NET_CL_StartGame();
TXT_CAST_ARG(net_gamesettings_t, settings);
NET_CL_StartGame(settings);
}
static void BuildGUI(void)
@ -101,7 +103,7 @@ static void BuildGUI(void)
TXT_SetWindowAction(window, TXT_HORIZ_LEFT, cancel);
}
static void UpdateGUI(void)
static void UpdateGUI(net_gamesettings_t *settings)
{
txt_window_action_t *startgame;
char buf[50];
@ -144,7 +146,7 @@ static void UpdateGUI(void)
if (net_client_controller)
{
startgame = TXT_NewWindowAction(' ', "Start game");
TXT_SignalConnect(startgame, "pressed", StartGame, NULL);
TXT_SignalConnect(startgame, "pressed", StartGame, settings);
}
else
{
@ -259,7 +261,7 @@ static void CheckMD5Sums(void)
had_warning = true;
}
void NET_WaitForStart(void)
void NET_WaitForStart(net_gamesettings_t *settings)
{
if (!TXT_Init())
{
@ -274,7 +276,7 @@ void NET_WaitForStart(void)
while (net_waiting_for_start)
{
UpdateGUI();
UpdateGUI(settings);
CheckMD5Sums();
TXT_DispatchEvents();

View file

@ -30,7 +30,7 @@
#include "doomtype.h"
extern void NET_WaitForStart();
extern void NET_WaitForStart(net_gamesettings_t *settings);
#endif /* #ifndef NET_GUI_H */

View file

@ -447,10 +447,8 @@ static void NET_SV_ParseSYN(net_packet_t *packet,
net_addr_t *addr)
{
unsigned int magic;
unsigned int cl_gamemode, cl_gamemission;
unsigned int cl_recording_lowres;
unsigned int cl_drone;
unsigned int is_freedoom;
net_connect_data_t data;
md5_digest_t deh_md5sum, wad_md5sum;
char *player_name;
char *client_version;
@ -501,10 +499,7 @@ static void NET_SV_ParseSYN(net_packet_t *packet,
// read the game mode and mission
if (!NET_ReadInt16(packet, &cl_gamemode)
|| !NET_ReadInt16(packet, &cl_gamemission)
|| !NET_ReadInt8(packet, &cl_recording_lowres)
|| !NET_ReadInt8(packet, &cl_drone)
if (!NET_ReadConnectData(packet, &data)
|| !NET_ReadMD5Sum(packet, wad_md5sum)
|| !NET_ReadMD5Sum(packet, deh_md5sum)
|| !NET_ReadInt8(packet, &is_freedoom))
@ -512,7 +507,7 @@ static void NET_SV_ParseSYN(net_packet_t *packet,
return;
}
if (!D_ValidGameMode(cl_gamemission, cl_gamemode))
if (!D_ValidGameMode(data.gamemission, data.gamemode))
{
return;
}
@ -579,7 +574,7 @@ static void NET_SV_ParseSYN(net_packet_t *packet,
NET_SV_AssignPlayers();
num_players = NET_SV_NumPlayers();
if ((!cl_drone && num_players >= MAXPLAYERS)
if ((!data.drone && num_players >= MAXPLAYERS)
|| NET_SV_NumClients() >= MAXNETNODES)
{
NET_SV_SendReject(addr, "Server is full!");
@ -592,10 +587,10 @@ static void NET_SV_ParseSYN(net_packet_t *packet,
// Adopt the game mode and mission of the first connecting client
if (num_players == 0 && !cl_drone)
if (num_players == 0 && !data.drone)
{
sv_gamemode = cl_gamemode;
sv_gamemission = cl_gamemission;
sv_gamemode = data.gamemode;
sv_gamemission = data.gamemission;
}
// Save the MD5 checksums
@ -607,7 +602,7 @@ static void NET_SV_ParseSYN(net_packet_t *packet,
// Check the connecting client is playing the same game as all
// the other clients
if (cl_gamemode != sv_gamemode || cl_gamemission != sv_gamemission)
if (data.gamemode != sv_gamemode || data.gamemission != sv_gamemission)
{
NET_SV_SendReject(addr, "You are playing the wrong game!");
return;
@ -617,8 +612,8 @@ static void NET_SV_ParseSYN(net_packet_t *packet,
NET_SV_InitNewClient(client, addr, player_name);
client->recording_lowres = cl_recording_lowres;
client->drone = cl_drone;
client->recording_lowres = data.lowres_turn;
client->drone = data.drone;
}
if (client->connection.state == NET_CONN_STATE_WAITING_ACK)
@ -681,6 +676,8 @@ static void NET_SV_ParseGameStart(net_packet_t *packet, net_client_t *client)
}
}
settings.num_players = NET_SV_NumPlayers();
nowtime = I_GetTimeMS();
// Send start packets to each connected node
@ -695,8 +692,8 @@ static void NET_SV_ParseGameStart(net_packet_t *packet, net_client_t *client)
startpacket = NET_Conn_NewReliable(&clients[i].connection,
NET_PACKET_TYPE_GAMESTART);
NET_WriteInt8(startpacket, NET_SV_NumPlayers());
NET_WriteInt8(startpacket, clients[i].player_number);
settings.consoleplayer = clients[i].player_number;
NET_WriteSettings(startpacket, &settings);
}

View file

@ -30,6 +30,22 @@
#include "net_packet.h"
#include "net_structrw.h"
void NET_WriteConnectData(net_packet_t *packet, net_connect_data_t *data)
{
NET_WriteInt8(packet, data->gamemode);
NET_WriteInt8(packet, data->gamemission);
NET_WriteInt8(packet, data->lowres_turn);
NET_WriteInt8(packet, data->drone);
}
boolean NET_ReadConnectData(net_packet_t *packet, net_connect_data_t *data)
{
return NET_ReadInt8(packet, (unsigned int *) &data->gamemode)
&& NET_ReadInt8(packet, (unsigned int *) &data->gamemission)
&& NET_ReadInt8(packet, (unsigned int *) &data->lowres_turn)
&& NET_ReadInt8(packet, (unsigned int *) &data->drone);
}
void NET_WriteSettings(net_packet_t *packet, net_gamesettings_t *settings)
{
NET_WriteInt8(packet, settings->ticdup);
@ -46,6 +62,8 @@ void NET_WriteSettings(net_packet_t *packet, net_gamesettings_t *settings)
NET_WriteInt8(packet, settings->new_sync);
NET_WriteInt32(packet, settings->timelimit);
NET_WriteInt8(packet, settings->loadgame);
NET_WriteInt8(packet, settings->num_players);
NET_WriteInt8(packet, settings->consoleplayer);
}
boolean NET_ReadSettings(net_packet_t *packet, net_gamesettings_t *settings)
@ -63,7 +81,9 @@ boolean NET_ReadSettings(net_packet_t *packet, net_gamesettings_t *settings)
&& NET_ReadInt8(packet, (unsigned int *) &settings->lowres_turn)
&& NET_ReadInt8(packet, (unsigned int *) &settings->new_sync)
&& NET_ReadInt32(packet, (unsigned int *) &settings->timelimit)
&& NET_ReadSInt8(packet, (signed int *) &settings->loadgame);
&& NET_ReadSInt8(packet, (signed int *) &settings->loadgame)
&& NET_ReadInt8(packet, (unsigned int *) &settings->num_players)
&& NET_ReadSInt8(packet, (signed int *) &settings->consoleplayer);
}
boolean NET_ReadQueryData(net_packet_t *packet, net_querydata_t *query)

View file

@ -26,6 +26,9 @@
#include "net_defs.h"
#include "net_packet.h"
void NET_WriteConnectData(net_packet_t *packet, net_connect_data_t *data);
boolean NET_ReadConnectData(net_packet_t *packet, net_connect_data_t *data);
extern void NET_WriteSettings(net_packet_t *packet, net_gamesettings_t *settings);
extern boolean NET_ReadSettings(net_packet_t *packet, net_gamesettings_t *settings);