cmake build fix
undefined references due to missing bits.
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3 changed files with 5 additions and 0 deletions
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@ -47,8 +47,10 @@ endif()
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find_package(m)
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include(CheckSymbolExists)
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include(CheckIncludeFile)
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check_symbol_exists(strcasecmp "strings.h" HAVE_DECL_STRCASECMP)
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check_symbol_exists(strncasecmp "strings.h" HAVE_DECL_STRNCASECMP)
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check_include_file("dirent.h" HAVE_DIRENT_H)
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string(CONCAT WINDOWS_RC_VERSION "${PROJECT_VERSION_MAJOR}, "
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"${PROJECT_VERSION_MINOR}, ${PROJECT_VERSION_PATCH}, 0")
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@ -6,5 +6,6 @@
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#cmakedefine HAVE_LIBSAMPLERATE
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#cmakedefine HAVE_LIBPNG
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#cmakedefine HAVE_DIRENT_H
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#cmakedefine01 HAVE_DECL_STRCASECMP
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#cmakedefine01 HAVE_DECL_STRNCASECMP
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@ -46,10 +46,12 @@ set(GAME_SOURCE_FILES
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gusconf.c gusconf.h
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i_cdmus.c i_cdmus.h
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i_endoom.c i_endoom.h
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i_glob.c i_glob.h
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i_input.c i_input.h
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i_joystick.c i_joystick.h
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i_swap.h
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i_midipipe.c i_midipipe.h
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i_musicpack.c
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i_oplmusic.c
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i_pcsound.c
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i_sdlmusic.c
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