doom: Make gamedescription variable const
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2 changed files with 3 additions and 3 deletions
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@ -26,7 +26,7 @@ GameMode_t gamemode = indetermined;
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GameMission_t gamemission = doom;
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GameVersion_t gameversion = exe_final2;
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GameVariant_t gamevariant = vanilla;
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char *gamedescription;
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const char *gamedescription;
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// Set if homebrew PWAD stuff has been added.
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boolean modifiedgame;
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@ -57,7 +57,7 @@ extern GameMode_t gamemode;
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extern GameMission_t gamemission;
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extern GameVersion_t gameversion;
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extern GameVariant_t gamevariant;
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extern char *gamedescription;
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extern const char *gamedescription;
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// Convenience macro.
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// 'gamemission' can be equal to pack_chex or pack_hacx, but these are
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@ -244,7 +244,7 @@ extern wbstartstruct_t wminfo;
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//
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// File handling stuff.
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extern char * savegamedir;
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extern char *savegamedir;
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extern char basedefault[1024];
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// if true, load all graphics at level load
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