doom: Make gamedescription variable const

This commit is contained in:
Turo Lamminen 2018-07-28 15:15:40 +03:00
parent 8481757946
commit 0efd5a7800
2 changed files with 3 additions and 3 deletions

View file

@ -26,7 +26,7 @@ GameMode_t gamemode = indetermined;
GameMission_t gamemission = doom;
GameVersion_t gameversion = exe_final2;
GameVariant_t gamevariant = vanilla;
char *gamedescription;
const char *gamedescription;
// Set if homebrew PWAD stuff has been added.
boolean modifiedgame;

View file

@ -57,7 +57,7 @@ extern GameMode_t gamemode;
extern GameMission_t gamemission;
extern GameVersion_t gameversion;
extern GameVariant_t gamevariant;
extern char *gamedescription;
extern const char *gamedescription;
// Convenience macro.
// 'gamemission' can be equal to pack_chex or pack_hacx, but these are
@ -244,7 +244,7 @@ extern wbstartstruct_t wminfo;
//
// File handling stuff.
extern char * savegamedir;
extern char *savegamedir;
extern char basedefault[1024];
// if true, load all graphics at level load