Fix the "-skill 0" hack commonly used under DOS
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 256
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1 changed files with 6 additions and 2 deletions
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@ -1,7 +1,7 @@
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id: doomdef.h 237 2006-01-01 23:53:15Z fraggle $
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// $Id: doomdef.h 256 2006-01-06 19:26:02Z fraggle $
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//
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// Copyright(C) 1993-1996 Id Software, Inc.
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// Copyright(C) 2005 Simon Howard
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@ -154,7 +154,8 @@ typedef enum
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typedef enum
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{
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sk_baby,
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sk_noitems = -1, // the "-skill 0" hack
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sk_baby = 0,
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sk_easy,
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sk_medium,
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sk_hard,
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@ -373,6 +374,9 @@ typedef enum
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.11 2006/01/06 19:26:02 fraggle
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// Fix the "-skill 0" hack commonly used under DOS
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//
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// Revision 1.10 2006/01/01 23:53:15 fraggle
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// Remove GS_WAITINGSTART gamestate. This will be independent of the main
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// loop to avoid interfering with the main game code too much.
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