Fix the "-skill 0" hack commonly used under DOS

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 256
This commit is contained in:
Simon Howard 2006-01-06 19:26:02 +00:00
parent 3fcdb6dc18
commit 10b519b13d

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: doomdef.h 237 2006-01-01 23:53:15Z fraggle $
// $Id: doomdef.h 256 2006-01-06 19:26:02Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@ -154,7 +154,8 @@ typedef enum
typedef enum
{
sk_baby,
sk_noitems = -1, // the "-skill 0" hack
sk_baby = 0,
sk_easy,
sk_medium,
sk_hard,
@ -373,6 +374,9 @@ typedef enum
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.11 2006/01/06 19:26:02 fraggle
// Fix the "-skill 0" hack commonly used under DOS
//
// Revision 1.10 2006/01/01 23:53:15 fraggle
// Remove GS_WAITINGSTART gamestate. This will be independent of the main
// loop to avoid interfering with the main game code too much.