heretic: Make LevelNames contents const
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2 changed files with 2 additions and 2 deletions
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@ -34,7 +34,7 @@ vertex_t KeyPoints[NUMKEYS];
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#define NUMALIAS 3 // Number of antialiased lines.
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char *LevelNames[] = {
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const char *LevelNames[] = {
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// EPISODE 1 - THE CITY OF THE DAMNED
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"E1M1: THE DOCKS",
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"E1M2: THE DUNGEONS",
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@ -97,7 +97,7 @@ static fixed_t dSlideY[MAXPLAYERS];
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static char *KillersText[] = { "K", "I", "L", "L", "E", "R", "S" };
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extern char *LevelNames[];
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extern const char *LevelNames[];
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typedef struct
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{
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